You do not want to miss any hidden object game or just get help to resolve cases? Then look no further: you are in the right place. You will find in this Murdered: Soul Suspect walkthrough, the complete listing of the 242 hidden items in the game, of course with all the information necessary to retrieve them. But also help to find the four annexes investigations that may be missed, with information that will help you solve them.

Table of Contents

00 - Prologue
01 - Apartments
02 - Church
03 - Salem Police Department 
04 - Ashland Hills Cemetery
05 - Lux Aeterna Psychiatric Hospital
06 - Salem History Museum
07 - Back to Church
08 - Streets of the Salem City
09 - Judgment House
10 - Final Confrontation
My Life
Info About My Killer
Julia’s Thoughts
Profiler's Memories
Ghost Girl's Messages
History of Ghosts
Rex Reflections
The Truth about Baxter
History of Salem

Prologue

To discover hidden items:

No
As in most games, the prologue will acquaint you with the controls, so just follow the instructions on the screen. Once the introduction is complete kinematics, go to the door in front of you and interact with it by pressing the Action button. Unable to open this way, you have to guide the hand of Ronan he tries to grab the handle and thus trigger another cut-scene. Your hero will then realize that he is no longer in his body and will attempt to reinstate him. You will once again have to guide the movements of Ronan to align its spectrum with his body. You must first of all put the leg and the left foot properly, then the right arm and hand, and finally the head.

Unfortunately for you it will not work as hoped Ronan and all hope will fly when your attacker will finish the job. Your spectrum will then be transported back in a foggy area, a blinding light gushing from the bottom of it. Get close to the figure that stands at its center, to trigger another cutscene. Then try to talk to two passers who discover your lifeless body, then follow the spectrum of girl who goes into an alley.


Progress within it leaving guided by the girl. No longer a simple mind, you can get some decorative elements such as wooden gate that blocks the road. When you join the girl in kindergarten another cutscene starts. In it you will be able to question, to learn more about your state ghost. When the latter leave you to your fate, turn back into the alley to go back to your place of murder.

Even having lost their lives, Ronan does not leave much down his investigative work and began solving his own murder.

Start by reviewing the five clues on the ground, which are indicated by small yellow signs. The five elements to consider are your body (1) broken glass (2), your backup weapon (3) your cigarette (4) and bushings (5). Near your cigarette butt you'll see a man holding a notebook in hands. Take possession of it through your new skills spectrum, then press the indicated screen to watch the indications he has recorded button.

You will then have to choose the index that is most relevant to you and which will be best able to assist you with your inquiry. Move the cursor to the last paragraph "The weapons found belonged to Ronan" and confirm the selection by pressing the button displayed on the screen. Having obtained the index you are interested, leave the body of your host by pressing the corresponding key. Then take possession of the body of one of the two policemen who stand before a security cordon. When done, press the indicated button to spy on their conversation. The last thing you have to do to complete this first part of the survey is to take possession of the woman who is questioned by a police officer.

This is totally panicked by what she saw, you have to suggest a thought by pressing the on-screen button. You will see on the screen, the seven signs that you collected so far. The one to choose for the latter gives his testimony at the top of the selection screen and is called "Crier of the dead". When the cutscene ends, talk to the ghost of the young woman who came out of the building. Once the discussion is over, approach the entrance to the building to continue your investigation.


Apartments

Objects to discover:
0 My Life (Total 0/7)
1 Info Killer 2 (Total 2/39)
2 Julia's Thoughts (Total 2/28)
1 Profiler's Memories (Total 1/6)
2 Posts of Junior ghost (Total 2/23)
1 History of Ghosts (Total 1/8) => Water Heater 7/7
1 History of Salem (Total 1/25)

There are a total of 14 objects that are scattered in these places to discover. Once you are free to move, head northwest to find your position 1 Boiler. It does not appear fully and you will only see the feet in the corner of the room. The first thing is to "Reveal" by pressing the button that appears on the screen and interact with it using the action button. This water heater is the first in a series of seven that you're going to have to view the video of the ghost story "A Wet Grave". The 2nd water heater is in the next room, which is on your right on the other side of the wall.

There is the specter of a young woman in the laundry room where you are. Speaking with the latter will activate the First Schedule of the investigation game, you will be asked to obtain information on the location of the body thereof. If you want to know everything about this Annex survey, see the sub-section of this part of the walkthrough.

Then exit the utility back into the hallway and look on one of the walls of your information 1st Killer.

On your left you will see a couple discussing their rights and a cabinet where you find your information on your 2nd Killer. Exceed two people talking and continue to grow in the hallway. Once arrived at the end of it, you reach the stairs where the 3rd water heater on the left cage. Take the stairs to reach the 1st floor (2rd Floor) and trigger a cutscene. When the ghost girl abandons you, approach the wall at the end of the first section of the corridor to reveal a picture of it. Then examine the wall to read 1 Message from Ghost Girl which is the first of a long series. Look to your right from this position to identify the door of the apartment 2A. Go through it and look immediately to your right to find the 4th Boiler.

With no items to recover on this floor, go down the hallway and take the stairs leading to the 2nd floor (3rd Floor), to trigger a new cut-scene. You will face for the first a Demon who has the ability to suck the souls as you.

Follow the tutorial that you are asked to perform, until your enemy back into the hallway. You approach him for the method to be followed to eliminate permanently. Then take the stairs up to the 2nd floor (3rd Floor), where you will find two other demons that you're going to eliminate the same way. Look on the ground between the two sections of the corridor to get their hands on your 1st Julia's Thoughts.

You will see on your door of Apartment 3A, inside which is the 2nd Message from Ghost Girl. It is written on the wall left of the bed in the bedroom. Then go back into the hallway and look for the door of the apartment 3B. Once you're inside, look in the kitchen to find the 5th water heater in one corner.

Exit the apartment and follow the corridor to reach the staircase to the 3rd floor (4rd Floor). Exceed the civilian group which is blocked by a police officer and head down the hall to fall on the 6th Boiler. Then enter in the apartment 4A, to trigger another cutscene. This is the apartment where you fell early in the game, the perfect place to continue your investigation. But before you begin your inspection work, there are still three to discover hidden items.

By searching on the work plan of the kitchen you will find a small book that is 1 Profiler's Memories.

Then look for the bathroom that is located in front of the door, in order to see the 7th water heater which is the last of the series. The 2nd Julia's Thoughts lying on the ground, in the closet which is right of the entrance of the chamber.

Investigation in Apartment 4A:

Now that you have discovered the various additional elements, you can finally start your investigation. First back to the front door of the apartment and look at the Primary Weapon (7) on the ground. You then head into the living room and more specifically near the door that leads to one of the rooms. Right next to it you will see a small cabinet and the latter a book called "Book of Ghosts".

Dig the ground on your left from this place, to see the traces of struggle which is another clue to examine.
You then head to the broken and consider the fourth index is the Wall smashed on the right window. You approach the window on your left, to discuss the new index of the crime scene. Return to where you found the "Book of Ghosts", then enter the next room. In one corner of it, you will see a strange ghostly afterglow appear.

Reveal it in its entirety to trigger a mini-game. The purpose of the latter is to observe the ghostly persistence of the person and select the words that best match it. In this first case, we must choose the words: "Observe", "Scared", "Hides". The order in which you choose does not matter, a cutscene begins when you have done. Then come back at the front and do the same thing with the ghostly afterglow to the closet door.

You do not have to select two this time, it is words or group of words following: "Determined" "Looked something." Enter the room next door and look on the ground in the right corner to find the travel bag made. Turn around and look on the floor on the left side of the room, to discover mysterious Drawings.

Then return to the main room and take a glance at worktop next to the fridge, you'll find another clue reporting the missing person. Now that you have accumulated a sufficient index number, you will be able to answer the first question you are asked, "Why was the killer here? ". Begin by pressing the indicated button at the top of the screen, in order to provide an answer to this question. The two elements that are going to have to select "The Inquisitor killer"

"Witness hiding".

In the cutscene that starts, you'll remember the fight scene that took place in this apartment, you and your mysterious murderer. When it ends, you unlock a new index: Potential Target then you will have to answer another question: "Where is the girl? ". Approach the officer who is in the kitchen and look at the index darkened photos that are posed in front of him. Unfortunately for you it is not possible for you to see them in full, so take possession of the body of policeman to help you. For the latter removes the file that hides the pictures, just to suggest the idea of obscured Photos.

It will then move the folder and it'll just leave his body to examine obscured Photos. At this time you will hear the sound of bells ringing in the game, so you have to select the highest picture where you see a priest. You will have a vision of the girl who speaks with the priest and where it is said that the church is always open to him in case of trouble. Then just press the button that appears at the top of the screen to answer the question "Where is the girl?

"And so put an end to this investigation. When the cut-scene ends, go through the window in front of you to continue your investigation to find the daughter.


Survey Appendix "A Murder Mystery"

To begin this investigation Annex, just talking with the specter of the woman who is in the laundry room on the ground floor. Once the discussion is complete, go to the right to pass through the wall and fall on the door of the apartment 1A. There are three clues to discover in this apartment, even if they are not required to complete this survey. The first is the Tools group 's garden and need to be located in the closet to the right of the front door.

Make a U-turn on yourself and look at the small cabinet next to the door and press the button that appears on the screen to reveal the word of a neighbor. You then approach the kitchen and more specifically the dining table. The third and final index appears partly on the table, it is a Clipping.

