Last Updated: August 11, 2026
Looking to unlock all REANIMAL: The Prisoner DLC achievements and trophies?
The Prisoner adds 10 achievements worth 315 Gamerscore to REANIMAL. The list mixes story progression with optional activities involving the White Rabbit, Soldier photo stand-in, fireplace, bomb crater, Super Fly Posters, exploding suitcases, Blood Hound suitcases, Stalking Shadows, and Petrified Spider Kids.
The good news is that most requirements are straightforward once you know what to look for. The biggest potential time-saver is understanding which objectives are easy to miss during normal progression.
In particular, Into the Dark requires you to retrieve a Keycard and then backtrack to a previous subway area to reach the White Rabbit. Simply continuing forward is not enough.
This guide covers all 10 achievements/trophies, their requirements, and the quickest way to unlock them.
Quick Answer:
The Prisoner DLC has 10 achievements/trophies worth 315 Gamerscore. The most easily missed are Into the Dark, Smile for the Camera, Remains of the Day, the collectible achievements, and Definition of Insanity. For a safer 100% run, follow the chronological checklist below instead of rushing straight through the story.
Table of Contents
- REANIMAL The Prisoner DLC Achievement Overview
- Are Any Prisoner DLC Achievements Missable?
- 1. One Down
- 2. Into the Dark
- 3. Smile for the Camera
- 4. Warm Bodies
- 5. Remains of the Day
- 6. Super Fly Poster
- 7. Definition of Insanity
- 8. The Blood Hound
- 9. Frame Fatale
- 10. Dust Buster
- 100% Achievement Route
- The Three Collectible Achievements
- Important Missables and Mistakes to Avoid
- REANIMAL The Prisoner Achievement Checklist
- FAQ
REANIMAL The Prisoner DLC Achievement Overview
The Prisoner contains 10 achievements for a total of 315 Gamerscore. The achievement database lists the DLC under The Expanded World: Chapter 1.
| Achievement | Requirement | Gamerscore |
|---|---|---|
| One Down | Complete The Prisoner DLC | 90 |
| Into the Dark | Release the dying rabbit | 30 |
| Smile for the Camera | Photograph The Soldier at the photo stand-in | 15 |
| Warm Bodies | Rest beside the fire | 15 |
| Remains of the Day | Sit at the bomb crater | 15 |
| Super Fly Poster | Put up all the posters | 30 |
| Definition of Insanity | Get killed by all exploding suitcase traps | 30 |
| The Blood Hound | Find and activate all opened suitcases | 30 |
| Frame Fatale | Photograph all Stalking Shadows | 30 |
| Dust Buster | Shatter all petrified Spider Kids | 30 |
Total: 10 achievements / 315 Gamerscore
The official achievement descriptions confirm the central requirements for each of these objectives.
Are Any Prisoner DLC Achievements Missable?
Not every achievement requires special planning.
One Down is automatic once you finish The Prisoner.
The remaining achievements involve optional interactions and collectibles. Several can be missed simply by following the main route without exploring side areas.
The biggest warning is Into the Dark.
You need to:
- Reach the Keycard area.
- Pick up the Keycard.
- Turn around instead of simply continuing forward.
- Backtrack through the previous route.
- Return to the subway tracks.
- Use the Keycard on the locked door.
- Enter the hidden area.
- Interact with the White Rabbit.
So if you're trying to complete everything in one run, don't treat the Keycard as a simple progression item.
Best approach
For a first 100% attempt, follow the achievement checklist in this guide and grab optional objectives as you encounter them.
That is safer than assuming every missed activity can be cleaned up later.
1. One Down
Requirement: Complete The Prisoner DLC.
Gamerscore: 90
This is the main story completion achievement and is the easiest one on the list.
Simply complete the DLC and finish its final sequence.
There is no special collectible requirement attached to One Down.
How to unlock One Down
- Follow the main story.
- Complete the DLC's puzzles and encounters.
- Reach the final area.
- Finish the final sequence.
The official achievement description simply requires completion of The Prisoner DLC.
Difficulty: ★☆☆☆☆
Missable: No, if you finish the DLC.
2. Into the Dark
Requirement: Release the dying rabbit from its painful end.
Gamerscore: 30
This is arguably the most important achievement to understand before starting a completionist run.
The White Rabbit is hidden behind a locked door in the subway area, and reaching it requires backtracking with the Keycard.
