The Blood of Dawnwalker Combat Guide: Group Fights, Soft Lock-On & Perfect Block Tips

Updated September 7, 2026

An infographic header image for a game guide titled "The Blood of Dawnwalker Combat Guide: Group Fights, Soft Lock-On & Perfect Block Tips." The image is based on a dark-fantasy combat scene, featuring a human warrior and an undead creature clashing amidst swirling particles. The header includes overlaid text boxes with specific combat advice: "Mastering Group Fights: Target One, Defend All," "Soft Lock-On: Focus on Attacker, Not Just Target," "Perfect Block: Time it Right, Stagger Foes," and "Defense is Key: Parry, Dodge, and Control the Flow." The overall aesthetic is dark and moody, with ornate borders and glowing runes.

The Blood of Dawnwalker can feel surprisingly different when you're fighting one enemy compared with three, four or five.

Against a single opponent, the directional combat system is fairly easy to read. You watch the incoming attack, block or Perfect Block in the correct direction, create an opening and punish it.

The problem starts when several enemies surround you.

Suddenly, the camera may focus on a different opponent, an enemy outside your current target can attack from the side, and an ability that temporarily disables one enemy can leave you facing another.

If you're struggling with this, you're not necessarily playing the combat system incorrectly.

The biggest mistake is treating every group fight like a series of locked-on duels.

Instead, you need to separate targeting, positioning and defense.

The most important rule is simple:

Pick one enemy to attack, but defend against everyone.

This guide explains how to deal with soft lock-on, when to use Omniattack and Omniblock, how to Perfect Block enemies you're not currently targeting, how to manage stamina, and how to survive encounters with multiple attackers.

Quick tip: If you're still learning the game's broader systems, my The Blood of Dawnwalker Beginner Guide: 20 Things the Game Doesn't Tell You covers the 30-day system, exploration, equipment, Skill Points and other early mistakes.

Why Group Combat Feels So Much Harder

The basic combat system in The Blood of Dawnwalker revolves around directional attacks and defense.

You aren't simply pressing attack and waiting for an opening.

You need to read where an attack is coming from and respond appropriately.

That works beautifully when you're dealing with one opponent.

With multiple enemies, however, you suddenly have several things to track:

  • Your current target
  • Other enemies moving around you
  • Incoming attack directions
  • Your stamina
  • Your position
  • The camera
  • Your next attack
  • Possible unblockable attacks
  • Ability charges

This is why a fight that looks easy on paper can suddenly become chaotic.

The solution isn't necessarily to become faster at switching targets.

It's to make target switching less important.

The combat becomes much easier when you stop asking:

"Who am I locked onto?"

and start asking:

"Who is attacking me right now?"

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The Biggest Mistake: Treating Group Fights Like 1v1s

A 1v1 fight encourages a simple rhythm:

Target → Attack → Defend → Counter → Attack

That rhythm changes when multiple enemies are present.

Imagine you're fighting three enemies:

  • A is your current target.
  • B is on your left.
  • C is slightly behind you.

You attack A.

B suddenly attacks.

If you immediately switch to B, C may attack.

You switch to C.

A recovers and attacks.

Now you're constantly chasing the camera rather than controlling the fight.

Instead, think of group combat like this:

Attack A → defend against B → punish B → reposition → return to A.

Your offensive target and defensive target don't always need to be the same enemy.

That is one of the most important concepts to understand.

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How the Soft Lock-On Causes Problems

One of the biggest frustrations during group combat is that the game doesn't always behave like a traditional hard lock-on system.

You may start fighting one enemy and then find yourself focused on another.

This becomes especially noticeable when:

  • Several enemies are close together
  • An enemy attacks from your side
  • You Perfect Block another opponent
  • You reposition
  • You disable an enemy
  • You use certain abilities
  • Enemies move around the battlefield

The result can feel like the game is fighting your camera for you.

But you don't necessarily need to win that fight.

Your current target isn't necessarily your next threat

This distinction is crucial.

The enemy you're targeting is the one you want to attack.

