No Man’s Sky 6.2 Performance Guide: Best Settings for PC, PS5 Pro & Switch 2 (DLSS 4.5, Tiled Lighting & More)

Last updated: February 14, 2026

The No Man’s Sky 6.2 “Remnant” update isn’t just about new content — it’s one of the most important performance patches the game has received in years.

Hello Games has introduced:

  • DLSS 4.5 with improved Frame Generation
  • Multi-Threaded Rendering for Nintendo Switch platforms
  • A major Tiled Lighting overhaul
  • Significant cloud rendering optimizations
  • Memory and stability improvements across PC and consoles

If you want the best FPS, smoothest frame times, and zero stutter, this guide breaks down exactly what changed — and the best settings for PC, PS5 Pro, Switch 2, Steam Deck, and VR.


๐Ÿ“Œ Table of Contents


1. The Big 6.2 Performance Changes Explained

No Man’s Sky 6.2 Performance Guide

DLSS 4.5 Integration (PC – RTX 40 & 50 Series)

No Man’s Sky 6.2 officially supports DLSS 4.5, bringing improved:

  • Ray Reconstruction
  • Image stability
  • Reduced ghosting
  • Better frame pacing with Frame Generation

Major Fix in 6.2

Frame Generation no longer conflicts with:

  • Steam Overlay
  • HDR10+
  • High-refresh HDR monitors

This was a common stutter issue in 6.18 builds and earlier — now fully resolved.

Best DLSS 4.5 Settings

RTX 50-Series

  • DLSS Preset: Quality or Balanced
  • Frame Generation: ON
  • Ray Reconstruction: ON
  • Reflex: ON + Boost

RTX 40-Series

  • DLSS: Balanced
  • Frame Gen: ON
  • Disable unnecessary Ultra shadows for steadier frametimes

FSR 4 (AMD RX 8000/9000 Users)

While DLSS headlines the update, FSR 4 (AI-based upscaling) is now the preferred solution for AMD RX 8000/9000 GPUs.

  • FSR 4: Quality
  • Dynamic Resolution: Off
  • Sharpening: 30–40%

Performance gains are especially noticeable in heavy base builds and dense space stations.

Tiled Lighting Overhaul (Fixes Space Station Flicker)

Tiled Lighting reduces:

  • GPU load in high-light environments
  • Light overlap calculations
  • Flickering inside space stations

Big Impact Area: Corvettes

With player-pilotable Corvettes introduced, interiors filled with custom lighting used to tank FPS.

Tiled Lighting specifically improves:

  • Large corvette interiors
  • Player-built bases with dozens of light sources
  • Space Station hubs
  • “Volatile Waste” explosions

Result:

  • ✔ Up to 15–25% smoother performance in light-heavy scenes
  • ✔ No more infamous “Space Station flicker”

Multi-Threaded Rendering (Nintendo Switch & Switch 2)

Confirmed in 6.2 patch notes: Multi-threaded rendering is now enabled on all Nintendo Switch platforms.

What This Actually Means

Previously:

  • The CPU bottlenecked performance
  • Frame-time spikes were common
  • GPU utilization in handheld mode was limited

Now:

  • Better CPU core distribution
  • Improved GPU utilization (especially handheld)
  • Dramatically improved frame-time consistency

Switch 2 Performance Reality

  • Feels like a native “Switch 2” title
  • Less micro-stutter
  • More stable combat encounters
  • Handheld performance improved significantly

Battery Trade-Off

Yes — the CPU works harder. But smoother frame pacing means:

  • Less “spike drain”
  • More consistent power draw
  • Comparable real-world battery life

Cloud Rendering Improvements

The Remnant update significantly improves:

  • Cloud stability
  • Volumetric rendering consistency
  • Lower-setting visual fidelity

The “Cloud Hack” (Must-Know)

Switching from Ultra → High Cloud Quality yields:

  • ๐Ÿ“ˆ ~10–12% FPS gain
  • ๐Ÿ‘ Virtually zero visible difference in volumetric density

This applies to PC, PS5 Pro, Switch 2, and Steam Deck. For almost every system, High is the new sweet spot.