Back in the lounge and take possession of the body of the husband who watches TV. Use your power of suggestion on it and select the index A mysterious murder to learn a little more. When you finish probe his mind, quit his body and do the same thing with his wife. This will then reveal that it was she who was murdered and her husband Walter got rid of the body in Career Smithwick. Now that you have sufficient evidence to answer the question "What happened to the body of the young girl? "You simply press the top of the displayed screen. To solve the mystery of the disappearance of the body, select the following elements: "A murder mystery", "Secret of the old woman," "Secret of the old man". It'll just go back to the spectrum of the girl to tell him where to find his body, thus ending this appendix investigation.

Church

Objects to discover:
1 My Life (Total 1/7)
0 Info Killer (Total 2/39)
3 Julia's Thoughts (Total 5/28)
0 Profiler's Memories (Total 1/6)
2 Posts of Junior ghost (Total 4/23)
1 History of Ghosts (Total 2/8) => Saw 11/11
3 History of Salem (Total 0/25)

When you leave the apartment, you find yourself in the alley behind the building. There are 61 items to find in the streets of the City, and the last three appendices investigations of the game they have not yet access to all parts of it, it is best to wait before you start them research. You will see a marker appear on the screen, which indicates the direction and distance to your next destination, the Church. Move into the lane where you are, then go left to get through the fence and trash. Continue to move into the new lane, then the spectrum around the boat which is on your left to reach the area of the beach.

Drop down to the dock down on the sand and head to the north-west towards the marker that indicates the entrance of the Church. Arriving near it, a cutscene will start and you will find yourself inside the church. The first thing is to go around the main room, to discover the many hidden items. The first is not far from your appearance item. This is the 1st saw a series of 11 that must be for the show, which is under the stairs on your right. Then take the stairs to go upstairs and approach the blue wall in front of you. Stand on the left edge of it, to see a ghostly afterglow in which you can hide.

Press the button that appears on the screen to teleport, which allows you to get to the other side of the blue wall.

Head to the bottom right of the balcony to find the 3rd Julia's Thoughts. Then come back at the stairs that you used to go upstairs, using the same technique to get to the other side of the blue wall. There are two steps to come to the floor and between the two doors leading to it, you will see an old organ. Look at the wooden wall on the right side thereof, to discover the Part 1 of the History of Salem by reading the metal plate.

Then go through the door on the right, to borrow another staircase. The lower part of it is blocked by a demonic area, but if you look back you will find the 2nd saw the church. Go back through the door, then head to the bottom of the left balcony where you can see another blue wall. Use the same technique mentioned above to reach the other side of the wall, then look on the left to review the 2nd Part of the History of Salem.

Let yourself fall then below to begin searching the ground floor. Look to your right to see another shiny object to retrieve. Get close to it to get their hands on the 4th Julia's Thoughts. In the center of the main room you will see several rows of benches, go through to reach the other side. In this area you will see a ghostly afterglow that floats in the air and you will have to prove.

Then examine it and select the Church as an index to trigger a cut-scene, in which you will learn that the girl took refuge in the attic of the church. But before you get there, there are still five to discover hidden items. You will find the first near your position, this is the 3rd saw that lies on the blue part of the soil. 5th Julia's Thoughts awaits you at the foot of the small staircase that leads to the altar.

Then climb the stairs to reveal the entire ghostly afterglow before the altar and discover the 1st Part of Your Life. You then head to the right side of the altar and then go through the door to get their hands on the 4th saw leaning against the left wall.

To the left of the position where you found the previous saw, you'll see another door that leads to a small hallway.

Within the latter, search the right side to get the 5th saw between two cabinets. Congratulations you have just discovered the last hidden item in the first part of the church. From the position of the last saw you just found, proceed through the small hallway to reach the hallway that leads to the second part of the church. Unfortunately for you, there is a huge demonic area on the ground that prevents you from moving, so we will have to find a parade to continue. The technique is very simple, just take possession of the priest who vacuuming and made back and forth between the first and second part of the church.

Stay in his body until he moved to the other side of the demonic box, and then leave his body and walk into the hallway to trigger a cut-scene. Your next mission is to find a way to get into the attic of the church, but before anything you start looking for the hidden area elements. In front of you is a door with a lantern nearby, take it to enter a room where two women talking. Dig the soil to the left of them, to get their hands on the 6th Saw. Then head back to the door you took to get into this room and go through the wall where you can see the ghostly traces on the wall. Cross the next room without stopping, then once past the other side of the second wall, turn around to find the 3rd Part of the History of Salem.

To the right of your position you will see a demonic ground area and left it in a corner, the 7th Saw. Before continuing your search for hidden items, press the key that allows you to see through walls. In the next room you will see a Demon who rode on the other side of a wall, wait until you turn it back and run it to get rid of.

A man and woman chatting in the room where you removed the Devil, close to them you will see an opening in the wall. Go to the other side to get their hands on the 8th saw lying on the ground. Proceed through the left wall or door to enter the kitchen, then exit through the open door is on the left of the cook. Then head to the right to reach the end of the corridor and collect the 9th saw the ground on the right near a cabinet.

Turn around and go through the door that is opposite to where the previous saw lying. Once on the other side, you arrive in a bright room where you expect the 10th saw in a corner on the floor. Turn around and go through the wall on which is backed by a folding table with a metal shelf on the left. Then you get into the bathroom with old bathtub in a corner. Get close to it to find that you can prove something, it is the 3rd Message from Ghost Girl.

Now that you've found all the hidden ground floor elements, we have to go to the attic to find the girl. Exit the bathroom back into the hallway, then approach the cat is lying in front of the kitchen. Take possession of the body and enter the kitchen to sneak into the opening on the left. Once in the pantry go through the hole in the bottom left up to enter the dining room. Head to the back right corner of the room, then climb on furniture to reach the vent height.

Progress through the conduit until you come across a junction, then take the right path to land in the next room. On your left you will see that the door to the courtyard is open, take the opportunity to go out and climb on the pile of blocks on the right. Progress on the wooden planks and on the scaffolding until you come across a wall covered with ivy. Use it to get high and reach the ledge above you.

When you're there, go to the right and use the branches of the tree to continue your journey. Then stand on the edge of the roof and work your way along it until you reach another wall covered with ivy. Climb along it to reach the window overlooking the attic of the church. Once inside the room, leaving the cat's body and go through the right wall to trigger a cut-scene. When the latter is completed, take possession of the body of the girl and suggest that it is the "potential target". Another cutscene starts in which you understand that it is a medium and can therefore speak directly with you. Take the opportunity to ask any questions that you can, to better understand their situation and yours. After the latter has abandoned you to your fate, go back to his room and then go through the wall and into the next room. You will see on the floor in the left corner of the 11th saw that you were missing to complete the series and watch the ghost story.

On your left is an open door leading to another room. Enter inside it and walk along the left wall to fall on the 4th

Message from Ghost Girl. It was the twentieth and last hidden element that was discovered in the church. Then return to the room where the elevator, then take possession of the body of the cat to go through the bedroom window of the girl. Once in there in the small courtyard, leave the cat's body and enter the room where the two women talking. Go through the left wall then approach the door where you can see an exit sign written above.

When you are close enough to it, another cutscene starts. Then you will find yourself trapped in the demonic area on the ground, so we'll have to find a solution to cross. The technique is the same as before, take possession of the body of the priest. The problem is that it has finished vacuuming and it is on the other side of the demonic area. On the left you will see the famous vacuum cleaner, turn it on through your supernatural powers, so that the priest to join you. When it has come to you, take possession of his body to get to the other side of the demonic area. Then leave his body and enter the ceremony room to launch a new cut-scene. This is actually a new tutorial, whose goal is to teach you to use the spectra to divert ravens. The game will guide you step by step to remove the first Demon, which will allow you to understand that other game mechanics The second Demon meanwhile keeps leaving the church, just use the raven on the nearby bench to distract and thus eliminate. Once you're cleared, you can simply leave the church to trigger another cutscene. In it you will select the index from those already obtained, which will help you determine the next destination of the girl, "Message from Cassandra."


Salem Police Department

Objects to discover:

3 My Life (Total 4/7)
13 Info Killer (Total 2/39)
4 Reflections Julia (Total 9/28)
1 Reflections Rex (Total 1/2)
1 The Truth About Baxter (Total 1/2)
1 Memories of a Profiling (Total 2/6)
2 Posts of Junior ghost (Total 6/23)
1 History of Ghosts (Total 3/8) => Rifle 8/8
4 History of Salem (Total 7/25)

The Salem Police Station located at the opposite of your position, you will have across town to get there. Start by heading to the north-west corner of the beach where a wooden ramp to reveal. Use it to get on the dock, then press up in the alley in front of you. This is the same path that you had borrowed to come to the Church, So just turn back to return to the apartment. When you are outside the building where you were killed, head towards the marker shown on screen.

Once arrived at the large bluish brick wall, go around it to the left to find an opening. In the park where the old cannon on a pedestal, head in the north-east corner to pass into the next street. Progress towards the left still following the marker and go through the opening to the right of the cart on its side. You arrive in a small courtyard with another gun in the center. The Salem Police Station is located a little further, you just go through the opening to the West and then turn left to reach.

You approach the door of the building and then confirm to get inside and start a cutscene. When it ends, it is best to start by searching the police station to retrieve the 37 hidden items to discover. The journey to discover all being a bit long to explain, you will find in the sub-section of this part of the walkthrough.