The enemy attacking you is the one you need to defend against.

Those can be different enemies.

Once you accept that, group combat becomes considerably easier.

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The Golden Rule: Target One, Defend Against Everyone

Here's the rule I'd recommend remembering:

Choose one enemy to attack. Defend against whoever attacks you.

You don't have to switch targets every time another enemy enters the fight.

For example:

  • Choose Enemy A as your priority.
  • Attack A.
  • Enemy B attacks from the side.
  • Read B's attack direction.
  • Perfect Block B.
  • Counter B.
  • Return your attention to A.
  • Repeat.

You're still dealing with B.

You're simply refusing to let B dictate your target selection.

This is especially powerful once you become comfortable with Perfect Blocks.

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Stop Fighting the Lock-On

If you're fighting four enemies, don't constantly try to force the game to keep one particular enemy selected.

Instead, think of your target as:

The enemy I'm currently attacking.

Your defensive priority is:

The enemy currently attacking me.

That small distinction changes the entire fight.

Instead of:

Lock onto Enemy A → attack Enemy A → defend only against Enemy A

think:

Attack Enemy A → read incoming attack → defend against whoever attacks → punish → return to Enemy A.

You don't need perfect camera control to do this.

You need good positioning and good defensive awareness.

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Perfect Block an Enemy You're Not Targeting

This is one of the most useful techniques for group combat.

You can defend against an enemy that isn't your current offensive target.

That means an enemy approaching from the side doesn't automatically require you to abandon your current target.

Example

You're fighting:

  • A — current target
  • B — attacking from the left
  • C — behind the group

You're attacking A.

B suddenly attacks.

Instead of desperately trying to switch the camera to B:

  • Read B's attack.
  • Match the defensive direction.
  • Perfect Block B.
  • Counter B.
  • Return your attention to A.

This gives you a way to punish interruptions without constantly changing your target.

The important limitation

Don't assume that an off-target Perfect Block means you can immediately unload an entire combo on that enemy.

Treat the counter as a quick punishment.

Your goal is to regain control of the encounter—not to start chasing another target.

So think:

Perfect Block → counter → reset.

Not:

Perfect Block → switch target → full combo → get surrounded.

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The Flanker Rule: Read the Attack Direction

This is especially useful when an enemy attacks from your side.

If an enemy is approaching from the left, don't immediately panic because the camera isn't focused on them.

Watch the incoming attack direction.

The directional combat system gives you the information you need to defend even when another enemy is your current target.

Side Attack Rule

Don't retarget just because a flanker attacks. Read the direction first.

If the attacker comes from your right, concentrate on the right-side attack indicator.

If they come from the left, watch the left.

This lets you keep your offensive plan while still responding to interruptions.

The more comfortable you become with this, the less dependent you become on constantly changing targets.

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What to Do When Your Target Changes

Don't panic.

A target switch doesn't automatically mean the fight has gone wrong.

Use this sequence.

1. Stop attacking for a moment

Don't immediately swing at the newly selected enemy.

2. Look at the battlefield

Identify:

  • Who is attacking?
  • Who is staggered?
  • Who is closest?
  • Who is dangerous?
  • Where is your escape route?

3. Defend

If an attack is coming, prioritize the defense rather than trying to restore your preferred target.

4. Reposition

Move toward a safer angle.

5. Resume attacking

Once the immediate threat is dealt with, continue attacking the enemy you actually want to eliminate.

Emergency rule

Don't fight the camera while you're being attacked.

Defend first.

Fix your targeting second.

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Omniattack vs Directional Attacks

You don't always need to manually control every attack direction.

Dawnwalker provides Omniattack as an alternative approach to the directional combat system.

That makes the two approaches useful in different situations.

Combat styleBest use
Directional attacksPrecision and deliberate single-target combat
OmniattackSimpler attacks when positioning is chaotic
Directional defenseEfficient defense when you can read attacks
OmniblockEmergency protection when attacks come from multiple directions

The game's combat system is fundamentally built around directional attacks and blocks, while its Omni options reduce the amount of directional input you need to manage.

