REANIMAL The Prisoner DLC Walkthrough: All Chapters, Puzzles, Secrets & Collectibles

Last Updated: August 11, 2026

An intricate and comprehensive infographic for the REANIMAL: The Prisoner DLC, detailing all progression, puzzles, secrets, and collectible locations. Titled "REANIMAL: The Prisoner DLC | All Chapters, Puzzles, Secrets & Collectibles," it features a prominent "Spoiler Warning!" at the top left. The central image, based on the game's art style, shows the main two characters, including the girl with the helmet, standing in a ruined, atmospheric room with a new retro TV displaying a shadowy rabbit figure on a bridge and an elevated railway. They are surrounded by glowing icons for collectibles. The data boxes confirm: "Chapters: 12 (Linear Progression with branching secrets)," "Collectibles: 26+ (Posters, Shadows, Spider Kids, Suitcases, Mask)," and a "Quick Answer: Keycard backtrack is crucial for the 100% run!" The left column, "Chapters & Key Puzzles:" is a flowchart detailing 12 steps, including "Fountain/Arcade Puzzle," "Train alignment Puzzle," and "Soldier Photo Stand-in (Achievement)." The right column, "Secrets & Missables:" has detailed guides, reusing the "Keycard backtrack map" diagram for "Into the Dark," and breakdown guides for commonly missed posters, "Arcade Secret," the "Definition of Insanity" achievement, visual differences between Blood Hound and Exploding suitcases, "Stalking Shadow mechanic," and "Dust Buster mechanic." A central chart confirms all collectible counts with icons and numbers: "Poster x6", "Shadow x6", "Spider Kid x6", "Suitcase x6", "Exploding Case x2", and "Space Mask x1". The bottom border has stylized "REANIMAL" text and Xbox/PS5 logos. The overall art style is dark, cinematic, and detailed.

⚠️ Spoiler Warning:

This walkthrough covers the full REANIMAL: The Prisoner DLC, including puzzle solutions, hidden areas, collectibles, achievements, optional secrets, and the White Rabbit sequence.

Looking for a complete REANIMAL The Prisoner DLC walkthrough?

This guide takes you through the DLC from beginning to end, with the important puzzles, hidden routes, collectibles, achievements, and easily missed secrets explained along the way.

The most important thing to know is that The Prisoner rewards exploration. Several collectibles are hidden behind environmental routes rather than sitting directly on the main path, while one achievement requires you to turn around and backtrack after obtaining a Keycard.

If you're trying to finish the DLC while collecting everything, this walkthrough is designed to keep those detours manageable.

Table of Contents

REANIMAL The Prisoner DLC Walkthrough at a Glance

If you only need the important route, keep these objectives in mind:

  1. Explore the opening area for the first Super Fly Poster.
  2. Search underneath the wooden deck before entering the mall.
  3. Check the mall clothing store for the hidden wall route.
  4. Complete the soldier photo opportunity.
  5. Find the hidden arcade and optional mask.
  6. After the flamethrower encounter, use the unexploded grenade on the bookshelf.
  7. Photograph the symbols inside the safe Blood Hound suitcases.
  8. Trigger both exploding suitcase traps for Definition of Insanity.
  9. Rest beside the fireplace for Warm Bodies.
  10. Search the hidden stairwell for another Stalking Shadow.
  11. Take the crater-side chair for Remains of the Day.
  12. Explore the Metro platform before continuing.
  13. Obtain the Axe and destroy the petrified Spider Kids.
  14. Solve the train-car puzzle.
  15. Collect Poster #5 and the elevated walkway secrets.
  16. Pick up the Keycard.
  17. Backtrack to the previous subway tracks for Into the Dark.
  18. Restore power and enter the ticketing hall.
  19. Collect the final posters, shadows, Spider Kids and suitcase.
  20. Finish the bridge sequence to complete the DLC.

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Before You Start

Is The Prisoner a separate chapter?

The Prisoner is the first chapter of REANIMAL's The Expanded World post-launch DLC campaign. THQ Nordic announced three DLC chapters as part of the campaign, with The Prisoner being the first.

That distinction matters because this guide covers The Prisoner specifically, rather than the nine-chapter main REANIMAL campaign.

The DLC also has its own set of 10 achievements/trophies worth 315 Gamerscore on Xbox.

Can you play The Prisoner solo?

