Updated September 2, 2026
If you're looking for the best Operator builds in Star Wars Zero Company, there isn't one setup that works for every squad.
The strongest builds come from understanding what each Operator already brings to the team, then choosing Specializations, weapons, utilities and Focus upgrades that amplify that identity instead of fighting against it.
This is especially important for the named Operators.
Hawks has Fearless Leader. Trick has For My Brothers. Jae Mordant has Final Shot. Kabb Uppercut has Uppercut, while Tel-Rea Vokoss, Cly Kullervo and Luco Bronc have specialized kits that fundamentally change how they interact with the battlefield.
The game also gives you considerable flexibility through Specialization changes and respecs, so a recommended build should be treated as a starting point rather than a permanent rule.
This guide breaks down the seven authored Operators, their signature Talents, recommended primary and secondary Specialization pairings, weapons, utilities, Focus priorities and the squad synergies that make each build work.
📋 Table of Contents
- How Operator Builds Work
- Authored vs Custom Operator Builds
- Best Operator Builds at a Glance
- Hawks Build
- Trick Build
- Tel-Rea Vokoss Build
- Jae Mordant Build
- Cly Kullervo Build
- Luco Bronc Build
- Kabb Uppercut Build
- Best Squad Synergies
- Best Builds for Early Game
- Best Builds for Late Game
- Fixed vs Flexible Talents
- When to Respec an Operator
- Best Weapon and Utility Choices
- How to Build Around Advantage
- Best Four-Operator Team Examples
- A Simple Rule for Choosing Any Build
- Operator Build FAQ
How Operator Builds Work
An Operator's build isn't determined by their Specialization alone.
A complete build combines several layers:
- Talent + Primary Specialization + Secondary Specialization + Weapon + Utilities + Focus Points + Squad Synergy
The important distinction is that these layers don't all have the same flexibility. Specializations can be changed through the respec system, while certain authored Operators have fixed signature Talents that remain part of their identity. Custom recruits have considerably more Talent flexibility.
The game currently has eight standard Specializations, including Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter and Soldier, while some authored characters also interact with character-specific or exotic Specializations.
That means you shouldn't approach Hawks the same way you approach a Custom Operator.
For Hawks, the question is: Which Specializations make Fearless Leader more valuable?
For a Custom Operator, the question is more likely: Which Talent and Specialization combination fills the biggest gap in my roster?
This distinction is important because a build that looks powerful on paper can become redundant when another Operator already performs the same job.
Authored vs Custom Operator Builds
There are two major Operator categories.
Authored Operators
These are the named characters who are part of the campaign. The seven authored Operators are:
- Hawks
- Trick
- Tel-Rea Vokoss
- Cly Kullervo
- Luco Bronc
- Jae Mordant
- Kabb Uppercut
Each has a distinct identity and signature Talent. Their unique Talents are a major part of how they should be built.
Custom Operators
Custom Operators are recruited through The Den. They can fill missing squad roles and can be customized around the needs of your company. Their greater Talent flexibility makes them particularly useful for:
- Missing combat roles
- Backup Operators
- Intel generation
- Credit generation
- Specialist squads
- Alternative weapon setups
For the recruitment system, see our Star Wars Zero Company Operator Recruitment Guide: How to Recruit, Refresh & Customize Operators.
Custom Operators can also be particularly useful when your authored roster already covers the major combat roles and you need someone built around a specific campaign requirement.
Best Operator Builds at a Glance
These aren't rigid rules. Your squad composition should determine the final choice.
Current build coverage also shows that different guides converge on different pairings, which is a good reason to treat these as recommended builds for specific jobs, rather than claiming one combination is universally superior.
Hawks Build — Commander & Squad Support
Signature Talent: Fearless Leader
Hawks is one of the easiest Operators to build around because his signature Talent benefits the entire squad.
Fearless Leader improves the effectiveness of allied Operators while Hawks is in combat, making him more valuable as a squad enabler than simply another damage dealer.
That leads to an important rule: Don't build Hawks as though he's fighting alone. Build him around what the other three Operators gain from having him present.
Recommended General-Purpose Build
- Primary: Medic
- Secondary: Scout
- Weapon: Longarm
- Role: Support commander / sustain / utility
A Medic-focused Hawks gives the squad additional staying power, while Scout provides useful mobility and battlefield information.
