High Elves Reworked – Total War: Warhammer III (Patch 7.0): The Complete Ulthuan Dominance Guide

Winning as the High Elves has always meant mastering Influence, diplomacy, and elite armies—but Patch 7.0 changes the game entirely. With the new Patronage system, updated Influence economy, expanded Monstrous Arcanum, and smarter AI political behavior, the Asur finally play like the high-stakes political masterminds they were meant to be.

Ulthuan is no longer just a homeland—it’s a political battlefield, and the strongest High Elves aren’t the ones with the biggest armies, but the ones who manipulate court politics the best.

This is your complete, up-to-date guide to mastering Patch 7.0 and dominating Ulthuan through politics, Influence, Patronage, smart confederations, and elite armies that crush Chaos, Dark Elves, and anyone foolish enough to challenge the Children of Asuryan.


🧭 Patch 7.0 Overview – What Actually Changed for High Elves?

Patch 7.0 is the biggest internal overhaul the High Elves have ever received.

Major Changes

  • Patronage System: Spend Influence to “sponsor” Ulthuan provinces and earn powerful passive bonuses.

  • Diplomacy Overhaul: AI High Elves now act less suicidal and more diplomatic.

  • Influence Economy Adjusted: Slight nerf to trade income → Entrepreneur Nobles become more valuable.

  • Monstrous Arcanum Global Unlock: High Elves can now hunt global legendary monsters.

  • Faction Flavor Buffs: Aislinn’s navy, Teclis’ magic, Imrik’s monster synergy all improved.


🧠 Influence: The Soul of High Elf Strategy (Patch 7.0)

High Elves Reworked – Total War: Warhammer III (Patch 7.0): Ulthuan Dominance Guide

Influence is now the single most valuable resource in your campaign. You generate it through:

  • Missions

  • Diplomacy (especially with Eataine bonus active)

  • Successful battles

  • Rites

  • Court actions

  • Hero actions

But how you spend Influence determines whether you’re a minor prince… or the kingmaker of Ulthuan.


Influence Spending Priority (Patch 7.0)

S-Tier (Always worth it)

  1. Recruiting Lords/Heroes with Elite Traits

  2. Patronage provincial investments

  3. Shifting diplomatic attitudes for early alliances

A-Tier

  1. Securing confederation targets

  2. Purchasing legacy traits for your Legendary Lords

B-Tier

  1. Forcing rival High Elf factions to like/dislike each other

  2. Manipulating non-Asur diplomacy


πŸ§™ Best Traits to Buy with Influence (Tier List)

S-Tier Traits

Trait            Best OnEffect
EntrepreneurNoble+20% income to local province. Insanely strong economy booster.
FecundArchmage / Mage+Growth, +replenishment. Best governor trait.
ResistantLordsPhysical resistance. Turns any general into a tank.
VigorousLords+Campaign movement range. Crucial for early expansion.

A-Tier Traits

Trait                Best On                    Effect
DisciplinedLords+Melee defense for entire army.
PrincipledAnyHuge diplomatic bonuses.
MartialTyrion / melee LLWeapon strength and melee attack.

⚔️ Patronage: The Political Engine of Patch 7.0

Patronage lets you invest Influence into any High Elf province (even those across the world from you) and gain permanent bonuses.

This system is the beating heart of the new High Elf campaign.


πŸ† Patronage Province Tier List (Patch 7.0)

S-Tier Provinces

Province    Reason
SapheryMagic powerhouse. Perfect for spell-heavy campaigns and Teclis.
CaledorDragon recruitment, upkeep reductions. Mandatory for Imrik, amazing for Tyrion.
EataineBoosts diplomacy and Influence from trade. Helps fast confederations and alliances.

A-Tier Provinces

Province    Reason
TiranocMovement speed + income. Universal value for every campaign.
ChraceMonster bonuses (White Lions, lions). Synergizes with monster meta.

B-Tier Provinces

Province    Reason
CothiqueNaval bonuses—solid for Aislinn.

