REANIMAL The Prisoner DLC: All 10 Achievements & Trophies Guide

Last Updated: August 11, 2026

An intricate infographic titled "REANIMAL: The Prisoner DLC | All 10 Achievements & Trophies Guide" detailing all ten game achievements. The top left states: "Total Achievements: 10," "Gamerscore: 315," and a "Quick Answer" that achievements are straightforward but many are missable. A central image, based on the game, features two main characters (a girl in a helmet and a figure with a paper bag hood) standing in a post-apocalyptic room in front of a glowing retro TV displaying a rabbit figure. The infographic lists all 10 achievements with custom icons and gamerscore values in a table format: One Down, Into the Dark, Smile for the Camera, Warm Bodies, Remains of the Day, Super Fly Poster, Definition of Insanity, The Blood Hound, Frame Fatale, and Dust Buster. Specific guide sections include a "Keycard Area" map diagram showing backtracking needed for "Into the Dark," and breakdown sections with small descriptive text and icons for "Remains of the Day," "Super Fly Poster," "Definition of Insanity," "The Blood Hound," "Frame Fatale," and "Dust Buster" (e.g., icons of a suitcase with a skull for 'Definition of Insanity,' or an axe for 'Dust Buster'). The bottom border has stylized "REANIMAL" text and Xbox/PS5 logos. The overall art style is dark, cinematic, and detailed.

Looking to unlock all REANIMAL: The Prisoner DLC achievements and trophies?

The Prisoner adds 10 achievements worth 315 Gamerscore to REANIMAL. The list mixes story progression with optional activities involving the White Rabbit, Soldier photo stand-in, fireplace, bomb crater, Super Fly Posters, exploding suitcases, Blood Hound suitcases, Stalking Shadows, and Petrified Spider Kids.

The good news is that most requirements are straightforward once you know what to look for. The biggest potential time-saver is understanding which objectives are easy to miss during normal progression.

In particular, Into the Dark requires you to retrieve a Keycard and then backtrack to a previous subway area to reach the White Rabbit. Simply continuing forward is not enough.

This guide covers all 10 achievements/trophies, their requirements, and the quickest way to unlock them.

Quick Answer:

The Prisoner DLC has 10 achievements/trophies worth 315 Gamerscore. The most easily missed are Into the Dark, Smile for the Camera, Remains of the Day, the collectible achievements, and Definition of Insanity. For a safer 100% run, follow the chronological checklist below instead of rushing straight through the story.

REANIMAL The Prisoner DLC Achievement Overview

The Prisoner contains 10 achievements for a total of 315 Gamerscore. The achievement database lists the DLC under The Expanded World: Chapter 1.

Achievement Requirement Gamerscore
One DownComplete The Prisoner DLC90
Into the DarkRelease the dying rabbit30
Smile for the CameraPhotograph The Soldier at the photo stand-in15
Warm BodiesRest beside the fire15
Remains of the DaySit at the bomb crater15
Super Fly PosterPut up all the posters30
Definition of InsanityGet killed by all exploding suitcase traps30
The Blood HoundFind and activate all opened suitcases30
Frame FatalePhotograph all Stalking Shadows30
Dust BusterShatter all petrified Spider Kids30

Total: 10 achievements / 315 Gamerscore

The official achievement descriptions confirm the central requirements for each of these objectives.

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Are Any Prisoner DLC Achievements Missable?

Not every achievement requires special planning.

One Down is automatic once you finish The Prisoner.

The remaining achievements involve optional interactions and collectibles. Several can be missed simply by following the main route without exploring side areas.

The biggest warning is Into the Dark.

You need to:

  • Reach the Keycard area.
  • Pick up the Keycard.
  • Turn around instead of simply continuing forward.
  • Backtrack through the previous route.
  • Return to the subway tracks.
  • Use the Keycard on the locked door.
  • Enter the hidden area.
  • Interact with the White Rabbit.

So if you're trying to complete everything in one run, don't treat the Keycard as a simple progression item.

Best approach

For a first 100% attempt, follow the achievement checklist in this guide and grab optional objectives as you encounter them.

That is safer than assuming every missed activity can be cleaned up later.

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1. One Down

Requirement: Complete The Prisoner DLC.

Gamerscore: 90

This is the main story completion achievement and is the easiest one on the list.