Which should you use?

For a clean 1v1:

Directional combat.

For a chaotic group:

Don't be afraid to simplify your inputs.

The mistake is assuming that mastering the combat system means manually controlling every single attack in every situation.

Sometimes the better decision is simply to reduce the number of things you're trying to process.

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Directional Block vs Perfect Block vs Omniblock

Understanding the difference between these defensive options is particularly important in group fights.

Directional Block

Match the direction of the incoming attack.

When you have the direction under control, this is an efficient way to defend.

Perfect Block

Match the incoming direction at the correct moment.

A successful Perfect Block creates an opening and is one of your strongest tools for controlling a fight.

Omniblock

Omniblock reduces the need to identify the incoming direction manually, making it useful when attacks are coming from several angles.

The trade-off is stamina.

That means Omniblock isn't simply a better version of directional blocking.

It's a different tool for a different problem.

Use directional defense when:

  • You know where the attack is coming from.
  • You're fighting one or two enemies.
  • You have time to read the indicator.
  • You want to conserve stamina.

Use Perfect Block when:

  • You can read the timing.
  • You want to create an opening.
  • You want to punish an attacker.
  • You want to turn defense into offense.

Use Omniblock when:

  • Several enemies are active.
  • You have lost track of an attacker.
  • The camera is awkward.
  • You need immediate defensive coverage.

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How to Avoid Going Fatigued

This is one of the most important group-combat lessons.

When several enemies are attacking, it can be tempting to hold Omniblock constantly.

That can solve one problem while creating another.

Stamina.

Your stamina is a resource you need for both offense and defense.

If you spend too much of it blocking broadly, attacking continuously and dodging unnecessarily, you can reach a point where your options become much more limited.

A better stamina cycle

Think:

Read → defend efficiently → counter → attack briefly → recover → repeat

Don't empty your stamina bar simply because enemies are nearby.

If your stamina is low

  • Stop attacking.
  • Move away.
  • Create space.
  • Let your stamina recover.
  • Then re-enter the fight.

A few seconds of patience can be much safer than trying to finish an enemy while you're already exhausted.

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How to Fight 3–5 Enemies

Here's the group-fight routine I'd recommend.

Step 1 — Don't rush into the center

Approach the group from an angle.

You want enemies in front of you rather than surrounding you.

Step 2 — Pick one priority target

Choose the enemy you want to remove first.

Don't worry if the game occasionally changes focus.

Step 3 — Keep everyone in view

Your target isn't the only threat.

Watch the attack indicators and movement of nearby enemies.

Step 4 — Defend against whoever attacks

If another enemy attacks from the side:

  • Perfect Block that attack.
  • Don't automatically abandon your original target.

Step 5 — Counter

Use the opening created by the Perfect Block.

If the attacker isn't your current target, treat the counter as a quick punishment rather than the beginning of a new combo.

Step 6 — Reduce the numbers

Your objective is:

5 → 4 → 3 → 2 → 1

Not:

5 enemies at 20% health each.

The second situation leaves five active threats on the battlefield.

Step 7 — Create space

If your stamina is getting low, stop attacking.

Move away.

Re-center.

Then start again.

The Best Group Combat Formula

When things become chaotic, remember:

Compress → Defend → Punish → Reposition → Repeat

Compress

Keep enemies in front of you.

Defend

Don't obsess over the locked target.

React to the attack that is actually coming.

Punish

Perfect Block, riposte or use an appropriate ability.

Reposition

Don't stay in the middle of the group.

Repeat

Slowly reduce the number of enemies.

This is far more reliable than trying to win the fight through constant attacking.

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Use Crowd-Control Abilities to Create Space

Crowd control shouldn't only be viewed as a way to deal damage.

Its biggest value in a group fight is often:

Creating a temporary 1v1.

If an ability disables, interrupts or otherwise removes one enemy from the immediate fight, you've effectively reduced the number of active threats.

That gives you time to:

  • Attack another enemy
  • Recover stamina
  • Heal
  • Reposition
  • Prepare a Perfect Block
  • Escape the group

The game's active abilities are also tied to Activation Charges, so learning when to spend those charges matters.