If your squad already has strong healing, a more offensive secondary can turn Hawks into a hybrid support-damage Operator.
Alternative: Gunslinger
Gunslinger gives Hawks a more offensive identity while allowing him to remain useful as a squad support character. This is a good option when another Operator already handles the team's healing requirements.
Alternative: Scoundrel
Scoundrel is especially attractive when you are deliberately building around Assist damage and Vulnerable targets. This can be particularly effective because Hawks' Fearless Leader naturally rewards squads that make strong use of coordinated attacks. The Scoundrel approach is also worth considering early in the campaign, when Assist-based attacks can provide significant value. Current class coverage specifically highlights Scoundrel's interaction with Hawks' Fearless Leader.
Why Medic works
Hawks is a required part of many story missions, so keeping him alive and useful is particularly important. Medic lets him contribute to squad survival without sacrificing the benefits of Fearless Leader.
Why Scout works
Scout adds mobility and reconnaissance tools without forcing Hawks into a purely offensive role. This makes Medic/Scout a strong general-purpose setup for a first campaign.
Hawks Squad Synergy
Hawks works especially well with Operators who can exploit:
- Assist Damage
- Extra Action Points
- Critical attacks
- Strong Overwatch
- High-value abilities
He's therefore an excellent anchor for a mixed squad rather than a specialist who needs to be protected from the rest of the team.
Trick Build — Heavy Frontline Tank
Signature Talent: For My Brothers
Trick's defining advantage is his ability to survive being downed. His signature Talent, For My Brothers, gives him an additional safety net when he is knocked down, naturally pointing toward a frontline build.
Recommended General-Purpose Build
- Primary: Heavy
- Secondary: Soldier
- Weapon: Rifle
- Role: Tank / area damage / enemy attention
Why Heavy?
Heavy improves the exact thing Trick already does well: staying alive in dangerous positions. His unique Talent gives him an additional safety net, while Heavy makes it harder for enemies to remove him from the fight.
Why Soldier?
Soldier gives Trick access to strong offensive tools, including Rocket Strike. That creates a useful combination: Heavy survivability + Soldier damage
Instead of turning Trick into a pure tank, you get a durable Operator who can still punish clustered enemies.
Offensive Alternative: Soldier + Scoundrel
If you don't need Trick to stack additional defensive tools, Soldier + Scoundrel can create a more aggressive build. Scoundrel gives Trick additional ways to exploit vulnerable enemies and contribute to Assist-based attacks. This is a good choice when Hawks or another Operator already provides enough defensive support.
How to Play Trick
Don't be afraid to place Trick closer to the enemy than your other Operators. His build is designed around surviving situations that would be disastrous for a more fragile character.
Use him to:
- Hold dangerous positions
- Absorb enemy pressure
- Create openings for ranged Operators
- Punish clustered enemies
- Draw attention away from fragile Operators
Trick + Hawks
This is one of the most natural campaign pairings. Hawks provides squad-wide support while Trick occupies dangerous positions. That lets the rest of the squad operate around the frontline rather than constantly trying to rescue it.
Tel-Rea Vokoss Build — Jedi Melee & Battlefield Control
Tel-Rea is different from most Operators because her Jedi specialization is tied directly to her character identity. Her build revolves around Harmony, Force abilities and lightsaber combat, rather than simply choosing a conventional weapon/class combination.
Signature Talent: Strong With the Force
Tel-Rea's unique Talent makes her strongest when you actively build around her Force-oriented mechanics.
Her kit includes abilities such as:
- Force Push
- Force Pull
- Shockwave
- Lightsaber abilities
- Harmony-based bonuses
- Force Meditations
Her Specialization options are also more restricted than those of most authored Operators.
Recommended Build
- Primary: Padawan
- Secondary: Wayseeker
- Weapon: Dual Lightsabers
- Role: Melee damage / displacement / control
Why this works
Tel-Rea doesn't need to imitate a conventional ranged Operator. Her biggest advantage is her ability to change enemy positioning.
Force Push can:
- Remove enemies from cover
- Push enemies into hazards
- Set up Overwatch
- Create space
- Disrupt enemy formations
Shockwave expands this concept by allowing her to displace multiple enemies.
Harmony Management
Harmony should be treated as part of your combat rotation rather than a passive number you ignore. Build toward situations where Tel-Rea can generate Harmony and then convert it into stronger attacks or defensive effects.
