TFT Set 16.1 Unlockable Champions Guide – Full Conditions, Strategy, Tier List & Fast Unlock Tips (Lore & Legends)
TFT Set 16.1 (Lore & Legends) introduces the largest roster in Teamfight Tactics history — 100 champions, including 40 unlockable champions hidden behind special in-game conditions. These champions don’t appear in your shop by default… but once unlocked, they open up entirely new comps, power spikes, and late-game strategies.
This guide breaks down EVERY unlockable champion, their conditions, difficulty, best comps, and the meta-driven strategies high-elo players are already using. Whether you're climbing ranked or playing casually, this is your definitive reference.
⭐ FAST FAQ: Unlockable Champions (Read Before You Start)
Q: What are unlockable champions?
Special champions that only appear in your shop after you fulfill a unique in-game condition.
Q: Do unlockables carry over between games?
No. They reset every match.
Q: Can multiple players unlock the same champion?
Yes, but they share the same pool and can be contested.
Q: Do ignored unlockables appear less often?
Yes — their shop odds drop to 20% if ignored.
Q: Are unlockables stronger than base champions?
Generally yes — they offer higher ceilings and unique traits.
⭐ What Are Unlockable Champions in Set 16.1?
Set 16.1’s Lore & Legends mechanic introduces a split roster:
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60 Base Champions → always available
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40 Unlockable Champions → only appear after meeting a requirement
The goal is simple:
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reduce endgame repetition
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give players new paths during each match
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allow controlled access to 4–7 cost power spikes
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encourage flexible gameplay
With this system, every match becomes a puzzle:
Which champion will YOU unlock, and when should you chase them?
⭐ How Unlockables Work
Here’s the exact mechanic, broken down clearly:
🟦 1. Unlock Location
Once unlocked, the champion appears in the far-right shop slot on your next shop roll.
🟦 2. Shared Champion Pool
Unlockable champions are shared across all players, just like normal units.
🟦 3. “Ignored Penalty” System
If you skip buying an unlocked champion:
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their future appearance rate drops
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minimum odds fall as low as 20%
🟦 4. 4-Cost and 5-Cost Adjustments
If only a few players have certain unlockables available, the game adjusts shop odds so they still appear.
🟦 5. No Progress Carryover
Unlocks are game-specific. Every match starts fresh.
🟦 6. Multiple Unlocks
You can unlock more than one champion in a single game.
These rules heavily impact your strategy — especially reroll vs. fast 8 playstyles.
⭐ Strategy Breakdown – How Unlockables Affect the Meta
🔶 1. Natural Unlocks vs. Forced Unlocks
Some unlocks happen organically during normal play:
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Orianna (3 Piltover)
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Tryndamere (Ashe with 2 items)
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Bard (4 early rolls)
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Rift Herald (Void active for 8 combats)
Others require heavy commitment:
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Veigar (double Deathcap)
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Nidalee (two 2-star Neekos)
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Kalista (70 Souls)
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Thresh (175 Souls)
The highest-ranked players lean toward natural unlocks, as they cost no tempo.
🔶 2. When You SHOULD Go for Unlockables
✔ When the condition aligns with your board
✔ When you already plan the trait (Piltover, Yordle, Demacia)
✔ When you have item excess (spares to craft unlock items)
✔ When you’re healthy (70–100 HP)
✔ When the lobby is uncontested
🔶 3. When You Should AVOID Unlockables
❌ Low HP early game (below ~70)
❌ Unlock requires griefing your optimal items
❌ You’re already holding a strong stabilized board
❌ The lobby has 2–3 players chasing the same trait
❌ Unlock requires greedy leveling (e.g., L7 early for Fizz)
🔶 4. Synergy With NPC Rounds, Rogue Mods, and Augments
Best augments for unlocking:
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Item Generator Augments → perfect for Veigar, Nidalee
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Shop Refresh Augments → faster unlock cycles (Bard/Graves)
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Trait Injection Augments → easier access to Piltover/Yordle
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Combat Loot Augments → easier Sunshard/Soul farming
Best NPC timing moments:
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Wolves & Raptors → great for item-required unlocks
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PvE rounds → drop Sunshards (helping Brock/Aurelion Sol unlock)
⭐ Unlockable Champions – Difficulty Tiers
🟢 Easy Unlocks (happen naturally, minimal risk)