How to unlock Into the Dark
First, progress far enough to reach the security area containing the Keycard.
After obtaining it, do not simply continue forward.
Instead:
- Pick up the Keycard.
- Turn around.
- Return through the narrow squeeze route.
- Backtrack to the previous Metro station.
- Drop down toward the subway tracks.
- Look for the locked door along the track-side wall.
- Use the Keycard on the electronic reader.
- Enter the hidden passage.
- Follow the corridor to the end.
- Interact with the White Rabbit.
The achievement unlocks after interacting with the rabbit.
The important part
The Keycard is not just for opening the next door on the main route.
You need to use it to revisit an earlier subway section.
That makes Into the Dark one of the easiest achievements to miss if you are rushing through the DLC.
Quick route
Keycard → Turn around → Squeeze route → Previous Metro station → Subway tracks → Locked Keycard door → White Rabbit
Difficulty: ★★☆☆☆
Missable: Easy to miss
3. Smile for the Camera
Requirement: Take a picture of The Soldier at the photo stand-in.
Gamerscore: 15
This achievement takes place inside the shopping mall.
Look for the soldier photo stand-in/cutout with an opening where a character can pose.
How to unlock Smile for the Camera
- Find the Soldier photo stand-in.
- Have one character move behind the cutout.
- Use the companion interaction to position the character.
- Stand in front of the cutout with the camera.
- Take the photograph.
The achievement description specifically refers to photographing The Soldier at the photo stand-in.
Playing solo?
The sequence can also be completed with the AI companion.
Use the companion command when positioned behind the stand-in, then move around to the front and take the photograph.
Difficulty: ★☆☆☆☆
Missable: Yes, if you ignore the photo stand-in.
4. Warm Bodies
Requirement: Rest your weary bones and warm up beside the fire.
Gamerscore: 15
This achievement is found in the room with the lit fireplace after the Flamethrower encounter.
There are two chairs positioned in front of the fireplace.
How to unlock Warm Bodies
- Reach the fireplace room.
- Find the two armchairs.
- Have both playable characters sit down.
- Remain seated.
- Wait for the camera to complete its wider framing.
The achievement is tied to the complete interaction rather than simply walking into the room.
Don't leave too early
If you sit down and immediately move away, you may not trigger the achievement.
Sit in both chairs and wait for the scene to finish.
Difficulty: ★☆☆☆☆
Missable: Yes.
5. Remains of the Day
Requirement: Sit down at the edge of the bomb crater.
Gamerscore: 15
This achievement takes place in the Scorched Earth section.
The important detail is that the chair is positioned away from the obvious route through the crater.
How to unlock Remains of the Day
- Reach the bomb crater area.
- Don't immediately descend into the crater.
- Follow the narrow dirt ledge around the right side.
- Continue toward the far end.
- Find the solitary chair overlooking the crater.
- Sit down.
- Wait for the camera to pull back.
Easy mistake
The main path naturally draws you toward the crater.
Instead, stay on the right-hand rim and look for the small seat.
Difficulty: ★☆☆☆☆
Missable: Yes.
6. Super Fly Poster
Requirement: Put up all the posters.
Gamerscore: 30
There are six Super Fly Posters to find throughout The Prisoner.
This is one of the DLC's main collectible achievements.
The locations become progressively easier to miss because several are hidden behind environmental routes.
Poster locations at a glance
| Poster | Area | Main landmark |
|---|---|---|
| #1 | Introductory canal route | Small wooden footbridge |
| #2 | Mall approach | Crawlspace under wooden deck |
| #3 | Shopping mall | Clothing rack and hidden wall hole |
| #4 | Post-Flamethrower area | Bookshelf hiding a wall gap |
| #5 | Metro platform | Front-left platform pillar |
| #6 | Metro ticketing hall | Right wall past turnstiles |
Poster #1
Look on the left post of the small wooden bridge before the squeeze gap.
Don't rush directly toward the next section.
Poster #2
Before entering the shopping mall normally, check underneath the wooden deck.
Use the crawlspace and turn toward the canal-side route.
Poster #3
Inside the first apparel/clothing store, look around the clothing racks.
Crouch through the right-side clothing rack to reach the hidden wall opening.
Poster #4
After the Flamethrower encounter, look for the damaged bookshelf.
Use the unexploded grenade in the area to destroy the wooden bookshelf.
This reveals the hidden opening leading to the poster.
