Cheats Oddworld New 'N' Tasty: Get the first episode of Oddworld version "Remake" with all new graphics, levels, worlds and a discount up to date history to please all fans of the first episode and Younger than not knowing the young tender Mudokon slave Abe.

The complete guide of the game entirely written by DTG Review allow you to recover 299 Mudokons, the location of all the secret rooms and getting the right end of the game after saving enough Mudokons.

Table of contents

RuptureFarms / Secret areas
Stockyard / Secret areas
Monsaic Lines
Paramonia
Paramonien Temple
Nests Paramoniens
Scrabania
Scrabanien Temple
Nests Scrabaniens
Firing zone
Zulag 1
Zulag 2 

RuptureFarms

In this first area you'll meet Abe, reduced to a slave state Mudokon. You will first need to escape from RuptureFarms, the factory in which you have been employed for many years. On your way, you will find many Mudokons to release and this walkthrough will help you find them all.

RuptureFarms - Area 01:
Early in the game, you will take possession of Abe being chased by two Sligs and a self-guided bomb. Go directly to the right and jump onto the platform height. You can then take possession of Sligs. Then head back to the left and use the action button behind the barrels to enter the first secret area of the game.

Then go to the right and use the action button to enter the door that takes you to the second section of the game. Here you will find a Slig in the foreground you can captivate so it does not draw you when you leave it to the right. Then go to the right and then use again the door in front of you and continue your journey. This will bring you to a precipice where you have to learn how to jump. Double jump to the right to continue your progress.

In this new part of the level, you will find a Slig on the bottom level, captivate him before killing him. Go to the right to get off your platform and continue your journey to the left to use the leverage that will remove power and allow you to continue your progress.

Before leaving this area, you will find a small door behind the barrels to the right of the lever power. The second secret area will allow you to retrieve new Mudokons and thus unlock the "good" end of the game. Once this second secret area is completed, recovered a bomb and retrace your steps where you had to jump over the mines. Start your bomb on the hole to the right of the room and down into the recess to find a new door, leading directly to the third secret area of the level.

On your right, you will meet a new Mudokon. Do not pull the lever to the left of Mudokon otherwise it will fall into the void and will be destroyed. Talk to him and ask him to follow you on tiptoe to the right so as not to wake the Slig. Then use the elevator that takes you down to the floor where you will find a second Mudokon release. Use your attraction to open a gateway to the right and save two new Mudokons!

Just before leaving the first place, go back to where you were asked the Mudokon to follow you, one located just above the hatch. Then use the lever on your left and head over to the right in order to fall into the void that will be other than the fourth secret area of RuptureFarms! Once this is completed, take the elevator and take the right door leading to the second section of the level.

RuptureFarms: Area 02
Here you are now in the second section of RuptureFarms, ask first three Mudokons in this area to follow you and open the gate on your right to free them. Jump onto the platform on your right and continue your journey until you get to a lever. You will first need to drop the Slig in the hole thanks to the lever and activate the same lever and drop into the hole to access the fifth secret area of the level.


Continue your journey to the right and have two Mudokons to follow you, you will eventually come across a power line. Have Mudokons you wait and jump on the platform above. Continue your journey to the right where you will find two Sligs. Use your invocation to deal with them as quickly as the world. It will do more than use the lever down to remove the power line.

Then ask Mudokons the area to follow you to the right again and open the gate. Then jump onto the platform on your right and turn into a ball in order to access the rest of the route. In this new section you can either stay behind the boxes so the Slig in the background or not the enchanted simply identifies you.

Continue your journey to the right and stay behind the smoke so as not to be seen by the Slig who will make his patrol. Continue your journey to the right when walking behind the Slig for not being spotted and then step onto the platform above. It will do is wait until the Slig falls below you to use the lever that will raise the hatch below the Slig.

Once the enemies eliminated, ask Mudokons the area to follow you. Note that a Mudokon will be hidden in the dark. Simply say "Hello" and "Follow me" so that it comes out of hiding. Then go to the far right of the box to discover a new portal which you must open using your invocation. Then jump on the right platform to access the next area of the level.

RuptureFarms: Area 03
In this new area, you'll have no secret area to discover. Firstly go to the right where you will find several Mudokons to release. Ask them to follow you and go back to the previous area to open the portal already used previously. You will then run and jump to the right in order to hold on to the platform in front of you.

Continuing your journey you will find a Slig underneath you. You will need to wait for the Slig, to the right and use the lever to drop the saw on the enemy or distract it. Drop down and go left to find a new Mudokon that you need to save. Use your enchantment to open the gate. Once released, continue your journey to the right.

On your right you have to make two jumps to get to the rest of the adventure. For the first, walking with Abe and once near the edge of the platform, perform a jump between carcasses to avoid getting hit. For the next, you will gain momentum and always wait carcasses stop falling to cross without danger. Continue your journey on the right until you come across a circular saw. Wait for it then go back to the right.

Pull the lever on the right to increase the speed of the saw cut left and one on the right, allowing you to continue your way to the right. Note that there is a Mudokon below a pipe, don’t pull the lever on the left, otherwise a carcass falls on him and kill him the first time. Then, walk quietly to the right so as not to wake the Slig who will sleep with closed fist.

To overcome this Slig several options available to you, you will either detonate a bomb on your left and run to the Slig follow you or run to the left or to the circular saw operate the lever dropping a carcass on his head. With the enemy defeated, talk to all of the area Mudokons and take them on your right where the portal to find release.

Before leaving the area, the lever located on the right of the room and enter the door on your left, you come to a section where you will use your enchantment to free the Mudokon at the top right of your initial position. Take the door and go to the location found a platform. Using the action button, you will reach the next area of RuptureFarms.

RuptureFarms: Area 04
Here you are in the last section of the level, on your right you can not do anything, so go left while walking so as not to wake the Slig on the platform above. Wake up and then jump onto the platform above. You will then wait for the Slig moves to the right in the electric field to activate it via the lever on the right of your position.

Then go to the right to find an elevator. Before use, move the distributor bombs and collect them. Then stand on the platform and climb to the top level. Before you leave, use your bomb on the left to kill the Slig. Jumping to the left and you will reach the sixth and final secret area of RuptureFarms.

Once the secret area is completed, it will do more than back at the top level and drop a bomb on your right, on mines to unlock the passage. Descend to the left first and then a second time. It will do more than put you in a squatting position and continue to the left to access the second level of the game. note that you will report shows that all the unsaved Mudokons die, your meter should read "70 "If you want to free the Mudokons 299 game.

 RuptureFarms Secret areas

In this section you will find all the hidden first level of Oddworld New 'N' Tasty areas. These secret passages you will save all the Mudokons in the game and get the "good" ending where Abe will release. Note that you will have to release 299 mudkons and not 99 as the original game.

