Bodycam Locked & Loaded Guide: What’s New in v0.8 and What Changed

Updated September 8, 2026

In-game tactical screenshot of Bodycam v0.8 showing a player in a hallway during a Wingman 2v2 match with an overlay highlighting the Locked & Loaded update guide and key features.

Bodycam Locked & Loaded is much more than another content update. Version 0.8 overhauls the way weapons, animations, audio, progression, multiplayer and even the game's menus work.

If you're returning to Bodycam after some time away, the game can feel noticeably different from the moment you enter a match. You now have a much deeper weapon customization system, stress-based weapon handling, new tactical gadgets, the Trenches map, a rebuilt audio system, Wingman 2v2 and a new progression system built around Reissad Points.

This guide breaks down what's new in Bodycam v0.8, what changed from the older version, and what you should know before jumping back in.

What Is Bodycam Locked & Loaded?

Locked & Loaded is Bodycam's major v0.8 overhaul, released as a free update for the Early Access game.

Rather than simply adding another map and a handful of weapons, Reissad Studio rebuilt large parts of the game's underlying systems. The update introduces new weapon customization, procedural animation, a stress-based handling system, new gadgets, rebuilt audio, a new progression system, a new interface, the Trenches map and the Wingman competitive mode.

That makes v0.8 particularly important for returning players. Even if you've played Bodycam before, several systems now work differently.

The biggest changes can be grouped into five areas:

  • Combat: new weapon handling, animations, attachments and equipment
  • Maps and modes: Trenches and Wingman 2v2
  • Progression: weapons and attachments now tie into Reissad Points
  • Presentation: rebuilt audio, visuals and interface
  • Multiplayer: Host Migration and numerous match-flow improvements

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What's New in Bodycam v0.8?

Here's the quick version of the biggest changes:

FeatureWhat changed
LoadoutsFull weapon customization system
AttachmentsAround 400 attachments
WeaponsSix new or reintroduced weapons
Weapon handlingNew stress-based and procedural animation systems
OpticsNew magnified and canted optics
GadgetsFPV drones and RC cars
EquipmentNew knives and grenade types
AudioMajor sound-system overhaul
MapNew Trenches map
Competitive modeWingman 2v2 replaces Bodybomb
ProgressionReissad Points unlock weapons and attachments
InterfaceNew Tactical Tablet
MultiplayerHost Migration
UpscalingDLSS 4.5, FSR 4 and XeSS 3
Post-launch fixesMultiple gameplay, UI, performance and progression changes

The important thing is that these aren't isolated additions. Many of them work together to change how you approach a match.

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New Loadouts and Weapon Customization

One of the biggest changes in Locked & Loaded is the new Loadout & Weapon Customization System.

Instead of treating weapons as mostly fixed pieces of equipment, v0.8 gives you much more control over how they are configured.

There are around 400 attachments across the available weapons and categories. Attachments can affect several important weapon characteristics, including:

  • ADS speed
  • weapon-switch speed
  • reload speed
  • horizontal recoil
  • vertical recoil
  • spread
  • weapon kick
  • ammunition capacity

There are also multiple attachment categories and compatibility rules, meaning you can't simply put every part on every weapon.

What this means in practice

Building a weapon is now more of a trade-off.

For example, improving one part of a weapon can affect another characteristic. You may want faster handling for close-quarters fights, while another setup might prioritize recoil control or ammunition capacity.

That makes your loadout more important before the match even begins.

The new system is also tied to the game's progression economy, so you won't necessarily have every attachment available immediately.

If you're trying to build a specific weapon setup, a dedicated Bodycam weapon customization guide is more useful than trying to cover every attachment in this article.

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New and Reworked Weapons

Locked & Loaded adds six new or reintroduced weapons:

  • BK-101 — shotgun
  • Rivington — sniper rifle
  • SG9-X — machine pistol
  • Veaper — machine pistol
  • SG5-X — reintroduced machine pistol
  • CR-75 — pistol

The important part is that these weapons aren't arriving in isolation. Existing weapons have also been adapted and reworked around the new customization system.

That means the update is less about simply adding six items to the arsenal and more about creating a much broader weapon-building system.

Which weapons should you use?

There isn't one universal answer.

Your choice depends heavily on:

  • map
  • engagement distance
  • recoil preference
  • attachment availability
  • preferred movement style
  • whether you're playing aggressively or holding angles

For that reason, the best approach is to treat the main Locked & Loaded update as an overview and compare individual weapons separately when you're building a serious loadout.

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New Scopes and Magnified Optics

Optics received a major upgrade in v0.8.

The update introduces Picture-in-Picture magnified optics, along with new reticles and canted optics.

You'll also find improvements to:

  • optic switching
  • reticle rendering
  • optic alignment
  • glass rendering
  • visual consistency
  • canted-aim presentation

Why this matters

The new optic system gives weapons a much clearer role at different engagement ranges.