Investigation in the room reserved for the case of the Crier:

Get your first clue taking possession of the body of Rex, to spy on her phone conversation: Frustration Rex. Beside it you will see a desk, on which there are two cases to consider: familiar symbol and signature of the crime scene. The huge map of Salem, which is plastered on the wall nearby, is also part of clues to discover: Map of the murders Crier dead. Look at the brick wall on the left and look at the chart with photos of victims: Links between murders. On your left you will see a desk with a computer screen and next to it another folder to consider: Wanted. On the other side of the desk on the brick wall, you will see another table with posters Wanted also part of indices: Suspects in the case of the Crier. In the corner of the room you will see a wooden desk with a fan posed above. Get close to it and use your abilities to turn to reveal a folder to consider: Similarities between the killings. At the center of the room stands a policeman reads a record, take possession of his body in order to see its contents.

Three indices are listed on the notebook he is holding in his hands, but only one of them is really relevant: "Preliminary Analysis: no fiber, or the suspect's blood / DNA, no fingerprints left at the scene.". Once you have reviewed the first series of clues, a cut scene will begin during which another policeman will come to use the computer. Take possession of his body and suggest they update the Opinion Research.

Then press the key that corresponds to the ability to see through his eyes and select the index down to know the position of the girl:" AMBER Alert canceled for Joy Foster. IN CUSTODY." Now that you have all the clues you needed, press the indicated at the top of the screen to end the key investigation. Then out of the office and head to the left. After a few meters turn left again to enter the open space where the offices of the police.

Cross this large room to reach the other end and enter the small room where we see a blue compass painted on one wall. To the left of it is the hallway that leads to the interrogation rooms, you will find Joy in the first right. When the cutscene ends, use your powers to destroy the camera in the corner of the room. The girl will then get out of the interrogation room, follow it and talk to him to trigger the first sequence infiltration. Your mission will be to divert the attention of the police who are on the road to Joy, so that it crosses the room undetected. Start by using your powers on the coffee right to move the first officer.

When Joy reached the following position, select the printer that is in the field of view of the other officer, for he moves it. There is still a policeman to distract the girl can leave the room. To do this it is necessary to route the copier located near Joy.

You will infiltrate even two more times. If written instructions are not enough, check out the video which includes three infiltration sequences above. Follow the girl in the stairwell and talk to him to trigger another cut scene. Make use of it to cross the demonic area and leave his body once the other side. When the cutscene ends, enter the hallway and pass the two policemen that will have entertainment. Select the printer that is on the desk in front of brick wall to move the first officer. The second will leave his position if you turn the coffee maker on the right.

Survey in office Baxter:
Now that the path is clear, Joy can enter the next area. Join it to the other side of the double door and talk to him to trigger another cutscene. When your discussion is completed, follow the instructions on the screen to get to the office Baxter marker. A new cut-scene is triggered and at the end you have to choose from three photos, the good is that which is called: Photo identification. You have to find new clues are hidden in the room, the first two are on your left: Air Baxter and Champion Bowling.

In the corner of the room you will see the third index set on a small cabinet : Bit of history of Salem. Make a quarter turn to the right and look at the two executives who are on the wall above the desk Baxter: Photo of the promotion of Baxter and Baxter Promotion.

Then look at the phone on the desk, to see that someone has left a voice message and ask Joy to press the button to listen. Once finished reading the message, approach the rack on the left wall and look at the scratches on his right. You will then need to select three words that describe what you see: "Brand", "Corresponds to the rack", "Printed".

Finally look on the left side of the rack, so that Ronan note the presence of a latch. He'll just tell what she looks for Joy behind. Once the drive is complete, follow the girl in the hallway until it is blocked again by a policeman. Wait until it is close to the office and turn on the printer to get his attention.

Follow Joy to the Refectory stairs and talk with the latter to trigger a cutscene. When it ends, join the girl in the room reserved for the case of the dead Crier to start another cut scene. Once you find yourself alone, with nothing to do here, leave the Police Station Salem does. A final cutscene will then launch, during which you must choose an index that could convince Joy to help you, it is the "Message from Cassandra".

Locations of 37 Hidden Items

The first three are located at the entrance of the building. To get there, exit the office where you are and locate the two policemen talking to a distributor of sweets. Miss them to reach the entrance of the police station. Then look towards the door, to see on the left plate of the 3rd information on your Killer.

Then make a quarter turn to the left to see a ghostly near afterglow. You approach her and reveal it to be able to watch it. A little further you will see a plate shine right of a window, it is the 4th Part of the History of Salem. When you face the window, turn around and enter the room where the reception desks. As soon as you enter, look on the right to find the 1 rifle a series of eight.

Continue forward in this room than in the police and look on the counter on the left to get the 4th Info Killer. Go through the door next to you and go to the right to pass two police earlier. Once down the hall, head to the right and look to far to see shining plate 5th information on your Killer.

Go through the bathroom door on your right to find the 2nd Rifle on the floor of the first cabin. Get off the toilet and go right to enter the large room where several offices. Once you're there, go left and look to your left to see the entrance to a staircase. Go through the door to get their hands on the 6th information on your Killer.

Exit the stairwell to return to the open-space and enter the office without a door on the right to recover the 7th information on your Killer. Leave the room where you found the file and go to the back of the room on the right in the direction of a shiny plate. Proceed through the wall of the office on your right to get their hands on the 8th information on your Killer.

Back in the big room and examine the shiny plate on your right to know the 5th Part of the History of Salem. To the left of the plate you just look, you will see a large opening overlooking a room with a blue compass painted on the wall. Enter the hallway on the left and enter the first interrogation room on your left to retrieve the information on your 9th Killer.

Back in the hallway outside the four interrogation rooms and retrieve the 3rd rifle against the wall at the bottom of it. Enter the room on your right and examine the partition which separates the two parts of interrogations. As you approach you will see that there is the 5th Message from Young ghost.

Then return to the room where there is a blue compass painted on a wall, to get their hands on the 10 th information on your Killer. Turn around and go through the metal bars that lead to the cells. Once on the other side, look at the shiny plate on the left to find the 6th Part of the History of Salem.

Step into the second cell behind you and go through the wall on the left to reveal the 2nd Part of Your Life. Go through the wall behind the bed to enter the fourth cell and near the right wall to find 6th Message from Young ghost.

Then exit the cell where you find yourself passing through metal bars and head to the door on the right. Once on the other side, enter the control room to the right to find the 4th rifle against the wall. Exit the room in which you are to return to the hallway and go to the right to pass through metal bars. The left side of the door of the morgue you will shine a plate, it is the 7th part of the History of Salem.

Enter inside the morgue and head towards the two doctors who are examining a body. Once you find the height that it is yours and you will interact with to unlock the 3rd Part of Your Life. This is the last to discover hidden on the ground floor element, so retrace your steps to the toilet where you found the 2nd Rifle. You will see close to this place, a wide staircase to go up to the floor. Take the stairs to reach the half-landing and then the second set of stairs on the left. Once in the room, look on the right to see the ghostly afterglow of the 4th Part of Your Life.

Then loot the opposite side of the dining hall on the other side of the climbing stairs, to find the 5th rifle leaning against a pillar. From this position you will see a double door on the left, cross it and head to the left to get the information on your 11th Slayer. In one corner of the briefing room, you will see a blackboard and behind it the 6th Rifle.

Turn around and walk along the left wall and turn left twice, falling on two police officers and the information on your 12th Slayer. Then go through the double doors and enter the office of Rex left to find the 6th Reflection Julia put on metal drawers.

Turn around and look on the desktop to get their hands on the 13th and 14th information on your killer. Left the office you will also see a ghostly afterglow, it is the 1st Reflections Rex. Take the door to leave office Rex then move to the left and once to the corner, look down the hall on the left to see the ghostly afterglow of the 7th rifle against the wall.

Then enter the office on the right in which four hidden items to discover. The 7th Reflection Julia lying on the ground and the 8th Reflection Julia on a small table to the right. To the left of that you will see an opening overlooking a small room and inside of it on the right, the 9th Reflection Julia. Dig out this back room on the ground to find the 8th Rifle which completes the series and allows you to view the history of ghosts.

Return to the main room of your old office and go through the wall on your left behind the couch. You arrive in a meeting room where a huge map of Salem is plastered wall, examine it to get the information on your 15th Slayer. Go through the windows with white shutters on your right and go to the left in the hallway. Enter the last office on the right is that of Baxter, to get their hands on the 2nd of Remembrance Profiling which lies on the ground. Congratulations to you, it was the thirty-seventh and last object to collect the Salem Police Station.


04 - Ashland Hills Cemetery

To discover hidden items:

0 My Life (Total 4/7)
1 Info Killer (Total 16/39)
8 Reflections Julia (Total 17/38)
0 Reflections Rex (Total 1/2)
0 The Truth About Baxter (Total 1/2)
1 Memories of a Profiling (Total 3/6)
2 Posts of Junior ghost (Total 8/23)
1 History of Ghosts (Total 4/8) => Crown Funeral 8/8
3 History of Salem (Total 10/25)
0 History of witch trials (0/9)

To reach the cemetery Ashland Hills you will have to sneak into the bluish ruins of the old Salem. Follow the label that appears on the screen to enter the first part thereof. Once on the other side, go to the right towards the second marker. When you get near the red car, go to the left to get to the other side of the buildings. After passing through the small black grille, head over to the right to reach the entrance of the cemetery.

You approach the gate and then confirm to get inside. When the opening cinematic ends, look to your left to find the 10th Reflection Julia before his tombstone. Cross the bridge on your right to join Joy awaits you on the other side and thus trigger a cut-scene.

