Rainbow Six Siege Noor Guide: Horus Lance Damage, Interactions & Best Uses

Updated September 2, 2026

Composite header image for a Rainbow Six Siege operator guide featuring Defender Noor (from the 777 Unit) on the left, a first-person gameplay perspective of Nighthaven Labs on the right, and bold overlay text reading "RAINBOW SIX SIEGE NOOR GUIDE: HORUS LANCE DAMAGE & BEST USES

Noor is the new Egyptian Defender introduced with Operation Split Fire, and the operator's entire kit revolves around controlling entry points with the Horus Lance Launcher.

The gadget is designed primarily as a counter to Shield Operators, but it can do much more than punish shields. Horus Lance projectiles can attach to surfaces, penetrate suitable barriers, create flames on both sides of penetrable surfaces, and interfere with attacker utility.

That makes Noor useful for shield denial, area denial, plant denial, breach disruption, and delaying pushes.

This guide covers how the Horus Lance works, its damage and timing, important Defender interactions, useful synergies, practical setups, and how to play against Noor.

Noor Quick Facts

FeatureNoor
RoleDefender
Unit777 Unit
Health / Speed2-Health / 2-Speed
SpecialtyAnti-Entry / Crowd Control
PrimaryCommando 9 / ALDA 5.56
Secondary1911 TACOPS / Bailiff 410
Secondary GadgetDeployable Shield / Barbed Wire
Unique GadgetHorus Lance Launcher
Horus Lance Charges5 total
Charges Loaded2

Noor's Horus Lance Launcher fires piercing projectiles that can attach to shields and suitable surfaces before producing flames.

The launcher gives Noor several different jobs: stopping shield pushes, controlling doorways, denying plants, disrupting breaches, and forcing attackers away from important positions.

⬆ Back to Table of Contents

Horus Lance Damage & Fire Mechanics

The most important thing to understand about Noor is that the Horus Lance has two separate damage components.

Direct Projectile Damage

A direct hit from the Horus Lance deals: 50 damage

The projectile then attaches to the target surface or shield and produces flames.

Flame Damage

The resulting flames deal: 12 damage per tick

The burn lasts for: 10 seconds

The practical flame area is relatively short rather than being a large room-wide effect. Current gameplay testing places it at roughly doorway width, but there is no reliable in-game stat that gives an exact flame radius in meters or other game units.

Fire Tick Timing

Current testing indicates that the fire applies damage at approximately: One tick every 0.5 seconds

At 12 damage per tick over 10 seconds, a target continuously exposed to the flames could theoretically receive: 12 × 20 = 240 fire damage

That is only the theoretical maximum. In an actual match, attackers can leave the flames, remove the Lance where possible, or die before receiving every tick.

Horus Lance Damage Summary

EffectValue
Direct projectile hit50 damage
Fire damage12 per tick
Approx. fire tick interval0.5 sec
Burn duration10 sec
Theoretical full-duration fire damage240

The important takeaway is that the Horus Lance is primarily a space-control tool. The raw damage matters, but forcing an attacker away from a doorway, plant position, breach, or shield push is often more valuable.

⬆ Back to Table of Contents

How the Horus Lance Works

The Horus Lance projectile can attach to a variety of surfaces and objects. Once embedded, it begins producing flames.

On a penetrable surface, flames can emerge from both sides. On an impenetrable surface, the fire is restricted to the applicable side.

Ubisoft's presentation of Noor specifically demonstrates the Lance working through surfaces such as soft and reinforced walls and shields, with the projectile also intended for vertical and adjacent-room plays.

The gadget can therefore be used through:

  • Floors
  • Ceilings
  • Soft walls
  • Reinforced surfaces
  • Doorways and other suitable surfaces
  • Shields
  • Castle Armor Panels
  • Azami Kiba Barriers
  • Certain defensive utility objects

This gives Noor the ability to deny positions without always requiring direct line of sight. The launcher also provides useful visual information when aiming, making it easier to determine whether the selected surface can be penetrated.