RuptureFarms Secret No. 01
The first secret area is located to the left of the first screen of the game. Use Abe to exterminate both Sligs chasing you then go around the barrel. Using the action button, you will enter the first secret area of the game. Operate first the lever under you then go to the lower screen.

Run quickly to the right so that the Slig on the right does not have time to get his gun and shoot you, then it will do just the distract then kill him in agony. Then ask all Mudokons are on the left monitor to the right and open the first time the bird portal located on the right to release the first salvo.

Return to the first floor of the box, select the right lever and have three Mudokons follow you up to the lever. You will then activate the lever again to go to your left, once rendered down, turn again and go back to the gate at the lever on your right and turn it on. Finally, ask the Mudokon left to follow you, check the last time the right lever and call on the gate on your right. Replace the first floor, then climb onto the platform on the right to get out of that first secret area.

RuptureFarms Secret No. 02
This RuptureFarms second secret area is on the right of the electric lever of the first zone. You will need to use your action button behind the barrels in order to access it. Once inside, go to your left and equip yourself three bombs. You will then throw them at the right time on the Slugs at the bottom of the platform.

Then use your bombs on the robot on your right and the bottom left. Note that you can pick as many bombs as you like for practice launched the sometimes capricious Oddworl. After the massacre ended, go in low level and use your enchantment to free all Mudokons. Remember to get new bombs before leaving to go to the third secret area.

RuptureFarms Secret No. 03
After finishing the second secret area, you will get bombs. A note that if you don’t succeed, you can also get bombs before the very end of RuptureFarms. Turn right at the beginning of the game where you have to jump over bombs to teach you the mechanisms jump and throw a bomb on the hole on the right. Go down and then lift the flap.

Once inside this new room, you should talk to both Mudokons located on your right, near the lever and take them all the way down the hall, then ask them to wait for you. Go left avoiding the saw and pull the lever on the left. This will aim to both increase the rate of the saw but especially to cut off power to the room.

You will then cross again the circular saw, which will ask you a very good timing. Jump on the platform located above and talk to all Mudokons and take them down in the zone. Finally, you need a last pass through the circular saw, pull the lever and captivated the gate on your left to clear all Mudokons this secret area.

RuptureFarms Secret No. 04
The fourth secret is found below the penultimate Mudokon to save the area. Move it and then use the lever on your left and on your right go for it to fall into the abyss. Contrary to what you may believe, you will survive and reach at the same time the fourth secret area of ??the level. Once inside, equip yourself with your bombs and throw them on the round by Slig below you.

When the Slig killed, have left on your Mudokons to follow you and go down to the basement. Then ask those same Mudokons to stop and throw a bomb at the mines located on your right. It then all you have to activate the portal that allows you to save your fellows. Step back to the first level and activate the left portal before jumping in, it will be released directly to the secret passage

RuptureFarms Secret No. 05
To access this room, you will need to activate the first lever in the second section of RuptureFarms and line directly into the hole. A place to die, then you will appear in the fifth secret room in the game. Once inside this new room, walk slowly to the edge of the platform and drop down into the smoke so that it can Slig not identify you. Wait until it goes back to sleep and go to the right to access the lower level.

Once down, you have to make a big jump to the left, taking the momentum, you grasp the plot of left and go quickly so the Slig do not have time to shoot you. You will then get you squat and then from left to avoid touching the circular saw. Retrieve a bomb and throw it on the mines in the bottom right of the screen ...

This ... will aim both to kill the Slig at the bottom of the screen, but also to destroy all mines to clear the way. Replace the first floor and walk up the parcel at the top. You can then drop a bomb on the Slig who had fallen asleep, leaving you plenty of space to free all Mudokons. Tell all Mudokons and move them to the gate at the bottom of the area and then use the portal height where you will jump out of the secret passage.

RuptureFarms Secret No. 06
To access this secret service, you must first take a bomb before the last lift RuptureFarms. Once at the top, throw a bomb on this Slig on the right as shown in the image below then go to the left. You will arrive in a new secret area where you will first need to wait until the first platform closes and position yourself in the center of the two circular saws.

Then wait until the saw back together platforms and go to the right. In the next area, walk and jump on the platform on the left when the Slig descend. It will do more than take possession of his body, killing him and ask all of you will follow up Mudokons right portal. To exit the secret area, go back to the previous room, pull the lever to deactivate circular saws and go to the left.


Stockyard

Once out of the RuptureFarms factory you arrive right in the Stockyard where you have to escape to reach the village of Mudokons. This section will explain how to get the other 70 hidden Mudokons and how to succeed every secret area and their locations.

Stockyard - Area 01:
Upon arrival in the new area, go left and use directly your enchantment. Through this, you will see a portal that will save narrowly Mudokon located beneath you before it takes place over by the Scrab. If you are ever too slow, you can kill yourself on the mines located at the bottom right of the box. Then continue your journey to the left without moving when you are scanned by the red rays.

If you ever move in lightfull radius, it will effectively show a guided mine will come crashing to Abe. Continue your journey on the left to find a door. Take it to access the background of the setting. Continue left and use your enchantment spell to open a portal. Jumping in, and you will reach the first secret area of the Stockyard.

Once the secret area is completed, the road ahead will be a breeze. First jump over the pit to avoid Scrab underneath you and wait for the red rays make their rounds in order to continue your journey to the right. You will then start the process again on the next screen. You will arrive at the end of the first section of the Cattle Pens. Use your enchantment to get advice through fireflies then head to the left to access the second section.

Stockyard - Area 02:
Here you are now in the second section of the Stockyard. Firstly go to the left and jump over the recess where find many mines. On your left, you will have to deal with a Slig. Jump into the hole and wait for it to do his walk to the left to hide in the darkness represented by the smoke.

After reaching the first smoke, you should wait for the Slig parte right to continue your progress towards the left always walking on tiptoes. If you walk too fast, the enemy will end and you pull on it without giving you time to escape. Then, step off the platform and hide at the other smoke point.

We will have to get off your timer otherwise the Slig left will spot you and kill you in the process. Then go to the right where you will find a save point, many mines and red rays. Once rendered here, make a enchantment to open a secret passage at the smoke, then you have to jump into the black smoke to enter the second secret area of the level. Once completed this secret level, go to the left.

You will need to remain in a squatting position in order not to get hit by mines and stand still when the red rays will move otherwise Sligs two will come from the left pierce you with bullets. Once left the level, jump on the platform to discover many mines. You will need to continue your journey by rolling quickly or you will feel and will have to start the same procedure.

Once past the mines, you will find the third secret area down from platform to platform. Once the secret area is completed, continue your journey to the left where you will again avoid mines and red rays. To do so, put yourself into a ball, stop your progress at every red beam and put yourself up to jump over mines.

After spending this passage quite difficult, you may have to wait at the top of the platform, as long as the Slig finished his round and return to the right and activate the bomb quickly. Once defeated by walking on it, go to the right and down the platform...

