Let It Die: Inferno — Ultimate Weapon Tier List for Early Game to Endgame (Updated for Current Meta)
Let It Die: Inferno doesn’t care if you're a franchise veteran or a first-time Raider — the Hell Gate will chew you up if you’re swinging the wrong weapon. With the new Inferno difficulty curve, seasonal wipes, PvEvP ambushes, and rapid-fire progression spikes, choosing the right gear isn't just an advantage — it’s survival.
This ultimate weapon tier list ranks every major weapon based on community-tested performance, top player feedback, and the current Inferno meta, giving you a clear roadmap for early game runs, Demon Gate Labyrinth routes, and endgame mastery.
Get ready — your weapon is your lifeline, and we’re about to sharpen it.
How We Rank Weapons (Updated for Current Meta)
Weapons are judged on:
✔ Effectiveness
Burst damage, stagger potential, Deathblow value, mob clearing speed.
✔ Ease of Use
Beginner-friendliness, animation risk, tracking, stamina efficiency.
✔ Versatility
PvEvP usefulness, single-target vs mob performance, synergy with perks.
✔ Progression Strength
Scaling with rarity, early-game accessibility, late-game viability.
This gives you a real-world view of how each weapon performs across an entire season, not just in isolated combat.
⭐ Full Weapon Tier List (Early Game → Endgame)
| Tier | Weapon(s) | Best For | Key Strength & Context |
|---|---|---|---|
| S (Best in Slot) | Wheel Blade | All Players & Situations | Safest, highest-value weapon; long lunge, excellent normals, best ranged Deathblow, massive versatility. |
| A (Excellent) | Katana, Bat | Aggressive Play & Reliability | Katana = fast range & sweeping Deathblow; Bat = stamina efficient, extremely consistent, great Guard Break utility. |
| B (Solid & Situational) | Greatsword, Rammer, Arm, Axe | Specific Playstyles | Greatsword high damage but slow; Arm = long poke range; Rammer = elite mob clearer; Axe = huge stagger windows. |
| C (High Skill / Niche) | Odachi, Hammer, Propeller Edge | PvP Specialists | Odachi/Hammer hit like trucks but punish mistakes; Propeller Edge has massive range but unsafe openings. |
| D (Beginner Traps) | Magnetic Staff, Corrupted Fang, Evil Rod, Fireworks Shooter, Sealed Portrait | Avoid Until Experienced | Low DPS, awkward movesets, strong risk, high mastery requirements — not recommended early. |
🔥 Deep Dive: Weapon Breakdown & Pro Tips
S-Tier — Wheel Blade (The Inferno MVP)
This weapon is dominating the community meta for one reason: safety + range + burst.
Why It’s Broken-Strong
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Long-range normal attacks
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Insanely fast movement recovery
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High DPS without commitment
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Best Deathblow among early weapons
Ideal Perks
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Normal Attack+ (top priority)
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Crit Damage / Crit Rate
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Guard Break Power Up
Progression Tip:
A Rare Wheel Blade > ANY Common weapon, regardless of type.
A-Tier — Katana & Bat (The Meta Core Duo)
Katana
Fast, adaptable, perfect for both crowd control and dueling.
Why Players Love It:
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Sweeping Deathblow
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Quick attack chains
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Great stamina-to-damage ratio
Bat
Simple but deadly — a perfect “learn the game” weapon.
Strengths:
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Excellent stagger
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Safe attack windows
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Reliable Guard Break setups
Meta Insight: Many top players run Wheel Blade + Katana or Wheel Blade + Bat until the late game.
B & C Tier — Specialists with High Ceilings
These weapons work but require finesse.
Greatsword
Massive damage, fantastic stagger, but every swing is a commitment.
Arm
A surprisingly strong off-hand weapon for spacing and poking.
Pairs well with Katana or Wheel Blade for pressure.
Odachi / Hammer (C Tier)
Common in PvP due to burst potential.
Miss your hit = you’re deleted.
Propeller Edge
Huge reach — unsafe if you mistime strikes.
Mastering Inferno Combat: Guard Breaks, Weapon Groups & Synergies
Guard Breaks (GB): Your Hidden Advantage
Dual-wielding unlocks GB combos that define your combat rhythm.
Recommended for Beginners
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GB Combo 1 (Katana + Katana or any Group 1 pairing)
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GB Combo 10 (Arm + Arm)
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GB Combo 2 & 9 (crowd control + evasive pressure)
Weapon Grouping Example
Bat, Katana, and Wheel Blade are all Group 1, giving them identical, easy-to-use GBs.
This makes them the best trio for building consistency early on.
Chasing Perfect Weapons: Perks & Rarity
Your Priorities
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Rarity First.
Rarity = raw damage scaling. Never ignore this. -
Perks Second.
Normal Attack+ > Crit perks > Guard Break boosts > Utility perks
Progression Breakdown (Early → Mid → Endgame)
Early Game (Body Rank 1–3)
Goal: Secure a Wheel Blade or Katana ASAP.
Playstyle: Use Deathblows often. dual-wield immediately.
Mid-Game — Demon Gate Labyrinth
Difficulty Spike: True Inferno begins here.
Bring: Wheel Blade + Bat or Katana + Arm
Start investing Mastery Points.
Endgame & PvP
Focus: Legendary-grade weapons, 4–6 perk rolls, pure synergy.
Odachi and Hammer rise as PvP specialists for burst kills.
Final Verdict
Let It Die: Inferno rewards adaptability.
Start with the safe consistency of Wheel Blade and Katana, expand into the specialist weapons as you learn attack timings, and aim for high-rarity rolls with top-tier perks.
Your mastery of Guard Break cycling, perk optimization, and weapon synergy will define whether you dominate Inferno or get erased by it.
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