S.T.A.L.K.E.R. 2 Cost of Hope: Laboratory X16 Walkthrough, Puzzles & Secrets

Updated August 25, 2026

Laboratory X16 is the most important mission in S.T.A.L.K.E.R. 2: Cost of Hope. It's where you'll solve the DLC's biggest puzzles, unlock one of its best armor sets, fight the Pseudobrain, and make the only choice that permanently locks the Duty or Freedom ending.

Many guides treat X16 as a simple mission walkthrough, but that misses the parts players actually get stuck on: Should you follow Mavka or Zulu? Where is the X16 key card? What's the 1408 keypad code? How do you solve the projector puzzle? And where should you make your manual save?

This guide covers the entire laboratory from entry to escape, including every major puzzle, secret loot, boss strategy, and the real point of no return.

An atmospheric game screenshot from S.T.A.L.K.E.R. 2 showing a heavily armored Stalker in the foreground, viewed from behind, looking into a vast, dilapidated, and eerie green-lit Laboratory X16. The Stalker wears a suit with yellow radiation symbols. In the background, complex, rusted industrial machinery and tangled cables fill the massive chamber, with a faint, pulsing light source in the distance. A weathered banner at the top clearly displays the text: "S.T.A.L.K.E.R. 2 COST OF HOPE: LABORATORY X16 WALKTHROUGH, PUZZLES & SECRETS".
Spoiler note: This guide contains story spoilers for The Destructive Power of the Mind.

How to Start Laboratory X16

Laboratory X16 is part of the main mission The Destructive Power of the Mind.

Before the mission appears, complete both investigation quests:

  • Shadows of the Past
  • To the Origins of Freedom

Once both storylines are finished, Mavka and Zulu gather at the Secret Camp and prepare their assault on X16.

Bring before entering:

  • A reliable assault rifle
  • A shotgun for close quarters
  • Plenty of medkits and bandages
  • Radiation protection
  • At least one free manual save slot

X16 is a long mission with several difficult combat encounters, so repairing your favorite weapons beforehand is well worth it.

⬆ Back to Table of Contents

Should You Choose Mavka or Zulu?

This is the biggest misconception in the DLC.

The first Mavka/Zulu choice does NOT lock your ending. It only changes how you enter Laboratory X16 and which early unique weapon you receive.

ChoiceWhat changes
MavkaSide entrance, X16 Key Card, Clapper
ZuluMain assault, Explosives, Warszawa

Ending locked? No.

The permanent faction decision happens much later inside the laboratory.

Tip: Choose the route with the weapon you want. You can still switch factions later.

⬆ Back to Table of Contents

Mavka Route: How to Get the X16 Key Card

If you side with Mavka at the Secret Camp, you'll infiltrate X16 through a quieter side entrance.

Step-by-step:

  1. Travel to Tunnel Under Lake.
  2. Defeat or bypass the mercenary squad.
  3. Search Fire's body for the X16 Key Card.
  4. Return to the Agricultural Workshop.
  5. Speak with Mavka.
  6. Enter the Yantar Production Complex using the card.

Don't waste time clearing every enemy: The mission only requires the key card. Once you've secured it (or Zen confirms he has it during the alternate objective), return immediately instead of hunting every remaining mercenary.

⬆ Back to Table of Contents

Zulu Route: How to Get the Explosives

Zulu prefers a direct assault on Laboratory X16.

Step-by-step:

  1. Visit the Old Barracks.
  2. Find Lyokha Spade.
  3. Obtain the C-4 explosives.
  4. Return to Zulu.
  5. Begin the assault.

You have two ways to obtain the explosives:

OptionCost
Pay Lyokha5,000 Coupons
Kill the banditsFree

Paying is quicker, while fighting saves your money. Neither option changes the story.

⬆ Back to Table of Contents

Entering Laboratory X16

Although the opening differs, both routes quickly converge inside the same underground laboratory.

You'll fight through:

  • Mercenary checkpoints
  • Cafeteria
  • Morgue
  • Living quarters
  • Operating theater
  • Central research rooms

This is where the puzzles begin.

⬆ Back to Table of Contents

Restore Power Puzzle

One of X16's most common progression blockers happens after reaching the sealed laboratory door.

Many players assume they're missing another key card. They're not. The problem is the electricity.

Solution:

  • Ignore the locked door.
  • Follow the objective into the maintenance area.
  • Find the electrical control room.
  • Activate the power system.
  • Return to the sealed corridor.

Once power is restored, the laboratory systems come back online and progression resumes.

⬆ Back to Table of Contents

X16 Keypad Code (1408)

An infographic guide for S.T.A.L.K.E.R. 2 detailing the Laboratory X16 progression code. The image features a clear close-up of the keypad from image_9.png, prominently displaying the green digital readout '1408', with annotated arrows and text boxes specifying the 'KEYPAD CODE: 1408', 'LOCATION: Central Laboratory Wing', and 'PURPOSE: Progression to Next Area', all set against a gritty brick wall texture.

After restoring electricity, you'll reach a keypad protecting the next section of the laboratory.

Laboratory X16 progression code:

1408

Enter 1408 to unlock the route into the central laboratory.

Important: This keypad is different from the laboratory safe. The safe uses another six-digit code later in the mission.

⬆ Back to Table of Contents

Projector Puzzle & Safe Code

The operating theater hides X16's best optional reward. Instead of simply entering the safe code, you can actually solve the puzzle in-game.

Where to find the projector slides:

Infographic guide for S.T.A.L.K.E.R. 2 Laboratory X16 showing the three projector slide locations, the projector setup, safe combination 171008, and the Brummbar Exoskeleton reward.

  • Research room near the large 3 painted wall.
  • Office desk in the same laboratory wing.
  • Electroshock chair inside the skeleton cage.