At the bottom is... find a new portal where you can jump once your call is complete. This takes you to the fourth secret area of the Cattle Pens. Once it has finished, continue your journey on the left to reach the third section of the level.

Stockyard - Area 03:
Here you are in the last section of the Cattle Pens where you get three new secret areas before reaching the village of Mudokons. Upon arrival, take a stone through the bag of stone at the bottom left of your starting position and then go left. Then you have to throw a rock at the mines to clear the way and open the gate leading to the fifth secret area.

After finishing area, pick up stones via the bag always positioned at the bottom left and go to the left while driving. Then you have to throw a stone at the mine to kill the Slig who was previously sleeping. Then put Abe in the shadow zone and wait for the Slig left ends his round to walk behind him quietly until the next shadow.

Wait for the Slig to the right to continue your journey on your left. Then you come to a place where find a bag of rocks and a message telling you that the Slug explode ... before continuing your journey, put yourself into a ball as shown in the image below and go to the left to reach the sixth secret area. Once it is finished, jump on the right platform.

You will then arrive in front of a Slug. Do not waste time and run to the right, wanting to sue you, the Slug will explode the mine you have previously stride. Continue your journey to the right and down the platform. Before you go to the left, first go to the right to access the seventh and final secret area of the Stockyard.

Continue your journey to the left to find many Slugs on the platform to borrow. Do not worry and get first down to get some stones. Then run these stones at the mines to explode enemies at the same time. Climb onto the platform and continue to the left, you will go down in paragliding to complete the level.

Stockyard Secrets 

You will find in this part of the complete walkthrough of Oddworld New 'N' Tasty, 70 other Mudokons to release in the Stockyard. All Mudokons will be released in the secret areas because you will not find one in the path leading you directly to the village of Mudokons.

Stockyard Secret No. 01
To access the first secret area, you will first of all take the door in the first section of the level. This will aim to take you in the background of the level. Then go to the left and use your enchantment to open a portal in which you have to jump to reach the first secret room.

In this area you will first need to rush to the right while avoiding holes and before the Scrab overtakes you. You will then jump on the platform at the top right and activate the lever that will allow you to disable the electric trap near the Mudokons. You know what you have to do? Perform the reverse path then jump to the ledge on the left.

Now use your enchantment to open the portal that will let you out of the box and do a "Hello" group and ask Mudokons to follow you. Then you have to go again to the right and jump to the ledge on the right. Then use your enchantment to create a portal that will aim to free all Mudokons. Finally, perform one last time the course and jump into the portal that takes you out of the secret area.

Stockyard Secret No. 02
To access this secret area, you must use your invocation in the second section of the Stockyard near the wall of black smoke. Then jump inside to find that you had opened a portal. Once inside, get off your platform and take possession of one of the two Sligs.

Then kill the second Slig with your gun and suicide made the Slig you control. It will do more than tell all Mudokons to follow you from the top and place them at the. After all Mudokons down, open the gate on the left to save them and jump into the portal right to emerge from the secret area.

Stockyard Secret No. 03
To access this area, you will have to let you down as indicated by the second section of the Cattle Pens. Once at the bottom, hide clutching to the platform. Wait for the Slig finished his round and position yourself behind him, walking on tiptoe. Once the right side of the screen, climb the platform and use the enchantment to come quickly to the end of the Slig.

Finally, use your invocation to open the portal in which you have to jump to get to the third secret area of the Cattle Pens. Now what? Upon arrival, you will put yourself into a ball and go to the right of the screen before the two Sligs not shoot at you. You will then jump to the right, avoiding mines, all without being detected by the Slig on your right.

Once at the end of the smoke, wait for the Slig turns right and climb on the platform at the to. Then do a good right and lower it in to get the party any right level. From here you can use your enchantment to take possession of the Slig bottom right. Do suicide on mines left, freeing you pass out of the secret area.

Then take possession of Slig left and have it kill his friend at the far left of the platform. It then remains is to repossess Abe, killing two guards at the bottom left of the area then release the Mudokons through the opening gate on your left. Once done, go to the right where you took possession of the first Slig and open the portal that takes you back to the Cattle Pens.

Stockyard Secret No. 04
To access this area, you must first of all overcome the last Slig of the second part of the Stockyard. After the Slig will be detonated by stepping on the bomb, go to the right and down the platform to find a portal where you can jump. Here you visited the fourth secret area of ??the Stockyard! Which will be one of the easiest in the area.

Upon arrival, you'll first have to jump into the black smoke on your left. Then walk on tiptoe to the left after the Slig to finish his round. You will then descend from platform to platform while asking three Mudokons to follow you. All the way down to find a portal to free them.

Now what? Get back on the platform at the top left and wait for the Slig makes its appearance, from here you can take control and kill the other Slig sleeping on the right. Once the two enemies killed, open the blue gate on your right and jump inside to return to the Stockyard.

Stockyard Secret No. 05
To access the fifth secret area, you will first need to bring along several stones with the bag on your left. Then go to the right. Then you have to throw a stone at one of the mines in order to unlock the passage. Display the portal and jump inside to access the area.

In this area, you'll first have to jump directly to the right and stay attached to the ramp, until the Slig to the right. Then walk behind him discreetly to the shadow. When the Slig left to the left, take the opportunity to jump to the right while avoiding the red ray. This ray will be able to bring up a new Slig.

Wait for the Slig top moves and step onto the platform above. Abe then move to the shadow on your left, still on tiptoe so as not to see you area. You can then use your call to take possession of the two Sligs, but you will also be possible to operate the bomb right to kill the Slig top.

Once the enemies exterminated, ask all Mudokons to follow you to the left and open the portal that will allow you to release all. Go back down to the right, avoiding once again the red beam and jump from platform to platform until you reach your gate, taking you back to the Cattle Pens to continue following your adventure.

Stockyard Secret No. 06
To meet this new secret area, you will first need to let you down in the hole as shown in the last area of ??the Cattle Pens. Once inside, first use your stone to mining right explode. You will then pounce on your right, then jump on the platform before the Slug manages to catch you. Then use the last stone on mine left.

Now what? Use your enchantment to open the portal in which you have to jump to reach the sixth secret area Oddworld New 'N' Tasty. Within this area, you will directly go to the right and jump on the platform right before the Slug grabs you, you start to get used!

Jump to the left when the Slug jump to give you time to turn the lever in the center of the area, then go up on the platform on the left. Use your enchantment to open your gate on the left. It then remains is to instruct all Mudokons to follow you then activate the portal. After releasing all Mudokons, go left and jump into your portal to return to the Stockyard.

Stockyard Secret No. 07
To access the latest secret passage, you will just be on the left, not the right of the screen when you reach the end of the Stockyard. You go down two platforms and arrive directly in front of a portal in which you have to jump. If all is going well, once the area is complete, you should have released 111 Mudokons!