After discussion between Ronan and Joy complete, approach the spectrum of woman in front of you. Talking to him you reap Index Subject coastline and also learn the position of the second. It is just behind it on the left side of the river, not far from the third index Footprints on the shore a little farther to the right. By examining the ghostly afterglow you must select three words that describe what you see: "Died", "failed", "Torn", then you get the index Ghost saw the body.

Make a U-turn and approach the V-shaped shaft on which a yellow ribbon is attached. Examine the ground at his feet to discover the cord index of Police. Look at the first row of tombstones on your right to find the fourth index Excavator Gravedigger.

Make a quarter turn to your left and look around the edge of the road at the foot of the lamp to find the index after the big Pierre moved. Then look towards the left side of the road, to see the young man spectrum. Talk with him to unlock the index in the bushes and learn the position of the next.

Once the discussion is complete, go back near the tree on which hangs a yellow cord and examine the bush to the left along the shore. Because you can not interact with as a ghost, you will need help to find a clue inside. So go talk to Joy that it helps you in the bush and discovers a knotted rope. In a closer look, you will be asked to choose any other index is directly related to it. This is the folder found at Police Station which is called Salem: Similarities between the killings and that will unlock the last index Similarities victims Crier dead.

Then talk with Joy to trigger a cutscene, during which you will learn the identity of the body that ran aground on the shore. When the latter ends, your new goal is to pursue the spectrum of the victim. Engage the stone road to advance further into the cemetery and turn left into the forest to retrieve 11th Reflection Julia at the top of the hill on the right. Be careful when you dig this place because there are two demons that lurk in the area. Return to the main road and continue to sink into the cemetery. Cross the blue through the opening on the left wall and once on the other side loot on the right to find the 12th Reflection Julia.

Drop down below where two young men talk and watch the green signs hanging on the lamp. Follow the direction indicated by the panel Monument Hill and cross the blue wall not far away to trigger a cut-scene. When it finishes, enter the cave behind the blue wall on the right to find the 16th Info Killer hung on the back wall. Exit the cellar and climb the coast opposite to fall on the 13th Reflection Julia left on the ground.

Beside you is a group of people who discuss and to their right the 1st funeral to reveal a stone coffin Crown. Put yourself then the edge of the hill that overlooks the way you used to come up here, to locate a blue wall below.

Drop down the left side of it and follow the path that skirts the hill on the right. You will then arrive at a short descent leads to a blue wall on the right and a vault containing the 7th Message from Young ghost. Then exit the vault and follow the path Northwest bypasses the second hill. Once arrived at the end of the road, you hit the 2nd funeral Crown on the ground.

Retrace your steps and then climb to the top of the hill on your left, to return to the main road to Monument Hill. Progress along it until you reach the group of people all the time and take the stairs on the left to get high. On reaching the top you fall on a pedestal, on which you can read the 8th Part of the History of Salem. Then enter the ruins of the building Quarantine near the stairs and climb the left side of the room to trigger a cut-scene. When it ends you master new capacity, which will allow you to teleport a short distance. Before continuing with the specter of young Sophia, look below to see the 14th Reflection Julia.

Then use your new power to teleport you to the floor and follow the specter of the girl in the next room. Once you are there look to your right and use your ability to reach the wooden floor on the other side of the vacuum. Another platform is a little further on your left, you can reach by teleporting you. Once arrived on the latter, search on the left near the crates to get their hands on the 15th Reflection Julia.


Drop down below and then look on the bed in the north-east corner of the room to reveal the 3rd funeral Crown series of thirteen we must find. Search in the room an opening where it says EXIT above and use your power of teleportation to get to the other side. Continue to follow the spectrum of the girl passing between the bluish ruins, until you come across a damaged barrier on the right. Use your ability that allows you to destroy certain elements of decor, to recover the 4th Funeral wreath on a grave.

Exit the area where you found the crown and look on the right to see a staircase partly destroyed. Use your power spectrum to reveal the stairs and onto the platform to get the 5th Crown funeral. Descend the stairs to resume your progress on the main road until you come across two people who make a video report. To the right of camera you will see a lamp with a pedestal in front of him, check the ground at the foot of the latter to find the 3rd of Remembrance Profiling.

Climb the stairs that are to the left of the lamp and use the hole in the blue wall to teleport you to the other side. Move along the driveway for a few meters, then take the stairs to your right to get high. Then progress on the path to the left to reach a stone coffin and find 9th Part of the History of Salem. Drop down below and go through the cave to the north-east side of a fence to enter the upper part of the old cemetery. Move along the path progresses amid vaults until you fall on the 6th funeral Crown.

Few meters before falling on the crown, you have exceeded three vaults on your right. Proceed through the door to the middle to get inside and discover the 7 th Funeral wreath on the coffin stone. Exit the room where you are and retrace your steps to the fence on the other side of the vault that you crossed earlier. Once on the other side look to your right to see the 8th and 9th placed on the ground Funeral wreath.

After recovering that which is on the other side of the fence, follow the path down to four / five meters and turn on the left. Walk towards the three spectra disappear when you close and look at the left wall to reveal the 8th Message from Young ghost. Retrace your steps and continue to progress on the path down to the left, until you fall on the 16th Reflection Julia.

Keep following the path to reach the lower part of the old cemetery and search the right to tombstones to recover the 10 th funeral Crown. At the end of the trail you will see an old tree at the water's edge, look on the ground in front of him to find the 11th Funeral wreath and left the 10th Part of the History of Salem. The spectrum of the young Sophia no longer fleeing, talk to him to trigger a cutscene. Unfortunately for you the latter having lost the ability to speak, you can not question it directly to your inquiry. It is trying to attract your attention, pointing to the nearby tree. In a closer look, you will be asked to choose which part corresponds to the sounds you hear. Three distinct parts can be selected, Branch, Rope and Fissure, it is the latter that we must look more closely.

When the cutscene ends catch twice his arm, to see the entire flashback of his own murder. Then you understand that it was murdered by the crier of the dead and must return to the entrance to the cemetery to tell Joy. Instead of retracing your steps to get there, there is a shortcut behind the gate to the left of the tree. You teleport to the other side of the river and circle the tree to the right and look on the ground to find 12th funeral Crown.

Continue forward on the bank to achieve its end, where the 17th Reflection Julia awaits you on the floor. Again, use your power of teleportation to get to the other side of the river and follow the path to the end to complete the series with the 13th Funeral wreath. It was the last to discover hidden element in the cemetery, he'll just join Joy on the shore opposite to complete the investigation.


05 - Lux Aeterna Psychiatric Hospital

To discover hidden items:

0 My Life (Total 4/7)
5 Killer Info (Total 21/39)
2 Reflections Julia (Total 19/38)
0 Reflections Rex (Total 1/2)
0 The Truth About Baxter (Total 1/2)
1 Memories of a Profiling (Total 4/6)
4 Posts of Junior ghost (Total 12/23)
1 History of Ghosts (Total 5/8) => Straitjacket 10/10
3 History of Salem (Total 13/25)
0 History of witch trials (0/9)

To get to the Lux Aeterna Psychiatric Hospital from the entrance to the cemetery, he must go to the right towards the bluish ruins on fire. Sneak inside the last to go on the other side, then head to the right to fall on the driveway to the hospital.

The first two elements to consider in order to persuade the receptionist to let you pass are the dinosaur that is a Present convalescence and times of visits to his right. The other two are the picture of a young boy on the desk and inspiring Cat poster hung on the wall to his left. Then take possession of the body of the receptionist and select the picture of a young boy among four choices. You will then have the opportunity to view the file Iris Campbell 's and need to choose the information that shows up where it is.

Before leaving the receptionist's desk, look on the metal table behind it and get the 4th Remembrance of Profiling. Go through the wall on the right and return to get the 11 th Part of the history of Salem. Then look at the right side of the room, to find the info on the 17th Killer on a coffee table.

Proceed through the wall where is attached a landscape painting on your left and look to the ground right side of the room once the other side. You will then see the ghostly afterglow of one era Camisole strength, he will meet you before the recover. Then out of the office through the door and search near the bench on the right to get their hands on the 18th Info Killer.

Take the stairs on your left and climb the set of stairs on your right to go upstairs. Head to the right to find the 12th Part of the history of Salem on the wall to the right of Joy. Get close to the coffee table to your right, to get their hands on the 19th Info Killer. Move then to the right towards the demonic area, falling on the 2nd Straitjacket placed on the ground.

Join Joy awaits at the double doors and go into the next room to destroy the camera on the left height. Take your progress in the hallway with it to find the 18th Reflection Julia which lies right on the ground.

Joy is found in blocked due to a camera that is in the next room again. Go through the glass door and look on the ground to put your left hand on the 3rd Tank Force. For Joy can continue to grow, you have to act quickly. Start by using your powers on the digital code of the glass door to open it and immediately disable the camera above the sign Women's Ward.

Before helping Joy to proceed under the following sector, go through the door on the right to find the 9th Message from Young ghost. Then join Joy awaits you a short distance away and found himself blocked because of a guard and a camera. You will again have to act quickly so that it can pass. Interact first with the TV on the right to draw the keeper and wait until it comes close to disable the camera.

If you successfully maneuver your partner leave his hiding place and continue to grow in the next corridor. Below the camera you off, you will find the 20th Info Killer placed on furniture. Go through the wall to which is attached the camera and look on the ground to get their hands on the 4th Tank Force.

Joy then join in the direction indicated by the marker and have his body to move to the other side of the demonic area. Leave his body as soon as you arrive on the other side and look at the ground on your left to find the 5th Tank Force. Once the drive is complete pass through the gate on your left and walk down the hall to get a little further on the 6th Tank Force on the ground right.