🧩 Fastest Confederation Routes Using Patronage

Patron → Diplomacy boost → Alliance → Confederation

The optimal fast confed path:

If you want Teclis

Patron Saphery → diplomacy bonus → confederate Teclis (Lustria)

If you want Tyrion

Patron Eataine → big attitude boost → easy confederation

If you want Imrik

Patron Caledor → +relations → fast confed → instant Dragon Empire

If you want Alith Anar

Patron Tiranoc → attitude boost → confederate the Shadow King


πŸ‰ New Monster Meta (Patch 7.0)

With global Monstrous Arcanum hunts, High Elves gain new toys:

Arcane Phoenix (S-Tier)

  • Magic damage

  • Rebirth passive

  • Strong vs. armored infantry
    Perfect for Teclis & magic-focused armies.

Merwyrm (A-Tier)

  • Anti-infantry monster

  • Good mass

  • Great flanking tool

Mountain Manticore (A-Tier)

  • Cheap monster

  • Terror causing

  • Excellent for early mid-tier stacks

Combining dragons, phoenixes, and these new beasts creates one of the strongest late-game rosters in the entire game.


πŸŒ… Early-Game Strategy by Legendary Lord

Tyrion – The Sword of Khaine-lite

  • Secure Lothern province

  • Build economy → influence → entrepreneurs

  • Ally with Avelorn

  • Patron Eataine earliest

  • Clear Ulthuan threats: Naggarond raid forces, Skaven in Saphery

  • Mid-game: Dragon Princes + Sisters of Avelorn

Teclis – The Mage Emperor

  • Recruit Fecund mage ASAP

  • Rush magic buildings

  • Patron Saphery

  • Hunt Arcane Phoenix early

  • Mid-game: Magical artillery playstyle (Fire + High Magic)

Imrik – Monster King

  • Patron Caledor (instant synergy)

  • Unlock dragons fast

  • Hunt global monsters

  • Snowball with full dragonstack late game

Alith Anar – Shadow Assassin

  • Patron Tiranoc

  • Play hit-and-run early

  • Capitalize on movement bonuses

  • Late-game: Shadow-warfare + skirmish meta

Sea Lord Aislinn – The Naval Dominator

  • Use Dragonship to eliminate coastal threats

  • Patron Eataine or Caledor depending on build

  • Build hybrid naval + land power

  • Mid-game: global monster hunts + coastal domination


⚠️ Ulthuan Threat Priority (Patch 7.0)

Your kill order determines whether you survive.

1. Skaven (Chrace tunnels / Saphery tunnels)

Always expanding and unpredictable.

2. Naggarond

Dark Elf invasions strike early and often.

3. Boys of the Mountain (Greenskins)

They overperform in 7.0.

4. Chaos Endgame

If left unchecked, they hit Ulthuan hard.


πŸ›‘️ Best High Elf Armies (Patch 7.0)

Early Game

  • Spearmen

  • Archers

  • Lothern Sea Guard

  • 1–2 Cavalry units

Mid-Game

  • Sisters of Avelorn

  • Silverin Guard

  • Dragon Princes

  • Mages (High + Fire)

Late Game (Meta)

✔ Dragon Princes
✔ Arcane Phoenix
✔ Star Dragons
✔ Merwyrm / Manticore
✔ Sisters of Avelorn
✔ Phoenix Guard frontline

This combination shreds everything from Daemons to Dark Elf elite armies.


FAQ 

Q: How does Patronage work in Patch 7.0?
You spend Influence to sponsor a High Elf province and gain powerful passive bonuses tied to that province’s theme.

Q: Which Patronage province is best?
Saphery (magic), Caledor (dragons), and Eataine (diplomacy) are the top three.

Q: What is the fastest way to generate Influence?
Missions, diplomacy (especially with Eataine bonus), rites, and hero actions.

Q: How do High Elves confederate quickly?
Patron the province of your target, build relations, ally, then confederate.

Q: What is the best High Elf late game army?
Dragons + Phoenixes + Sisters of Avelorn + elite infantry.


🏁 Conclusion: Ulthuan Is Yours to Rule

Patch 7.0 finally transforms High Elves into the political masterminds they were always meant to be. Influence is power, Patronage is your superweapon, and confederation becomes a clean, controlled ascent to dominance.

Win with strategy.
Win with Influence.
Win before the battle even begins.

Welcome to the age of High Elf supremacy. 


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