Upon arrival, go to the right to avoid being eaten by slugs. Then jump on the platform at the top right and enter the door that takes you to the background of the area. Go to the left and pull the lever to create an electric field that instantly kill both Slugs that were on the less you eat.

Turn off the electric field and repeat the door on your right to return to the top of the zone. It will do more than ask all Mudokons to follow you to the left and open the gate to free them. Then resume the right door then go to the left. You will then arrive in front of a portal in which you have to jump to end on the last secret area of the Stockyard.


Monsaic Lines

The "Monsaic Lines" level will actually an enormous tutorial to teach you how to play Abe, your main character. First go to the left and jump over the two holes while avoiding rocks. You will then arrive in front of a Mudokon asking you to play the same melody as him so he leaves you pass, you run.

Continue your journey to the left and drop down to the platform. Here you have one of two Sligs below. Once in possession of one of the two Sligs, kill each other and make explode. Then take the door on your right. You'll come to a section where you have to put yourself into a ball and go to the right and use the action button to jump into the well. It then takes you to the right part of the area where you can get a new door.

This door will take you on the right side of the area where you took possession of Sligs. Step off the platform and go left to hang onto a new platform. You will then arrive in front of an elevator that takes you to the top of the zone. Go left to find a new Mudokon asking you to play a new melody to let you pass.

Go to the left and pull the lever that activates the well, jump inside. You arrive directly in front of a third Mudokon asking you to play a new melody. Once the melody success, go left and enter the door in front of you. Then you have to borrow a well located on the right of your starting position.

Use your enchantment to open a gate. Then jump inside to from the left side of the area. Then use the elevator down, note that you can use your enchantment so that the fireflies give you clues in addition to the many pillars which you can read by placing the hand on Abe. Go to the left by putting you into a ball.

Far left you will skip to grab the ledge to the left. Then put your hand on the post to listen to the melody to perform. Retrace your steps to the elevator and go up to the first floor. Then you have to position yourself near the bells and use your enchantment to take control of a bell and play the right melody takes to open the left door.

After taking the left door, you arrive in a new section or a Mudokon waiting for you. Perform the same melody as him so he leaves you go. Then ask Abe to activate the lever to burn the torch and continue your journey to the right, the door will come open. You will then arrive at the empty with fireflies that will require you to make a big jump ...

You will be able to jump to the right or to hang on to the ledge and let you down. Anyway, once down, take the left door that leads you into the last section of the "Monsaic Lines." Go straight to the right and pull the lever that will share wells. You have the choice between going in Paramonia or Scrabania. Through this walkthrough of Oddworld New 'N' Tasty, we will first Paramonia.


Paramonia

In this section you will have access to the Temple of Parmamites, but before that you have to jump "Paramonia" where you will meet for the first time Elum, your mode of transportation that will allow you to cross chasms, run fast enough to not do you shoot and especially avoid most enemies will be slower than your pet. Following the complete walkthrough of Oddworld New 'N' Tasty will explain how to get to the Temple in one piece!

Paramonia: Area 01
Upon arrival in Paramonia, read the writings on the stele on your right and the message fireflies will tell you to walk slowly to the right. Follow this advice to get in front of a sleeping Slig. You will then drop down and activate the mine as the image below before you jump on the platform at the top shows. The mine then kill the only enemy of the level.

Then go to your right and pull the lever and then jump into the well to take you on the first floor of the small tower. You will then jump to hold onto the lever that will ring the bell ... back down to the small tower to see Elum appear. The Elum will be your only means of locomotion and allow you both to cross chasms, but also to avoid enemy fire.

Get on the new pet and make a long jump to the right to avoid falling into the abyss but also jump over mines yours. In the next section, you will rush to the right and jump at the right time to avoid again sinkholes and mines while Sligs background will draw on you.

Once this sequence is complete, you'll come to a section where a Mudokon will be above you. Say hello and make music that will ask you to bring down the elevator. Then take the elevator to access the first floor. You should take the stones through the bag on your left and walk on tiptoe to the right. Then run your stone mine near the sleeping Slig to explode.

Then take the elevator that takes you to the second floor of the area. Go straight and turn right at first mine. Elum will then start to lick honey and wish more follow. Throw a stone on the rock and wait for the bees began to sting in order to get back on your horse. You will need to once again jump over chasms located on your right to reach the next section.

Paramonia: Area 02
Here you are in the second area of Paramonia. First go to the left and jump onto the first platform. You must then wait for the Slig on your right you turns back to get on the upper platform which found a well, jump in order to reach the upper level.

Once at the top level, use your enchantment to take possession of the Slig just below you. Then get off the floor and kill his compatriot who will look at you with a bemused air. Always with the same Slig, get a new floor and blast you on mines to clear the way. It will do more than repossess Abe and the lever previously inaccessible.

The lever will effectively bring down the elevator. Climb it and go down to your Elum also be fitted on the platform, then go right at the top level. You will have to once again go to the left, jumping at the right time to avoid potholes and mines ... Easier said than done. You will then arrive in front of a wall where Elmun can no longer move.

Dismount and put yourself into a ball to go left. You will need to jump over the mines and put you into a ball to avoid mines in height. Then you come to a section where Sligs behind you will be shooting. So you have to hide behind walls and jump at the right time to avoid mines while continuing your journey to the left.

Once you arrive at the end, jump on the platforms to access the first floor level. Several Slugs will be on your right. Jump to the right and run until you reach the right platform and before the slugs do not touch you. You will then return to where you left your mount.

Pull the lever to call the elevator back down and take the elevator with your Elum. Once you reach the second floor of the area, you should put on your Elum and run to the left by jumping at the right time to avoid the abyss again, mining as well as who will Sligs at you in order to access to the third area Paramonia.

Paramonia: Area 03
Here you are in the last area of Paramonia that will take you directly to Paramonien Temple. Take first of all have your Elum and go left to the elevator where you will descend. You will then arrive in front of a Mudokon requesting a password you. Jump into the well on the right to arrive in a new area will be located two wells.

Jump first in the sink and then left off the platform to operate the lever on the left. This lever activates the well right, step off the platform and jump into the well to the right. You can then take stones and throw them on the mines located on your right.

Go back down and take another left the well. You can now activate the lever on your left which will aim to create a platform at the top of the zone. Get down on the ground floor and jump into the well on the left which will take you on top of the level. Here, select the stele on the left to hear the word go then jump into the well on the right of your position.

Then return in the section where you left your Elum fetish. Write the code Mudokon in the top right to make it down the bridge and take it. Take to the left with your Elum and get through a lift on your left. Once at the ground floor, take direct possession of Slig at the top left of the screen.

With the Slig, first kill the other Slig on your left and go down the bridge to kill the last Slig to be located on the ground floor. Once the open field, go to the left with your Elum to arrive in the area last Paramonia. Here you have to say goodbye to your new ride that can not continue the way you.