Tel-Rea + Overwatch
One of the strongest synergies is displacement.
The basic sequence is:
- Tel-Rea displaces enemy → enemy leaves cover → ranged Operator attacks
- Tel-Rea pushes enemy → enemy enters Overwatch cone → ally gets free damage
This is one reason Tel-Rea can be more valuable to a coordinated squad than her raw damage numbers suggest. The displacement-into-Overwatch concept is also one of the strongest recurring squad-building interactions in current Zero Company build coverage.
Jae Mordant Build — Free Cleanup Specialist
Signature Talent: Final Shot
Jae's Final Shot is one of the most build-defining Talents in the game. When another Operator leaves an enemy below the relevant health threshold, Jae can immediately fire and finish the target without spending a normal Action Point. The Talent scales as it is upgraded.
That means Jae benefits enormously from teammates who regularly leave enemies weakened rather than killing them outright.
Recommended Build
- Primary: Gunslinger
- Secondary: Scout
- Weapon: Blaster Rifle
- Alternative Weapon: Blaster Pistol
- Role: Cleanup / mobile ranged damage
Why Gunslinger?
Gunslinger gives Jae a strong ranged damage identity while allowing her to remain mobile. More importantly, Final Shot doesn't depend on one specific Specialization. That means you can build Jae around what the squad needs.
Why Scout?
Scout gives her additional utility and helps turn her into a mobile cleanup Operator. She can reposition, attack and take advantage of weakened enemies without needing to stay rooted in one location.
Alternative: Assault or Sharpshooter
Assault is useful when you want Jae to play more aggressively and take advantage of close-to-medium-range opportunities. Sharpshooter is attractive when you want to emphasize ranged finishing and precision attacks. The important point is that Final Shot is the foundation, not the class itself.
Why Blaster Rifle?
Jae's standard combat identity is built around her blaster rifle, making it the safer general-purpose recommendation. A pistol can still work when you're deliberately building around mobility and close-range finishing opportunities. That makes the weapon choice a strategic decision rather than a fixed requirement.
Jae's Most Important Synergy
Jae is at her best when your squad creates many low-health targets. That makes her an excellent partner for:
- Rocket Strike
- Sweeping Salvo
- Area attacks
- Multi-target attacks
- Damage-over-time setups
- Operators who frequently leave enemies barely alive
The ideal sequence is: Ally damages multiple enemies → several survive at low health → Jae triggers Final Shot → free cleanup
Jae + Trick
Trick's area damage can create exactly the sort of weakened targets Jae wants.
Jae + Kabb
Kabb can reposition enemies and expose targets that Jae can finish from range.
Cly Kullervo Build — Mobile Mandalorian Flanker
Cly is another Operator whose identity is strongly tied to her unique kit. Her Mandalorian equipment gives her additional Defense and mobility through her jetpack.
Signature Talent: Combat Jump
Cly's signature Talent is Combat Jump. It lets her use her jetpack to reach a location while disrupting enemies, making it a natural foundation for an aggressive mobile build.
This should be kept separate from Mandalorian Armor Training, which is part of her Warrior toolkit and complements her mobility with additional defensive and vertical-movement benefits. That distinction matters because Combat Jump is the Talent you build around, while Mandalorian Armor Training is one of the tools that makes her Warrior specialization work.
Recommended Build
- Primary: Warrior
- Secondary: Assault
- Alternative Secondary: Gunslinger
- Weapon: Pistol or another weapon suited to mobile combat
- Role: Flanker / mobile damage / objective pressure
Why mobility matters
Cly doesn't need to approach combat like a conventional frontline tank. Her advantage is that she can reach positions other Operators cannot reach as efficiently.
Use her mobility to:
- Reach high ground
- Cross vertical terrain
- Attack exposed enemies
- Escape dangerous positions
- Flank defensive lines
- Reach objectives quickly
Assault Pairing
Assault complements Cly's aggressive mobility. It gives her more options for pushing into close and medium-range engagements. This makes Warrior/Assault a strong general-purpose recommendation when you want Cly to actively create openings rather than simply occupy a firing position.
Gunslinger Alternative
Gunslinger is useful when you want Cly to remain mobile while dealing consistent ranged damage. This is particularly attractive if Trick or Kabb already occupies the true frontline.
