Noor is the new Egyptian Defender introduced with Operation Split Fire, and the operator's entire kit revolves around controlling entry points with the Horus Lance Launcher.
The gadget is designed primarily as a counter to Shield Operators, but it can do much more than punish shields. Horus Lance projectiles can attach to surfaces, penetrate suitable barriers, create flames on both sides of penetrable surfaces, and interfere with attacker utility.
That makes Noor useful for shield denial, area denial, plant denial, breach disruption, and delaying pushes.
This guide covers how the Horus Lance works, its damage and timing, important Defender interactions, useful synergies, practical setups, and how to play against Noor.
📋 Table of Contents
- Noor Quick Facts
- Horus Lance Damage & Fire Mechanics
- How the Horus Lance Works
- Horus Lance on Reinforced Walls
- Can Horus Lance Penetrate Azami Kiba Barriers?
- Noor + Azami
- Noor + Clash
- Noor + Tubarão
- Noor + Melusi
- Noor + Pulse
- Horus Lance vs Shields
- Best Shield Targets for Noor
- Noor vs Montagne
- Noor vs Clash
- Horus Lance and Deployable Shields
- Noor Can Destroy Friendly Utility
- Horus Lance vs Aruni Surya Gates
- Horus Lance vs Maestro Evil Eye
- Horus Lance vs Electrified Surfaces
- Horus Lance vs Mira Windows
- Horus Lance vs Oryx
- Horus Lance and Plane Windows
- Best Ways to Use Noor
- Noor's Best Secondary Gadget
- Noor Loadout
- How to Counter Noor
- Noor's Biggest Strengths
- Noor's Biggest Weaknesses
- Best Noor Synergies
- Is Noor Good?
- Noor Tips & Tricks
- Horus Lance FAQ
Noor Quick Facts
Noor's Horus Lance Launcher fires piercing projectiles that can attach to shields and suitable surfaces before producing flames.
The launcher gives Noor several different jobs: stopping shield pushes, controlling doorways, denying plants, disrupting breaches, and forcing attackers away from important positions.
Horus Lance Damage & Fire Mechanics
The most important thing to understand about Noor is that the Horus Lance has two separate damage components.
Direct Projectile Damage
A direct hit from the Horus Lance deals: 50 damage
The projectile then attaches to the target surface or shield and produces flames.
Flame Damage
The resulting flames deal: 12 damage per tick
The burn lasts for: 10 seconds
The practical flame area is relatively short rather than being a large room-wide effect. Current gameplay testing places it at roughly doorway width, but there is no reliable in-game stat that gives an exact flame radius in meters or other game units.
Fire Tick Timing
Current testing indicates that the fire applies damage at approximately: One tick every 0.5 seconds
At 12 damage per tick over 10 seconds, a target continuously exposed to the flames could theoretically receive: 12 × 20 = 240 fire damage
That is only the theoretical maximum. In an actual match, attackers can leave the flames, remove the Lance where possible, or die before receiving every tick.
Horus Lance Damage Summary
The important takeaway is that the Horus Lance is primarily a space-control tool. The raw damage matters, but forcing an attacker away from a doorway, plant position, breach, or shield push is often more valuable.
How the Horus Lance Works
The Horus Lance projectile can attach to a variety of surfaces and objects. Once embedded, it begins producing flames.
On a penetrable surface, flames can emerge from both sides. On an impenetrable surface, the fire is restricted to the applicable side.
Ubisoft's presentation of Noor specifically demonstrates the Lance working through surfaces such as soft and reinforced walls and shields, with the projectile also intended for vertical and adjacent-room plays.
The gadget can therefore be used through:
- Floors
- Ceilings
- Soft walls
- Reinforced surfaces
- Doorways and other suitable surfaces
- Shields
- Castle Armor Panels
- Azami Kiba Barriers
- Certain defensive utility objects
This gives Noor the ability to deny positions without always requiring direct line of sight. The launcher also provides useful visual information when aiming, making it easier to determine whether the selected surface can be penetrated.
Horus Lance on Reinforced Walls
One of Noor's most important mechanics is how the Lance behaves on reinforced surfaces.
A reinforced wall is treated differently from an ordinary soft surface, so the Lance takes longer to activate after embedding.