Go to the far right of the area and possess the Slig to be located near the platform. From here you will then ask the Slug attacking others Sligs using the word, you shall be able to kill all with your rifle for a little luck.
Once all the enemies killed, repossessed Abe and go to the right until you get in front of the entrance to the Temple Paramonien.


Paramonien Temple

In the Temple Paramonien you will need to enable six chandeliers to access the last part of the Temple. Once at the end, you will get at the same time the brand Paramites necessary as a result of your adventure. Note that there will be a secret area in this temple, accessible in the fifth gate level.

Access to the Temple Paramonien
Before entering the temple, you will make a small challenge. You first arrive at a well, by going to your right, you will notice a Slug and his master asleep. Do not approach or die in the second. Simply take the well next to you to access the background level. Then go to the far right and make an enchantment to awaken the Slig. Take home left and distract it without messing with the machine.

Once in possession of the Slig, first kill all the Slug and take the elevator located near your starting position. Down, then you will notice the presence of another Slig you can kill with either your weapon or by activating the lever, making at the same time dropping a rock on the top of your teammate. Then resume possession of Abe, jump into the pit and pull the lever in order to once again use the elevator.

Now what? Go down with the elevator and go to your right. If you did not kill this Slig, make sure you use the lever, allowing you to drop a rock in the path of the enemy. All right you'll find a door to access the Paramonien Temple you.

In this walkthrough we numbered each gate according to their location, from one at the top left: Door No.
01 at the very bottom right: Door No. 06.

Paramonien Temple Gate No. 01
Enter the first door at the top left of the temple. As in all the doors, you will first need to activate the candle and then find the stele to know the code for you both to operate the bells and open the passage leading to the exit of the level. Upon arrival, go to the left and to the platform to the left of your initial positron
Continue your journey to the left and drop down the platform to access the lever without the Paramite finds itself trapped and bearing down on you. Turn the lever that will go down the elevator, then go up to the first floor and say hello to the Mudokon. After making a series of tunes requested, you will get a new spell ...... This spell will allow you to detonate bombs with the wave sent once you have asked Abe to make an enchantment.

Descend by elevator at the candle near the mines. Use your enchantment to make the mines and thus activate the lever on the left explode. Then go back to see the Mudokon you restore the spell. Go right at the top level and detonate all the mines with your enchantment.

Once all the bombs exploded, step onto the platform and pull the lever located on the top right of your position. Take the opportunity to recover a piece of meat. The meat will be very useful to move a Paramite, distract and especially it does not come you jump to the left with his companions. Get down on the ground floor and start the meat.

Launching the meat to the right, you will have access to the stele on the left and can hear the bells code. Take the elevator and stop at the well. By jumping into the pit, you will reach the top level. Head over to the left and put yourself on the platform to be beyond the reach of paramites. Then make your enchantment on bells that open the exit door of the level.

Paramonien Temple Gate No. 02
Here you are now in the second door Paramonien Temple. Go firstly to the left so that you mark Slig then jump on the platform directly to the right of your position. Then take possession of your Slig and kill the other Slig on the left, allowing you to continue your progress.

You will then jump from platform to platform while avoiding the balls. Simply wait for the ball to leave in the background and jump at this point. Then get out your stones and throw them on the bats to not get hit by the enemy. Once you get to the far left of the level, you will find a lever for lighting the candle and the stele giving you the access code bells you.

Now what? You must repeat the opposite way by jumping on platforms and going all right, where many mines. Throw your stones recovered near the candle and fire them at the mines to unlock the passage to the right. Put yourself into a ball and use your enchantment to take possession of the bells that will open the door to end the level.

Paramonien Temple Gate No. 03

Now enter the third door of the Temple of Paramites. Upon arrival, go to the left to find a paramite near a wall, on and off to the right, it will follow you and you can kill it by stepping on a slab, making at the same time fall a rock on the beast.

Take home then all left the level to find the stele giving you the password for the bells. Before you go to the far right, press the bell to open the exit door of the level. Then go to the right and put yourself into a ball in order to pass into the small hollow. There is a Paramite defenseless.

Run to the right and jump directly to the platform containing a lever before you jump on the Paramite. You will then operate the lever and go directly before the other Paramites kill you. Tip: put yourself directly into a ball after the jump and mark a pause on the slab from left to kill Paramites. Then continue your journey on the left and jump onto the platform to exit the level.

Paramonien Temple Gate No. 04
Here you are now in the fourth door Paramonien Temple. Head first to the right and jump from platform to platform while avoiding the balls. You will need at the same time throwing pebbles at bats that try to kill you. Then go to the right and activate the mine down with jumping on platforms that will take you to the top of the zone.

You will then disable the two mines in the left and right of the lever. To do this, turn Abe and use action when the green light will be your button. By activating the lever, you operate the candle level. Then go to your left to find a slug. By backtracking, the SLUD continue and you will fall on the mine previously turned down the level.

Now what? Go to the far left which was previously in the slug, you will find the stele giving you the access code bells.

You will then turn back, descend platforms then perform the reverse path by jumping between the balls to return to the beginning of the level. Finally, use your enchantment on bells that open the exit door!

Paramonien Temple Gate No. 05
Upon arrival in the fifth door, jump on the platforms located above you then head to the right to find out more paramites. Then run on the left and hang on to the platform. Seconds later, a huge rock will crush all poor critters. 

Then go to the right and put yourself into a ball to get to the secret area of Paramonien Temple.

Once the secret area is completed, get a piece of meat and then go left. You will find two paramites. Start the meat and activate the trap through the lever to drop a rock on the two monsters. Then get off the ground floor of the box and go to the left to find the stele giving you the access code bells.

Then get off the platform and run a pebble on hives and run to the left so that the bees began to attack the poor Paramite that will not last long. Then go down the platforms and go to the left. There is a lever to activate the candle light level.

Take home then directly to the right before the Paramites not pounce on you. You will then perform the reverse path:

Jump on the platforms to access the first floor then go to the left where you defeated the two paramites. Here you can use your enchantment to take possession of the bells that open the exit door of the level.

Paramonien Temple Gate No. 06
Here you visited last door Paramonien Temple. Go directly to your left to find a Paramite, grab a piece of meat then jump on the platform height before all paramites will darken over you. Note that you will not have to draw all paramites early level yet but it will be more responsive later.

After climbing all platforms, you will arrive at the first floor level. Go directly to your left ball by putting you in order to find the stone that will give you the password bells. Then go to the far left of the level and activate the lever. At this point, you will quickly turn back to the right and jump on the right platform...... A few seconds later, a rock come crashing against the Paramite to the right of your starting position. Jump into this well near the corpse of Paramite to access the background level. Jump on the well on the right and then pull the lever on the right to activate the last candle of the Temple of Paramites.

Now what? Turn right at the beginning of the area where you had recovered a piece of meat. Stay on top of the platform and use your enchantment to remotely control the bells to your left. Once the door is open, run a piece of meat on your right to attract Paramites then go running to the left until you reach the exit door!