Poster #5
After the Metro train sequence, enter the next platform.
Instead of immediately continuing, check the front-left corner/pillar of the platform.
Poster #6
After restoring power and passing through the turnstiles, enter the ticketing hall.
Look along the right wall before heading up the exit stairs.
More detailed guide
For a complete location-by-location walkthrough:
REANIMAL The Prisoner DLC: All 6 Super Fly Poster Locations
Difficulty: ★★☆☆☆
Missable: Yes.
7. Definition of Insanity
Requirement: Get killed by all exploding suitcase traps.
Gamerscore: 30
This achievement is different from The Blood Hound.
There are exploding suitcase traps that are designed to kill you when opened.
How to unlock Definition of Insanity
You need to interact with both trapped suitcases.
The two trap locations are:
- Post-Flamethrower room
- Metro station
Opening one causes an immediate explosion and death.
You then respawn and can continue.
Don't confuse these with Blood Hound suitcases
This is extremely important.
The DLC contains two different suitcase mechanics:
Blood Hound suitcase
Open → expose the interior → use camera flash on the red sigil
Exploding suitcase
Open → explode → die
They are not the same collectible type.
Do I need to avoid the exploding cases?
No.
For Definition of Insanity, dying to them is exactly what you need to do.
The official achievement description confirms that you must be killed by all exploding suitcase traps.
Difficulty: ★☆☆☆☆
Missable: Yes, if you avoid the traps.
8. The Blood Hound
Requirement: Find and activate all opened suitcases.
Gamerscore: 30
This is the other suitcase-related achievement and one of the easiest mechanics to misunderstand.
The suitcase activation process
Finding a suitcase isn't enough.
You need to:
- Walk up to the suitcase.
- Interact to open it.
- Equip/aim the camera.
- Point it into the open suitcase.
- Trigger the camera flash.
- Confirm the red sigil illuminates.
The camera flash is an essential part of the interaction.
Six Blood Hound suitcase locations
| # | Area | Landmark |
|---|---|---|
| 1 | Mall | Left alcove near display cabinet |
| 2 | Post-Flamethrower room | Left corner near entrance |
| 3 | Tripwire corridor | Beside the exit ladder |
| 4 | Metro platform | In front of blocked escalators |
| 5 | Keycard security room | Lower-right floor corner |
| 6 | Outdoor street | Behind abandoned sedan near crashed truck |
Important
If you open the suitcase but don't photograph the red sigil, don't assume it has counted.
Open + camera flash = completed activation.
The achievement's official description refers to finding and activating the opened suitcases.
Difficulty: ★★☆☆☆
Missable: Yes.
9. Frame Fatale
Requirement: Photograph all Stalking Shadows.
Gamerscore: 30
The Stalking Shadows are hidden environmental figures that don't behave like normal collectibles.
You won't necessarily see a standard interaction prompt.
Instead, use the camera flash when you identify the suspicious shadow.
Six Stalking Shadow locations
| # | Area | Landmark |
|---|---|---|
| 1 | Arcade | Back wall behind arcade cabinets |
| 2 | Fireplace area | Stairwell landing among books |
| 3 | Scorched Earth | Hood of crashed civilian vehicle |
| 4 | Metro station | Foreground platform edge |
| 5 | Elevated walkway | Wall beside squeeze door |
| 6 | Outdoor area | Roof of abandoned sedan |
How to activate a Stalking Shadow
When you reach the correct area:
- Look for an unusual dark silhouette.
- Aim the camera at it.
- Trigger the flash.
- The shadow briefly becomes visible.
- It disappears after being exposed.
There is no conventional "collect" animation.
The official achievement requirement is to photograph all stalking shadows.
Difficulty: ★★☆☆☆
Missable: Yes.
10. Dust Buster
Requirement: Shatter all petrified Spider Kids with the axe.
Gamerscore: 30
The final collectible-style achievement requires you to destroy the Petrified Spider Kids found throughout the DLC.
The achievement description specifically requires the axe.
Important Axe requirement
You cannot destroy these statues before gaining access to the Axe.
Once you have it, you can either:
- Smash the Petrified Spider Kid yourself with the Axe, or
- Use the companion command to have your partner attack it.