Take your progress through the corridor to reach the next room and go through it bypassing both demonic areas. On arrival at the other end of the room, you will find that part of the floor collapsed. Drop down below and make a U-turn to see on the ground the 7th Tank Force the left side of the area. Then go back to the hole in the ground and take possession of the cat that sits on a wooden beam. Climb the part of the soil that collapsed and enter the vent at the bottom of the piece.

Progress within it by following the only path available to you until you jump on the ceiling below. By rotating the camera 360 degrees around you, you will see the 8th Straitjacket in one corner of the area. Then looking for an opening in the ceiling, which will allow you to descend into a room below. Leave the cat's body once you're there and use your ability to see through walls, to identify three Demons lurking in the area. Use the various ghostly afterimages to move through the area without being spotted and expect to have an opening to eliminate them. Then find the cell 105 which is close to three demonic areas to discover the 10th Message from Young ghost on one of the walls.

Leave the cell door when it's done and turn right towards the three demonic areas. Continue your progress to the right once arrived at the corner of the wall, then to the left towards the gate with a exit sign written above. Go through it and take the stairs in front of you, to fall on the 19th Reflection Julia on the ground. Then fit the following two sets of stairs to reach the upper part of the room, then turn right to find the 13th Part of the history of Salem on a wall down the hall.

The road is completely blocked by furniture bluish, use your power to teleport to get to the other side. Then cross the gate in front of you, then join Joy awaits you at the end of the corridor on the left. Look in the corner of the corridor on the right of it, to get their hands on the 9th Straitjacket which lies on the ground. Dig the area to the left of the glass door that blocks the progress of your partner, to discover the 11th Message of Young ghost on a wall.

For Joy can continue his progression in the corridors, open the glass door using your powers on the code and immediately turn off the camera. It will then be blocked by a glass door that you can unlock as previous again. In the next corridor you can get your hands on the 21 th info on the Killer, which is placed on the bench to the left of the door of the cell 217. Then go through the door of the latter to recover the 10 th Straitjacket which lies on the ground.

Go through the wall to get out in the hallway on the other side and find the door where it is written on the right Shower. Go inside this room and look on the wall above the sink, to discover the 12th Message from Young ghost. It only remains for you to join Joy awaits you at the door of the cell 216.

Start by trying to take possession of Iris' s body, you realize that it is impossible for you to do. You will then have to look for clues in his room, which could help you in the case of the dead Crier. The first two are behind you, this is the Spilled bed and color pencils on a table. Then look at the design of the huge bell on the wall to the left of Joy and select the following words to complete the analysis: "Bell", "Vive Brulée".

Then look at the Drawing tortured on the left wall and talk to unlock Iris Eyes blue index. Continue your investigation by analyzing the design that it is doing, then choose the following words when you propose: "Chased" "Tormented".

If you've taken the time to look in detail the clues you've collected, you can analyze the design that is the right of Iris. You will then be asked to select two words that match the pattern, here the ones you should choose "Two Girls", "Connected". Now you just press the button that appears at the top of the screen, to discover the truth about the events that led Iris here. When the cutscene ends, you must help one last time Joy to sneak into the corridor leading to the exit. Head to the bathroom where you discovered the 12th Message of young ghost and use your powers on the walkie talkie to the right of the door.

Joy and Iris will leave the cell to be closer to the exit, to which access is blocked by a double glazed door. Interact with the digital lock on the right door to open and allow Joy and Iris to reach the exit. Join them and approach the door, so we suggest you return to City. During the cutscene that starts automatically, you must choose the index that displays the stake of your visions. The one that matches your search is as follows: "Invitation to the Gala," so you'll have to go to the Historical Museum of Salem to continue your investigation.


06 - Salem History Museum

To discover hidden items:

See the sub-section this part of the solution to know the exact number of hidden items in each category.

The route to follow to access the Historical Museum of Salem from the Psychiatric Hospital Lux Aeterna is the following. A little further on your right you will see the ruins bluish fire with an opening. Take it to get to the other side of the property bar and move towards the marker to the end of the parking. Bypass the gas station in front of you on the left and cross the square on which stands a fountain. Then look on the brick wall on your left to see a sign indicating the direction of the entrance to the museum not far away.

Once you arrive in the lobby of the museum, walk through the door to the North East to trigger a cut-scene. When it ends you will discover seven signs that are in the room, which allows to highlight the link between the gala and the case of the death Crier s. Start by climbing on the reconstitution court on your right and look at the first hint on the desktop: Archives of witch trials. Approach Pillory then the left side of the room and the table of the House of Judgment near a wall a little further.

To the left of it you will see an old tree with a wooden platform next to it is the stem of the Puritan era to be examined. You need to choose which element of the latter is the sound you hear, it is the "door" on the left.

Another display is located behind the stem below, before which a man and a woman talking. Come here for a closer look and select the "Spot" to retrieve the index demonic Agreement. Then go through the wall behind the display, to reach the area where the last two indices. Looking more closely at the Bonfire on the left, you have to choose three words associated with it, "Rose", "bright Brulée" "Torture".

Then analyze the immersion chair on display nearby and select the three words that are in relation to the latter, "Sophia", "Drowned", "Water". All that remains is for you to press the button that appears at the top of the screen to complete the investigation and unlock access to the second part of the museum. Because you can now browse all the places you can go in search of the 31 hidden items. Go to the sub-section of this part of the walkthrough, to know where they are to recover before starting the second survey. To get to the Dining Room where it occurs, take the door through which came out a woman for the kinematics.

Cross the first railway line of bluish iron and approach the second to trigger a cut-scene. Then look to your left as you advancing cautiously to find a train passes at regular intervals on the track railway. You'll have to go up the line, taking advantage of times when the way is clear. As soon as one of them has passed, make haste to run to find shelter in the recess on the left.

Then look at the other side of the road a little further, to see another area where you can take shelter. Use this time your ability to teleport to get there safe. Repeat the same operation to reach the recess a little further on the left, then cross the line again to reach the stairs on the other side.

Climb the steps to the first level, but be careful advancing on it, because the upper part of the train goes there. Mount the second set of stairs to reach the first floor of the museum, then head left towards the two guards talking. Exceed them to pass through the door of the Showroom at work and go to the right to cross completely.

Go through the door on the right after arrival at the other end of the room and walk down the hallway to trigger a cutscene. Follow Joy in the staircase that leads upstairs to access the Dining Room which takes place in the second survey.

After discussion between Ronan and Joy finished, approach the illuminated on the right to find the first two indices table. Examine the Table of witch trials on the right and scan the Crystal Necklace on the left to get the alleged witches index.

A little further on the right front of a window, you will find public Injunction to witch trials on a worktop. Get close to each other informed nearby for clues Judgment and accused List table. In the same area you will see an illuminated display on which you can retrieve the index targets are mediums. The following is in the dark on a stool, there is a rudder galleon.

You then head the opposite side of the room Restoration, to find the three indices. The first is the Telegraph vessel, the second is the cockpit a little further on the left and the third is the old Canon next door. Then go to the other side of the shelf to reach the illuminated area to retrieve the next clue: the Boat Anchor.

Back at the Interior on the other side of the shelf and locate coated barrel that is lit by a spotlight. Scour the area behind it near a pillar and examine the barrel of wine hidden in the shadows. Then go to the other side of the shelf to which the barrel rests in bed, to fall on the following index: the portrait of Judge.

Proceed through the display on which hung the portrait, to discover an array hidden behind a shelf. Once the drive is complete, you unlock the Symbol index in the table. Having collected all the clues, press the button displayed at the top of the screen to complete the survey. You will then be asked to choose three, which are related to the case of the dead Crier "Symbol Table", "Witches inferred" "targets are mediums".

You will then be asked to select three suspicious behavior, proving that Baxter is related to the case of the dead Crier: "Baxter is looking for a girl", "Baxter hid the book", "Baxter at the Museum". Your inquiry Salem Historical Museum is now complete, it'll just turn around to leave. Be careful when you cross the Showroom work because now 3 Demons lurk within it.


07 - Back to Church

To discover hidden items:

0 My Life (Total 4/7)
0 Info Killer (Total 21/39)
1 Reflections Julia (Total 22/38)
0 Reflections Rex (Total 1/2)
0 The Truth About Baxter (Total 1/2)
0 Memories of a Profiling (Total 5/6)
1 Messages from Young ghost (Total 15/23)
0 History of Ghosts (Total 6/8)
0 History of Salem (Total 17/25)
0 History of witch trials (7/9)

To return to the Church from the entrance gate of the Historical Museum of Salem, move towards the service station in the North West. Then go into the opening on the right side of the blue wall, which is partly hidden by a hedge. Cross the square with the barrel in the center towards the Northwest, to pass into the next street where bluish ruins. Zigzag between them to join another room with a gun and an opening overlooking a car park.

Follow the main road on the left and go down the alley to the left of apartments in front of the building with the sign 1st Salem Bank. Once the back of the building you will see a big trash on the left, go through it and progress through the alley to reach the beach. It'll then have to cross to reach the entrance of the Church.

As soon as the opening cinematic ends, press the key that allows you to see through walls. You will see that 3 Demons lurk in the great ceremonial hall, so start with get rid of them. When done go through the door at the bottom right of the altar and turn the radio on the desk right next to the policeman. Have it to go to the other side of the demonic box, and then leave his body once the other side.

Automatically retrieve the index Police do not know where Baxter during the cut-scene is triggered when you arrive in the courtyard. You then approach the body of Iris (1) to analyze and select the following sentences: "Crushed to death", "stone statue", "improvised weapon". Then you harvest your second index, the crier of the dead in pursuit of Iris. A closer look at the remains of the statue on your left, to get Reversed index. By examining the ghostly afterglow thereof, you reap the index position of origin of the statue (5).

