TFT Set 16.1 Unlockable Champions Guide – Full Conditions, Strategy, Tier List & Fast Unlock Tips (Lore & Legends)
TFT Set 16.1 (Lore & Legends) introduces the largest roster in Teamfight Tactics history — 100 champions, including 40 unlockable champions hidden behind special in-game conditions. These champions don’t appear in your shop by default… but once unlocked, they open up entirely new comps, power spikes, and late-game strategies.
This guide breaks down EVERY unlockable champion, their conditions, difficulty, best comps, and the meta-driven strategies high-elo players are already using. Whether you're climbing ranked or playing casually, this is your definitive reference.
⭐ FAST FAQ: Unlockable Champions (Read Before You Start)
Q: What are unlockable champions?
Special champions that only appear in your shop after you fulfill a unique in-game condition.
Q: Do unlockables carry over between games?
No. They reset every match.
Q: Can multiple players unlock the same champion?
Yes, but they share the same pool and can be contested.
Q: Do ignored unlockables appear less often?
Yes — their shop odds drop to 20% if ignored.
Q: Are unlockables stronger than base champions?
Generally yes — they offer higher ceilings and unique traits.
⭐ What Are Unlockable Champions in Set 16.1?
Set 16.1’s Lore & Legends mechanic introduces a split roster:
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60 Base Champions → always available
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40 Unlockable Champions → only appear after meeting a requirement
The goal is simple:
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reduce endgame repetition
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give players new paths during each match
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allow controlled access to 4–7 cost power spikes
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encourage flexible gameplay
With this system, every match becomes a puzzle:
Which champion will YOU unlock, and when should you chase them?
⭐ How Unlockables Work
Here’s the exact mechanic, broken down clearly:
๐ฆ 1. Unlock Location
Once unlocked, the champion appears in the far-right shop slot on your next shop roll.
๐ฆ 2. Shared Champion Pool
Unlockable champions are shared across all players, just like normal units.
๐ฆ 3. “Ignored Penalty” System
If you skip buying an unlocked champion:
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their future appearance rate drops
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minimum odds fall as low as 20%
๐ฆ 4. 4-Cost and 5-Cost Adjustments
If only a few players have certain unlockables available, the game adjusts shop odds so they still appear.
๐ฆ 5. No Progress Carryover
Unlocks are game-specific. Every match starts fresh.
๐ฆ 6. Multiple Unlocks
You can unlock more than one champion in a single game.
These rules heavily impact your strategy — especially reroll vs. fast 8 playstyles.
⭐ Strategy Breakdown – How Unlockables Affect the Meta
๐ถ 1. Natural Unlocks vs. Forced Unlocks
Some unlocks happen organically during normal play:
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Orianna (3 Piltover)
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Tryndamere (Ashe with 2 items)
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Bard (4 early rolls)
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Rift Herald (Void active for 8 combats)
Others require heavy commitment:
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Veigar (double Deathcap)
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Nidalee (two 2-star Neekos)
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Kalista (70 Souls)
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Thresh (175 Souls)
The highest-ranked players lean toward natural unlocks, as they cost no tempo.
๐ถ 2. When You SHOULD Go for Unlockables
✔ When the condition aligns with your board
✔ When you already plan the trait (Piltover, Yordle, Demacia)
✔ When you have item excess (spares to craft unlock items)
✔ When you’re healthy (70–100 HP)
✔ When the lobby is uncontested
๐ถ 3. When You Should AVOID Unlockables
❌ Low HP early game (below ~70)
❌ Unlock requires griefing your optimal items
❌ You’re already holding a strong stabilized board
❌ The lobby has 2–3 players chasing the same trait
❌ Unlock requires greedy leveling (e.g., L7 early for Fizz)
๐ถ 4. Synergy With NPC Rounds, Rogue Mods, and Augments
Best augments for unlocking:
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Item Generator Augments → perfect for Veigar, Nidalee
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Shop Refresh Augments → faster unlock cycles (Bard/Graves)
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Trait Injection Augments → easier access to Piltover/Yordle
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Combat Loot Augments → easier Sunshard/Soul farming
Best NPC timing moments:
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Wolves & Raptors → great for item-required unlocks
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PvE rounds → drop Sunshards (helping Brock/Aurelion Sol unlock)
⭐ Unlockable Champions – Difficulty Tiers
๐ข Easy Unlocks (happen naturally, minimal risk)