A close-range setup can remain focused on fast target acquisition, while a magnified optic gives you more control over longer sightlines.

This becomes particularly relevant on maps such as Trenches, where close combat and longer sightlines can exist within the same match.

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How the New Stress-Based Weapon Handling Works

The new weapon animation system is one of the defining features of Locked & Loaded.

Instead of relying entirely on fixed first-person animations, v0.8 introduces more dynamic weapon handling through procedural positioning and a stress-based animation layer. The official developer material specifically highlights the new stress-based reload system and procedural weapon positioning.

Your operator can react differently depending on what's happening around them.

The update includes:

  • new reload animations
  • stress-reactive weapon handling
  • regrip animations
  • cancel-loop animations
  • improved weapon kick
  • procedural weapon positioning
  • improved animation blending
  • more detailed first-person weapon interactions

The result is that weapon handling can look and feel less rigid during intense fights.

What should returning players expect?

Don't think of the system simply as a visual replacement for the old reload animations.

The goal is to make your character's weapon handling feel more connected to the situation around them.

The stress-based system makes weapon handling and animations react more dynamically during intense situations, making firefights feel less rigid than before.

That can make firefights feel considerably more physical than they did under the older animation system.

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Drones, RC Cars, Knives and New Grenades

Locked & Loaded also expands the equipment available to you.

FPV Drones and RC Cars

The update introduces tactical gadgets including:

  • FPV drones
  • RC vehicles

These give players additional reconnaissance options instead of relying entirely on direct sight.

The gadgets also have deployment and cooldown systems, so they aren't tools you can use continuously without restriction.

One important limitation remains: dedicated radio-controller support isn't available yet. That feature is planned for a future update.

Knives

Melee combat also receives a more complete system.

You can use selectable knives, perform melee attacks and throw knives.

The update also adds new animation work for knife handling and throwing.

New Grenades

Three notable grenade types are introduced:

  • Flash grenades
  • Sticky grenades
  • Impact grenades

Grenade handling, animations, throwing behavior and feedback have also been improved.

The result is a broader equipment system where your loadout can influence how you approach a fight beyond your primary firearm.

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The New Audio System

One of the easiest changes to underestimate is the complete audio overhaul.

Reissad rebuilt Bodycam's sound system around a new Organic Reverb system that analyzes the environment in real time. Sound propagation was also redesigned for corridors, rooms, stairwells, windows and open areas, with improved vertical audio.

Sound can now behave differently as it travels through:

  • rooms
  • corridors
  • stairwells
  • windows
  • open areas

The update also improves vertical audio, making it easier to determine whether sounds are coming from above or below you.

Weapon audio has been rebuilt as well, alongside improvements to:

  • footsteps
  • suppression effects
  • bullet cracks
  • bullet fly-bys
  • shockwaves
  • environmental sounds
  • equipment sounds
  • drone and RC-car audio

Why the audio changes matter

In a tactical shooter, audio isn't just atmosphere.

It can give you information about an enemy before you see them.

The new system is designed to make that information clearer, particularly when fighting around buildings, corridors and multi-level areas.

This means listening carefully is even more important in v0.8.

If you're playing with low-quality audio settings or simply ignoring footsteps, you're potentially giving away useful information.

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The New Tactical Tablet and HUB

The interface has been substantially rebuilt around a new in-game Tactical Tablet.

The tablet handles several important functions, including:

  • loadouts
  • settings
  • social features
  • server browsing
  • scoreboard
  • map voting
  • other match-related functions

The update also introduces a new explorable HUB containing areas such as a shooting range, armory and customization-related spaces. The developer's v0.8 material describes the tablet as replacing traditional menus while keeping the player immersed in the game world.

Why the shooting range matters

Because weapon customization is now much deeper, being able to test a setup before committing to a match becomes more useful.

You can experiment with your weapons and attachments instead of discovering halfway through a match that a particular configuration doesn't suit you.

The tablet also helps keep the game's menus integrated into its world rather than constantly sending you back to a conventional front-end screen.

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Trenches: What the New Map Changes

Trenches is the headline new map in Locked & Loaded.

It combines several different combat environments, including:

  • trench networks
  • underground galleries
  • tunnels
  • forests
  • ruined compounds
  • observation positions
  • open areas
  • longer sightlines

That creates a different combat rhythm from a map built entirely around close-quarters engagements.

Why Trenches is important

You can move from a tight trench or tunnel fight into an exposed area where longer-range weapons become more useful.

That makes weapon selection and attachments more important.

The map also creates opportunities for the new drones and RC vehicles to provide additional reconnaissance.

What loadout should you use?

There isn't one perfect setup because the map mixes engagement ranges.