⬆ Back to Table of Contents

Horus Lance on Reinforced Walls

One of Noor's most important mechanics is how the Lance behaves on reinforced surfaces.

A reinforced wall is treated differently from an ordinary soft surface, so the Lance takes longer to activate after embedding.

Reinforced Activation Time

Current gameplay testing indicates an activation time of approximately: 4.5 seconds

This delay is extremely important when Noor is attempting to stop a hard breach. If you fire a Lance onto a reinforced wall only after an attacker has already committed to the breach, the delay may give the attacker enough time to make progress.

The better approach is to pre-place your Lances when you expect a breach attempt.

Useful locations include:

  • Thermite breach points
  • Ace breach points
  • Hibana hatch locations
  • Common plant positions
  • Frequently contested reinforced walls
  • Narrow positions behind breach sites

The Lance can create danger on the opposite side of a penetrable surface, allowing Noor to deny the area where attackers need to work.

⬆ Back to Table of Contents

Can Horus Lance Penetrate Azami Kiba Barriers?

Yes.

Azami's Kiba Barriers can be penetrated by the Horus Lance. However, the important point is that the Kiba does not provide a shortcut around the Lance's reinforced-surface behavior.

In other words: Azami can create the defensive geometry, but Noor still needs to account for the Lance's activation behavior.

This makes Noor and Azami an interesting defensive combination. Kiba Barriers can reshape a doorway or entry route, while Noor can turn those modified positions into temporary fire zones.

⬆ Back to Table of Contents

Noor + Azami

This is one of the more interesting Noor combinations.

Azami can create cover and modify site geometry, while Noor can turn suitable surfaces into temporary hazards.

A simple setup is:

  1. Use Kiba Barriers to restrict an attacker's route.
  2. Identify the direction attackers are likely to approach from.
  3. Pre-place a Horus Lance.
  4. Activate the fire when attackers commit to the route.

The important limitation is that Kiba Barriers do not remove the reinforced-surface behavior. This is therefore primarily a preparation and delay strategy, rather than a way to instantly activate Noor's gadget.

⬆ Back to Table of Contents

Noor + Clash

Clash has one of the most interesting interactions with Noor.

Clash's Held Shield

When Clash is actively holding her shield, Noor's Horus Lance does not simply behave like an ordinary penetrative projectile against a friendly operator. Instead, the Lance interaction is handled differently, preventing Noor from simply burning through his own teammate's held shield. That makes Noor safer to use around a friendly Clash than you might initially expect.

Deployed Clash Shield

The interaction changes when Clash places her shield down as stationary cover. Testing shows that the Lance can interact with the deployed shield and produce flames through the position. This opens up creative defensive setups around:

  • Doorways
  • Narrow corridors
  • Choke points
  • Site entrances

Why the Combination Works

Clash can restrict an attacker's movement while Noor turns the remaining escape route into a fire zone. The combination is strongest when attackers are already committed to entering through a narrow route.

⬆ Back to Table of Contents

Noor + Tubarão

Tubarão provides another interesting interaction. The Zoto Canister can freeze the Horus Lance projectile.

This means Noor can potentially pre-position Lances and use Tubarão's gadget to influence when they become active.

A theoretical counter-breach setup looks like this:

  1. Noor places Lances around a reinforced wall.
  2. Tubarão freezes the area with a Zoto Canister.
  3. Attackers begin committing to the breach.
  4. The canister is destroyed.
  5. The Lance resumes its normal behavior.
  6. The resulting fire disrupts the breach.

This is more of a situational counter-breach setup than a universally strong strategy, but it demonstrates the potential of combining Noor with Tubarão.

⬆ Back to Table of Contents

Noor + Melusi

Melusi is a natural partner for Noor.