Reinforced Activation Time
Current gameplay testing indicates an activation time of approximately: 4.5 seconds
This delay is extremely important when Noor is attempting to stop a hard breach. If you fire a Lance onto a reinforced wall only after an attacker has already committed to the breach, the delay may give the attacker enough time to make progress.
The better approach is to pre-place your Lances when you expect a breach attempt.
Useful locations include:
- Thermite breach points
- Ace breach points
- Hibana hatch locations
- Common plant positions
- Frequently contested reinforced walls
- Narrow positions behind breach sites
The Lance can create danger on the opposite side of a penetrable surface, allowing Noor to deny the area where attackers need to work.
Can Horus Lance Penetrate Azami Kiba Barriers?
Yes.
Azami's Kiba Barriers can be penetrated by the Horus Lance. However, the important point is that the Kiba does not provide a shortcut around the Lance's reinforced-surface behavior.
In other words: Azami can create the defensive geometry, but Noor still needs to account for the Lance's activation behavior.
This makes Noor and Azami an interesting defensive combination. Kiba Barriers can reshape a doorway or entry route, while Noor can turn those modified positions into temporary fire zones.
Noor + Azami
This is one of the more interesting Noor combinations.
Azami can create cover and modify site geometry, while Noor can turn suitable surfaces into temporary hazards.
A simple setup is:
- Use Kiba Barriers to restrict an attacker's route.
- Identify the direction attackers are likely to approach from.
- Pre-place a Horus Lance.
- Activate the fire when attackers commit to the route.
The important limitation is that Kiba Barriers do not remove the reinforced-surface behavior. This is therefore primarily a preparation and delay strategy, rather than a way to instantly activate Noor's gadget.
Noor + Clash
Clash has one of the most interesting interactions with Noor.
Clash's Held Shield
When Clash is actively holding her shield, Noor's Horus Lance does not simply behave like an ordinary penetrative projectile against a friendly operator. Instead, the Lance interaction is handled differently, preventing Noor from simply burning through his own teammate's held shield. That makes Noor safer to use around a friendly Clash than you might initially expect.
Deployed Clash Shield
The interaction changes when Clash places her shield down as stationary cover. Testing shows that the Lance can interact with the deployed shield and produce flames through the position. This opens up creative defensive setups around:
- Doorways
- Narrow corridors
- Choke points
- Site entrances
Why the Combination Works
Clash can restrict an attacker's movement while Noor turns the remaining escape route into a fire zone. The combination is strongest when attackers are already committed to entering through a narrow route.
Noor + Tubarão
Tubarão provides another interesting interaction. The Zoto Canister can freeze the Horus Lance projectile.
This means Noor can potentially pre-position Lances and use Tubarão's gadget to influence when they become active.
A theoretical counter-breach setup looks like this:
- Noor places Lances around a reinforced wall.
- Tubarão freezes the area with a Zoto Canister.
- Attackers begin committing to the breach.
- The canister is destroyed.
- The Lance resumes its normal behavior.
- The resulting fire disrupts the breach.
This is more of a situational counter-breach setup than a universally strong strategy, but it demonstrates the potential of combining Noor with Tubarão.
Noor + Melusi
Melusi is a natural partner for Noor.
The Horus Lance is most effective when attackers remain inside the affected area. Melusi's Banshee slows attackers, making it harder for them to escape the burning zone quickly. That increases the practical value of Noor's damage-over-time effect.
The combination is particularly useful around:
- Doorways
- Stairs
- Narrow corridors
- Site entrances
- Plant locations
The more movement an attacker loses, the more value Noor gets from each Lance.
Noor + Pulse
Pulse can provide Noor with information that makes the Lance much easier to use.
Because the Horus Lance can work through floors and other suitable surfaces, Pulse can identify attackers from below and give Noor an opportunity to fire into their position.
This is especially useful for:
- Plant denial
- Vertical attacks
- Default plant positions
- Attackers hiding behind cover
- Predictable shield pushes
Pulse therefore helps solve one of Noor's biggest problems: knowing exactly where to place the Lance.
Horus Lance vs Shields
Countering shields is Noor's primary job.
When the Lance hits a shield-bearing attacker, it can attach to the shield and begin producing flames. The attacker cannot simply remain in the same position indefinitely. They need to deal with the Lance, creating a vulnerability window.