A balanced weapon with manageable recoil can be useful if you expect to move constantly between close and medium distances, while a more specialized setup can work when you're deliberately holding longer sightlines.

The important change is that Trenches rewards flexible thinking rather than treating the entire map as one engagement type.

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Bodybomb Is Gone: Wingman 2v2 Replaces It

One of the most important changes for returning players is the replacement of Bodybomb.

Bodybomb was retired in Locked & Loaded, with Wingman 2v2 becoming the new competitive mode.

Wingman is built around smaller teams and faster competitive rounds.

That changes the way you approach matches.

With fewer players on the field:

  • individual mistakes matter more
  • communication becomes more important
  • surviving an early engagement can have a bigger impact
  • weapon choice and positioning become more important
  • every player has greater responsibility

At launch, Wingman was initially limited to solo queue while the broader party system was still being developed.

Don't look for the old Bodybomb experience

If you've returned expecting the previous mode lineup to be unchanged, this is one of the first things you'll notice.

Bodybomb isn't simply hidden in another menu. It was retired as part of the v0.8 transition.

Wingman is the replacement competitive direction for the update.

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Reissad Points and the New Progression System

Locked & Loaded introduces a new progression and economy system centered around Reissad Points (RP).

RP is used to unlock weapons and attachments.

That means your full arsenal isn't necessarily available immediately when you begin playing the new version.

The system also introduces item rarity, while ranks and ELO progression are tied to Wingman 2v2.

Why progression feels different now

In v0.8, you also have to decide where to spend your RP first:

Where should I spend my RP first?

If you're trying to create a reliable loadout quickly, it makes sense to concentrate on one primary weapon rather than spreading your early unlocks across too many weapons.

The developers also adjusted the progression economy shortly after launch.

Reissad Point gains were increased

The second v0.8 patch increased RP gain multipliers across several modes.

ModeRP multiplier increase
Gun Game25%
Team Deathmatch50%
Deathmatch50%
Hardpoint75%
Wingman100%
Versus100%

These are multiplier increases, not guaranteed RP payouts for every match.

The changes are important because the progression system was already being adjusted shortly after the update launched.

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What Happened to Zombies?

Zombie Mode is temporarily unavailable in the current Locked & Loaded version.

This is important because some older guides and articles still discuss Zombies as though it is part of the current v0.8 experience.

It isn't available right now.

The developers have indicated that they plan to bring Zombies back, with a return targeted around Halloween.

So if you're searching for a way to farm RP through Zombies right now, don't rely on older guides. They may describe a mode that isn't currently available.

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Graphics, DLSS 4.5, FSR 4 and XeSS 3

Locked & Loaded also brings major graphics and technology changes.

The update supports modern upscaling technologies including:

  • NVIDIA DLSS 4.5
  • AMD FSR 4
  • Intel XeSS 3

The game also received improvements to areas such as:

  • resolution scaling
  • graphics presets
  • optic rendering
  • glass and transparency effects
  • depth of field
  • visual effects
  • performance

A subsequent v0.8 hotfix also added a DLSS Multi Frame Generation setting.

Should you change your graphics settings?

If you're returning after an older version, it's worth checking your graphics options again.

Don't assume your previous Bodycam settings are still the best configuration.

The new rendering and upscaling options mean that players with supported hardware have more choices for balancing image quality and performance.

A dedicated Bodycam Locked & Loaded best settings guide is more useful if you want recommended settings for FPS, image quality or specific upscaling technologies.

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Host Migration, Multiplayer and the Party System

Multiplayer stability also received major attention.

One particularly useful addition is Host Migration.

Previously, losing the host could potentially disrupt the entire match. The new system can transfer hosting responsibilities and restore important match information so the game can continue.

That includes elements such as:

  • player positions
  • ammunition
  • kills and deaths
  • dropped weapons
  • game-mode state
  • other relevant match information

What about the Party System?

This is one area where the update is still incomplete.

The full Party System wasn't ready for the initial v0.8 launch.

The developers have said that broader work is still underway on the party system, matchmaking, anti-cheat and other multiplayer issues. The September 4 v0.8 #2 patch specifically confirmed that these broader fixes were still in development.

So while Locked & Loaded significantly improves the multiplayer foundation, it isn't the final version of every multiplayer system.

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What Changed in the First v0.8 Hotfixes?

The initial Locked & Loaded release has already received follow-up patches.

That's important because some launch-day information is now outdated.

v0.8 Hotfix #1

The first patch added or changed several quality-of-life and gameplay features, including:

  • individual player mute
  • DLSS Multi Frame Generation
  • Film Grain setting
  • keybind clearing
  • improved key-conflict handling
  • higher Team Deathmatch score limit
  • higher Deathmatch score limit
  • Trenches moved to the front of the map list
  • Gun Game weapon-pool fixes
  • Wingman defuse fix
  • bolt-action reload fix
  • removal of a disruptive camera-correction animation

The patch also included various visual, audio, scope and stability fixes.

v0.8 Hotfix #2

The second patch focused heavily on progression and cleanup.