The Horus Lance is most effective when attackers remain inside the affected area. Melusi's Banshee slows attackers, making it harder for them to escape the burning zone quickly. That increases the practical value of Noor's damage-over-time effect.

The combination is particularly useful around:

  • Doorways
  • Stairs
  • Narrow corridors
  • Site entrances
  • Plant locations

The more movement an attacker loses, the more value Noor gets from each Lance.

⬆ Back to Table of Contents

Noor + Pulse

Pulse can provide Noor with information that makes the Lance much easier to use.

Because the Horus Lance can work through floors and other suitable surfaces, Pulse can identify attackers from below and give Noor an opportunity to fire into their position.

This is especially useful for:

  • Plant denial
  • Vertical attacks
  • Default plant positions
  • Attackers hiding behind cover
  • Predictable shield pushes

Pulse therefore helps solve one of Noor's biggest problems: knowing exactly where to place the Lance.

⬆ Back to Table of Contents

Horus Lance vs Shields

Countering shields is Noor's primary job.

When the Lance hits a shield-bearing attacker, it can attach to the shield and begin producing flames. The attacker cannot simply remain in the same position indefinitely. They need to deal with the Lance, creating a vulnerability window.

Removing the Lance from a shield also forces the operator to interact with the device rather than simply continuing the push. This makes Noor particularly valuable against coordinated shield-led attacks.

⬆ Back to Table of Contents

Best Shield Targets for Noor

The Horus Lance is particularly useful against:

  • Montagne
  • Blitz
  • Blackbeard
  • Fuze
  • Osa

The basic rule is: Don't waste a Lance just because you see a shield.

Wait until the shield operator is committed to an uncomfortable position. A shield operator entering a narrow doorway is a much better target than one who still has plenty of space to retreat.

⬆ Back to Table of Contents

Noor vs Montagne

Montagne is one of Noor's most obvious targets.

A Lance attached to Montagne's shield forces a decision:

  • Remove the Lance and expose yourself.
  • Move away and abandon the position.
  • Continue holding the shield while taking the burn damage.

This becomes particularly powerful when Montagne is leading a coordinated push and has limited room to retreat. Noor can use the Lance to break the momentum of the push before the rest of the attacking team reaches the site.

⬆ Back to Table of Contents

Noor vs Clash

Do not treat Clash exactly like an attacking shield operator. The interaction with a friendly held Clash shield is different from the normal shield-counter behavior.

However, a deployed Clash shield can become a useful surface for defensive fire placement. That distinction matters when planning Noor + Clash strategies.

⬆ Back to Table of Contents

Horus Lance and Deployable Shields

Deployable Shields can also interact with the Lance. This allows Noor to transform an otherwise static defensive object into a temporary fire barrier.

A deployable shield can therefore be useful as part of a prepared Noor setup, especially when attackers have only one practical route around it.

However, be careful when using the Lance near friendly utility. The gadget is not automatically harmless to Defender equipment simply because the equipment belongs to your team.

⬆ Back to Table of Contents

Noor Can Destroy Friendly Utility

One of Noor's biggest disadvantages is that his gadget can interfere with friendly equipment.

The Horus Lance can destroy or affect various Defender gadgets and utility objects. That means you should avoid blindly firing through areas where teammates have placed important equipment.

A good Noor player needs to think about: Where will the fire appear? — not simply: Did the projectile hit the intended surface?

⬆ Back to Table of Contents

Horus Lance vs Aruni Surya Gates

Aruni's Surya Gate produces an unusual interaction. A Horus Lance can pass through the laser barrier without simply destroying the Surya Gate in the same way other projectiles may interact with it. The Lance can still produce its fire effect on the other side.

This means an Aruni gate does not necessarily prevent Noor from using the Lance's area-denial effect. The interaction is particularly interesting because the fire can remain effective beyond the gate.

⬆ Back to Table of Contents

Horus Lance vs Maestro Evil Eye

Maestro's Evil Eye can be destroyed by the Horus Lance. This is useful when an Evil Eye is positioned on or near a surface Noor can exploit.

