Hollow Knight: Silksong’s Greymoor biome isn’t just another region—it’s one of the game’s biggest and most atmospheric areas, packed with secrets, punishing enemies, and one of the hardest early bosses: Moorwing.
This guide will help you navigate Greymoor, optimize your progression, uncover hidden collectibles, and conquer its challenges without losing your way.
🗺️ 1. Greymoor Overview and How to Reach It
Greymoor is a massive Act I hub perched high above Far Fields. To unlock it, you’ll first need the Drifter’s Cloak, obtained by completing the Seamstress quest.
Primary Route:
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From Far Fields, locate the gate blocking a lava steam vent.
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Use the Drifter’s Cloak to glide upward, bouncing on lava spheres to release extra steam bursts.
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Ride the final vent to emerge in Greymoor.
Alternate Route:
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Complete The Lost Fleas quest by collecting five Fleas, then speak with Fleamaster Mooshka in The Marrow. Accepting his offer will fast-travel you directly to Greymoor (but you’ll skip the Moorwing fight initially).
🧭 2. Key Objectives and Progression Route
Greymoor is huge and maze-like. Here’s the optimal route to reduce backtracking:Step 1: Secure Navigation Tools
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Meet Shakra (Cartographer): Located east of the entrance. Buy the Greymoor Map (70 Rosaries) plus the Quill and Compass.
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Unlock Fast Travel: Pay 80 Rosaries at the Bellway station.
Step 2: Explore Craw Lake
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Head east to Craw Lake, filled with Craw enemies.
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Clear the gauntlet inside the central building to activate global balloons (used for traversal).
Step 3: Acquire Key Abilities
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Thread Storm: Ascend Craw Lake using balloons to unlock this AoE attack that replaces Silkspear.
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Threefold Pin: Glide to a ledge guarded by a Tallcraw to obtain this projectile-firing tool.
Step 4: Explore the Western Path
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Halfway Home Tavern: Rest here and meet Creig (Ragpelt quest) and Nuu (Hunter’s Journal).
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Reaper Crest: At the Chapel of the Reaper, complete the spike-wheel puzzle to unlock this crest, which widens Hornet’s melee slash.
⚔️ 3. Secrets and Collectibles
Greymoor is loaded with hidden rewards. Here are the most important:
| Secret | Location | Reward |
|---|---|---|
| Bone Scroll | West of entrance, hidden passage | Lore item |
| Shardillard | Above Spool Fragment area, breakable wall | Shell Shards |
| Verdania (Act 3) | Eastern wall, Act 3 only | Green Prince encounter |
| Spool Fragment | Above Halfway Home, platforming challenge | Upgrade material |
Extra Tips:
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Rosary Farming: Pilgrims near Halfway Home drop ~30 Rosaries per clear. Rest at the bench to reset.
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Lost Flea: Rescue a trapped Flea above Craw Lake by breaking its cage.
🦉 4. Boss Fight: Moorwing
Moorwing is Greymoor’s signature boss—and one of Silksong’s toughest early fights, dealing 2 masks of damage per hit.
Attack Patterns:
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Charge: Dash across the ground. Jump + pogo for a counter.
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Diagonal Flurry: Quick slashes. Dash away, punish after.
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Homing Blades: Circular blades track you. Use arena space to evade.
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Dual Blades (50% HP): Two tracking blades. Focus entirely on dodging until they desync.
Strategies:
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Standard Approach: Stay mid-range. Prioritize dodging over damage.
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Safe Ledge Method: Use the right updraft to camp a ledge above the arena, striking downwards.
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Allies: After your first death, recruit Garmond and Zaza to help distract Moorwing.
Rewards for Victory:
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Unlock Bellhart and Shellwood.
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Progress toward 100% completion.
💡 5. Advanced Tips and Lore
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Thread Sickness: Greymoor’s corruption ties into Pharloom’s lore, echoing Hollow Knight’s themes of decay.
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Aggressive Play: Tools like Thread Storm and Reaper Crest are perfect for dealing with swarms.
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Backtracking: Revisit with the Cling Grip to unlock extra tools like the Pimpillo.
💎 Conclusion: Conquering the Bleak
Greymoor is Silksong’s largest and most mysterious biome, designed to test your navigation, combat, and resource management. With the right route, smart upgrades, and a strategy for Moorwing, you’ll not only survive but thrive in Pharloom’s bleakest landscape.
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