Simply complete the DLC and finish its final sequence.

There is no special collectible requirement attached to One Down.

How to unlock One Down

  • Follow the main story.
  • Complete the DLC's puzzles and encounters.
  • Reach the final area.
  • Finish the final sequence.

The official achievement description simply requires completion of The Prisoner DLC.

Difficulty: ★☆☆☆☆

Missable: No, if you finish the DLC.

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2. Into the Dark

Requirement: Release the dying rabbit from its painful end.

Gamerscore: 30

This is arguably the most important achievement to understand before starting a completionist run.

The White Rabbit is hidden behind a locked door in the subway area, and reaching it requires backtracking with the Keycard.

How to unlock Into the Dark

First, progress far enough to reach the security area containing the Keycard.

After obtaining it, do not simply continue forward.

Instead:

  1. Pick up the Keycard.
  2. Turn around.
  3. Return through the narrow squeeze route.
  4. Backtrack to the previous Metro station.
  5. Drop down toward the subway tracks.
  6. Look for the locked door along the track-side wall.
  7. Use the Keycard on the electronic reader.
  8. Enter the hidden passage.
  9. Follow the corridor to the end.
  10. Interact with the White Rabbit.

The achievement unlocks after interacting with the rabbit.

The important part

The Keycard is not just for opening the next door on the main route.

You need to use it to revisit an earlier subway section.

That makes Into the Dark one of the easiest achievements to miss if you are rushing through the DLC.

Quick route

Keycard → Turn around → Squeeze route → Previous Metro station → Subway tracks → Locked Keycard door → White Rabbit

Difficulty: ★★☆☆☆

Missable: Easy to miss

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3. Smile for the Camera

Requirement: Take a picture of The Soldier at the photo stand-in.

Gamerscore: 15

This achievement takes place inside the shopping mall.

Look for the soldier photo stand-in/cutout with an opening where a character can pose.

How to unlock Smile for the Camera

  1. Find the Soldier photo stand-in.
  2. Have one character move behind the cutout.
  3. Use the companion interaction to position the character.
  4. Stand in front of the cutout with the camera.
  5. Take the photograph.

The achievement description specifically refers to photographing The Soldier at the photo stand-in.

Playing solo?

The sequence can also be completed with the AI companion.

Use the companion command when positioned behind the stand-in, then move around to the front and take the photograph.

Difficulty: ★☆☆☆☆

Missable: Yes, if you ignore the photo stand-in.

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4. Warm Bodies

Requirement: Rest your weary bones and warm up beside the fire.

Gamerscore: 15

This achievement is found in the room with the lit fireplace after the Flamethrower encounter.

There are two chairs positioned in front of the fireplace.

How to unlock Warm Bodies

  1. Reach the fireplace room.
  2. Find the two armchairs.
  3. Have both playable characters sit down.
  4. Remain seated.
  5. Wait for the camera to complete its wider framing.

The achievement is tied to the complete interaction rather than simply walking into the room.

Don't leave too early

If you sit down and immediately move away, you may not trigger the achievement.

Sit in both chairs and wait for the scene to finish.

Difficulty: ★☆☆☆☆

Missable: Yes.

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5. Remains of the Day

Requirement: Sit down at the edge of the bomb crater.

Gamerscore: 15

This achievement takes place in the Scorched Earth section.

The important detail is that the chair is positioned away from the obvious route through the crater.

How to unlock Remains of the Day

  1. Reach the bomb crater area.
  2. Don't immediately descend into the crater.
  3. Follow the narrow dirt ledge around the right side.
  4. Continue toward the far end.
  5. Find the solitary chair overlooking the crater.
  6. Sit down.
  7. Wait for the camera to pull back.

Easy mistake

The main path naturally draws you toward the crater.

Instead, stay on the right-hand rim and look for the small seat.

Difficulty: ★☆☆☆☆

Missable: Yes.

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6. Super Fly Poster

Requirement: Put up all the posters.

Gamerscore: 30

There are six Super Fly Posters to find throughout The Prisoner.

This is one of the DLC's main collectible achievements.

The locations become progressively easier to miss because several are hidden behind environmental routes.