The broader lesson is: Do not assume bulletproof Defender gadgets are safe from Noor. His gadget interacts with many objects that would normally require a different type of counter.

⬆ Back to Table of Contents

Horus Lance vs Electrified Surfaces

Electricity is a major threat to Noor's gadget.

If a surface is electrified by:

  • Bandit
  • Kaid

the Horus Lance can be destroyed.

This means Noor players need to consider electrification before committing one of their limited charges. It also gives the defending team a way to protect certain reinforced positions from convenient Lance placements.

⬆ Back to Table of Contents

Horus Lance vs Mira Windows

Mira's Black Mirror has a more complicated interaction. A Lance can interact with the glass and shatter it, but the projectile does not simply behave as though it has penetrated an ordinary destructible wall.

The Lance can also be fired around the mirror window to create fire in another area. This could potentially help around hard-breach denial, although a Mira player can react once the Lance's trajectory becomes obvious.

⬆ Back to Table of Contents

Horus Lance vs Oryx

Oryx creates one of the more unusual interactions.

If Oryx rushes through a surface containing a Horus Lance:

  • The Lance can fall away from the original surface.
  • It can reattach to another surface.
  • The burn continues from its existing duration.
  • The timer does not simply restart from zero.

So Oryx can move the Lance, but he does not receive a fresh 10-second burn cycle.

This is mostly a niche interaction, but it is useful to know when experimenting with unusual site setups.

⬆ Back to Table of Contents

Horus Lance and Plane Windows

The Horus Lance does not behave like a normal penetrative projectile when fired at the airplane's windows. The projectile does not pass through the window and create the same two-sided flame effect seen on suitable penetrable surfaces.

This is a useful reminder that Noor's penetration behavior depends on the actual surface rather than simply whether the object looks thin or transparent.

⬆ Back to Table of Contents

Best Ways to Use Noor

First-person gameplay view of Noor holding a primary weapon with a holographic sight inside Nighthaven Labs near 1F Storage, showing health, ammo, and map UI elements.

1. Pre-Place Lances

Noor becomes much stronger when you already know where attackers are likely to move.

Good locations include:

  • Common entry doors
  • Plant spots
  • Reinforced breach points
  • Narrow corridors
  • Shield entry routes
  • Stair landings

The reinforced-wall activation delay makes pre-placement particularly important for breach denial.

2. Save Charges for the Push

Do not fire all five charges immediately. Noor's strength comes from making attackers wonder where the next fire zone will appear. Two or three well-timed Lances can be more valuable than five poorly placed shots.

3. Use Fire to Force Movement

The damage is useful, but the real value is often movement control. An attacker standing in fire has to make a decision. If their escape route is also covered by a teammate's utility, Noor becomes considerably more dangerous.

4. Deny Plant Positions

Horus Lance is particularly useful for plant denial because the projectile can work through suitable surfaces. If you know where the attacker is attempting to plant, you can potentially turn that location into a temporary no-go zone. Pulse makes this strategy even stronger by providing information from below.

5. Counter Shields Before They Reach Site

Do not always wait for a shield operator to reach the bomb site. If you can safely place a Lance during the approach, forcing the shield player to stop and deal with it can break the attacker's momentum before the rest of the team arrives.

⬆ Back to Table of Contents

Noor's Best Secondary Gadget

Noor has a choice between:

  • Deployable Shield
  • Barbed Wire

Deployable Shield

Choose the shield when you want to build a more controlled defensive setup around the Horus Lance. It can create additional cover and help funnel attackers toward predictable routes.

Barbed Wire

Barbed Wire is useful when you want to slow attackers and increase the amount of time they spend in dangerous areas. It also generates audio information when attackers move through it.

Which Should You Choose?

  • Deployable Shield: better for prepared setups and controlled angles.
  • Barbed Wire: better for slowing and tracking attackers.