Yes. REANIMAL supports single-player as well as local and online co-op, so the guide's companion interactions can also be performed with the AI partner when playing alone.

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DLC Progression Overview

The Prisoner is fairly linear, but several areas contain optional side routes.

The major progression sections are:

  • Opening wilderness/canal route
  • Shopping mall
  • Hidden arcade
  • Flamethrower encounter
  • Scorched Earth
  • Metro station
  • Metro train puzzle
  • Keycard/security area
  • White Rabbit backtrack
  • Metro ticketing hall
  • Outdoor street
  • Final bridge

The biggest route warning comes near the end of the Metro section:

Do not forget the Keycard backtrack.

You need to obtain the Keycard first and then return through the previous squeeze route to reach the locked subway-track door containing the White Rabbit.

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Opening Area and Super Fly Poster #1

Begin by following the main route through the flooded area.

Before squeezing through the wooden fence gap, check the small wooden footbridge.

Super Fly Poster #1

The first poster is attached to the left post of the small wooden bridge immediately before the squeeze-gap.

Interact with it to register the first poster.

Quick check

Poster #1: Wooden bridge → left post → before the fence squeeze-gap.

This is an easy collectible to miss because the main route naturally draws you toward the squeeze point.

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Reaching the Mall

Continue toward the shopping mall.

Before entering the obvious route, look underneath the wooden deck.

Super Fly Poster #2

Go underneath the wooden deck and follow the crawlspace toward the canal edge.

Turn left rather than immediately continuing toward the mall entrance.

You'll find the second poster along the wall.

Poster #2: Under-deck crawlspace → turn left → canal-side wall.

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Mall Secrets, Poster #2 and Poster #3

Once inside the mall, don't immediately follow the main path.

The apparel store contains an important hidden route.

Super Fly Poster #3

Enter the first apparel/clothing store and look for the fallen posters and clothing rack.

Crouch through the right-side clothing rack.

This leads to a wall opening and a hidden room containing Poster #3.

Remember this route

Clothing rack → wall hole → hidden room → Poster #3

This is one of the DLC's more easily missed environmental collectibles because the entrance blends into the store clutter.

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Smile for the Camera

While exploring the mall, look for the soldier photo stand-in.

One character needs to position themselves behind the cutout while the other takes the photograph.

In solo play, the companion can be commanded into position.

Achievement: Smile for the Camera

To unlock it:

  1. Find the soldier cutout.
  2. Position the companion behind it.
  3. Use the companion command if necessary.
  4. Stand in front of the cutout.
  5. Aim the camera.
  6. Take the photograph.

The achievement is tied to photographing The Soldier at the photo stand-in.

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Arcade Secret and Space Suit / Astronaut Helmet Mask

The mall also contains a hidden arcade.

Look for the fountain/tank mechanism.

How to reach the arcade

  1. Activate the relevant sprinkler/fountain mechanism.
  2. Rotate the fountain tank fully to the left.
  3. Use the resulting route to reach the upper ledge.
  4. Open the hidden route into the arcade.

The arcade contains another secret interaction and the Space Suit / Astronaut Helmet Mask cosmetic.

Stalking Shadow

Check the back wall behind the arcade machines.

Use the camera flash when you spot the suspicious shadow.

This contributes toward Frame Fatale.

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Flamethrower Encounter and Poster #4

Continue through the mall until the flamethrower encounter.

After surviving the encounter, don't immediately leave the room.

There is an important hidden route.

Poster #4

Look for the wooden bookshelf on the left side.

You can use an unexploded grenade from the area to destroy it.

Route

Pick up grenade → throw at bookshelf → bookshelf destroyed → squeeze through opening → Poster #4

This is one of the most important hidden routes in the DLC.

If you're collecting all six posters, don't skip this room.

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Blood Hound Suitcase and Exploding Suitcase

The Prisoner has two visually similar suitcase types, but they serve completely different purposes.

Type Purpose
Blood Hound suitcaseOpen it and photograph the red symbol
Exploding suitcaseOpen it to trigger a fatal explosion

The DLC achievement list confirms that The Blood Hound requires finding and activating the opened suitcases, while Definition of Insanity requires being killed by all exploding suitcase traps.

Blood Hound suitcase mechanic

Opening the suitcase is only the first step.