Removing the Lance from a shield also forces the operator to interact with the device rather than simply continuing the push. This makes Noor particularly valuable against coordinated shield-led attacks.
Best Shield Targets for Noor
The Horus Lance is particularly useful against:
- Montagne
- Blitz
- Blackbeard
- Fuze
- Osa
The basic rule is: Don't waste a Lance just because you see a shield.
Wait until the shield operator is committed to an uncomfortable position. A shield operator entering a narrow doorway is a much better target than one who still has plenty of space to retreat.
Noor vs Montagne
Montagne is one of Noor's most obvious targets.
A Lance attached to Montagne's shield forces a decision:
- Remove the Lance and expose yourself.
- Move away and abandon the position.
- Continue holding the shield while taking the burn damage.
This becomes particularly powerful when Montagne is leading a coordinated push and has limited room to retreat. Noor can use the Lance to break the momentum of the push before the rest of the attacking team reaches the site.
Noor vs Clash
Do not treat Clash exactly like an attacking shield operator. The interaction with a friendly held Clash shield is different from the normal shield-counter behavior.
However, a deployed Clash shield can become a useful surface for defensive fire placement. That distinction matters when planning Noor + Clash strategies.
Horus Lance and Deployable Shields
Deployable Shields can also interact with the Lance. This allows Noor to transform an otherwise static defensive object into a temporary fire barrier.
A deployable shield can therefore be useful as part of a prepared Noor setup, especially when attackers have only one practical route around it.
However, be careful when using the Lance near friendly utility. The gadget is not automatically harmless to Defender equipment simply because the equipment belongs to your team.
Noor Can Destroy Friendly Utility
One of Noor's biggest disadvantages is that his gadget can interfere with friendly equipment.
The Horus Lance can destroy or affect various Defender gadgets and utility objects. That means you should avoid blindly firing through areas where teammates have placed important equipment.
A good Noor player needs to think about: Where will the fire appear? — not simply: Did the projectile hit the intended surface?
Horus Lance vs Aruni Surya Gates
Aruni's Surya Gate produces an unusual interaction. A Horus Lance can pass through the laser barrier without simply destroying the Surya Gate in the same way other projectiles may interact with it. The Lance can still produce its fire effect on the other side.
This means an Aruni gate does not necessarily prevent Noor from using the Lance's area-denial effect. The interaction is particularly interesting because the fire can remain effective beyond the gate.
Horus Lance vs Maestro Evil Eye
Maestro's Evil Eye can be destroyed by the Horus Lance. This is useful when an Evil Eye is positioned on or near a surface Noor can exploit.
The broader lesson is: Do not assume bulletproof Defender gadgets are safe from Noor. His gadget interacts with many objects that would normally require a different type of counter.
Horus Lance vs Electrified Surfaces
Electricity is a major threat to Noor's gadget.
If a surface is electrified by:
- Bandit
- Kaid
the Horus Lance can be destroyed.
This means Noor players need to consider electrification before committing one of their limited charges. It also gives the defending team a way to protect certain reinforced positions from convenient Lance placements.
Horus Lance vs Mira Windows
Mira's Black Mirror has a more complicated interaction. A Lance can interact with the glass and shatter it, but the projectile does not simply behave as though it has penetrated an ordinary destructible wall.
The Lance can also be fired around the mirror window to create fire in another area. This could potentially help around hard-breach denial, although a Mira player can react once the Lance's trajectory becomes obvious.
Horus Lance vs Oryx
Oryx creates one of the more unusual interactions.
If Oryx rushes through a surface containing a Horus Lance:
- The Lance can fall away from the original surface.
- It can reattach to another surface.
- The burn continues from its existing duration.
- The timer does not simply restart from zero.
So Oryx can move the Lance, but he does not receive a fresh 10-second burn cycle.
This is mostly a niche interaction, but it is useful to know when experimenting with unusual site setups.
Horus Lance and Plane Windows
The Horus Lance does not behave like a normal penetrative projectile when fired at the airplane's windows. The projectile does not pass through the window and create the same two-sided flame effect seen on suitable penetrable surfaces.
This is a useful reminder that Noor's penetration behavior depends on the actual surface rather than simply whether the object looks thin or transparent.
Best Ways to Use Noor
1. Pre-Place Lances
Noor becomes much stronger when you already know where attackers are likely to move.