Paramonien Secret No. 01
Are you ready to be one of the most difficult areas of Oddworld: New 'N' Tasty? First, to get into this area, you will enter the fifth door of Paramonien Temple. Once in this room, go in the top right to see more Paramites who follow you.

Take home to the left and wait for the huge rock will put the poor critters. Then going right, you hit the gate providing access to the famous secret area. 

Once inside the area, put yourself directly into a ball and head over to the right. You turn up and then jump directly to the platform on your right. You will then activate the lever on the platform and drop a piece of meat. Then wait three Paramites begin to eat to start left the meat ...Pull yourself together ... into a ball to return to below the tunnel and well time your trip to slalom between the two circular saws located on your left. Once you arrive at the end of the course, the Paramites will shred by machines. Note that if you really have trouble with this section, you can make backups every move. Once Paramites defeated, return to the right and ask all mudkons top to follow you. It will do more than create a portal to free and jump into the gate on your left to return to the Temple Paramonien.


Nests Paramoniens

After activating all the candles, the final gate will open Paramonien Temple how to get to the exit door of the temple. Note that using the well on your left, you will see the whole area and thus understand the course. Once this sequence is complete, you will arrive in the last section of the Temple.

Jump on the platform to the left of your starting position and take the well that will take you to the top of the first section. Take once again and then left to get in the background. Then you have to jump on many platforms to your left avoiding falling course.

You will eventually get to the top of the temple. On entering inside the village chief tatouera you Paramites symbol. You will then finish the Temple of scrabs to have the power to destroy the mines with your enchantment. This spell will be especially useful at the end of the game. But until then, you will return to the village already explored. Go left then jump present in the well leading to Scrabania.

Scrabania

Scrabania offers access to Scrabanien Temple, you will find at the same time a secret passage that allows you to retrieve new Mudokons to complete the adventure 299 Mudokons. In this section, you will use Elum to jump over many chasms and dodge mines and leading you to the next mark of the Temple.

Scrabania: Area 01
Here you are now in Scrabania bound for Scrabanien Temple. You will indeed finish this temple to get the second tattoo needed to Abe could return to RuptureFarms. First go to the left, jump over the mine and wait for the Slig on the platform descends to mount. You will then activate the lever at the right time to kill the Slig.

Continue your journey on the left and jump into the well. You will arrive in the background where you have to activate the lever on the left. Ressautez into the well and then go right to see all the well from the beginning level is now enabled! Jump inside to get a new background where you can take possession of the Slig height.

Once in possession of the Slig, get off the floor and kill your teammate doing rounds. Then use the Slig to crash it against the mine located on your left, which will unlock the passage. Back with Abe, take the well then climb to the top of the tower. Here, you will activate the huge bell that called Elum, your trusty steed.

Mount Elum and jump on the cliff on your left. In the next section, you have to jump from platform to platform without falling into ditches. In the new section Scrabania, jump with Elum on the right to reach an elevator. Get down with it and talk to the Mudokon by reproducing the melody so that it gives you the power to detonate mines.

Use this power to destroy the mines on your right, then take the new elevator that will take you on the ground floor level. You will need to once again use the power of explosion to destroy the mines on your right and get the password at the top right, after activating the stele on the platform. Take the elevator and go down where a Mudokon waiting for you to give him that famous password.

After giving the password to the Mudokon, it will lower a platform that you need to borrow with Elum. Then go on Elum and go to the right, you have to jump through the ravines and many timer your jumps to jump between mines. Easier said than done, we advise you to save your progress on the fly so you do not constantly repeat the whole level from the save point. This will bring you to the section of Scrabania section.

Scrabania: Area 02
Here you are now in the second zone Scrabania. First go on the right to notice that your faithful Elum still love honey, then you have to find a way to regain his attention. Take first of all the elevator and go down the level. You will then go to the right, taking cover Sligs otherwise the background will kill you.

Once arrived at the far right of the level, you will find a monument that you need to know to operate the password of the area. Remade in the opposite direction to return to your elevator and go up to the second floor. From here, jump onto the ledge on your left and go left to fall on a Mudokon. After having repeated the password learned a few seconds earlier, you will get the power to destroy the bombs.

Return to the first floor and use your enchantment to destroy the bombs located on your right. Starting on the right and jumping on platforms, you will access a hive. Abe to move the hive so that the bees follow you and move you to the Elum which then begin to struggle to stop licking honey.

Head down Elum on the ground floor and step onto his back to run to the right, avoiding Sligs and jump over the ravine. Then you will come across many mines where your horse can not pass. Abe, so go alone to the right roll to avoid the pitfalls and take the elevator that leads to the first floor of the zone.

Take a stone through the bag of rocks on your left and go down the second elevator located at the far right of the area.

Then you will come across several mines where you have to throw a stone to destroy them. Then go to the elevator and take the left to go down. You will then arrive in front of a stele giving you a password. Replace the first floor and give the password to the Mudokon located on your right.

Once in possession of power, with the elevator back down to the right and use your power on mines near Elum. You can then continue your journey with your mount. In this new section you will once again jump at the right moment to avoid ravines and especially mines rotation that will ask a lot of precision. This takes you to the third and final area Scrabania.

Scrabania: Area 03

Here you are in this area in the last Scrabania. Get off of your first Elum and the lever at the bottom of the zone.

Then go to your Elum and jump to the right while avoiding moving mines. Then you will end up falling on an area will be in front of you mine ... Can not pass! Dismount and climb the platforms.
Once you arrive at the top, use your enchantment to take possession of the Slig on the right. Then go with him to the right, get off the floor and kill your teammate. At the bottom you will find a second Slig to pierce with bullets. 

Finally, press the lever on the left to move the mine blocking the passage you so far.

Take possession of Abe and jump the ravine with your Elum. Then you come to a place where you will once again without your horse. Go to the right and walk on tiptoe so as not to wake the Sligs. Then you will come across many mines where you will jump while avoiding the mine using circular circles. Tip: Do not hesitate to make backups between each jump in order to make your life easier.

Once you arrive at the end, use the lever that activates the well on your left. Jumping in, then you will arrive in the background and can take possession of Sligs. With the last Slig, go to the right and blast you against mines, this will effectively unlock the passage and you can regain control of your Elum and continue your journey by jumping over the ravine.

You will now have to do without Elum. Jump into the well located at the far right of the area to find yourself facing a Mudokon you asking for a password that will turn mine in the room. The principle is to realize the password while avoiding the mine, by jumping into the well and putting yourself into a ball. Once this sequence is complete, you will find yourself again in front of a new Mudokon who will ask you a melody, you running.

After all mines exploded on the right, jump right into the well to return to the forefront of the level. Then you have to rush to the right before the slugs will eventually catch you.