Combat Jump + Squad Synergy
Cly's value isn't only the damage she personally deals. A well-timed jump can put her in a position where she:
- Forces enemies out of favorable positions
- Creates flanking opportunities
- Applies pressure from an unexpected angle
- Opens a path for another Operator
- Reaches an objective without spending the entire squad's turn repositioning
That makes Cly especially effective in squads that already have strong ranged damage.
Luco Bronc Build — Long-Range Damage
Signature Talent: Combat Gas
Luco starts as a Sharpshooter and his Combat Gas Talent provides a powerful temporary ranged boost. The ability costs Advantage rather than an Action Point and grants stacks of Sharpened Senses, improving hit chance and ranged damage. Each ranged attack consumes a stack.
Recommended Build
- Primary: Sharpshooter
- Secondary: Scoundrel
- Weapon: Longarm
- Role: Long-range damage / precision support
The important Combat Gas interaction
Because Combat Gas doesn't consume an Action Point, Luco can activate it and still use his normal turn. That makes the timing of the ability particularly important.
A strong sequence is: Activate Combat Gas → reposition if needed → fire a high-value attack
Don't waste the boosted shots on low-priority targets.
Why Scoundrel?
Scoundrel can provide useful support-oriented tools that complement Luco's ranged role. It also gives you a way to diversify his kit rather than simply doubling down on Sharpshooter.
Alternative: Soldier
Soldier can be considered when you want Luco to have additional direct combat tools rather than concentrating entirely on ranged specialization.
Important Warning
Avoid treating Combat Gas as a button you automatically press at the start of every mission. Advantage is a shared tactical resource. If another Operator needs that Advantage for a critical ability, the best use of Combat Gas may be delayed. This makes Luco particularly interesting in teams that carefully manage Advantage instead of spending it whenever a powerful ability becomes available.
Kabb Uppercut Build — Melee Displacement Specialist
Signature Talent: Uppercut
Kabb's signature ability is one of the most unusual movement tools in the game. He rushes toward an enemy, deals melee damage and knocks the target backward. If the attack kills its target, Kabb refunds the Action Points used by the ability, including the movement cost.
That means Uppercut isn't merely a melee attack. It can effectively become free repositioning when used to secure a kill.
Recommended Build
- Primary: Scoundrel
- Secondary: Soldier
- Alternative Secondary: Heavy
- Weapon: Blaster Rifle
- Role: Displacement / melee finisher / mobile damage
Why Scoundrel?
Scoundrel complements Kabb's aggressive playstyle by giving him tools that reward attacking exposed or vulnerable enemies. It also fits naturally with a character whose signature ability already focuses on getting into dangerous positions and manipulating enemy placement.
Why Soldier?
Soldier gives Kabb additional offensive tools that complement his ability to reach enemies quickly. The combination allows him to:
- Move aggressively
- Break formations
- Finish weakened enemies
- Create openings
- Use area damage
- Return to a useful position after a kill
Why Heavy?
Heavy is the safer alternative. If you're using Kabb aggressively and frequently placing him in danger, Heavy provides additional durability.
The Kabb Overwatch Combo
This is one of the most useful team interactions to learn.
- Kabb uses Uppercut → enemy is knocked out of cover → enemy enters ally's Overwatch → ally fires
The value isn't only Kabb's damage. His displacement can improve the damage output of the entire squad. This is particularly effective when paired with Tel-Rea, because both Operators can contribute to enemy-position manipulation.
Best Squad Synergies
Operator builds become much more powerful when you stop evaluating characters individually. A good squad should create chains of advantages.
Displacement Squad
A strong example is: Tel-Rea + Kabb + Jae + Hawks
- Tel-Rea and Kabb can manipulate enemy positioning.
- Jae finishes weakened enemies.
- Hawks amplifies the squad's overall performance.
The basic loop is: Displace → expose → attack → weaken → Final Shot
This type of interaction is more important than simply stacking four individually strong Operators.
Frontline + Support Squad
Trick + Hawks + Jae + Luco
- Trick holds the dangerous areas.
- Hawks supports the team.
- Luco provides long-range damage.
- Jae cleans up weakened enemies.
This is one of the easiest compositions for newer players because every Operator has a clear job.
Mobile Squad
Hawks + Cly + Kabb + Jae
This team focuses on:
- Mobility
- Flanking
- Displacement
- Cleanup
- Support
The downside is that it has less raw durability than a Trick-centered squad.