If you're deciding which abilities to invest in, my The Blood of Dawnwalker Skills Guide: What to Unlock First, Time Costs & Requirements covers the larger progression system.

Don't Waste a Crowd-Control Ability Just for Damage

Suppose three enemies are attacking.

You have an ability that can temporarily remove one enemy from the fight.

Don't necessarily use it on the enemy with the lowest health.

Consider using it on:

  • The fastest attacker
  • An enemy using dangerous attacks
  • Someone positioned behind you
  • An enemy preventing you from creating space
  • The enemy making the camera and positioning hardest to manage

The objective is to make the battlefield easier to read.

Crowd control is often more valuable for what it removes than for how much damage it deals.

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Camera and Positioning Fixes

If you're struggling with group combat, don't ignore the camera.

Your position determines how many enemies you can see and how many directions you need to defend.

Keep enemies in front of you

This is more important than chasing your preferred target.

Your goal is to make multiple enemies behave more like a queue than a circle.

Try to:

  • Move toward open ground
  • Keep your back away from unnecessary enemies
  • Avoid fighting against walls
  • Pull enemies into narrower spaces
  • Keep the camera pointed toward the group
  • Avoid chasing enemies that move far away
  • Reposition before your stamina becomes critical

Your goal isn't to kill everyone immediately.

Your goal is to reduce the number of simultaneous threats.

Increase Combat Camera Distance

A slightly farther combat camera can potentially give you more awareness of enemies approaching from the side.

That's particularly useful when you're fighting several opponents.

Reduce Camera Shake

If camera movement is making attack indicators harder to read, disabling or reducing camera shake can make combat information easier to process.

Keep Directional Indicators On

If you're still learning the system, there's little reason to make things harder for yourself.

The directional indicator explicitly shows the direction of incoming attacks.

Learn the system first.

Turn the assistance off later if you want a greater challenge.

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Auto-Block and Difficulty Settings

One of the most useful accessibility options for new players is Auto-Block.

When enabled, blocking in the wrong direction can still succeed, although it consumes stamina.

When disabled, a wrong-direction block results in getting hit.

That creates a useful progression.

New to the combat system

Try:

  • Auto-Block On
  • Directional Indicators On
  • Fair or Story difficulty

Getting comfortable

Try:

  • Auto-Block On
  • Directional Indicators On
  • Manual directional attacks
  • Manual Perfect Blocks

Confident player

Try:

  • Auto-Block Off
  • Directional Indicators On
  • Challenging difficulty

Want the full challenge?

Duelist removes directional indicators and makes enemies significantly more aggressive while reducing Coen's stamina.

You don't need to jump straight there.

Don't Just Lower the Difficulty

Another useful feature is that Dawnwalker separates aspects of difficulty.

The Action Difficulty setting affects things such as enemy attack speed and the difficulty of performing Perfect Blocks.

So if your problem is:

"I understand the combat, but the timing is too fast."

you may benefit more from changing the combat-focused difficulty than from simply lowering everything.

That's especially useful if you enjoy the RPG side of the game but find the combat timing unnecessarily punishing.

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Best Early Combat Approach

You don't need an elaborate build to survive group encounters.

Focus first on fundamentals.

Priority 1 — Learn Perfect Blocks

This is your most valuable defensive skill.

Practice recognizing attack directions rather than relying only on animations.

Priority 2 — Improve stamina management

Don't spend your entire stamina bar attacking.

Always leave yourself room to defend.

Priority 3 — Learn one reliable crowd-control ability

You don't need six different abilities.

You need one that reliably helps when multiple enemies become active.

Priority 4 — Understand Activation Charges

Don't burn every charge simply because you have one available.

Save charges for moments when they solve an actual combat problem.

Priority 5 — Build around your preferred form

Coen's Human and Vampire sides offer different combat tools.

If you're leaning heavily into Vampirism, my Blood Hunger Guide: Feeding, Losing Control & Feral Hunger explains the survival side of that system.