⬆ Back to Table of Contents

Noor Loadout

Noor's primary choices are:

Commando 9

A flexible assault rifle suitable for players who want a conventional Defender weapon. The in-game weapon information shows:

  • 36 damage
  • 780 RPM
  • 25+1 magazine
  • 2.5-second reload

The Commando 9 therefore offers a straightforward all-purpose option for Noor.

ALDA 5.56

The ALDA 5.56 gives Noor a higher-capacity LMG option and supports a different defensive playstyle.

Secondary choices:

  • 1911 TACOPS
  • Bailiff 410

The Bailiff 410 is particularly useful for players who want additional environmental destruction and site setup capability.

Secondary gadget choices:

  • Deployable Shield
  • Barbed Wire

There is no single universally correct attachment setup for Noor. The best choice depends on the site, engagement distance, and whether you are playing for aggressive gunfights or prepared utility denial.

⬆ Back to Table of Contents

How to Counter Noor

Noor is powerful, but the Horus Lance has several practical weaknesses.

Don't Stand in the Fire

The simplest counter is also the most important. Horus Lance flames punish players who remain in the affected area. Move before the damage accumulates.

Don't Give Noor Predictable Shield Pushes

Shield Operators should avoid entering a narrow doorway and allowing Noor to attach a Lance at point-blank range. Give yourself room to retreat and avoid becoming trapped between the fire and your own teammates.

Remove the Lance When Possible

A shield operator hit by the Lance has an important choice to make. Removing the device exposes the operator temporarily, but continuing to stand in the fire is usually worse. Coordinate the removal with teammates so they can cover the exposed moment.

Kill Noor

The Lance has limited ammunition. If attackers can eliminate Noor before the defensive setup is established, they remove one of the team's most important sources of area denial.

Watch for Electrified Surfaces

Noor cannot freely place Lances on electrified surfaces. Bandit and Kaid can therefore protect important reinforced areas from certain Lance setups.

⬆ Back to Table of Contents

Noor's Biggest Strengths

  • Excellent Shield Counter — This is the reason Noor exists.
  • Strong Area Denial — The fire can make important routes temporarily unusable.
  • Plant Denial — The ability to work through suitable surfaces gives Noor opportunities to stop plants without direct line of sight.
  • Breach Disruption — Pre-positioned Lances can punish attackers attempting to work on important reinforced walls.
  • Strong Team Synergy — Pulse, Melusi, Tubarão, Clash, Azami and other utility-focused Defenders can create situations where Noor's fire becomes considerably more effective.

⬆ Back to Table of Contents

Noor's Biggest Weaknesses

  • Limited Charges — Noor has only five Lance projectiles.
  • Reinforced Surfaces Take Longer to Activate — You need to plan around the reinforced-surface delay.
  • Friendly Utility Can Be Affected — Poorly placed Lances can destroy or interfere with your own team's gadgets.
  • Fire Can Be Avoided — The damage becomes much less impressive if attackers can immediately leave the affected area.
  • Requires Preparation — Noor is strongest when the player understands the map and predicts where attackers will move.

⬆ Back to Table of Contents

Best Noor Synergies

If you're building a coordinated defensive lineup, these are some of the most interesting combinations:

OperatorWhy the combination works
ClashControls movement while Noor creates fire zones
AzamiKiba Barriers can create useful Lance positions
TubarãoCan manipulate Lance timing with Zoto Canisters
MelusiSlows attackers inside dangerous areas
PulseProvides information for vertical Lance attacks
CastleArmor Panels provide additional Lance interaction opportunities
OryxCreates unusual interactions with burning Lance surfaces

The strongest practical combinations revolve around one basic idea: Make it harder for attackers to leave the fire.

That is why slowing, information and movement-control operators work so well with Noor.

⬆ Back to Table of Contents

Is Noor Good?

Noor's strength is less about raw gunfighting power and more about forcing attackers to change their plans.