Then look at the traces of the violent impact (4) on the ground right next to the remains of the statue, and the task Blood Iris (2) nearby. Finally look at the Shards of Glass (3) which lie on the ground in front of one of the spots that flash the crime scene. All that remains is for you to press the button that appears at the top of the screen, to complete this part of the investigation and review the murder of Iris. Go through the door leading to the hallway that you used to come here and go to the left to reach a staircase.

Use them to climb to the first floor, then look immediately to the right to see two closed doors. Go past them to reach the bottom of the room and turn right to enter the office right in front of you. Approach the wall in front of you to discover the 15 th Message from Young ghost.

Then come back at the stairwell and go down the hall to the other side of the stretcher. Turn on the left when you get to the corner to see the 22 th Reflection Julia on a table. Turn around until you reach the police that stands beside the stretcher, then enter the room on the right to continue your investigation. Start by revealing the ghostly afterglow Escape Iris which is on your right and select the following words for a successful analysis: "Need help", "frightened", "Tomb".

Then examine the victim folded in half and beaten victim lying at the floor and the window broken (6) and the Broken Glass (7) behind. You approach the second window on the left and look closer the Footprint (8) on the left edge of it.

The next clue to look is right next to it is the victim who lies projected a table. For the Massacre is the last index of the room, you should have a witness and suggest the leak Iris.

All that remains is for you to press the button that appears at the top of the screen, to complete this part of the investigation and review the carnage Crier dead. Leave the scene and go to the left in the hallway to reach a staircase that leads to the attic of the Church. Start by examining the body of the priest lying on the ground and select the injury for the Death of father McCauley index.

Then inspect the footprints cat near the body, then go into the next room. Reveal the persistence of the cat on the right and examine it to get Ruin index growl. Continue your investigation by inspecting the picture fell to the ground in front of the office on the left.

Finally reveal the persistence of Murderer stopped nearby and choose the following words in its analysis: "Stare", "Discovery". All that remains is for you to press the button that appears at the top of the screen and select indices "interrupted Murderer", "Photo fell to the ground," "Death of father McCauley" to complete this survey.

There is one more path to follow, the cat, follow it into the next room and approach it to trigger a cut-scene. Then take possession of his body to sneak into the vent, then progress to achieve within a grid. This will then give way beneath the feet of the cat and you will find yourself in the banquet hall.

Examine the key lying on the ground at your feet, then touch it to have a vision and select the index of the House of Judgment. Having finished your investigation to the Church, you can leave. Be careful down on the ground floor as one demon lurking at the bottom of the stairs. To cross the demonic area that separates the two parts of the building, take possession of the body of policing and turn the radio down the hall. It'll just take the main door of the Church to return to town to recover hidden items scattered to the four corners thereof and resolve past three annexes investigations.


08 - Streets of the Salem City

This section of the complete solution Murdered: Soul Supect will give you all the information necessary to complete the various objectives to be achieved in the Streets of the City of Salem. The first three sub-sections include information on all three annexes investigations of this place. The fourth sub-section, it contains the full path that will allow you to get your hands on the 61 hidden items scattered throughout the city.

Survey Appendix "Monohansett"
Survey Appendix: "Broken Heart"
Survey Appendix: "Tragic Car Accident"
Locations 61 Hidden Elements

Survey Appendix "Monohansett"
The spectrum of the girl who gives you this appendix investigation awaits you near the ramp leading to the beach. It will then ask you to investigate his death, in order to know the circumstances in which it occurred. Reveal the item immediately on your left and examine it to get the next clue: Obituary. Digging the left side behind the spectrum of the victim, you will find another clue that must be first: Various candles.

You then approach the old blue boat nearby, you see that there is an element to be just ahead. Use your ability to make it appear, and then examine it to get the index: Bouquet of flowers. Bypass the boat to get closer to cross behind it and reveal hidden element that lies before them. Examining the buoy closer, you will reap the index: Memorial Beach.

Then return to the spectrum of the girl and search the area behind the wooden table near it. Then you will need to be a member and you will get the hint: Framed Photo. Having met the five indices box, press the button that appears at the top of the screen to finish the investigation. You will then need to select the following clues: "Obituary" "framed photo", "Bouquet of flowers" to solve the case. It only remains for you to talk with the specter of the girl, to explain the circumstances of his death and thus closing this appendix investigation.

Survey Appendix: "Broken Heart"
The spectrum of the girl who gives you this appendix investigation awaits you at the entrance of Ashland Hills Cemetery. It will then ask you to investigate ex-boyfriend who is close, whether before she committed suicide, he had frequented the woman who is now standing at his side. Start by taking possession of the body of man nearby and suggest that they think about the index: Broken Heart.

Once finished reading his thoughts, you get the hint: Suicide of ex-girlfriend. Repeat the same operation with the woman who stands by his side, by also selecting index: Broken Heart. You will learn that it is trying to comfort him, the latter fell in love with him and get the index: A shoulder to cry on. Having all the elements necessary for the resolution of this Annex survey, press the button that appears at the top of the screen to finish. You will then need to select the 3 indices in the order in which they allow to understand the chronology of events: "Broken Heart", "Suicide of ex girlfriend", "A shoulder to cry". It'll just break the news to the spectrum of the ex-girlfriend and so put an end to this quest Annex.

Survey Appendix: "Tragic Car Accident"
The specter of the man who gives you this appendix investigation awaits you in the bluish ruins left of the Salem Police Station. You will find the first two clues left and right of the spectrum, respectively B-RAD license plate and a bottle of Whisky.

Enter the blue ruin through on the left of the car and look on the ground to find the index: Received from the service station. You will then need to go to the latter, through the opening in the blue north-east of the area wall.

You approach the ghostly afterglow who stands before one of the pumps and reveal it to examine in order to obtain the index: Laura refueling. A little further on the left, you will find a second one that unlocks the index: Rick puking. Walk along the front of the station to the right to find a third and harvest index and Brad on the phone.

Then look for a small green bin at the entrance to the parking of Salem Police Station, which is on the left near the station. This allows you to get the last two indices: the pieces of headlight and dented bin. Now that you have collected all five indices box, press the button that appears at the top of the screen to finish the investigation. You will then need to select the following clues: "Laura is full", "Rick puking", "Brad on the phone" to solve the case.


When the cut-scene ends you will reap the index: Mysterious Noise. Before returning to see Brad at the scene of the accident, there is a final clue to discover here. Take possession of the man who inspects the entrance to the station door and suggest that the index you just get: Mysterious Noise. Now that you know the identity of the driver, it'll just announce it to Brad and so close this Annex survey .

Locations 61 Hidden Elements

To discover hidden items:

3 My Life (Total 7/7)
14 Info Killer (Total 35/39)
12 Reflections Julia (Total 34/38)
1 Reflections Rex (Total 2/2)
1 The Truth About Baxter (Total 2/2)
0 Memories of a Profiling (Total 5/6)
8 posts of Junior ghost (Total 23/23)
1 History of Ghosts (Total 7/8) => Essence Bottle 16/16
5 History of Salem (Total 22/25)
1 History of the witch trials (8/9)

You will find meeting under this section the location of the 61 hidden in the streets of the City of Salem elements. The path that will allow you to discover all begins at the entrance to the church after your second pass. Head immediately to the left to find the first two hidden elements, the 5th Part of your life and the 23rd Reflection Julia. Then retrace your steps and go down the stairs on the left to read the 18th Part of the History of Salem.

Turn around to see a hidden element shine at the other end of the beach, it is the 23 th Info Killer. Climb the wooden ramp that you revealed your first move to the Church and go to the left to retrieve the 24 th Reflection Julia on the ground.

From the position of the latter, look immediately to your right. You will see a wooden shed you can disappear behind which 1 Bottle Essence series of sixteen awaits you. Then look near wooden crates on the dock and ramp reveal therein. This will allow you to reach the upper deck, where you will find the 2nd Bottle Essence on the right between two boxes.

Having collected all the hidden items in this sector, back to the top of the ramp that leads to the beach and walk down the alley to the left. You will see a wooden boat hanging on the right and a ghostly persistence of the other side of it. Use it to reach the next area to get their hands on the 23 th info on Killer on the ground on the right.

Before returning to the previous lane, look at the wall to reveal the 16 th Message from Young ghost. Then resume your progress in the alley, skirting the carcass of the old boat. In one corner of the passage, you will see a wooden fence and behind the 17 th Message from Young ghost on a wall.

Iron on the other side of the wooden fence and continue to drive down the lane towards the fence. Go through it to enter the backyard of the apartments and take possession of one of the police to spy on their conversation. When it ends, you will automatically retrieve the 2nd and final part of the truth about Baxter. Search the upper right part of the latter, to get their hands on the 25 th Reflection Julia and the 6th Part of Your Life . Then take the lane that leads to the front of the building of apartments and progress to the left in the street to the blue wall. Then you hit the 27th Reflection Julia lying on the ground right behind a black fence on the steps of a building.

Then retrace your steps down the street and enter the second street on the left. Progress within it until you arrive in a larger area and enter the narrow lane on the right in the direction of a group of barrels bluish. Approach them to make them disappear with your abilities and your hands on the 24th Info Killer who lies on the ground.