Orianna, Bard, Tryndamere, Poppy, Rift Herald, Kennen, Graves
🟡 Medium Unlocks (requires mild setup)
Fizz, LeBlanc, Diana, Darius, Gwen, Kai’Sa, Singed, Skarner
🔴 Hard Unlocks (usually NOT worth chasing unless ahead)
Nidalee, Veigar, Thresh, Kalista, Brock, Aurelion Sol
⭐ All Unlockable Champions in TFT 16.1
TFT Set 16.1 Unlockable Champions Table
| Champion | Cost | Traits | Unlock Condition | Difficulty | Best Comps After Unlock |
|---|---|---|---|---|---|
| Bard | 2 | Caretaker | Reroll 4 times before Stage 2 Carousel | Easy | Piltover, Invoker Flex |
| Graves | 2 | Bilgewater, Gunslinger | Field Twisted Fate with 2 items | Easy | Bilgewater Reroll |
| Orianna | 2 | Piltover, Invoker | Field 3 unique Piltover units | Easy | Piltover Econ, Invoker Vertical |
| Poppy | 2 | Demacia, Yordle, Juggernaut | Field a Demacia/Yordle with 2 items | Easy | Yordle Reroll |
| Tryndamere | 2 | Freljord, Slayer | Field Ashe with 2 items | Easy | Freljord/Slayer Vertical |
| Yorick | 2 | Shadow Isles, Warden | Field 2-star Viego with 2 items | Medium | Shadow Isles Frontline |
| Darius | 3 | Noxus, Defender | Have Draven drop 1 gold | Easy | Noxus Bruiser |
| Gwen | 3 | Shadow Isles, Disruptor | Collect 20 Souls | Medium | Shadow Isles AP |
| Kennen | 3 | Ionia, Yordle, Defender | Have 8 star levels of Ionia/Yordle | Easy | Yordle or Ionia Flex |
| Kobuko & Yuumi | 3 | Yordle, Bruiser, Invoker | Be level 7 and field 6 star levels | Medium | Invoker Yordle |
| LeBlanc | 3 | Noxus, Invoker | Field Sion with 2 items | Medium | Noxus+Invoker |
| Diana | 4 | Targon | Be level 6 + field 2-star Leona w/3 items | Medium | Targon Vertical |
| Fizz | 4 | Bilgewater, Yordle | Be level 7 + 5 unique Yordles/Bilgewater | Medium | Yordle Bilge Hybrid |
| Kai’Sa | 4 | Void, Assimilator | Be level 8 + Longshot w/3 items | Hard | Void/Longshot Backline |
| Kalista | 4 | Shadow Isles, Vanquisher | Collect 70 Souls | Hard | Shadow Isles Vanquisher |
| Nidalee | 4 | Ixtal, Huntress | Field TWO 2-star Neekos | Very Hard | Ixtal Huntress |
| Rift Herald | 4 | Void, Bruiser | Have Void active for 8 combats | Easy | Void Bruiser |
| Singed | 4 | Zaun, Juggernaut | Field 4 Zaunites/Juggs + lose 35 HP | Hard | Zaun Juggernaut |
| Skarner | 4 | Ixtal | Field non-Tank w/ Gargoyle Stoneplate | Medium | Ixtal AP/Tank Flex |
| Veigar | 4 | Yordle, Arcanist | Field unit with TWO Deathcaps | Very Hard | Yordle Arcanist Reroll |
| Galio | 5 | Demacia, Heroic | Field 12 Demacia star-levels | Medium | Demacia Vertical |
| Thresh | 5 | Shadow Isles, Warden | Collect 175 Souls | Very Hard | Shadow Isles Frontline |
| Aurelion Sol | 7 | Targon, Star Forger | Field 5 Targon units | Hard | Targon 7 Vertical |
| Brock | 7 | Ixtal | Collect 500 Sunshards | Extremely Hard | Ixtal Legendary |
⭐ Top 10 Unlockable Champions for Climbing Ranked
⭐ S-Tier Unlockables for Ranked
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Orianna
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Bard
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Fizz
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Tryndamere
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Poppy
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Rift Herald
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Kai’Sa
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Diana
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LeBlanc
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Skarner
These champions offer the best mix of accessibility + impact.
⭐ Unlockable Champion Checklists
Early Game Checklist
✔ Bard
✔ Poppy
✔ Tryndamere
✔ Orianna
✔ Graves
Mid Game Checklist
✔ Fizz
✔ LeBlanc
✔ Gwen
✔ Diana
✔ Rift Herald
Late Game Checklist
✔ Kai’Sa
✔ Aurelion Sol
✔ Brock
✔ Thresh
✔ Kalista
⭐ Patch Impact Predictions – Likely Buffs/Nerfs
Based on launch meta + community analysis:
🔻 Likely Nerfs
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Fizz (too consistent for a 4-cost unlock)
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Poppy (Yordle reroll spiking too early)
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Orianna (Piltover power spike tempo)
🔼 Likely Buffs
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Nidalee (unlock too difficult)
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Kalista/Thresh (Soul requirements too high)
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Brock (overly slow)
⭐ Final Tips – How to Unlock Champions Faster
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Avoid econ griefing early
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Use item generators to exploit item-based unlocks
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Track Souls/Sunshards every round
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Good scouting prevents contested unlock chasing
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Only chase difficult unlocks when 80–100 HP early
⭐ Conclusion: The Ultimate Unlockable Champion Hub
TFT Set 16.1’s unlockable champion system is the most exciting mechanic the game has seen in years — and mastering these hidden units is the key to dominating ranked, discovering new compositions, and finding powerful late-game spikes.
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