Good locations include:
- Common entry doors
- Plant spots
- Reinforced breach points
- Narrow corridors
- Shield entry routes
- Stair landings
The reinforced-wall activation delay makes pre-placement particularly important for breach denial.
2. Save Charges for the Push
Do not fire all five charges immediately. Noor's strength comes from making attackers wonder where the next fire zone will appear. Two or three well-timed Lances can be more valuable than five poorly placed shots.
3. Use Fire to Force Movement
The damage is useful, but the real value is often movement control. An attacker standing in fire has to make a decision. If their escape route is also covered by a teammate's utility, Noor becomes considerably more dangerous.
4. Deny Plant Positions
Horus Lance is particularly useful for plant denial because the projectile can work through suitable surfaces. If you know where the attacker is attempting to plant, you can potentially turn that location into a temporary no-go zone. Pulse makes this strategy even stronger by providing information from below.
5. Counter Shields Before They Reach Site
Do not always wait for a shield operator to reach the bomb site. If you can safely place a Lance during the approach, forcing the shield player to stop and deal with it can break the attacker's momentum before the rest of the team arrives.
Noor's Best Secondary Gadget
Noor has a choice between:
- Deployable Shield
- Barbed Wire
Deployable Shield
Choose the shield when you want to build a more controlled defensive setup around the Horus Lance. It can create additional cover and help funnel attackers toward predictable routes.
Barbed Wire
Barbed Wire is useful when you want to slow attackers and increase the amount of time they spend in dangerous areas. It also generates audio information when attackers move through it.
Which Should You Choose?
- Deployable Shield: better for prepared setups and controlled angles.
- Barbed Wire: better for slowing and tracking attackers.
Noor Loadout
Noor's primary choices are:
Commando 9
A flexible assault rifle suitable for players who want a conventional Defender weapon. The in-game weapon information shows:
- 36 damage
- 780 RPM
- 25+1 magazine
- 2.5-second reload
The Commando 9 therefore offers a straightforward all-purpose option for Noor.
ALDA 5.56
The ALDA 5.56 gives Noor a higher-capacity LMG option and supports a different defensive playstyle.
Secondary choices:
- 1911 TACOPS
- Bailiff 410
The Bailiff 410 is particularly useful for players who want additional environmental destruction and site setup capability.
Secondary gadget choices:
- Deployable Shield
- Barbed Wire
There is no single universally correct attachment setup for Noor. The best choice depends on the site, engagement distance, and whether you are playing for aggressive gunfights or prepared utility denial.
How to Counter Noor
Noor is powerful, but the Horus Lance has several practical weaknesses.
Don't Stand in the Fire
The simplest counter is also the most important. Horus Lance flames punish players who remain in the affected area. Move before the damage accumulates.
Don't Give Noor Predictable Shield Pushes
Shield Operators should avoid entering a narrow doorway and allowing Noor to attach a Lance at point-blank range. Give yourself room to retreat and avoid becoming trapped between the fire and your own teammates.
Remove the Lance When Possible
A shield operator hit by the Lance has an important choice to make. Removing the device exposes the operator temporarily, but continuing to stand in the fire is usually worse. Coordinate the removal with teammates so they can cover the exposed moment.
Kill Noor
The Lance has limited ammunition. If attackers can eliminate Noor before the defensive setup is established, they remove one of the team's most important sources of area denial.
Watch for Electrified Surfaces
Noor cannot freely place Lances on electrified surfaces. Bandit and Kaid can therefore protect important reinforced areas from certain Lance setups.
Noor's Biggest Strengths
- Excellent Shield Counter — This is the reason Noor exists.
- Strong Area Denial — The fire can make important routes temporarily unusable.
- Plant Denial — The ability to work through suitable surfaces gives Noor opportunities to stop plants without direct line of sight.
- Breach Disruption — Pre-positioned Lances can punish attackers attempting to work on important reinforced walls.
- Strong Team Synergy — Pulse, Melusi, Tubarão, Clash, Azami and other utility-focused Defenders can create situations where Noor's fire becomes considerably more effective.
Noor's Biggest Weaknesses
- Limited Charges — Noor has only five Lance projectiles.
- Reinforced Surfaces Take Longer to Activate — You need to plan around the reinforced-surface delay.