Go through the wooden fence on the left side of the sector, to enter the next area. Take the first street on your left and go to the other side of another fence to retrieve the info on the 25th Killer. Look around to see another hidden element, which lies on the ground after the next lane. Approach in order to reveal to discover the 7th Part of your life, thus concluding the research of this category of hidden elements.

Scour the south-east corner of the square where you are, to get their hands on the 26th Info Killer next to a slide. Then head in the Northwest corner to discover the 26 th Reflection Julia lying on the ground.

Continue your progress in the alley then check the recess right to recover the info on the 27th Killer placed on a wooden crate. Having discovered all the hidden alleys of this series of items, return to the building of apartments in retracing your steps.

When you are returned to the main street, head to the left to fall on the 2nd and last reflection Rex. On your right you will see a kindergarten, where you will find the 28th Reflection Julia ground on the right side.

Get behind the swings and boules and locate the bush which is the corner of the building on the right. Delve behind it to find a newspaper on the floor, which allows you to get the info on the 28th Killer. Continue your progress in the same direction along the building to the right until you fall on the 18th Message from Young ghost on the wall tile wood.

A few meters away in a corner, you will find the 3rd Bottle Essence on the ground. Rotate the camera 360 degrees around you, to see the 29th Reflection Julia at the foot of a wall.

Continue your progress toward the right along the wall of the building, until you fall on the 19 th Message from Young ghost on the brick wall. Spend the corner of the building where the 29th Info Killer, who lies on the ground near one of the wooden tables.

Walk along the blue wall which is located on your left, until you come across a hole. Use your ability to teleport to reach the other side of the wall and retrieve the 4th Bottle Essence on the ground. Then return to the other side of the blue wall and head to the red car is behind the booth vendor hotdogs. You will see the 30th Info Killer.

To the left of the previous hidden item you found, you will see a fence that encloses an area under construction. Take possession of the cat that sits and use his agility to reach the 5 th and 6 th Bottle Essence, which are at the top of the two scaffolding sector. Then leave the cat's body and return to the street on the other side of the fence. Go past the entrance to the Cemetery Ashland Hills you will see a little further on the right and cross the kindergarten to discover the 19 th Part of the History of Salem.

Keep up the progress towards the bluish ruins on fire and teleport you to the other side of the right. Then look in the corner on the right towards the stairs to see the 30th Reflection Julia lying on the ground at the foot of trash. Iron on the other side of the ruins bluish and enter one that is in front of you. In the northwest corner you will see a staircase that you can be and you will reach the first floor. Once you reach the top, approach the wall on the left. Use your powers to make it disappear and teleport on the blue face ruin to retrieve the 7th Bottle Essence.

Drop down below and then look at the group of people which is at tables. Just look behind them toward the brick wall, to get their hands on the 31st Info Killer between two air conditioners. Then retrace your steps to go under the blue ruin where you recovered the previous bottle and go to the right as soon as you arrive in the main street. Then you will see an alley on the right, near a yellow TAXI parked on the side. Progress within it until you reach the backyard, then head to the north-east corner to find a staircase to reveal. Use it to climb upstairs and retrieve the 8th Can Essence.

Turn back to return to the main street, then go to the right towards the entrance of the Psychiatric Hospital Lux Aeterna. You will see a small grove to the right of it, where you will find the 9th Bottle Essence. Retrace your steps and past the hospital entrance and look behind the checkpoint to find the info on the 32th Killer.

Enter in the alley near this place and look at the left wall closer to discover the 20 th Message from Young ghost. Turn back out of the alley and look on the right wall to see the 33 th Info Killer. Go through the blue ruin fire a little further to get to the other side of the property bar. Look to your left when you're on the other side to see the 10th Essence Bottle at an angle.

Turn around to find a newspaper lying on the ground behind you, you will get the info on the 34th Killer. Then go to the left towards the station and look on the right to see the 20th Part of History Salem.

Back at the gas pumps at the gas station and go around it to the left. Once at the back of it, you will be blocked by a blue car. Use the space below it to teleport to the other side to get their hands on the 31 th Reflection Julia. Before returning to the other side of the blue car, search the recess on the right to discover the 21 th Message from Young ghost.

Once back in the previous area where the fountain, go around it to find the 21th Part of the History of Salem. Just opposite the pedestal upon which you discovered the story, you will see a wooden fence behind which awaits the 22th Message of Young ghost.

Return to the service station and locate the yellow TAXI parked on the right. Exceed it and examine the wooden pole at the entrance of the Police Station Salem, to retrieve the info on the 35th Killer. Enter the parking lot at the entrance of the police station and go into the north-east corner to get their hands on the 32th Reflection Julia.

Retrace your steps to exit the car and enter the bluish ruins on the right. You will then see another pedestal shine a little further, you will discover the 22th Part of the History of Salem. Then bypass the haystacks on the left to retrieve the 11th Can Essence behind.

Destroy part of the wall of blue ruin on your left and go inside to find the 33th Reflection Julia on the floor left. Retrace your steps out of the ruins then go to the right towards a lamppost. Proceed through the alley you sneaking between the bluish ruins to reach the entrance to the next place where lies the 12th Essence Bottle on the ground.

Go to the other side of the old cannon that sits in the center of the area to retrieve the 13th Can Essence near the brick wall. Exit the ruins bluish veer left to fall on the 34th Reflection Julia.

Locate the white van is parked nearby and pass it to see the 14th Essence Can a little farther on the ground. Then go left along the building and take the first street on the right. Go through the wooden fence that blocks the passage and enter the recess on the right to recover the 15th Bottle Essence.

Take possession of the body of the cat that sits just behind it and continue your progress in the alley to the right. Jump over the first pile of planks and climb on the second bunch just behind. Then go on the trash right and drop down below behind the wooden fence. -Use the wooden plank to climb on the second trash and jump onto the third on the other side of the lane on the right. Climb along the ivy to reach the upper area on the edge and move toward the air conditioner on the wall.
It'll just jump on the balcony to your right to reach the 16th and last Bottle Essence waiting on a carton. Then leave the cat's body and return to the parking lot where you saw the white van earlier. Dig the left of it to see an alley behind two small bins. Go through them to get inside of it, to discover the 23th and last Message from Young ghost.

Retrace your steps to exit the alley and go left towards the gate that leads to the House of Judgment. Go across containers green bins, falling on the 8th Part Witch Trials. Before starting the final phase of the game through the gate nearby, check to have the same number of hidden on this screenshot elements. In fact, once you have checked the gate that leads to the House of Judgment, you will begin the final phase that will take you on the trail of the killer. You will no longer be possible to visit the site at your leisure, preventing you from recovering the hidden elements that you have missed them.

09 - Judgment House

To discover hidden items:

0 My Life (Total 7/7)
4 Info Killer (Total 39/39)
4 Reflections Julia (Total 38/38)
0 Reflections Rex (Total 2/2)
0 The Truth About Baxter (Total 2/2)
1 Memories of a Profiling (Total 6/6)
0 Messages Young ghost (Total 23/23)
1 History of Ghosts (Total 8/8) => Essence Bottle 16/16
3 History of Salem (Total 25/25)
1 History of the witch trials (9/9)

To get to the House of Judgment from the Church , Go back to the dock at the end of the beach and walk in the opposite lane. Bypass ship wreck blue on the left, to reach the backyard Apartments. Then take the alley between the two buildings to reach the main street in front of the building. Head to the left towards the big blue wall and the bypass from the left to reach the gate that leads to the house.

As soon as the opening cinematic of the place ends, climb the stairs that are in front of you. When you arrive on the first level, turn left and reveal the stairs to get 1 Grimoire. Descend to the lower level and then take the stairs on the other side of it and look on the left wall to find the info on the 36th Killer.

Before entering the hall which is on your left, go up the ghostly persistence in the corner of the balcony. Go through the wall on the left and search the room to get your hands on the 35th Reflection Julia. Then retrace your steps and go into the hallway. Look for an opening on the right wall and use it to teleport to the next room. You approach the table to the right of the bed, to discover the 2nd Grimoire.

Back in the hallway using the same technique and enter the dark room in front of you. Head to the right once inside, to find the 3rd Grimoire in a closet. Take the next step-to-door on the left and walk towards the bright spot on the right wall to get the info on the 37th Killer.

Turn back to return to the main hallway and progress within it towards the lighted room. Enter the second dark room on the right, where you will find a blue door that you can destroy. It'll just make it disappear, to get their hands on the 4th Grimoire is behind.

Then go back into the main hallway and look on the wall to the left of the door that leads to the lighted room, to recover the info on the 38th Killer. Then enter inside it and look on the wall in front of you to discover the 39th and final information on the Killer.

Proceed through the library that is on the side of the room to start a cutscene in which you find the clue: the Poem of Joy. You found in the hideout Crier dead, it is the perfect place to start your investigation work. Look first of all the newspaper lying around on the table which is located in the southwest corner of the room to obtain the index Veterans murders in Salem. Then look at the plan that is fixed to the wall above a bench to release Index: Map of murders. Examine the bric-a-brac on the right side of the bench, to obtain the following index: Trophies?. Examine the photos that are plastered right on the wall to retrieve the index: Instruments execution. To finish the inspection work of this piece, look at the log right on the table to collect index: Resemblance to the witch trials.

Now you just press the button that appears at the top of the screen to trigger another cutscene and continue your investigation. When it ends, look at your feet to see the 6th and last Remembrance of Profiling. Be careful when entering the next corridor as two demons lurking inside it. When you're finally cleared, return to the entrance to the hallway and enter the first room on the left. This is the room where you will see a tub and left it a wall that you can cross to get the 5th Grimoire.

