TFT Set 16.1 Unlockable Champions Guide – Full Conditions, Strategy, Tier List & Fast Unlock Tips (Lore & Legends)

TFT Set 16.1 (Lore & Legends) introduces the largest roster in Teamfight Tactics history — 100 champions, including 40 unlockable champions hidden behind special in-game conditions. These champions don’t appear in your shop by default… but once unlocked, they open up entirely new comps, power spikes, and late-game strategies.

This guide breaks down EVERY unlockable champion, their conditions, difficulty, best comps, and the meta-driven strategies high-elo players are already using. Whether you're climbing ranked or playing casually, this is your definitive reference.


FAST FAQ: Unlockable Champions (Read Before You Start)

Q: What are unlockable champions?
Special champions that only appear in your shop after you fulfill a unique in-game condition.

Q: Do unlockables carry over between games?
No. They reset every match.

Q: Can multiple players unlock the same champion?
Yes, but they share the same pool and can be contested.

Q: Do ignored unlockables appear less often?
Yes — their shop odds drop to 20% if ignored.

Q: Are unlockables stronger than base champions?
Generally yes — they offer higher ceilings and unique traits.


What Are Unlockable Champions in Set 16.1?

TFT Set 16.1 Unlockable Champions Guide

Set 16.1’s Lore & Legends mechanic introduces a split roster:

  • 60 Base Champions → always available

  • 40 Unlockable Champions → only appear after meeting a requirement

The goal is simple:

  • reduce endgame repetition

  • give players new paths during each match

  • allow controlled access to 4–7 cost power spikes

  • encourage flexible gameplay

With this system, every match becomes a puzzle:
Which champion will YOU unlock, and when should you chase them?


How Unlockables Work 

Here’s the exact mechanic, broken down clearly:

🟦 1. Unlock Location

Once unlocked, the champion appears in the far-right shop slot on your next shop roll.

🟦 2. Shared Champion Pool

Unlockable champions are shared across all players, just like normal units.

🟦 3. “Ignored Penalty” System

If you skip buying an unlocked champion:

  • their future appearance rate drops

  • minimum odds fall as low as 20%

🟦 4. 4-Cost and 5-Cost Adjustments

If only a few players have certain unlockables available, the game adjusts shop odds so they still appear.

🟦 5. No Progress Carryover

Unlocks are game-specific. Every match starts fresh.

🟦 6. Multiple Unlocks

You can unlock more than one champion in a single game.

These rules heavily impact your strategy — especially reroll vs. fast 8 playstyles.


Strategy Breakdown – How Unlockables Affect the Meta

🔶 1. Natural Unlocks vs. Forced Unlocks

Some unlocks happen organically during normal play:

  • Orianna (3 Piltover)

  • Tryndamere (Ashe with 2 items)

  • Bard (4 early rolls)

  • Rift Herald (Void active for 8 combats)

Others require heavy commitment:

  • Veigar (double Deathcap)

  • Nidalee (two 2-star Neekos)

  • Kalista (70 Souls)

  • Thresh (175 Souls)

The highest-ranked players lean toward natural unlocks, as they cost no tempo.


🔶 2. When You SHOULD Go for Unlockables

✔ When the condition aligns with your board
✔ When you already plan the trait (Piltover, Yordle, Demacia)
✔ When you have item excess (spares to craft unlock items)
✔ When you’re healthy (70–100 HP)
✔ When the lobby is uncontested


🔶 3. When You Should AVOID Unlockables

❌ Low HP early game (below ~70)
❌ Unlock requires griefing your optimal items
❌ You’re already holding a strong stabilized board
❌ The lobby has 2–3 players chasing the same trait
❌ Unlock requires greedy leveling (e.g., L7 early for Fizz)


🔶 4. Synergy With NPC Rounds, Rogue Mods, and Augments

Best augments for unlocking:

  • Item Generator Augments → perfect for Veigar, Nidalee

  • Shop Refresh Augments → faster unlock cycles (Bard/Graves)

  • Trait Injection Augments → easier access to Piltover/Yordle

  • Combat Loot Augments → easier Sunshard/Soul farming

Best NPC timing moments:

  • Wolves & Raptors → great for item-required unlocks

  • PvE rounds → drop Sunshards (helping Brock/Aurelion Sol unlock)


Unlockable Champions – Difficulty Tiers

🟢 Easy Unlocks (happen naturally, minimal risk)

Orianna, Bard, Tryndamere, Poppy, Rift Herald, Kennen, Graves

🟡 Medium Unlocks (requires mild setup)

Fizz, LeBlanc, Diana, Darius, Gwen, Kai’Sa, Singed, Skarner

🔴 Hard Unlocks (usually NOT worth chasing unless ahead)