You must:

  1. Open the suitcase.
  2. Equip the camera.
  3. Aim at the inside of the case.
  4. Trigger the flash.
  5. Wait for the red symbol to illuminate.

If you simply open the case and walk away, it won't register the same way.

Important visual clue

The safe collectible cases reveal a red sigil/symbol when photographed.

That is your confirmation that the interaction has been completed.

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Warm Bodies

After the flamethrower encounter, look for the fireplace room.

You'll find two armchairs positioned beside the fire.

Achievement: Warm Bodies

Have both playable characters sit in the chairs.

Don't immediately move.

Wait for the camera to complete its wider framing/pan.

The achievement is tied to resting beside the fire.

Quick tip

If nothing happens immediately, stay seated.

The camera movement is part of the trigger.

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Hidden Stairwell and Stalking Shadow

The fireplace area also contains another hidden route.

Look for the bookshelf mechanism that opens the secret passage.

Follow the dark staircase down.

At the bottom, surrounded by piles of books and paper, you'll find another Stalking Shadow.

Use the camera flash to expose it.

Frame Fatale tip

The Stalking Shadows don't behave like normal collectibles.

There isn't necessarily a standard interaction prompt.

Instead:

Aim camera → point at shadow → flash → shadow disappears

This counts toward Frame Fatale, which requires photographing all stalking shadows.

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Scorched Earth and Remains of the Day

Continue into the bomb-crater area.

Before dropping into the main crater route, explore the right-hand edge.

Stalking Shadow

Check the wrecked civilian vehicle near the crashed transit bus.

A shadow is positioned on the vehicle.

Use the camera flash to clear it.

Remains of the Day

Continue along the narrow dirt rim of the bomb crater.

Do not drop into the crater immediately.

Follow the ledge until you reach the solitary chair.

Sit down and wait for the camera to pull back.

This unlocks Remains of the Day, which requires sitting at the edge of the bomb crater.

Easy mistake

If you drop into the crater first, you'll pass the chair without seeing it.

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Metro Station and Exploding Suitcase #2

Continue toward the Metro.

Before advancing, search the platform for optional interactions.

You'll find another Blood Hound suitcase near the blocked escalator area.

Remember:

Open → camera → flash the red symbol.

Exploding Suitcase #2

There is also another booby-trapped suitcase.

Opening it causes an immediate explosion and death.

That's intentional.

If you're completing Definition of Insanity, you need to trigger both exploding suitcase traps.

The second trap completes the achievement requirement.

Don't confuse the two

The safe cases are collectible interactions.

The exploding cases are achievement traps.

They should not be counted together as one collectible category.

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Train Puzzle and Petrified Spider Kids

Eventually you'll obtain the Axe.

This unlocks a new interaction type.

Petrified Spider Kids

The petrified Spider Kids can be destroyed with the Axe.

You can either:

  • Swing the Axe yourself, or
  • Command your companion to attack using the companion command.

The achievement Dust Buster requires shattering all petrified Spider Kids with the Axe.

Spider Kid #1

After obtaining the Axe inside the Metro train, don't immediately follow the obvious route.

Use the companion boost to reach the roof of the Metro carriage.

Walk toward the front/screen area near the hatch.

Destroy the petrified Spider Kid.

Spider Kid #2

Drop into the foreground passenger carriage.

Search the interior aisle before continuing through the train puzzle route.

Destroy the second Spider Kid.

Spider Kid #3

After reaching the next Metro platform, check the right-side safety railing near the train exit.

Destroy the petrified Spider Kid there.

Metro Train Puzzle

The train section contains an alignment puzzle involving letters.

Move through the train cars and manipulate the relevant positions until the required O-D alignment is restored.

Once the letters are correctly aligned, the train route can continue toward the next station.

Puzzle tip

If you're unsure where to go, focus on the visible lettering rather than trying to force the next door.

The correct alignment is the progression trigger.

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Poster #5 and the Elevated Walkway

After reaching the next Metro platform, search the opposite side before continuing.

Super Fly Poster #5

From the train exit, cross toward the front-left corner of the platform.

The poster is mounted on the structural pillar/wall in that area.

It's easy to walk straight past it while following the main route.

Stalking Shadow

Continue onto the elevated walkway.

Before using the squeeze door, check the concrete wall directly to its left.

Use the camera flash on the hidden silhouette.

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Keycard Location

Eventually you'll reach the security area.

Search the room carefully before leaving.