Return to the other side of the wall and go through it in front of you. Once in the room on the other side of the wall, excavate the soil beneath the raven to get their hands on the 6th Grimoire. Exit the room through the entrance and go through the wall in front of you door. You will then see a small lighted room on your right, where you will find the 7th Grimoire.

It'll just come back in the corridor passing through the same wall and will recover the 36 th Reflection Julia after it. Then take the stairs down to near the bottom floor and go through the right wall when you're there. Turn around once on the other side, to get their hands on the 8th Grimoire.

Go into the large kitchen crossing the no-door and enter the small room in front of you the right to recover the 9th Grimoire. Back in the large kitchen and near the fireplace to discover the 23th Part of the History of Salem.

Cross the dining room to reach another room, then go to the other side of the door on the left. You will see an opening in the left wall, which will allow you to teleport to the other side to retrieve the 37th Reflection Julia. Then retrace your steps back into the next room to the dining room and cross the no-door in front of you to show Demons 4. Once rid of them, look around the room colonial to discover the 9th and final trial History of Witches and the 24th Part of the History of Salem.

Then the no-door at the other end of the room and walk down the hall in front of you walk through. You will see a hole in the left wall, through which you can teleport to recover the 38th and final reflection Julia. Use the same technique to get back into the hallway and enter the bathroom in front of you. Go through the wall on your left and do the same with the next to fall on the 10th Grimoire.

Iron through the last wall as you cross and go to the other side of that which is on your left. You'll see a staircase lit on your left, which will allow you to reach the lower level. Another cutscene will trigger, in which you can ask Baxter. Once the interrogation sequence is complete, go to the bottom of the cellar to discover the 25th and final part of the History of Salem. Then walk through the door that is close, then go down the stairs to trigger another cut-scene. Before starting your investigation work, enter the room on your left. See ghostly residue on the wall in front of you, go through it to get the 11th and final Grimoire.

Start by revealing the ghostly afterglow in the first part and select the following words in its analysis: "Severe", "Accused", "Passing judgment". This allows you to get the index: moralizing. Then go into the left room and look at the bed and the Prisoner Cage nearby.

Cross the first room to get to the second cell and reveal both ghostly afterimages on the ground. Symbol in the cell nearest to obtain the index look. Then inspect the second persistence and select the following words in his analysis: "Plead", "Prisoner" for the index: Abigail prisoner.

Examine the rusty handcuffs on the left wall of the latter, to unlock the index: Chains prisoner. To the left of these you will find another ghosting on a barrel, allowing you to get the hint: Candles cell. Then press the button that appears on the screen to start solving this investigation. You will then need to select the following words: "moralizing" "symbol in the cell," "Abigail prisoner" to finish the survey.

Your investigative work being done in the area, return to the cave where the body lies Baxter to start a new cut-scene. You will then choose three indices, which will let you know where the crier went dead: "The instrument of death Crier", "stem from the Puritan era," "Abigail Is the murderer". Take the stairs facing you and locate the EXIT signs above the gates to get to the exit to leave.


10 - Final Confrontation

Objects to discover:

No

Now that you know the destination of the crier of the dead, he'll just go to the Historical Museum of Salem. Head to the bluish ruins on your left and you sneak inside them to reach the Police Station Salem. Then move the left side of the station that is close to it and walk towards the entrance gate of the museum.

Once you are logged in, you sneak between demonic areas to reach the Main Exhibition Hall. Crossing the no-door thereof, triggers a cutscene in which you finally discover the face of the killer. You have 20 seconds when it ends, to cross the demonic reach areas and Joy on the gallows.

Sneak between the two demonic areas through the right and take possession of the body of Joy when you are close enough. Then you must use your power of suggestion, so that it launches a powerful Yell. You have 10 seconds once the cut-scene is finished, to race to Abigail and grab his arm to review his murder. You will finally have the opportunity to discover the truth about the assassination in your questioning, which will put an end to this ghostly adventure.

My Life

Church

Item Name: Julia Marriage
Location: In front of the altar in the ceremonial hall of the church
Particular method to get: You have to be with the corresponding key before interacting with him.

Info About My Killer
Apartments
Item Name: Warning
Location: Post Masters on one of the walls of the hallway on the ground floor (1rd Floor)
Particular method to obtain: No
Item Name: Article 1
Location: Sitting on one of the furniture of the hall on the ground floor (1rd Floor)
Particular method to obtain: No

Julia's Thoughts

Apartments
Item Name: Lilian and Lilian
Location: On the floor of the hallway on the 2nd floor (3rd Floor)
Particular method to obtain: No
Item Name: Meet the parents of Ronan
Location: On the floor in the bedroom closet to the right of the 4A Apartment on the 3rd floor (4rd Floor)
Particular method to obtain: No
Item Name: I throw myself into the water
Location: At the bottom right of the balcony on the 1st floor of the main hall of the church.

Particular method to get: Approach the blue wall and put yourself on the left of it. On the other side you will see a ghostly afterglow, in which you can hide. Do it to get to the other side of the blue wall, then go search the area at the bottom right of the balcony.

Item Name: I can not help but love
Location: On the floor on the left side of the ceremonial hall of the church
Particular method to obtain: No
Item Name: Ronan and his fedora cursed
Location: At the foot of the small staircase that leads to the altar in the ceremonial hall of the church.
Particular method to obtain: No

Profiler's Memories

Apartments
Item Name: Concerns for the safety of Joy
Location: On the work plan of the kitchen of Apartment 4A at 3 st floor (4rd Floor)
Particular method to obtain: No

Ghost Girl's Messages

Apartments
Item Name: Stem
Location: On one of the walls of the corridor on the 1st floor (2rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Coffins
Location: On one of the walls of the room of Apartment 3A on the 2nd floor (3rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.

Church
Item Name: chair drowning
Location: On the wall where the tub in the bathroom of the second part of the church
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Demons
Location: On the wall of the next room where a guitar behind the wall of the room of the girl in the attic of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.

History of Ghosts

You will find in this part of the complete solution Murdered: Soul Suspect all the elements needed to complete the eight discover Ghost Stories of the game in each place you visit during your lengthy investigation, you will find a series of objects that you will learn more about the strange events that take place in Salem.

A Watery Grave
The Bell Tower Banshee

A Watery Grave
Item Name: Water Heater 1 of 7
Location: In the billiard room on the ground floor (1rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Water Heater 2 of 7
Location: In the laundry room on the ground floor (1rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Water Heater 3 of 7
Location: In a small recess on the left of the stairs leading to the 1st floor (2rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Water Heater 4 of 7
Location: In a closet in the apartment 2A on the 1st floor (2rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Water Heater 5 of 7
Location: In a corner of the kitchen of the apartment 3B at 2 nd floor (3rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Water Heater 6 of 7
Location: In the left corner down the hall to the first floor 3 (4rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Water Heater 7 of 7
Location: In the bathroom of the apartment 4A st floor 3 (4rd Floor)
Particular method to get: You have to be with the corresponding key before interacting with him.


The Bell Tower Banshee
Item Name: Saw 1 of 11
Location: Under the stairs to the right of the entrance hall of the church
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 2 of 11
Location: At the top of the left staircase in the entrance hall of the church
Particular method to get: You have to be with the corresponding key before interacting with him. The lower part of the staircase is blocked by a demonic area, you must climb to the floor by the stairs on the right, then go through the other for the saw on the ground.
Item Name: Saw 3 of 11
Location: On the blue part of the floor on the right side of the ceremonial hall of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 4 of 11
Location: She's leaning against a wall in the corridor leading to the dining room, which is located at the bottom right of the ceremonial hall of the church
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 5 of 11
Location: She's leaning against a wall between two cabinets in the small hallway that connects the two corridors leading to the refectory.
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 6 of 11
Location: It is located on the floor in the corner of the room where two women discuss in the second part of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 7 of 11
Location: On the floor in one corner of the room where a staircase and a demonic area in the second part of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 8 of 11
Location: On the floor of the pantry which is the room next to the kitchen, in the second part of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 9 of 11
Location: On the ground at the bottom right of the hallway of the second part of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 10 of 11
Location: In the storage room is left at the bottom right of the hallway of the second part of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.
Item Name: Saw 11 of 11
Location: In the next room behind the wall of the room of the girl in the attic of the church.
Particular method to get: You have to be with the corresponding key before interacting with him.


Rex Reflections

Salem Police Station

Warning: If you want to know the exact position of these elements, see the video that includes all collectibles available in the sub-section of the main solution to the Salem Police Station

Item Name: Gratitude Rex

Location: In the office of Rex the first floor of the police station in Salem

Particular method to get: You have to be with the corresponding key before interacting with him.

The Truth about Baxter

Salem Police Station

Warning: If you want to know the exact position of these elements, see the video that includes all collectibles available in the sub-section of the main solution to the Salem Police Station .

Item Name: Relationship between Baxter and Cassandra

Location: To the left of the front door of the police station in Salem

Particular method to get: You have to be with the corresponding key before interacting with him.


History of Salem

Church
Item Name: Plaque commemorating the organ
Location: On the right of the organ side on the 1st floor of the church.
Particular method to obtain: No
Item Name: Plate carbonized
Location: On the wall at the bottom left of the balcony on the 1st floor of the church
Particular method to get: Approach the blue wall and put yourself on the left of it. On the other side you will see a ghostly afterglow, in which you can hide. Do it to get to the other side of the blue wall, then look to your left to find the plate on the wall.
Item Name: Plate consecration of the presbytery
Location: On one of the walls of the room where there is a staircase and a demonic area in the second part of the church.
Particular method to obtain: No

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