Why Squad Roles Matter More Than Tier Lists
A four-Operator squad doesn't need four characters that are individually ranked at the top. It needs four characters whose abilities fit together.
A practical squad usually benefits from some combination of:
- A frontline Operator
- A damage dealer
- A finisher
- A support or control Operator
- Advantage generation or efficient Advantage spending
- Positioning tools
This is why a supposedly weaker Operator can become extremely valuable when their ability directly enables another character. Current team-building coverage similarly emphasizes role combinations and interactions instead of simply stacking the highest-ranked characters.
Best Builds for Early Game
Don't build for the theoretical endgame immediately. Your early campaign has different priorities.
- Early-Game Trick: Heavy + Soldier — Focus on survivability first. If you already have enough defensive support, move toward a more offensive Soldier/Scoundrel approach.
- Early-Game Hawks: Medic — Keep Hawks alive and make the squad more forgiving. If your squad already has enough healing, consider Scoundrel or Gunslinger.
- Early-Game Kabb: Scoundrel — Use Uppercut to displace enemies and support your damage dealers.
- Early-Game Jae: Gunslinger — Prioritize mobility and reliable ranged damage. Final Shot remains the centerpiece.
- Early-Game Luco: Sharpshooter — Take advantage of his natural long-range identity.
- Early-Game Tel-Rea: Focus on Harmony, Force abilities, Displacement, and Survival.
- Early-Game Cly: Focus on Mobility, Defensive positioning, Flanking, and Combat Jump opportunities.
The early campaign is also the point where experimentation matters most because your roster and Focus investment are still developing.
Best Builds for Late Game
Once the second Specialization becomes available, builds become much more interesting.
At this point, don't simply add another class because it looks powerful. Ask: What does this Operator still lack?
- If Trick already has excellent durability, adding another defensive layer may have less value than giving him more offensive options.
- If Jae already has excellent cleanup, use her second Specialization to improve mobility, range or utility.
- If Luco already has excellent ranged damage, his second class can provide tools that help him reposition or support the squad.
- If Cly already has excellent mobility, her second specialization can be chosen to increase damage rather than simply adding another movement tool.
The best late-game builds therefore tend to be hybrid builds rather than pure class stacking. Current guides increasingly focus specifically on dual-specialization combinations, making this a particularly useful area to explain the reason behind each pairing rather than simply listing two class names.
Fixed vs Flexible Talents
This distinction is extremely important.
Authored Operators
Named Operators have signature Talents that are part of their character identity.
Examples include:
- Hawks — Fearless Leader
- Trick — For My Brothers
- Tel-Rea — Strong With the Force
- Jae — Final Shot
- Cly — Combat Jump
- Kabb — Uppercut
- Luco — Combat Gas
These Talents should be treated as the foundation of their builds.
Custom Operators
Custom Operators use the broader Talent system and can be built around your campaign requirements.
Examples include:
- Thievery
- Espionage
- Grit
- Anticipation
- Fortitude
- Taunt
- Cold-Blooded
- The Bigger They Are...
- Sabotage
- A Life of Labor
This is why Custom Operators are excellent for filling gaps in an authored squad. For example, if your named Operators already provide strong combat capabilities but your campaign economy is struggling, a Custom Operator can be built around talents that improve Intel or Credits instead of simply adding another damage dealer.
When to Respec an Operator
Don't be afraid to respec.
Zero Company allows you to respec eligible Operators and refund allocated Focus Points. The system becomes available early in the campaign, allowing you to experiment with different Specializations without permanently locking yourself into an early mistake. For authored characters, Focus invested into their fixed top-level Talent is treated differently and isn't refunded in the same way.
Respec when:
- Your squad has too many Operators doing the same job.
- You recruited a better role than expected.
- A new Operator changes your squad composition.
- Your current Specialization doesn't complement the team.
- You unlock a second Specialization.
- You discover a stronger synergy.
- Your weapon setup changes.
- A particular mission exposes a weakness in your current build.
Don't permanently commit to an early-game build simply because it worked during the first few Cycles.
For the complete system, see our Star Wars Zero Company Respec Guide — How to Change Class & Refund Focus Points.
Best Weapon and Utility Choices
Weapons should reinforce the Operator's job.