Six Petrified Spider Kid locations
| # | Area | Landmark |
|---|---|---|
| 1 | Metro train roof | Exterior roof reached using the boost |
| 2 | Metro train interior | Foreground passenger carriage |
| 3 | Metro platform | Right-side safety railing |
| 4 | Ticketing hall | Wall beneath large station clock |
| 5 | Outdoor street | Abandoned sedan |
| 6 | Final bridge | Crashed vehicle on elevated bridge |
Spider Kid #1
After obtaining the Axe inside the Metro train, use the boost to reach the roof.
Instead of immediately dropping through the hatch, move toward the front of the train to find the statue.
Spider Kid #2
Return to the foreground passenger carriage.
Check the interior aisle before continuing with the train puzzle.
Spider Kid #3
After arriving at the next Metro platform, look along the right-side safety railing.
Spider Kid #4
In the ticketing hall, check the wall beneath the large station clock.
Spider Kid #5
Outside the Metro area, look around the abandoned sedan.
The statue is positioned near the same vehicle used as a landmark for the final Stalking Shadow.
Spider Kid #6
Near the final bridge section, check the crashed vehicle along the elevated highway.
Quick reminder
If you're missing one Spider Kid, don't assume it is hidden in a completely different chapter.
Check the Metro train and final outdoor sections first.
Difficulty: ★★☆☆☆
Missable: Yes.
100% Achievement Route
If you're attempting all 10 achievements in one run, the safest strategy is to combine the optional objectives with normal progression.
Here's a streamlined order:
Mall / Early Area
- Super Fly Poster #1
- Super Fly Poster #2
- Optional Pumpkin Head cosmetic
- Super Fly Poster #3
- Smile for the Camera
- The Blood Hound suitcase #1
- Frame Fatale Shadow #1
- Optional Space Suit / Astronaut Helmet Mask
Post-Flamethrower Area
- Super Fly Poster #4
- The Blood Hound suitcase #2
- Definition of Insanity — Exploding Suitcase #1
- Warm Bodies
- Frame Fatale Shadow #2
- The Blood Hound suitcase #3
Scorched Earth / Metro
- Frame Fatale Shadow #3
- Remains of the Day
- Frame Fatale Shadow #4
- Definition of Insanity — Exploding Suitcase #2
- The Blood Hound suitcase #4
Metro Train Section
- Obtain the Axe.
- Dust Buster — Spider Kid #1
- Dust Buster — Spider Kid #2
- Dust Buster — Spider Kid #3
- Super Fly Poster #5
Keycard Section
- Frame Fatale Shadow #5
- The Blood Hound suitcase #5
- Obtain the Keycard.
- Turn around and backtrack.
- Return to the previous Metro tracks.
- Open the locked Keycard door.
- Interact with the White Rabbit.
- Unlock Into the Dark.
Final Metro / Outdoor Section
- Restore power.
- Pass through the turnstiles.
- Super Fly Poster #6
- Dust Buster — Spider Kid #4
- Frame Fatale Shadow #6
- Dust Buster — Spider Kid #5
- The Blood Hound suitcase #6
- Dust Buster — Spider Kid #6
- Finish the DLC for One Down.
This order minimizes unnecessary detours while keeping the most important backtracking requirement visible.
The Three Collectible Achievements
The Prisoner effectively has three major collectible-style achievements plus the suitcase trap achievement.
Super Fly Poster
Find all six posters.
The trickiest are:
- Poster #3 — hidden through the clothing rack route.
- Poster #4 — requires destroying the bookshelf with the grenade.
- Poster #5 — easy to walk past on the Metro platform.
The Blood Hound
Find and activate the six Blood Hound suitcases.
Remember:
Opening the case is not the complete interaction.
You must photograph the red sigil inside.
Frame Fatale
Photograph all six Stalking Shadows.
These are environmental secrets rather than traditional pickup collectibles.
Look for unusual silhouettes and use the camera flash.
Dust Buster
Destroy the six Petrified Spider Kids after obtaining the Axe.
You can use the Axe yourself or issue the companion command.
Important Missables and Mistakes to Avoid
1. Don't forget the White Rabbit
The biggest route mistake is continuing forward after obtaining the Keycard.
The required sequence is:
Keycard → backtrack → previous Metro tracks → locked door → White Rabbit
2. Don't confuse the two suitcase types
There are two separate mechanics.
Blood Hound
Open → flash red sigil
Definition of Insanity
Open → explode → die
Trying to treat every suitcase as a normal collectible will cause confusion.
3. Don't walk past the Stalking Shadows
They don't behave like ordinary collectibles.