2. Best PC Settings (Ultra vs Stable)

Low-End (GTX 1660 / RX 6600)

  • Textures: Medium
  • Shadows: Standard
  • Clouds: High
  • Tiled Lighting: ON
  • FSR 4 or DLSS (if supported): Balanced

Target: 60 FPS @ 1080p

Mid-Range (RTX 3060 / RX 7600)

  • Textures: High
  • Shadows: High
  • Clouds: High
  • DLSS/FSR: Quality
  • Reflections: High

Target: 60–90 FPS @ 1440p

High-End (RTX 4080 / 5080 / RX 8900 XT)

  • Textures: Ultra
  • Shadows: High (Ultra not necessary)
  • Clouds: High (not Ultra)
  • DLSS 4.5: Quality
  • Frame Gen: ON
  • Ray Reconstruction: ON

Target: 120+ FPS @ 4K


3. Fixing Stutter & Shader Lag

The Intel E-Core Stutter Issue (12th–15th Gen CPUs)

Some Intel CPUs try running NMS on E-cores instead of P-cores.

Result:

  • Random frame dips
  • Stutter during traversal
  • Uneven frame pacing

Fix: Use Process Lasso to set CPU Affinity:

  • Disable E-cores for NMS
  • Prioritize P-cores

This alone can eliminate 70% of stutter complaints on hybrid CPUs.

Shader Compilation Lag

If you experience first-time stutters:

  • Let the game sit in the main menu for 2–3 minutes
  • Disable shader cache cleaning tools
  • Keep drivers updated

6.2 improved shader caching, but initial loads still compile effects.

Steam Deck Fixes (6.2 QoL Improvements)

6.2 specifically fixes:

  • Virtual keyboard detection
  • Touch input inconsistencies
  • Handheld UI lag

Recommended Steam Deck settings:

  • FSR: Balanced
  • Textures: Medium
  • Clouds: High
  • Frame Cap: 40 FPS

This provides excellent battery/performance balance.


4. Console Optimization

PS5 Pro – PSSR Mode

The 6.2 patch enhances PSSR (PlayStation Spectral Super Resolution).

Improvements:

  • More stable 4K/120fps
  • Better handling of “Volatile Waste” explosions
  • Reduced shimmer in large bases

Recommended:

  • Performance Mode ON
  • Motion Blur OFF
  • Clouds: High (not Ultra)

Switch 2 Best Settings

  • Multi-threaded Rendering: Enabled by default
  • Handheld: Use Performance Mode
  • Avoid Ultra lighting builds in large bases
  • Clouds: High

Expect:

  • Much smoother handheld performance
  • Better GPU utilization
  • Fewer combat frame drops

5. VR Performance (PSVR2 & PCVR)

6.2 brings:

  • Reduced light flicker in VR
  • Improved frame stability in space stations
  • Better cloud rendering at lower settings

PCVR Recommended:

  • DLSS: Balanced
  • Frame Gen: OFF (VR latency)
  • Shadows: Standard
  • Clouds: High

PSVR2:

  • Performance Mode
  • Motion Smoothing ON

6. The Real 6.2 Performance Verdict

No Man’s Sky 6.2 is one of the most meaningful optimization updates in recent years.

Major wins:

  • ✔ DLSS 4.5 stability
  • ✔ Frame Gen HDR fix
  • ✔ Steam Overlay conflict resolved
  • ✔ Tiled Lighting fixes Space Station flicker
  • ✔ Corvette interiors no longer tank FPS
  • ✔ Multi-threaded rendering on Switch platforms
  • ✔ Massive cloud rendering efficiency gains
  • ✔ Steam Deck QoL improvements

Final Recommended Universal Setting (Works on Almost Everything)

  • Clouds: High
  • Shadows: High (not Ultra)
  • DLSS/FSR: Quality
  • Tiled Lighting: ON
  • Frame Gen (if RTX 40/50): ON
  • Motion Blur: OFF

This delivers the best balance of:

  • ๐ŸŽฎ Smooth frame times
  • ๐Ÿ–ฅ Crisp visuals
  • ๐Ÿ”‹ Stable handheld performance
  • ๐Ÿ”ฅ Maximum consistency

7. Frequently Asked Questions

Does DLSS 4.5 improve performance in No Man’s Sky 6.2?

Yes. DLSS 4.5 improves frame pacing, reduces ghosting, enhances Ray Reconstruction, and resolves previous HDR and Steam Overlay conflicts.

What is the best cloud setting for performance?

Setting Cloud Quality to High instead of Ultra yields roughly 10–12% more FPS with almost no visible visual difference.

Did update 6.2 fix Space Station flickering?

Yes. The new Tiled Lighting system significantly reduces light overlap calculations and eliminates most Space Station flicker issues.

Is Switch 2 performance better after 6.2?

Yes. Multi-threaded rendering improves CPU distribution, GPU utilization in handheld mode, and overall frame-time consistency.

Should I use Frame Generation in 6.2?

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