After collecting them, return to the projector in the operating theater and cycle through the images.

Laboratory X16 safe code: The projected images reveal the six-digit combination.

171008

The code combines the markings from the relevant projector slides into 17-10-08.

⬆ Back to Table of Contents

Brummbar Exoskeleton Secret

An infographic guide for S.T.A.L.K.E.R. 2 detailing the 'Brummbar Exoskeleton Secret.' It features a close-up of the open safe containing the armor (based on image_6.png) with an annotated text box showing stats like 'Anomaly Resistance' and 'Heavy Exoskeleton' type. Smaller panels show the 'Safe Location' in the Operating Theater and a 'Contents Checklist' confirming the exoskeleton, healing supplies, ammunition, and consumables. The background features a rusty metal texture and radiation symbols.

Opening the safe rewards one of the strongest armor sets in the DLC.

Reward: Brummbar Exoskeleton, Healing supplies, Ammunition, Consumables.

The Brummbar initially prevents sprinting, but later upgrades unlock full mobility along with additional lead containers for safer artifact use.

Don't leave X16 before opening this safe. It's one of the laboratory's most valuable optional rewards.

⬆ Back to Table of Contents

Hidden RPG Room

This is the easiest secret to miss.

After obtaining the second projector slide, look for a cracked wall near the barracks. Destroy it with explosives to reveal a hidden room.

Loot inside:

  • RPG-7U
  • PG-7V Rocket
  • Extra ammunition

It's entirely optional, making it one of the best hidden loot rooms in Laboratory X16.

⬆ Back to Table of Contents

The Real Duty or Freedom Choice

This is the section that matters.

After reaching the upper laboratory, Mavka and Zulu discover Nord's technology and begin arguing over its future. THIS is the permanent faction split.

Make your manual save here: Create a manual save before selecting either dialogue.

Best manual save point: Save immediately before speaking to Mavka or Zulu in the central laboratory. Reloading this save lets you experience both endings without replaying the entire DLC.

Dialogue choiceOutcome
Support MavkaFreedom Route
Support ZuluDuty Route

Unlike the Secret Camp briefing, this decision cannot be reversed without loading an earlier save.

For the full consequences, see our Missables Before Choosing Duty or Freedom guide.

⬆ Back to Table of Contents

Pseudobrain & Nord Boss Guide

Gameplay infographic for S.T.A.L.K.E.R. 2: Cost of Hope showing Skif aiming at rotating yellow fuses during the Laboratory X16 Pseudobrain boss fight, complete with level breakdown and combat tips.

The final battle inside X16 has two parts: Nord and the Pseudobrain.

Phase 1 — Clear the mercenaries: Don't immediately focus on the Brain. The mercenaries can overwhelm you while you're trying to shoot the rotating fuses, so eliminate nearby enemies first.

Phase 2 — Destroy the rotating fuses: The Brain is protected by rotating yellow fuses across four levels.

Strategy:

  • Shoot every visible fuse.
  • Use stairs and moving platforms between floors.
  • On Level 3, press the bridge button to create the final path.
  • Destroy the remaining Brain cables.

Once the last fuse is destroyed, the Pseudobrain collapses and the laboratory begins to fail.

⬆ Back to Table of Contents

How to Escape X16

The mission isn't over after the boss.

As you retreat through the tunnels, you'll encounter dangerous environmental anomalies.

Watch for:

  • Vortex anomalies
  • Glass Shard anomalies

Avoid sprinting blindly through the escape tunnels. The route is mostly linear, but careless movement can still kill you.

After reaching the surface, you'll immediately join your chosen faction in one final firefight before completing The Destructive Power of the Mind.

⬆ Back to Table of Contents

Best Manual Save Point

If your goal is 100% completion, this is the save you should keep.

Save here, not earlier: Central Laboratory, immediately before the Mavka/Zulu dialogue.

Why here?

  • Unlocks both endings
  • Lets you obtain both faction weapon routes
  • Avoids replaying the entire expansion

This save also pairs perfectly with our Best Faction Weapons — Duty vs Freedom Rewards guide.

⬆ Back to Table of Contents

Hidden Loot Checklist

  • ☐ 1408 keypad opened
  • ☐ All projector slides collected
  • ☐ 171008 safe opened
  • ☐ Brummbar Exoskeleton obtained
  • ☐ Hidden RPG room looted
  • ☐ Manual save created before the faction choice

⬆ Back to Table of Contents

FAQ

Does choosing Mavka at the Secret Camp lock the Freedom ending?
No. The first choice only changes your X16 entry route and early weapon reward. The permanent faction choice happens later inside the laboratory.

What is the X16 keypad code?
The progression keypad code is 1408.

What is the Laboratory X16 safe code?
The optional safe uses 171008, which is revealed through the projector-slide puzzle.

Where is the Brummbar Exoskeleton?
It's inside the optional safe in the operating theater's central laboratory wing.

Should I choose Mavka or Zulu?
Choose based on the weapon you want during the assault. You can still switch factions later because the first choice isn't permanent.

Where should I make a manual save?
Immediately before speaking to Mavka or Zulu in the central laboratory. That's the real point of no return.

⬆ Back to Table of Contents

Community Tips

Before entering X16, repair your favorite weapons, travel light, and keep one dedicated save slot free. During the mission, don't confuse the 1408 progression keypad with the 171008 safe, and don't leave the operating theater without opening the Brummbar Exoskeleton safe.

Most importantly, remember that the Secret Camp decision is tactical—but the conversation inside Laboratory X16 is permanent. That's the moment to create your branch save if you want to experience both the Duty and Freedom storylines.

Guide for S.T.A.L.K.E.R. 2 – Cost of Hope

Comments