If you want a broader comparison between both forms, see the Human vs Vampire Guide: Forms, Powers, Hunger & Corruption.

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10 Common Group Combat Mistakes

1. Trying to keep one target locked at all times

Don't.

Your defensive target and offensive target can be different.

2. Attacking continuously

Constant attacking leaves you with fewer options when another enemy attacks.

Leave stamina for defense.

3. Fighting in the middle of the group

This gives enemies too many angles.

Move toward open space.

4. Chasing the target marker

If your target moves away, don't automatically follow.

Ask whether chasing them will put you in a worse position.

5. Ignoring off-target attacks

The enemy you're not targeting can still hurt you.

Watch the battlefield, not just the highlighted opponent.

6. Switching targets every time someone attacks

You don't have to.

Perfect Block the incoming attacker and counter if appropriate.

7. Holding Omniblock forever

Omniblock can save you, but it consumes stamina.

Use it when you need it.

8. Spending every Activation Charge immediately

Abilities are most valuable when they solve a problem.

Save them for dangerous situations.

9. Fighting beside walls and obstacles

Bad positioning can make the camera and movement even more frustrating.

Move toward open ground whenever possible.

10. Blaming yourself for every camera problem

If the game suddenly changes targets, don't panic.

Adapt your defense first.

The important thing is to maintain your combat rhythm rather than trying to force the camera to behave exactly as you want.

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The Emergency Group-Fight Routine

When everything goes wrong, use:

STOP → DEFEND → REPOSITION → RESELECT

STOP

Don't throw another attack immediately.

DEFEND

Deal with the attack currently threatening you.

REPOSITION

Move toward open space and bring the enemies back into your field of view.

RESELECT

Once the battlefield is stable, choose your next priority target.

This is especially useful after a sudden target change.

You don't need to immediately restore the old target.

You need to regain control of the fight.

What If the Camera Suddenly Switches Targets?

Don't immediately fight the camera.

Use:

STOP → BLOCK → REPOSITION → RESELECT

A target switch doesn't mean you've lost control.

The real danger is continuing to attack while you're unsure what is happening around you.

Defend first.

Then decide who you want to attack.

What If an Enemy Is Disabled?

This is another situation where you shouldn't blindly trust the targeting behavior.

If you disable one enemy:

  • Don't panic if your focus changes.
  • Identify the active attacker.
  • Defend.
  • Attack the most dangerous remaining opponent.
  • Return to the disabled enemy when appropriate.

The important thing is that your combat plan shouldn't depend on the camera maintaining one target for you.

A Simple 3-Enemy Example

Imagine:

  • Enemy A: your main target
  • Enemy B: aggressive melee attacker
  • Enemy C: waiting slightly behind

You attack A.

B attacks.

Wrong approach

Switch to B → chase B → C attacks → switch to C → lose stamina → panic.

Better approach

Attack A → Perfect Block B → counter B once → stay focused on A → defend against C → reposition → finish A.

You haven't ignored B or C.

You've simply refused to let them dictate your target selection.

A Simple 5-Enemy Example

With five enemies, don't try to control the entire battlefield simultaneously.

Instead:

  • Phase 1: Create space.
  • Phase 2: Choose one enemy.
  • Phase 3: Defend against whoever attacks.
  • Phase 4: Use Perfect Blocks to punish interruptions.
  • Phase 5: Use a crowd-control ability if you're becoming surrounded.
  • Phase 6: Kill one enemy.
  • Phase 7: Repeat.

The fight becomes progressively easier because every enemy you remove reduces the number of possible incoming attacks.

Don't Forget Your Wider Build

Combat performance isn't isolated from the rest of Coen's progression.

Your:

  • Skill Points
  • Swordmastery
  • Witchcraft
  • Vampirism
  • Equipment
  • Activation Charges
  • Blood
  • Corruption

all influence how you approach combat.

That's why you shouldn't automatically spend every Skill Point on damage.

Sometimes a stamina, defensive, healing or charge-related upgrade solves your actual problem better than another offensive ability.