It increased RP multipliers across several game modes and fixed multiple weapon, attachment and equipment presentation issues.

It also made additional Hardpoint audio changes and fixed an online-initialization crash.

The developers noted that broader work on systems such as the Party System, matchmaking and anti-cheat was still continuing.

That means the best way to understand Bodycam v0.8 today is to look at the live version, rather than the original launch notes alone.

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What's Still Missing or Being Worked On?

Locked & Loaded is a huge overhaul, but it doesn't mean every planned feature is finished.

Some areas are still being developed or refined.

Party System

The full party experience wasn't ready at launch.

Matchmaking

Broader matchmaking improvements are still being worked on.

Anti-cheat

Anti-cheat development is ongoing rather than being treated as complete in v0.8.

Dedicated FPV controller support

Dedicated radio-controller support for drones is planned for a future update.

Zombies

Zombie Mode is temporarily unavailable and is expected to return later.

General polish

The developers have already pushed several quick fixes, while larger changes require more development time.

That's worth keeping in mind if you're returning to Bodycam expecting the update to feel completely finished.

Bodycam Locked & Loaded: What Actually Changed?

If you haven't played Bodycam for a while, these are the changes you should notice first:

  1. Weapons matter more — The new customization system means your weapon isn't just something you pick from a menu. Attachments can directly change how it behaves.
  2. Combat feels more physical — The new procedural and stress-based animation systems make weapon handling more reactive.
  3. Audio is more important — The rebuilt sound system provides more environmental and positional information.
  4. Your loadout affects progression — Weapons and attachments are tied to Reissad Points, so unlocking the right equipment becomes part of your progression.
  5. Competitive play has changed — Bodybomb is gone and Wingman 2v2 takes its place.
  6. Trenches changes the map pool — The new map mixes tight combat with longer sightlines, making flexible loadouts more valuable.
  7. The interface is different — The Tactical Tablet and new HUB change how you manage weapons, settings and other systems.
  8. Some older content isn't currently available — Most notably, Zombies is temporarily disabled, while other multiplayer systems are still being developed.

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Bodycam Locked & Loaded FAQ

What is Bodycam Locked & Loaded?
Locked & Loaded is Bodycam's major v0.8 overhaul. It introduces a new weapon customization system, procedural and stress-based animation, rebuilt audio, new equipment, Trenches, Wingman 2v2, progression changes, a new Tactical Tablet and numerous technical improvements.

How many attachments are in Bodycam v0.8?
The update includes around 400 attachments across weapons and categories.

What new weapons were added in Bodycam Locked & Loaded?
The six new or reintroduced weapons are the BK-101, Rivington, SG9-X, Veaper, SG5-X and CR-75.

What happened to Bodybomb in Bodycam?
Bodybomb was retired in v0.8 and replaced by Wingman, a new 2v2 competitive mode.

What is Wingman in Bodycam?
Wingman is the new small-team competitive mode built around 2v2 matches. Its introduction changes the competitive experience significantly compared with the older Bodybomb setup.

Is Zombies available in Bodycam v0.8?
No. Zombie Mode is temporarily disabled in the current Locked & Loaded version and is planned to return later.

What are Reissad Points used for?
Reissad Points are used to unlock weapons and attachments within the new progression system.

Does Bodycam v0.8 support DLSS 4.5?
Yes. Locked & Loaded adds support for DLSS 4.5, FSR 4 and XeSS 3, while a subsequent hotfix added a DLSS Multi Frame Generation setting.

What is the Trenches map in Bodycam?
Trenches is the major new v0.8 map, combining trenches, tunnels, underground areas, forests, ruined structures and longer sightlines.

Is the Bodycam Party System available in v0.8?
The complete Party System wasn't ready for the initial v0.8 launch. Broader work on party functionality and matchmaking is still ongoing.

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Final Takeaway

Bodycam Locked & Loaded changes much more than the game's content list.

The biggest difference is that v0.8 makes the entire experience more interconnected.

Your weapon setup affects how you fight. Your attachments affect weapon behavior. The new animation system changes how weapons feel under pressure. The rebuilt audio system gives you more information during firefights. Trenches changes the engagement ranges you need to prepare for, while Wingman changes the competitive format entirely.

At the same time, the update introduces a new progression economy, Tactical Tablet, Host Migration and modern graphics technologies.

There are still unfinished areas, particularly around parties, matchmaking, anti-cheat and temporarily unavailable content such as Zombies. But if you haven't played Bodycam since before Locked & Loaded, v0.8 is substantial enough that it is worth treating as a new chapter rather than a routine patch.

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