The Keycard is required for an important secret achievement.

Once you've picked it up, you might naturally continue forward.

Don't.

This is where the DLC expects you to backtrack.

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Into the Dark: White Rabbit Secret

This is arguably the easiest achievement in the DLC to miss if you follow the main path without exploring.

The achievement Into the Dark requires releasing the dying rabbit from its painful end.

How to unlock Into the Dark

Step 1 — Get the Keycard

Reach the security room and pick up the Keycard.

Step 2 — Turn around

Do not simply continue toward the next objective.

Return through the narrow squeeze route you previously used.

Step 3 — Return to the previous Metro station

Backtrack all the way to the earlier subway platform.

Step 4 — Drop onto the tracks

Go down to the subway tracks.

Look along the darker side of the track area for the locked security door.

Step 5 — Use the Keycard

Interact with the electronic card reader.

The locked door opens.

Step 6 — Follow the hidden corridor

Walk through the dark passage until you reach the small room at the end.

Step 7 — Interact with the White Rabbit

Approach the White Rabbit and interact with it.

This triggers Into the Dark.

The important part

The Keycard is not the achievement.

The achievement requires completing the entire sequence:

Keycard → backtrack → previous tracks → locked door → White Rabbit → interact

If you simply pick up the Keycard and continue forward, you'll miss the opportunity until you return.

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Metro Ticketing Hall

After completing the White Rabbit sequence, return to the main progression.

Continue toward the ticketing area.

You'll need to restore power before the turnstiles can be used.

Turnstile power puzzle

Locate the circuit breaker and restore power.

Once the system is active, you can operate the turnstiles and enter the ticketing hall.

Don't rush through this area.

There are several final collectibles nearby.

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Final Collectibles and Bridge

Super Fly Poster #6

After passing through the turnstiles, look toward the right-hand wall of the ticketing hall.

The final Super Fly Poster is located there.

Collect it before heading up the stairs.

Spider Kid #4

Inside the ticketing hall, search the back wall beneath the large station clock.

Destroy the petrified Spider Kid.

Stalking Shadow #6

After leaving the station, check the roof of the abandoned civilian sedan immediately to the right of the outdoor stairwell.

Use the camera flash.

Spider Kid #5

Check the passenger-side door/frame of the same vehicle.

Destroy the petrified Spider Kid.

Blood Hound Suitcase #6

Search behind the abandoned sedan near the crashed delivery truck.

Open the suitcase and flash the red symbol.

This completes the Blood Hound sequence.

Spider Kid #6

Continue toward the final elevated bridge.

Look for the crashed vehicle frame.

The final petrified Spider Kid is leaning against the wreck.

Destroy it with the Axe or companion command.

If you've followed the guide, this completes the Spider Kid set.

Final Bridge Sequence

Continue along the main bridge route.

The final section is largely focused on progression rather than exploration.

Cross the crumbling pillars and finish the sequence.

Completing the DLC awards One Down, which is the main completion achievement for The Prisoner.

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All Collectibles Checklist

Use this as a quick cleanup checklist.

Super Fly Posters

  • ☐ Poster #1 — Wooden footbridge
  • ☐ Poster #2 — Under wooden deck
  • ☐ Poster #3 — Apparel store hidden wall
  • ☐ Poster #4 — Bookshelf grenade route
  • ☐ Poster #5 — Metro platform front-left pillar
  • ☐ Poster #6 — Metro ticketing hall right wall

Achievement: Super Fly Poster

Stalking Shadows

  • ☐ Shadow #1 — Hidden arcade back wall
  • ☐ Shadow #2 — Fireplace-area stairwell
  • ☐ Shadow #3 — Wrecked civilian vehicle
  • ☐ Shadow #4 — Metro platform
  • ☐ Shadow #5 — Elevated walkway
  • ☐ Shadow #6 — Outdoor sedan

Achievement: Frame Fatale

Petrified Spider Kids

  • ☐ Spider Kid #1 — Metro train roof
  • ☐ Spider Kid #2 — Foreground train interior
  • ☐ Spider Kid #3 — Next Metro platform
  • ☐ Spider Kid #4 — Ticketing hall clock wall
  • ☐ Spider Kid #5 — Outdoor sedan
  • ☐ Spider Kid #6 — Final bridge wreck

Achievement: Dust Buster

Blood Hound Suitcases

  • ☐ Suitcase #1 — Mall exit alcove
  • ☐ Suitcase #2 — Post-flamethrower room
  • ☐ Suitcase #3 — Tripwire corridor / ladder area
  • ☐ Suitcase #4 — Metro platform
  • ☐ Suitcase #5 — Keycard security room
  • ☐ Suitcase #6 — Outdoor street / delivery truck

Remember: Open the case and photograph the red symbol.