Poster locations at a glance

Poster Area Main landmark
#1Introductory canal routeSmall wooden footbridge
#2Mall approachCrawlspace under wooden deck
#3Shopping mallClothing rack and hidden wall hole
#4Post-Flamethrower areaBookshelf hiding a wall gap
#5Metro platformFront-left platform pillar
#6Metro ticketing hallRight wall past turnstiles

Poster #1

Look on the left post of the small wooden bridge before the squeeze gap.

Don't rush directly toward the next section.

Poster #2

Before entering the shopping mall normally, check underneath the wooden deck.

Use the crawlspace and turn toward the canal-side route.

Poster #3

Inside the first apparel/clothing store, look around the clothing racks.

Crouch through the right-side clothing rack to reach the hidden wall opening.

Poster #4

After the Flamethrower encounter, look for the damaged bookshelf.

Use the unexploded grenade in the area to destroy the wooden bookshelf.

This reveals the hidden opening leading to the poster.

Poster #5

After the Metro train sequence, enter the next platform.

Instead of immediately continuing, check the front-left corner/pillar of the platform.

Poster #6

After restoring power and passing through the turnstiles, enter the ticketing hall.

Look along the right wall before heading up the exit stairs.

More detailed guide

For a complete location-by-location walkthrough:

REANIMAL The Prisoner DLC: All 6 Super Fly Poster Locations

Difficulty: ★★☆☆☆

Missable: Yes.

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7. Definition of Insanity

Requirement: Get killed by all exploding suitcase traps.

Gamerscore: 30

This achievement is different from The Blood Hound.

There are exploding suitcase traps that are designed to kill you when opened.

How to unlock Definition of Insanity

You need to interact with both trapped suitcases.

The two trap locations are:

  • Post-Flamethrower room
  • Metro station

Opening one causes an immediate explosion and death.

You then respawn and can continue.

Don't confuse these with Blood Hound suitcases

This is extremely important.

The DLC contains two different suitcase mechanics:

Blood Hound suitcase

Open → expose the interior → use camera flash on the red sigil

Exploding suitcase

Open → explode → die

They are not the same collectible type.

Do I need to avoid the exploding cases?

No.

For Definition of Insanity, dying to them is exactly what you need to do.

The official achievement description confirms that you must be killed by all exploding suitcase traps.

Difficulty: ★☆☆☆☆

Missable: Yes, if you avoid the traps.

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8. The Blood Hound

Requirement: Find and activate all opened suitcases.

Gamerscore: 30

This is the other suitcase-related achievement and one of the easiest mechanics to misunderstand.

The suitcase activation process

Finding a suitcase isn't enough.

You need to:

  1. Walk up to the suitcase.
  2. Interact to open it.
  3. Equip/aim the camera.
  4. Point it into the open suitcase.
  5. Trigger the camera flash.
  6. Confirm the red sigil illuminates.

The camera flash is an essential part of the interaction.

Six Blood Hound suitcase locations

# Area Landmark
1MallLeft alcove near display cabinet
2Post-Flamethrower roomLeft corner near entrance
3Tripwire corridorBeside the exit ladder
4Metro platformIn front of blocked escalators
5Keycard security roomLower-right floor corner
6Outdoor streetBehind abandoned sedan near crashed truck

Important

If you open the suitcase but don't photograph the red sigil, don't assume it has counted.

Open + camera flash = completed activation.

The achievement's official description refers to finding and activating the opened suitcases.

Difficulty: ★★☆☆☆

Missable: Yes.

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9. Frame Fatale

Requirement: Photograph all Stalking Shadows.

Gamerscore: 30

The Stalking Shadows are hidden environmental figures that don't behave like normal collectibles.

You won't necessarily see a standard interaction prompt.

Instead, use the camera flash when you identify the suspicious shadow.

Six Stalking Shadow locations

# Area Landmark
1ArcadeBack wall behind arcade cabinets
2Fireplace areaStairwell landing among books
3Scorched EarthHood of crashed civilian vehicle
4Metro stationForeground platform edge
5Elevated walkwayWall beside squeeze door
6Outdoor areaRoof of abandoned sedan

How to activate a Stalking Shadow

When you reach the correct area:

  • Look for an unusual dark silhouette.
  • Aim the camera at it.
  • Trigger the flash.
  • The shadow briefly becomes visible.
  • It disappears after being exposed.

There is no conventional "collect" animation.

The official achievement requirement is to photograph all stalking shadows.

Difficulty: ★★☆☆☆

Missable: Yes.