For a broader progression breakdown, see my The Blood of Dawnwalker Skills Guide: What to Unlock First, Time Costs & Requirements.

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The Best Mental Model for Dawnwalker Combat

Here's the mindset that makes the biggest difference:

Don't think:

"I have to fight this enemy."

Think:

"I have to survive the next attack."

Then:

"Now I have an opening."

Then:

"How much damage can I safely take before the next attack?"

This turns combat from a frantic attack sequence into a rhythm:

Read → Defend → Counter → Attack → Reset

Against one enemy, that rhythm is easy.

Against five enemies, the same rhythm still works—you simply need to pay attention to more incoming attacks.

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FAQ

How do I fight multiple enemies in The Blood of Dawnwalker?
Keep enemies in front of you, avoid standing in the center of the group, prioritize one enemy, and defend against whoever attacks rather than obsessing over your current target.

Why does the target keep changing during combat?
Targeting can become unpredictable during multi-enemy encounters, particularly when several enemies are close together or moving around you.

The important thing is not to let a target change interrupt your defensive rhythm.

Can I Perfect Block an enemy I'm not targeting?
Yes. You can defend against an attacker who isn't your current offensive target and use the resulting opening to punish them.

Can I continue a full combo against an off-target enemy after Perfect Blocking them?
Don't rely on that.

Treat the off-target counter as a quick punishment rather than assuming you've created a completely new combo opportunity.

Should I use Omniattack against groups?
It can be useful when directional attack inputs become difficult to manage in a crowded fight.

Directional attacks remain preferable when you have control of the encounter.

Is Omniblock better than directional blocking?
Not automatically.

Omniblock is useful when you're dealing with several attack directions, but it consumes stamina.

Directional defense is more efficient when you can reliably read the incoming attack.

Should I use Auto-Block?
If you're struggling with directional defense, Auto-Block can make the game more forgiving.

A wrong-direction block can still succeed when Auto-Block is enabled, although it consumes stamina.

What difficulty is best for learning combat?
Fair is a good starting point if you want the intended balance.

If attack timing or Perfect Blocks are your main problem, adjusting the combat-focused difficulty can be more useful than simply lowering everything.

How can I make group fights easier?
Increase your awareness rather than simply increasing your damage.

Keep enemies in front of you, maintain stamina, use Perfect Blocks, create space and use crowd-control abilities when you're becoming surrounded.

Should I change the camera settings?
If you're struggling to see secondary attackers, experiment with Combat Camera Distance and consider disabling Camera Shakes.

What's the most important group-combat tip?
Target one enemy, but defend against everyone.

You don't need to switch targets every time another enemy attacks.

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Final Verdict

The biggest secret to surviving group combat in The Blood of Dawnwalker isn't faster attacking.

It's breaking your dependence on the lock-on.

When you're fighting one enemy, directional combat is straightforward:

Attack → read → block → counter → attack.

When you're fighting several enemies, add one more rule:

Your current target isn't necessarily your next threat.

An enemy outside your focus can attack you.

You can defend against that attacker, Perfect Block them and use the opening without necessarily abandoning your original target.

From there, the strategy becomes much simpler:

  • Keep enemies in front of you.
  • Don't chase every target switch.
  • Defend against the enemy actually attacking.
  • Use Perfect Blocks to punish interruptions.
  • Use Omniblock when the directional workload becomes overwhelming.
  • Don't drain your stamina simply because you're surrounded.
  • Use crowd-control abilities to create breathing room.
  • Reduce five enemies to four, then three, then two.

And if the camera or combat timing is genuinely getting in your way, use the settings available to you.

Dawnwalker gives you tools such as Action Difficulty, Auto-Block, directional indicators and combat-camera options rather than forcing you into one fixed combat experience.

The goal isn't to fight every enemy simultaneously.

The goal is to make every group fight feel like a series of manageable exchanges.

Once you stop trying to control the camera and start controlling your positioning, defense and stamina, the combat becomes considerably easier to read.

And that's the real trick to surviving Vale Sangora when the enemies stop playing fair.

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