Scrabanien Temple

In this new part of the complete solution of Oddworld New 'N' Tasty, you will learn how to complete the entire Scrabanien Temple, light all the candles and find the two secret areas in the level. Once the Temple is completed, you will get the second and final tattoo giving new powers to Abe and allowing you to return RuptureFarms.

Access Scrabanien Temple
After a quick scene, you arrive in the last section of Scrabania. Upon arrival, get a ball and go to the right to access the secret area of the level.

Once this secret area is complete, go to the right while hiding behind rocks to avoid being spotted by Sligs background who will over you. Once at the end, you will have to wait for the Slig right parte all right, then jump off the mine to the right to reach the Temple Scrabanien.

Scrabanien Temple Gate No. 01
From the start of the level go to your right and go down the platforms. You will have a bag of stone that allows you to retrieve some ammunition. Go left avoiding scrabs then put yourself into a ball to continue your journey on the right. 

Then you will come across many mines that you need to blow through your recovered a few seconds earlier pebble. Then go to the far right still ball to find a stele that you must activate in order to know the password of the bells.

Take home to the left and jump on the platform giving you access to a lever on the left. By enabling it, you turn the candle that level. Finally, you'll have to redo them on the left.

Once you have curled up and arrived at the far left of the level, you'll have to wait until the top scrab parte all right. You will then run to the right and you hang quickly to the platform on the right, the timing will be tight enough. Then go to the right until the bells and use your enchantment to open the door to end the level.

Scrabanien Temple Gate No. 02
Here you are now in the second door Scrabanien Temple. You will need first of all wait for the Scrab underneath you leave on your right, take the opportunity to let you down to the left and the lever. Then run to the right and hold on to the platform. You will then have to wait for the Scrab to leave on your left to jump into the well now active.

Here you are now at the forefront of the level. Enable directly stele in front of you to know the code of the bells. Then wait for the Scrab to leave everything and run right on your left before you hang on to the platform on the far left of the level. Then wait for the Scrab start over on the right to jump into the well at the bottom of your position, and you will reach the first floor level.

Now operate the lever in front of you to activate the well all right. Let you down on the platform on the right and pull the lever in front of you to drop to the ground floor. You'll once again run on the right before the Scrab eventually affect you. Get back on the right platform and wait for the Scrab to take away the well left.

This takes you to a platform height over which found a new lever. By enabling it, you turn the candle level. It will do more than go down the platform, run on the left without touching the Scrab, jump one last time in the well left then use your enchantment on the bells at the same time open the door output level.

Scrabanien Temple Gate No. 03
Upon arrival in the third door, you will first need to avoid the circular pit at the bottom of your position. Wait for it parte right to get off the platform and thus arrive at the ground floor level. You will then put you into a ball in order not to get shot by the Slig in the background and wait for the lower one is positioned near the mark to activate the lever that will drop a rock on the enemy.

Move then to the left while remaining hidden behind rocks to avoid being seen by Sligs. Once you get to the far left, pull the lever and then jump into the well which will take you directly to the background. Here inherit the Slig right through your enchantment and shoot the slugs that come from the left until you finish exterminate all creatures. After killing all the Slugs, go to your right and kill the Slig position. Abe then resume control and go to your right to find the lever that will light the candle and the stele giving you the code for the bells. Taking the well on the right you will arrive directly at the end of the level where you will be enchanted bells so they open the exit door.

Scrabanien Temple Gate No. 04
Here you are now in the fourth hall of the Temple of scrabs. Go first on the right to come face to face with a Scrab. You have several ways to do this: start directly on the left and wait for it to follow you from on the right or use the platform and wait for the Scrab parte to the right. In both cases you will need to get on the platform to the right of your position.

Then activate the lever on the right to activate the well then jump inside. You will arrive in an area where you will go to the right. Wait for the Scrab parte far right and pull the lever which will result in both light the candle and you knock off the platform. Then run to your left and turn into a ball to escape the Scrab.

Then back down to the platform to get back to where you used the well previously. You will have to wait for the Scrab to leave any right to run far left of the level, you will find the monument to activate. Then return to the right and use the elevator near the Scrab. This lift will take you in front of bells that will captivate you to open the end of the level.

Scrabanien Temple Gate No. 05
First platforms to meet a Scrab on your right go down any. Get off quickly from the platform to attract and remount on the platform. You must then wait for the Scrab parte on the left to jump on the right platform where find a lever that will light the candle level.

Now what? Wait for the Scrab parte all right to run to the left. Two scrabs then meet and this will give you time to get on the platform and activate the stele. Once in possession of the code, enchant the bells to your left and take the exit once the Scrab is a party to the right of the screen.

Scrabanien Temple Gate No. 06
Upon arrival in the sixth section, go to your right to come face to face with a Scrab. Do then reverse to the left and use the wells to the Scrab can not touch you. You will then run to the right, jump over the ravine and then jump onto the ledge with found a well.

Now what? Wait for the Scrab reparte to the left to take the elevator. Once down, skip directly to the ledge on the left and wait for the Scrab is on the lift. By turning the lever on your left, then go up to the first floor Scrab. Continue your journey to the right and pull the lever underneath the bells.

Then head back to the left and use the well to the left of the lever previously enabled. This will bring you to the first floor where you will again use the well that will take you to the left of the level. Here, you will activate the lever on the left to light the candle and listen stele near the same lever. Then go back to the well and get right with the elevator. Starting on the right, you'll just activate the bells that will end your suffering.

Scrabanien Temple Gate No. 07
In this seventh door, you have to find a secret area. Go first on your left and hold on to the platform directly on your left before the Scrab will crush you. Continue forward on the left and then jump on the platform at the very top. Put yourself into a ball and then go left before the Scrab not bearing down on you in order to access the secret area of the level.

Once the secret area is completed, wait for the Scrab bottom is positioned at the far left and go to your right. Once everything right, you will find a tunnel and a lever on top of the platform that you need to activate. Then jump into the well. You will arrive in the background level which found the stele and the lever to light the candle.

After learning through the code on the Stele go on your right where you will find a Scrab beside a well. Wait for the Scrab parte to the left to jump into the well. You will then return to the far left of the level, activate the bells and take the exit door. It will do more than one door before completing the Temple Scrabanien!

Scrabanien Temple Gate No. 08
Here you are in the last section of Scrabanien Temple, finally. Upon arrival, go to the right and hang onto the ledge. You will then activate the lever for raising a second Scrab for both critters begin to fight among themselves. Note that this same lever will aim to light the candle level. Take home then all left the level and step onto the platform on the left.

From here you will need to use the elevator to the first floor then go to your left so that Scrab makes its appearance. Take home directly to the right, into a ball and then use the lever that will allow you to lower the Scrab the ground floor. Wait for him to leave the elevator to turn it up and go to the left where you will find the stone, giving you the code bells.