A good Noor player can:

  • Stop a shield push.
  • Delay a breach.
  • Deny a plant.
  • Close a doorway.
  • Force an attacker out of cover.
  • Destroy utility.
  • Create dangerous crossfire situations.

But the operator rewards preparation. If you fire every Lance immediately without considering where attackers are going, much of Noor's potential disappears.

The strongest Noor players will treat the Horus Lance as a map-control tool, not simply as another weapon.

⬆ Back to Table of Contents

Noor Tips & Tricks

  1. Don't Waste a Lance on a Shield Too Early — Wait until the shield operator is committed to a position where removing the Lance is dangerous.
  2. Think About Both Sides of a Wall — A suitable penetrable surface can produce fire on both sides. That means you can potentially deny an attacker position without exposing Noor.
  3. Use Vertical Play — Floors and ceilings can turn Noor into a strong plant-denial operator.
  4. Pre-Place Around Breach Points — The reinforced activation delay makes pre-positioning particularly valuable.
  5. Protect Your Own Gadgets — Always check what is behind the surface before firing.
  6. Combine Slow Effects With Fire — Melusi, Barbed Wire and other movement-control effects can make attackers spend more time in dangerous areas.
  7. Don't Underestimate the Psychological Effect — Sometimes the Lance doesn't need to kill anyone. If it forces three attackers to abandon a push for several seconds, Noor has already achieved something valuable.

⬆ Back to Table of Contents

Horus Lance FAQ

How Much Damage Does Noor's Horus Lance Do?
A direct projectile hit deals 50 damage. The resulting fire deals 12 damage per tick.

How Long Does the Horus Lance Burn?
The flames last for approximately 10 seconds.

How Often Does the Horus Lance Deal Fire Damage?
Current gameplay testing indicates approximately one damage tick every 0.5 seconds.

How Many Horus Lance Projectiles Does Noor Have?
Noor has five projectiles total, with two loaded into the launcher at a time.

Can Horus Lance Penetrate Reinforced Walls?
Yes. The Lance can interact with reinforced surfaces, although activation takes longer than on ordinary surfaces. Current gameplay testing places the reinforced-surface activation at approximately 4.5 seconds.

Can Noor Penetrate Azami Kiba Barriers?
Yes. The Horus Lance can interact with Azami's Kiba Barriers. However, Kiba Barriers do not remove the Lance's reinforced-surface behavior.

Can Noor Counter Shield Operators?
Yes. Countering shield Operators is the primary purpose of the Horus Lance.

Can Horus Lance Work Through Floors and Ceilings?
Yes. The gadget can be used through suitable floors, ceilings and other penetrable surfaces.

Can Noor Use Horus Lance for Plant Denial?
Yes. The ability to place fire through suitable surfaces makes Noor particularly useful for denying predictable plant positions.

Is Noor Better for Damage or Area Denial?
Area denial. The damage is important, but forcing attackers to move away from critical positions is often the gadget's biggest advantage.

⬆ Back to Table of Contents

Final Verdict

Noor is much more than a simple anti-shield Defender.

The Horus Lance gives the operator a combination of direct damage, persistent fire, surface penetration and area denial that can be adapted to many different defensive setups.

The most obvious use is stopping Shield Operators, but the more interesting strategies come from using the gadget through walls, floors, ceilings and defensive structures.

The key numbers to remember are:

  • 50 direct damage
  • 12 fire damage per tick
  • Approximately 0.5-second fire ticks
  • 10-second burn duration
  • Five total Lance charges
  • Two loaded at once
  • Approximately 4.5 seconds to activate on reinforced surfaces

The exact flame radius should not be treated as a fixed numerical stat. For practical gameplay purposes, think of it as a relatively short flame zone roughly around doorway width.

Ultimately, Noor rewards players who understand where attackers need to stand. Don't just shoot the Lance at enemies. Control where they can go.

Next recommended reads: 

Comments