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10. Dust Buster

Requirement: Shatter all petrified Spider Kids with the axe.

Gamerscore: 30

The final collectible-style achievement requires you to destroy the Petrified Spider Kids found throughout the DLC.

The achievement description specifically requires the axe.

Important Axe requirement

You cannot destroy these statues before gaining access to the Axe.

Once you have it, you can either:

  • Smash the Petrified Spider Kid yourself with the Axe, or
  • Use the companion command to have your partner attack it.

Six Petrified Spider Kid locations

# Area Landmark
1Metro train roofExterior roof reached using the boost
2Metro train interiorForeground passenger carriage
3Metro platformRight-side safety railing
4Ticketing hallWall beneath large station clock
5Outdoor streetAbandoned sedan
6Final bridgeCrashed vehicle on elevated bridge

Spider Kid #1

After obtaining the Axe inside the Metro train, use the boost to reach the roof.

Instead of immediately dropping through the hatch, move toward the front of the train to find the statue.

Spider Kid #2

Return to the foreground passenger carriage.

Check the interior aisle before continuing with the train puzzle.

Spider Kid #3

After arriving at the next Metro platform, look along the right-side safety railing.

Spider Kid #4

In the ticketing hall, check the wall beneath the large station clock.

Spider Kid #5

Outside the Metro area, look around the abandoned sedan.

The statue is positioned near the same vehicle used as a landmark for the final Stalking Shadow.

Spider Kid #6

Near the final bridge section, check the crashed vehicle along the elevated highway.

Quick reminder

If you're missing one Spider Kid, don't assume it is hidden in a completely different chapter.

Check the Metro train and final outdoor sections first.

Difficulty: ★★☆☆☆

Missable: Yes.

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100% Achievement Route

If you're attempting all 10 achievements in one run, the safest strategy is to combine the optional objectives with normal progression.

Here's a streamlined order:

Mall / Early Area

  • Super Fly Poster #1
  • Super Fly Poster #2
  • Optional Pumpkin Head cosmetic
  • Super Fly Poster #3
  • Smile for the Camera
  • The Blood Hound suitcase #1
  • Frame Fatale Shadow #1
  • Optional Space Suit / Astronaut Helmet Mask

Post-Flamethrower Area

  • Super Fly Poster #4
  • The Blood Hound suitcase #2
  • Definition of Insanity — Exploding Suitcase #1
  • Warm Bodies
  • Frame Fatale Shadow #2
  • The Blood Hound suitcase #3

Scorched Earth / Metro

  • Frame Fatale Shadow #3
  • Remains of the Day
  • Frame Fatale Shadow #4
  • Definition of Insanity — Exploding Suitcase #2
  • The Blood Hound suitcase #4

Metro Train Section

  • Obtain the Axe.
  • Dust Buster — Spider Kid #1
  • Dust Buster — Spider Kid #2
  • Dust Buster — Spider Kid #3
  • Super Fly Poster #5

Keycard Section

  • Frame Fatale Shadow #5
  • The Blood Hound suitcase #5
  • Obtain the Keycard.
  • Turn around and backtrack.
  • Return to the previous Metro tracks.
  • Open the locked Keycard door.
  • Interact with the White Rabbit.
  • Unlock Into the Dark.

Final Metro / Outdoor Section

  • Restore power.
  • Pass through the turnstiles.
  • Super Fly Poster #6
  • Dust Buster — Spider Kid #4
  • Frame Fatale Shadow #6
  • Dust Buster — Spider Kid #5
  • The Blood Hound suitcase #6
  • Dust Buster — Spider Kid #6
  • Finish the DLC for One Down.

This order minimizes unnecessary detours while keeping the most important backtracking requirement visible.

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The Three Collectible Achievements

The Prisoner effectively has three major collectible-style achievements plus the suitcase trap achievement.

Super Fly Poster

Find all six posters.

The trickiest are:

  • Poster #3 — hidden through the clothing rack route.
  • Poster #4 — requires destroying the bookshelf with the grenade.
  • Poster #5 — easy to walk past on the Metro platform.

The Blood Hound

Find and activate the six Blood Hound suitcases.

Remember:

Opening the case is not the complete interaction.

You must photograph the red sigil inside.

Frame Fatale

Photograph all six Stalking Shadows.