Longarms
Best suited to: Luco, Long-range Hawks, Sharpshooter builds. Prioritize range and critical-oriented upgrades when the Operator is built around precision attacks.
Blaster Rifles
Useful for: Trick, Jae, Kabb, Assault/Soldier builds, General-purpose Operators. They provide a strong balance between range and flexibility.
Pistols
Useful for: Jae, Gunslinger builds, Mobile Operators, Close-to-medium-range attackers. A pistol can make sense for Jae when you're deliberately building around mobility, but her blaster rifle remains the safer general-purpose recommendation.
Dual Lightsabers
Tel-Rea's unique weapon setup naturally supports her Padawan/Wayseeker identity. Build her around: Harmony, Force abilities, Melee positioning, Enemy displacement.
Utilities
Don't choose utilities simply because they deal damage. Think about what the squad lacks.
If your team already has excellent damage, consider utilities that provide:
- Displacement
- Crowd control
- Defensive support
- Positioning
- Utility against specific enemy types
The best utility is often the one that enables another Operator to do their job better.
How to Build Around Advantage
Advantage is one of the most important resources when creating squad synergies.
Several unique abilities consume Advantage, while other combat actions can generate it.
This creates an important build question: Which Operator gets the Advantage when several characters want it?
For example:
- Luco wants Advantage for Combat Gas.
- Tel-Rea can use Advantage for powerful Force abilities.
- Other Operators may need Advantage for their own tactical abilities.
- Hawks can amplify the value of coordinated attacks.
Don't build a squad where every Operator demands the same resource every turn. Instead, create a priority system.
Example
- Normal turn: Use standard attacks and movement.
- Advantage opportunity: Spend it on the Operator who creates the biggest tactical swing.
- High-value target: Save Advantage for the ability that removes the greatest threat.
This is especially important in late-game encounters where wasting Advantage can leave your squad without an answer to a dangerous enemy.
Best Four-Operator Team Examples
Team 1 — Balanced Beginner Squad
- Hawks — Medic
- Trick — Heavy/Soldier
- Jae — Gunslinger/Scout
- Luco — Sharpshooter/Scoundrel
Why it works: Hawks = support, Trick = frontline, Jae = cleanup, Luco = long-range damage. This is the easiest composition to understand.
Team 2 — Displacement Squad
- Hawks — Medic/Scout
- Tel-Rea — Padawan/Wayseeker
- Kabb — Scoundrel/Soldier
- Jae — Gunslinger/Scout
Core loop: Force Push → Uppercut → expose enemies → Final Shot
This team focuses heavily on manipulating enemy positioning.
Team 3 — Aggressive Mobile Squad
- Hawks — Medic/Gunslinger
- Cly — Warrior/Assault
- Kabb — Scoundrel/Soldier
- Jae — Gunslinger/Scout
Strengths: Excellent mobility, Strong cleanup, Good flanking, Multiple ways to reposition enemies. Weakness: Less forgiving than a Trick-centered composition.
Team 4 — Long-Range Damage
- Hawks — Sharpshooter/Medic
- Luco — Sharpshooter/Scoundrel
- Jae — Gunslinger/Scout
- Trick — Heavy/Soldier
Strengths: Excellent ranged pressure, Strong cleanup, Durable frontline, Good Assist potential. This is particularly strong on maps where your squad can establish favorable firing positions.
A Simple Rule for Choosing Any Build
If you're uncertain about a build, use this five-step process.
- Identify the signature Talent — What does this Operator already do better than anyone else?
- Identify the squad's missing role — Do you need: Healing? Frontline durability? Long-range damage? Mobility? Control? Cleanup?
- Choose the first Specialization — Pick the class that makes the Operator's main job reliable.
- Choose the second Specialization later — Use the second class to solve the Operator's biggest remaining weakness.
- Build the squad around interactions — Don't stop at: "This Operator has high damage." Ask: "What does this Operator enable my other three Operators to do?"
That is where the strongest builds come from.
Operator Build FAQ
What is the best Operator build in Star Wars Zero Company?
There isn't one universal best build. The strongest setup depends on the Operator, their fixed Talent, the rest of your squad and the mission.
What is the best Hawks build?
A Medic-focused Hawks is an excellent general-purpose setup, with Scout as a strong secondary option. Gunslinger is a good offensive alternative, while Scoundrel is particularly attractive when you're building around Assist damage and Hawks' Fearless Leader.