- Friendly Utility Can Be Affected — Poorly placed Lances can destroy or interfere with your own team's gadgets.
- Fire Can Be Avoided — The damage becomes much less impressive if attackers can immediately leave the affected area.
- Requires Preparation — Noor is strongest when the player understands the map and predicts where attackers will move.
Best Noor Synergies
If you're building a coordinated defensive lineup, these are some of the most interesting combinations:
The strongest practical combinations revolve around one basic idea: Make it harder for attackers to leave the fire.
That is why slowing, information and movement-control operators work so well with Noor.
Is Noor Good?
Noor's strength is less about raw gunfighting power and more about forcing attackers to change their plans.
A good Noor player can:
- Stop a shield push.
- Delay a breach.
- Deny a plant.
- Close a doorway.
- Force an attacker out of cover.
- Destroy utility.
- Create dangerous crossfire situations.
But the operator rewards preparation. If you fire every Lance immediately without considering where attackers are going, much of Noor's potential disappears.
The strongest Noor players will treat the Horus Lance as a map-control tool, not simply as another weapon.
Noor Tips & Tricks
- Don't Waste a Lance on a Shield Too Early — Wait until the shield operator is committed to a position where removing the Lance is dangerous.
- Think About Both Sides of a Wall — A suitable penetrable surface can produce fire on both sides. That means you can potentially deny an attacker position without exposing Noor.
- Use Vertical Play — Floors and ceilings can turn Noor into a strong plant-denial operator.
- Pre-Place Around Breach Points — The reinforced activation delay makes pre-positioning particularly valuable.
- Protect Your Own Gadgets — Always check what is behind the surface before firing.
- Combine Slow Effects With Fire — Melusi, Barbed Wire and other movement-control effects can make attackers spend more time in dangerous areas.
- Don't Underestimate the Psychological Effect — Sometimes the Lance doesn't need to kill anyone. If it forces three attackers to abandon a push for several seconds, Noor has already achieved something valuable.
Horus Lance FAQ
How Much Damage Does Noor's Horus Lance Do?
A direct projectile hit deals 50 damage. The resulting fire deals 12 damage per tick.
How Long Does the Horus Lance Burn?
The flames last for approximately 10 seconds.
How Often Does the Horus Lance Deal Fire Damage?
Current gameplay testing indicates approximately one damage tick every 0.5 seconds.
How Many Horus Lance Projectiles Does Noor Have?
Noor has five projectiles total, with two loaded into the launcher at a time.
Can Horus Lance Penetrate Reinforced Walls?
Yes. The Lance can interact with reinforced surfaces, although activation takes longer than on ordinary surfaces. Current gameplay testing places the reinforced-surface activation at approximately 4.5 seconds.
Can Noor Penetrate Azami Kiba Barriers?
Yes. The Horus Lance can interact with Azami's Kiba Barriers. However, Kiba Barriers do not remove the Lance's reinforced-surface behavior.
Can Noor Counter Shield Operators?
Yes. Countering shield Operators is the primary purpose of the Horus Lance.
Can Horus Lance Work Through Floors and Ceilings?
Yes. The gadget can be used through suitable floors, ceilings and other penetrable surfaces.
Can Noor Use Horus Lance for Plant Denial?
Yes. The ability to place fire through suitable surfaces makes Noor particularly useful for denying predictable plant positions.
Is Noor Better for Damage or Area Denial?
Area denial. The damage is important, but forcing attackers to move away from critical positions is often the gadget's biggest advantage.
Final Verdict
Noor is much more than a simple anti-shield Defender.
The Horus Lance gives the operator a combination of direct damage, persistent fire, surface penetration and area denial that can be adapted to many different defensive setups.
The most obvious use is stopping Shield Operators, but the more interesting strategies come from using the gadget through walls, floors, ceilings and defensive structures.
The key numbers to remember are:
- 50 direct damage
- 12 fire damage per tick
- Approximately 0.5-second fire ticks
- 10-second burn duration
- Five total Lance charges
- Two loaded at once
- Approximately 4.5 seconds to activate on reinforced surfaces
The exact flame radius should not be treated as a fixed numerical stat. For practical gameplay purposes, think of it as a relatively short flame zone roughly around doorway width.
Ultimately, Noor rewards players who understand where attackers need to stand. Don't just shoot the Lance at enemies. Control where they can go.


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