Use the camera when you see suspicious silhouettes or shadow shapes.
4. Get the Axe before hunting Spider Kids
The Petrified Spider Kids require the Axe.
Once you have it, destroy every statue you encounter rather than assuming you can return later.
5. Explore before leaving optional areas
Several achievements are deliberately tucked away from the main path.
The DLC uses:
- hidden wall holes
- crawlspaces
- side ledges
- secret rooms
- destructible environmental objects
- backtracking routes
Don't always follow the obvious objective marker.
REANIMAL The Prisoner Achievement Checklist
Use this as a quick mobile-friendly checklist while playing:
- ☐ One Down — Complete The Prisoner DLC
- ☐ Into the Dark — Release the White Rabbit
- ☐ Smile for the Camera — Photograph The Soldier stand-in
- ☐ Warm Bodies — Rest beside the fireplace
- ☐ Remains of the Day — Sit at the bomb crater
- ☐ Super Fly Poster — Find all six posters
- ☐ Definition of Insanity — Get killed by both exploding suitcases
- ☐ The Blood Hound — Activate all six Blood Hound suitcases
- ☐ Frame Fatale — Photograph all six Stalking Shadows
- ☐ Dust Buster — Destroy all six Petrified Spider Kids
Total: 10 achievements / 315 Gamerscore.
FAQ
How many achievements are in REANIMAL The Prisoner DLC?
There are 10 DLC achievements worth 315 Gamerscore. The DLC is listed as The Expanded World: Chapter 1 in Xbox achievement databases.
Is Into the Dark missable?
It is easy to miss because the White Rabbit requires you to backtrack after obtaining the Keycard.
Don't simply continue forward.
Where is the White Rabbit in REANIMAL The Prisoner?
The White Rabbit is behind a locked door near the subway tracks. You need the Keycard from the later security area, then return to the previous Metro section and unlock the door.
Do Blood Hound suitcases automatically count when opened?
No. You need to open the suitcase and then use the camera flash on the red sigil inside.
How many Blood Hound suitcases are there?
The achievement route uses six Blood Hound suitcases.
How many Stalking Shadows are there?
The Frame Fatale achievement requires photographing six Stalking Shadows.
How many Petrified Spider Kids are there?
The Dust Buster achievement requires destroying six Petrified Spider Kids with the Axe.
Can I destroy Spider Kids myself?
Yes. Once you have the Axe, you can destroy them directly. You can also use the companion command to have your partner attack them.
Do I need to die for Definition of Insanity?
Yes. The achievement requires you to be killed by all exploding suitcase traps.
What is the hardest Prisoner DLC achievement?
For most players, the biggest source of confusion is Into the Dark, because its White Rabbit route requires deliberate backtracking.
For collectibles, Frame Fatale and The Blood Hound can also be easy to miss if you don't know that the camera is required.
Final Tips for a 100% Run
The Prisoner is a short DLC, but several achievements are designed around exploration rather than simply completing the story.
The safest approach is:
Explore → photograph shadows → activate suitcases → destroy Spider Kids → check side routes → backtrack for the White Rabbit → finish the DLC.
The single biggest warning is Into the Dark.
When you obtain the Keycard, turn around.
Don't assume the next objective is always forward.
For the collectible achievements, remember the three important actions:
- Posters: Find the hidden wall routes.
- Suitcases: Open them and flash the red sigil.
- Stalking Shadows: Use the camera flash.
- Spider Kids: Wait until you have the Axe.
Follow those rules and the full 10-achievement / 315-Gamerscore DLC set is much easier to complete.
👉Related Guides, Sources & Helpful Community Links:
- Walkthrough: All Chapters, Puzzles, Secrets & Collectibles
- All 6 Petrified Spider Kids Locations
- All 6 Stalking Shadows Locations
- Suitcases Explained: Blood Hound vs Exploding Suitcases
- Into the Dark White Rabbit & Keycard Guide
- Missable Achievements: Into the Dark, Warm Bodies & More
- All Collectibles & Missable Achievements Guide
- REANIMAL on Steam: Official Steam page with the game’s developer, publisher, DLC/Season Pass information, achievements, and supported features.
- REANIMAL community discussion: The Prisoner DLC secrets — Players discuss additional hidden visuals, the suitcase symbol mechanic, ghost-child discoveries, and the six-count collectible pattern.

Comments
Post a Comment