Warhammer 40,000: Space Marine 2 Patch 11.2 vs 11.1 Explained — A Side-by-Side Breakdown of What Really Changed
When two patches land just days apart, it’s easy for crucial changes to blur together. For Warhammer 40,000: Space Marine 2, Patch 11.2 didn’t just follow Patch 11.1—it quietly corrected it. What looked like minor hotfix notes actually reshaped how a key relic works, shifted PvP priorities, and intensified community debate around unresolved issues.
If you’re trying to optimize your build, understand recent balance decisions, or simply make sense of the patch notes confusion, comparing Patch 11.1 and 11.2 side by side is essential. This breakdown shows exactly what changed, why it matters, and what it tells us about the game’s future direction.
Space Marine 2 Patch 11.2 vs 11.1: A Side-by-Side Breakdown of What Changed
Patch 11.2 for Warhammer 40,000: Space Marine 2 is more than just a small hotfix—it’s a course correction. This update directly revised a key change from the previous Patch 11.1, sparking debate and confusion in the community. Understanding the shift between these two patches is crucial for optimizing your build and knowing what to expect from the game's ongoing support.
For a quick overview, here’s what fundamentally changed for players between Patches 11.1 and 11.2:
| Feature | Patch 11.1 (Dec 4) | Patch 11.2 (Dec 15) | What It Means for You |
|---|---|---|---|
| Sanctified Wrath Reliquary | 35% additive melee damage bonus | 25% multiplicative melee damage bonus | A recalibration, not a simple nerf. More powerful in optimized builds |
| PvP – Assault Class | Fixed one-shot dash attack with any melee weapon | Fixed texture loading issues | Different priorities: balance vs visual stability |
| General Fixes | Crash fixes, geometry issues on the “Reclamation” map | Crash fixes, improved general connectivity | Ongoing work on core stability |
| Community Focus | Immediate reaction to Patch 11.0 changes | Frustration over unresolved bugs | Growing impatience with lingering issues |
🔧 The Sanctified Wrath Reliquary: From “Buff” to “Bug Fix”
The story of the Sanctified Wrath Reliquary perfectly illustrates the difference between these two patches.
In Patch 11.1, developers increased its melee damage bonus from 25% to 35%, which was widely perceived as a straightforward buff.
In Patch 11.2, the developers clarified that this was never the intended behavior. The Reliquary was designed to apply its bonus multiplicatively, not additively. Patch 11.2 corrected this bug, reverting the value to 25% to balance the stronger calculation method.
Why This Math Matters for Your Build
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Additive (Patch 11.1 bug):
The 35% bonus stacked with other buffs, leading to diminishing returns in high-damage builds. -
Multiplicative (Patch 11.2 fix):
The 25% bonus acts as a separate multiplier, delivering more consistent and impactful damage in specialized end-game setups.
⚔️ PvP Adjustments: Two Different Problems, Two Different Fixes
PvP priorities shifted sharply between the two updates:
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Patch 11.1 targeted a major balance flaw, preventing the Assault class from using its dash attack to one-shot enemies with any melee weapon.
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Patch 11.2 focused on polish, resolving texture bugs that caused visual issues during PvP matches.
Together, these updates show the developers alternating between urgent balance fixes and technical cleanup rather than addressing everything at once.
🗣️ The Lingering Issues Neither Patch Fixed
Community feedback across both updates highlights persistent problems that remain unresolved:
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Cosmetic Bugs: Repeated calls to fix the Salamanders Cosmetic Pack and Blood Angels Champion armor.
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Performance Problems: Stuttering, frame drops, and crashes on PS5 and PC—especially Ryzen systems.
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Heroic Weapon Bugs: Reports of Heroic Power Fist and other items failing against Chaos enemies.
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UI/UX Issues: Complaints about slow or “sticky” menu navigation.
These issues continue to dominate discussion despite multiple hotfixes.
🔭 Looking Ahead: The Road to Patch 12
These smaller updates exist within a larger roadmap. Patch 12, confirmed for early 2026, will be a major content release featuring:
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A new playable class: Techmarine, wielding the Omnissiah Axe
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New cosmetic DLCs for Raven Guard and Carcharodons
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A new PvE Operation, “Disruption,” set on Avarax
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Continued quality-of-life and sandbox improvements
⚖️ Final Verdict: Evolution, Not Revolution
Patch 11.2 refines Patch 11.1 rather than overturning it. The biggest takeaway is that Sanctified Wrath now functions exactly as originally intended, making it more reliable for serious build-crafters despite the smaller tooltip number.
Meanwhile, the community’s persistent feedback suggests unresolved bugs and performance issues will likely become top priorities once development ramps back up after the holiday break and attention turns fully toward Patch 12.
🔗 Community & Resource Links
Focus Entertainment Community Hub – Official patch notes, hotfix announcements, and developer blog updates
r/SpaceMarine (Reddit) – Active player discussions, build theorycrafting, and patch reaction threads

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