These are environmental secrets rather than traditional pickup collectibles.

Look for unusual silhouettes and use the camera flash.

Dust Buster

Destroy the six Petrified Spider Kids after obtaining the Axe.

You can use the Axe yourself or issue the companion command.

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Important Missables and Mistakes to Avoid

1. Don't forget the White Rabbit

The biggest route mistake is continuing forward after obtaining the Keycard.

The required sequence is:

Keycard → backtrack → previous Metro tracks → locked door → White Rabbit

2. Don't confuse the two suitcase types

There are two separate mechanics.

Blood Hound

Open → flash red sigil

Definition of Insanity

Open → explode → die

Trying to treat every suitcase as a normal collectible will cause confusion.

3. Don't walk past the Stalking Shadows

They don't behave like ordinary collectibles.

Use the camera when you see suspicious silhouettes or shadow shapes.

4. Get the Axe before hunting Spider Kids

The Petrified Spider Kids require the Axe.

Once you have it, destroy every statue you encounter rather than assuming you can return later.

5. Explore before leaving optional areas

Several achievements are deliberately tucked away from the main path.

The DLC uses:

  • hidden wall holes
  • crawlspaces
  • side ledges
  • secret rooms
  • destructible environmental objects
  • backtracking routes

Don't always follow the obvious objective marker.

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REANIMAL The Prisoner Achievement Checklist

Use this as a quick mobile-friendly checklist while playing:

  • One Down — Complete The Prisoner DLC
  • Into the Dark — Release the White Rabbit
  • Smile for the Camera — Photograph The Soldier stand-in
  • Warm Bodies — Rest beside the fireplace
  • Remains of the Day — Sit at the bomb crater
  • Super Fly Poster — Find all six posters
  • Definition of Insanity — Get killed by both exploding suitcases
  • The Blood Hound — Activate all six Blood Hound suitcases
  • Frame Fatale — Photograph all six Stalking Shadows
  • Dust Buster — Destroy all six Petrified Spider Kids

Total: 10 achievements / 315 Gamerscore.

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FAQ

How many achievements are in REANIMAL The Prisoner DLC?

There are 10 DLC achievements worth 315 Gamerscore. The DLC is listed as The Expanded World: Chapter 1 in Xbox achievement databases.

Is Into the Dark missable?

It is easy to miss because the White Rabbit requires you to backtrack after obtaining the Keycard.

Don't simply continue forward.

Where is the White Rabbit in REANIMAL The Prisoner?

The White Rabbit is behind a locked door near the subway tracks. You need the Keycard from the later security area, then return to the previous Metro section and unlock the door.

Do Blood Hound suitcases automatically count when opened?

No. You need to open the suitcase and then use the camera flash on the red sigil inside.

How many Blood Hound suitcases are there?

The achievement route uses six Blood Hound suitcases.

How many Stalking Shadows are there?

The Frame Fatale achievement requires photographing six Stalking Shadows.

How many Petrified Spider Kids are there?

The Dust Buster achievement requires destroying six Petrified Spider Kids with the Axe.

Can I destroy Spider Kids myself?

Yes. Once you have the Axe, you can destroy them directly. You can also use the companion command to have your partner attack them.

Do I need to die for Definition of Insanity?

Yes. The achievement requires you to be killed by all exploding suitcase traps.

What is the hardest Prisoner DLC achievement?

For most players, the biggest source of confusion is Into the Dark, because its White Rabbit route requires deliberate backtracking.

For collectibles, Frame Fatale and The Blood Hound can also be easy to miss if you don't know that the camera is required.

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Final Tips for a 100% Run

The Prisoner is a short DLC, but several achievements are designed around exploration rather than simply completing the story.

The safest approach is:

Explore → photograph shadows → activate suitcases → destroy Spider Kids → check side routes → backtrack for the White Rabbit → finish the DLC.

The single biggest warning is Into the Dark.

When you obtain the Keycard, turn around.

Don't assume the next objective is always forward.

For the collectible achievements, remember the three important actions:

  • Posters: Find the hidden wall routes.
  • Suitcases: Open them and flash the red sigil.
  • Stalking Shadows: Use the camera flash.
  • Spider Kids: Wait until you have the Axe.

Follow those rules and the full 10-achievement / 315-Gamerscore DLC set is much easier to complete.


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