What is the best Trick build?
Heavy + Soldier is a strong general-purpose combination because Heavy improves Trick's survivability while Soldier provides additional offensive tools. Soldier + Scoundrel is a useful offensive alternative when your squad already has enough durability.
What is the best Tel-Rea build?
Padawan + Wayseeker is a strong Force-oriented setup focused on Harmony, lightsaber combat and battlefield control.
What is the best Jae Mordant build?
Gunslinger + Scout is a strong mobile cleanup build around Final Shot. Assault or Sharpshooter can also work depending on whether you want more aggressive mobility or ranged precision.
What is the best Cly Kullervo build?
A Warrior + Assault setup emphasizes Cly's mobility and aggressive combat style. Gunslinger is a useful alternative when you want more ranged flexibility. Her Combat Jump should remain the foundation of the build, while Mandalorian Armor Training complements her Warrior toolkit.
What is the best Luco Bronc build?
Sharpshooter + Scoundrel is a strong ranged setup that lets Luco take advantage of Combat Gas while adding utility through his secondary Specialization.
What is the best Kabb Uppercut build?
Scoundrel + Soldier is a strong offensive option, while Heavy is a safer alternative for players who want more durability.
Can I change an Operator's Specialization?
Yes. Eligible Operators can respec their Specialization and refund allocated Focus Points.
Can I change an authored Operator's unique Talent?
No. Signature Talents are tied to the authored character.
Can Custom Operators change their Talents?
Recruitable Custom Operators have significantly more Talent flexibility and can be rebuilt around your squad's needs.
Should I copy the same build as another guide?
Not necessarily. A build that is excellent in a four-Operator squad may be redundant in a different team. Always consider what the other three Operators are doing.
Is a second Specialization always better?
Not automatically. A second Specialization is most valuable when it adds something the Operator actually needs. Adding another class that duplicates an existing strength can provide less value than covering a weakness.
When should I respec?
Respec when your squad composition changes, you unlock the second Specialization, a weapon setup changes, or your current build isn't solving the role you need. Because the system supports experimentation, there is little reason to keep a weak specialization pairing simply because you selected it earlier in the campaign.
Final Operator Build Recommendations
The biggest mistake with Star Wars Zero Company builds is treating every Operator like a blank character sheet.
They aren't.
Each authored Operator already has an identity.
- Hawks is a squad enabler.
- Trick is a survivor who can anchor dangerous positions.
- Tel-Rea controls the battlefield through the Force.
- Jae turns weakened enemies into free kills.
- Cly uses Mandalorian mobility and Combat Jump to reach positions other Operators cannot.
- Luco converts Advantage into powerful ranged pressure.
- Kabb turns movement and displacement into offensive tools.
The best build is therefore the one that makes that identity more useful.
Quick recommendations
- Hawks → Medic + Scout → Alternative: Gunslinger or Scoundrel → Build around squad support and Assist value
- Trick → Heavy + Soldier → Alternative: Soldier + Scoundrel → Build around survivability and frontline pressure
- Tel-Rea → Padawan + Wayseeker → Build around Harmony and displacement
- Jae → Gunslinger + Scout → Alternative: Assault or Sharpshooter → Build around Final Shot and cleanup
- Cly → Warrior + Assault → Alternative: Gunslinger → Build around Combat Jump, mobility and flanking
- Luco → Sharpshooter + Scoundrel → Alternative: Soldier → Build around Combat Gas and ranged damage
- Kabb → Scoundrel + Soldier → Alternative: Heavy → Build around Uppercut and displacement
But don't treat those recommendations as permanent rules.
The most important question remains: What does my squad need this Operator to do?
Once you answer that, the Specialization, weapon, utilities and Focus priorities become much easier to choose.
And because Zero Company allows respecs, you can experiment rather than permanently locking yourself into an early-game decision.
For a deeper look at how Talents interact with classes, see our Star Wars Zero Company Talents Guide. For changing classes and rebuilding Focus Points, continue with our Star Wars Zero Company Respec Guide. If you're building a larger bench around these named characters, our Star Wars Zero Company Operator Recruitment Guide covers Custom Operators, recruitment refreshes, roster capacity and customization.
Build the Operator around their identity. Build the squad around their strengths. Then use the second Specialization to cover what the team is still missing.

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