Achievement: The Blood Hound

Exploding Suitcases

  • ☐ Trap #1 — Post-flamethrower area
  • ☐ Trap #2 — Metro station

Achievement: Definition of Insanity

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All 10 DLC Achievements

The DLC contains 10 achievements/trophies worth 315 Gamerscore.

Achievement Requirement
One DownComplete The Prisoner DLC
Into the DarkRelease the dying rabbit
Smile for the CameraPhotograph The Soldier at the photo stand-in
Warm BodiesRest beside the fire
Remains of the DaySit at the bomb crater
Super Fly PosterPut up all posters
Definition of InsanityGet killed by all exploding suitcase traps
The Blood HoundFind and activate all opened suitcases
Frame FatalePhotograph all stalking shadows
Dust BusterShatter all petrified Spider Kids with the Axe

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Commonly Missed Secrets

If you're going back through the DLC because something is missing, check these locations first.

1. Poster behind the clothing rack

The entrance isn't obvious.

Look for the clothing rack inside the apparel store and crouch through the hidden opening.

2. Poster behind the bookshelf

The bookshelf isn't simply decoration.

Use the unexploded grenade to destroy it and reveal the hidden route.

3. Arcade

The arcade is accessed through an environmental puzzle rather than the main path.

It also contains the Space Suit / Astronaut Helmet Mask and a Stalking Shadow.

4. Fireplace chairs

Both characters need to sit down.

Don't move immediately after sitting.

5. Crater chair

Stay on the crater's narrow rim instead of dropping into the main area.

6. Exploding suitcases

These are intentionally dangerous.

If you're going for all achievements, you actually want to trigger them.

7. White Rabbit

This is the biggest route trap.

Get Keycard → turn around → return to previous tracks.

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REANIMAL The Prisoner DLC FAQ

How many achievements does The Prisoner DLC have?

There are 10 DLC achievements/trophies worth 315 Gamerscore.

How do you unlock Into the Dark?

Get the Keycard in the security room, backtrack to the previous Metro station, drop onto the tracks, use the Keycard on the locked door and interact with the White Rabbit.

Do Blood Hound suitcases need the camera?

Yes. Opening the suitcase is not the complete interaction. Open it and use the camera flash on the red symbol inside.

What are the exploding suitcases for?

They are traps associated with Definition of Insanity. You need to trigger both traps and survive the resulting respawns to complete the achievement requirement.

Do you need the Axe for the Spider Kids?

Yes. The petrified Spider Kids are destroyed using the Axe, either directly by the player or through the companion command.

Can I get the achievements in solo play?

Yes. REANIMAL supports single-player as well as local and online co-op, and companion commands can be used when playing alone.

What is the easiest collectible to miss?

The White Rabbit sequence is one of the easiest secrets to overlook because it requires deliberate backtracking after obtaining the Keycard.

The hidden posters behind the clothing rack and bookshelf are also easy to miss if you follow the main route.

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If you're only looking for one specific collectible, these focused guides are faster than replaying the entire walkthrough:

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Final 100% Checklist

Before leaving The Prisoner, make sure you've completed:

  • ☐ All 6 Super Fly Posters
  • ☐ All 6 Stalking Shadows
  • ☐ All 6 Petrified Spider Kids
  • ☐ All 6 Blood Hound suitcase symbols
  • ☐ Both exploding suitcase traps
  • ☐ Smile for the Camera
  • ☐ Warm Bodies
  • ☐ Remains of the Day
  • ☐ Into the Dark
  • ☐ Final DLC completion

If all of those are checked, you should have everything needed for the DLC's 10 achievements/trophies.

Final Takeaway

Quick Answer: The most important thing to remember in REANIMAL: The Prisoner is that not every secret is directly on the main route. Check hidden environmental openings, destroy the bookshelf with the grenade, photograph the red symbols inside safe suitcases, and—most importantly—backtrack with the Keycard to reach the White Rabbit for Into the Dark.

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