Nidalee, Veigar, Thresh, Kalista, Brock, Aurelion Sol


All Unlockable Champions in TFT 16.1


TFT Set 16.1 Unlockable Champions Table

ChampionCostTraitsUnlock ConditionDifficultyBest Comps After Unlock
Bard2CaretakerReroll 4 times before Stage 2 CarouselEasyPiltover, Invoker Flex
Graves2Bilgewater, GunslingerField Twisted Fate with 2 itemsEasyBilgewater Reroll
Orianna2Piltover, InvokerField 3 unique Piltover unitsEasyPiltover Econ, Invoker Vertical
Poppy2Demacia, Yordle, JuggernautField a Demacia/Yordle with 2 itemsEasyYordle Reroll
Tryndamere2Freljord, SlayerField Ashe with 2 itemsEasyFreljord/Slayer Vertical
Yorick2Shadow Isles, WardenField 2-star Viego with 2 itemsMediumShadow Isles Frontline
Darius3Noxus, DefenderHave Draven drop 1 goldEasyNoxus Bruiser
Gwen3Shadow Isles, DisruptorCollect 20 SoulsMediumShadow Isles AP
Kennen3Ionia, Yordle, DefenderHave 8 star levels of Ionia/YordleEasyYordle or Ionia Flex
Kobuko & Yuumi3Yordle, Bruiser, InvokerBe level 7 and field 6 star levelsMediumInvoker Yordle
LeBlanc3Noxus, InvokerField Sion with 2 itemsMediumNoxus+Invoker
Diana4TargonBe level 6 + field 2-star Leona w/3 itemsMediumTargon Vertical
Fizz4Bilgewater, YordleBe level 7 + 5 unique Yordles/BilgewaterMediumYordle Bilge Hybrid
Kai’Sa4Void, AssimilatorBe level 8 + Longshot w/3 itemsHardVoid/Longshot Backline
Kalista4Shadow Isles, VanquisherCollect 70 SoulsHardShadow Isles Vanquisher
Nidalee4Ixtal, HuntressField TWO 2-star NeekosVery HardIxtal Huntress
Rift Herald4Void, BruiserHave Void active for 8 combatsEasyVoid Bruiser
Singed4Zaun, JuggernautField 4 Zaunites/Juggs + lose 35 HPHardZaun Juggernaut
Skarner4IxtalField non-Tank w/ Gargoyle StoneplateMediumIxtal AP/Tank Flex
Veigar4Yordle, ArcanistField unit with TWO DeathcapsVery HardYordle Arcanist Reroll
Galio5Demacia, HeroicField 12 Demacia star-levelsMediumDemacia Vertical
Thresh5Shadow Isles, WardenCollect 175 SoulsVery HardShadow Isles Frontline
Aurelion Sol7Targon, Star ForgerField 5 Targon unitsHardTargon 7 Vertical
Brock7IxtalCollect 500 SunshardsExtremely HardIxtal Legendary

Top 10 Unlockable Champions for Climbing Ranked

⭐ S-Tier Unlockables for Ranked

  1. Orianna

  2. Bard

  3. Fizz

  4. Tryndamere

  5. Poppy

  6. Rift Herald

  7. Kai’Sa

  8. Diana

  9. LeBlanc

  10. Skarner

These champions offer the best mix of accessibility + impact.


Unlockable Champion Checklists 

Early Game Checklist

✔ Bard
✔ Poppy
✔ Tryndamere
✔ Orianna
✔ Graves

Mid Game Checklist

✔ Fizz
✔ LeBlanc
✔ Gwen
✔ Diana
✔ Rift Herald

Late Game Checklist

✔ Kai’Sa
✔ Aurelion Sol
✔ Brock
✔ Thresh
✔ Kalista


Patch Impact Predictions – Likely Buffs/Nerfs

Based on launch meta + community analysis:

🔻 Likely Nerfs

  • Fizz (too consistent for a 4-cost unlock)

  • Poppy (Yordle reroll spiking too early)

  • Orianna (Piltover power spike tempo)

🔼 Likely Buffs

  • Nidalee (unlock too difficult)

  • Kalista/Thresh (Soul requirements too high)

  • Brock (overly slow)


Final Tips – How to Unlock Champions Faster

  • Avoid econ griefing early

  • Use item generators to exploit item-based unlocks

  • Track Souls/Sunshards every round

  • Good scouting prevents contested unlock chasing

  • Only chase difficult unlocks when 80–100 HP early


Conclusion: The Ultimate Unlockable Champion Hub

TFT Set 16.1’s unlockable champion system is the most exciting mechanic the game has seen in years — and mastering these hidden units is the key to dominating ranked, discovering new compositions, and finding powerful late-game spikes.


Community & Resources

Comments