Orianna, Bard, Tryndamere, Poppy, Rift Herald, Kennen, Graves
๐ก Medium Unlocks (requires mild setup)
Fizz, LeBlanc, Diana, Darius, Gwen, Kai’Sa, Singed, Skarner
๐ด Hard Unlocks (usually NOT worth chasing unless ahead)
Nidalee, Veigar, Thresh, Kalista, Brock, Aurelion Sol
⭐ All Unlockable Champions in TFT 16.1
TFT Set 16.1 Unlockable Champions Table
| Champion | Cost | Traits | Unlock Condition | Difficulty | Best Comps After Unlock |
|---|---|---|---|---|---|
| Bard | 2 | Caretaker | Reroll 4 times before Stage 2 Carousel | Easy | Piltover, Invoker Flex |
| Graves | 2 | Bilgewater, Gunslinger | Field Twisted Fate with 2 items | Easy | Bilgewater Reroll |
| Orianna | 2 | Piltover, Invoker | Field 3 unique Piltover units | Easy | Piltover Econ, Invoker Vertical |
| Poppy | 2 | Demacia, Yordle, Juggernaut | Field a Demacia/Yordle with 2 items | Easy | Yordle Reroll |
| Tryndamere | 2 | Freljord, Slayer | Field Ashe with 2 items | Easy | Freljord/Slayer Vertical |
| Yorick | 2 | Shadow Isles, Warden | Field 2-star Viego with 2 items | Medium | Shadow Isles Frontline |
| Darius | 3 | Noxus, Defender | Have Draven drop 1 gold | Easy | Noxus Bruiser |
| Gwen | 3 | Shadow Isles, Disruptor | Collect 20 Souls | Medium | Shadow Isles AP |
| Kennen | 3 | Ionia, Yordle, Defender | Have 8 star levels of Ionia/Yordle | Easy | Yordle or Ionia Flex |
| Kobuko & Yuumi | 3 | Yordle, Bruiser, Invoker | Be level 7 and field 6 star levels | Medium | Invoker Yordle |
| LeBlanc | 3 | Noxus, Invoker | Field Sion with 2 items | Medium | Noxus+Invoker |
| Diana | 4 | Targon | Be level 6 + field 2-star Leona w/3 items | Medium | Targon Vertical |
| Fizz | 4 | Bilgewater, Yordle | Be level 7 + 5 unique Yordles/Bilgewater | Medium | Yordle Bilge Hybrid |
| Kai’Sa | 4 | Void, Assimilator | Be level 8 + Longshot w/3 items | Hard | Void/Longshot Backline |
| Kalista | 4 | Shadow Isles, Vanquisher | Collect 70 Souls | Hard | Shadow Isles Vanquisher |
| Nidalee | 4 | Ixtal, Huntress | Field TWO 2-star Neekos | Very Hard | Ixtal Huntress |
| Rift Herald | 4 | Void, Bruiser | Have Void active for 8 combats | Easy | Void Bruiser |
| Singed | 4 | Zaun, Juggernaut | Field 4 Zaunites/Juggs + lose 35 HP | Hard | Zaun Juggernaut |
| Skarner | 4 | Ixtal | Field non-Tank w/ Gargoyle Stoneplate | Medium | Ixtal AP/Tank Flex |
| Veigar | 4 | Yordle, Arcanist | Field unit with TWO Deathcaps | Very Hard | Yordle Arcanist Reroll |
| Galio | 5 | Demacia, Heroic | Field 12 Demacia star-levels | Medium | Demacia Vertical |
| Thresh | 5 | Shadow Isles, Warden | Collect 175 Souls | Very Hard | Shadow Isles Frontline |
| Aurelion Sol | 7 | Targon, Star Forger | Field 5 Targon units | Hard | Targon 7 Vertical |
| Brock | 7 | Ixtal | Collect 500 Sunshards | Extremely Hard | Ixtal Legendary |
⭐ Top 10 Unlockable Champions for Climbing Ranked
⭐ S-Tier Unlockables for Ranked
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Orianna
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Bard
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Fizz
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Tryndamere
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Poppy
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Rift Herald
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Kai’Sa
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Diana
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LeBlanc
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Skarner
These champions offer the best mix of accessibility + impact.
⭐ Unlockable Champion Checklists
Early Game Checklist
✔ Bard
✔ Poppy
✔ Tryndamere
✔ Orianna
✔ Graves
Mid Game Checklist
✔ Fizz
✔ LeBlanc
✔ Gwen
✔ Diana
✔ Rift Herald
Late Game Checklist
✔ Kai’Sa
✔ Aurelion Sol
✔ Brock
✔ Thresh
✔ Kalista
⭐ Patch Impact Predictions – Likely Buffs/Nerfs
Based on launch meta + community analysis:
๐ป Likely Nerfs
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Fizz (too consistent for a 4-cost unlock)
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Poppy (Yordle reroll spiking too early)
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Orianna (Piltover power spike tempo)
๐ผ Likely Buffs
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Nidalee (unlock too difficult)
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Kalista/Thresh (Soul requirements too high)
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Brock (overly slow)
⭐ Final Tips – How to Unlock Champions Faster
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Avoid econ griefing early
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Use item generators to exploit item-based unlocks
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Track Souls/Sunshards every round
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Good scouting prevents contested unlock chasing
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Only chase difficult unlocks when 80–100 HP early
⭐ Conclusion: The Ultimate Unlockable Champion Hub
TFT Set 16.1’s unlockable champion system is the most exciting mechanic the game has seen in years — and mastering these hidden units is the key to dominating ranked, discovering new compositions, and finding powerful late-game spikes.
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