Before leaving the area, take the elevator on your right to go down well and find a portal that takes you to a new secret area. Then return to the elevator and go to the far right of the area by avoiding scrabs. You will then arrive in front of the bells that you must control your mind to open the door to bringing you Hub Scrabanien Temple.

Scrabanien secret 01
To reach the secret area Scrabania you will need in the third zone, put yourself into a ball before entering the Temple Scrabanien and go to the left. You will then arrive in front of a portal in which you have to jump to reach this new area. Upon arrival in the room, wait for the Slig parte to the left and jump into the smoke screen beneath you.

You will then wait for the Slig resume his round to advance to the left without being detected. Once the Slig will be any left, position yourself near the mine and disable it before returning directly into the smoke screen. Wait for the Slig returns again and climb the right platform to captivate the enemy.

Now what? When the Slig bewitched, levels will open and you have to shoot the dogs with your Slig. After several seconds, you'll eventually killed all the Slugs rushing at you. Take back control of Abe and go to the left, distract the Slig on its platform and enable the portal to free the Mudokons. It will do more than go to the right and jump into your portal to return to Scrabania.

Scrabanien secret 02
To access this secret area you will enter the No. 07 gate to go at the top left of the area. Put yourself into a ball and then go left before you get crushed by the Scrab. You will then arrive in front of a portal in which you have to jump and land in the area where several Mudokons will release.

In this area you will first need to wait for the Scrab parte to the right to get off the platform and put you in a ball to the left. Then wait for the mine to finish his round to climb up the level. From here, you can open a portal to free all Mudokons. Now what? Just get off the platform while avoiding the mine again and again and open your portal where you have to jump.

Scrabanien secret 03
To access this secret area, you should first of all enter the door No. 08 of Scrabanien Temple. Once inside, go up the monument where you will find an elevator on your right. Stepping off the floor, you come across a gate leading directly to this secret area. Upon arrival, draw the Scrab from left to right in you dropping.

Move back directly on the platform before you spit and take the opportunity to ask all Mudokons to follow you. You will then go to the far left of the level and jump on the platform. Then pull the lever for the Mudokons down one floor.

Return any right level and activate the portal to free the Mudokons. Finally, you will have to redo the return from right to left to jump into your portal.


Nests Scrabaniens

Back in the Hub Scrabanien Temple, you will notice that the main door is now open. Go inside to access the top level of the temple, the video above will take you up on how to access the end of the game where you will avoid many scrabs until arriving in front of the door leading to the top of the Temple.

Once through the door, you need to use the wells in height to reach the first level of the game. Then jump from platform to platform until you see a huge door on your right. Jump to the right enter the door to see a new cutscene where Abe will be tattooed on the hand. Once outside, take the well on the right to return to the village of Mudokons.

Back in the village of Mudokons, take the right door to return to the place where the two shafts leading to Scrabania and Paramonia. Notice that the pillar will move and you can now enter this new place. After watching another cutscene, go to the right and use your enchantment to kill everything that is on the screen. Then go to the right and jump into the portal bringing you back slowly but surely to RuptureFarms.

Shooting Area

This area should back memories because it is here that you had to go to escape from Glukons RuptureFarms. Beware that the return will be much harder: the moment you arrive, stand on the platforms to get in front of two red rays. You will need to go to the right standing still when you pass over the radius. Then defuse the bomb on the right and run directly to the right to grab the platform you like the image shows before the Slug does make one bite of your character.

Then go to the right of the area by avoiding red and mines rays. You should disable the mine on the far right of your position then pull the lever on the left to restore electricity. After electrocuted Slug bottom, turn off electricity and the level to retrieve a stone through the bag of stone.

Then go on the platform and go right. You should run your stones at the right time on mines right to unlock the passage. 

Then go to your right and quickly run before you catch up with the Slugs. You will then put you in a ball and jump on the platform to the right and climb up to the Slig on the left does not start shooting at you. 

Wait for the Slig falls asleep and step onto the platform on the left. Continuing to the left, you'll find loads to off.

You will now have the lever on the left and from the far left of your starting position to avoid the mines that instantly kill the Slig and the Slugs in the perimeter.

Take home now on the right and put yourself into a ball to access the right side of the level. Use your enchantment to create a portal and jump into it. You will arrive in the last section of the level where you have to disable the mine, stand on the right platform, disable electricity and guide to Slug it crashed against mine.

If all is going well, the slug should explode mines left Slig and also darken in mines. You'll also be able to activate the lever, then remove the slug electrocute electricity and discreetly pass through the right side of the level without being detected. Once the far right of the level, you will be in front of the entrance to RuptureFarms: I Zulag.

Zulag 1

In this area you will have to release Mudokons 73, no less (you start with 135 Mudokons released and will complete this level with 208). Fortunately, this complete solution Oddworld New 'N' Tasty you go up all the secret passages and all video to better understand how to save all your friends and so unlock the ultimate success in saving 299 Mudokons.

Following this in subparts of Zulag 1.

Zulag 1: Area 01
Here you are now in the first zone of Zulag 1 Upon arrival, go to the right, avoiding mines and then release the three Mudokons by opening the right portal. By doing this, you will get your new power that allows you to destroy all the mines on the left by holding the button down, convenient to continue your way to the left!

Continue your journey on the left where you will find a summary of the panel Mudokons saved as well as prohibiting the machines you use your enchantment. Any right to find a machine bombs, jump and grab the little precipice bombs. You will then return to the right room, avoiding the mine in rotation. You will see a Slig positioned at the top right. Get out a grenade and throw it at the right time ... By doing so, you will destroy the machine to bewitch the Slig or you will kill both at the same time. The idea is to kill the Slig to get on the platform and activate the lever to remove the electricity that blocks your path. Seconds later, two Sligs will appear. Take possession of the first Slig and kill the second. You will then have free reign to continue your progress by taking the platform on your right.

Go now to the right and use the lever to lower the speed of the saw right. A little to the right, you will find a Slig chasing you. Jump on the platform on the left as shown in the picture and take possession of the Slig.
You will then kill all the slugs that fall upon you to release the pass. Then go with the Slig on your left and kill the Slig asleep, to the left of the platform through which you come to arrive.

Then ask all the Mudokons in the area to follow you to the right and open the portal to the release. Once Mudokons free, you can leave the level directly on your right: Zulag 2, but if you plan to release the Mudokons 299 level, go to your left running without looking back. Crossing the red rays, it will appear Sligs you go after. Do not look back and jump on the platform on the far left of the level.

From this platform, you can then take possession of Sligs and make a real massacre. After killing all the enemies in the area, go to your left to find a single Mudokon near many mines. You simply open the gate to release. Starting on the left, then you will arrive in the second section of Zulag 1.

Zulag 1: Area 02
Here you are now in the second zone Zulag 1 Upon arrival, get a mine and run it, located on the platform at the top left. Then you can get on this platform, activate the lever and take possession of the Slig who will run. After killing your teammates, go left and speak into the intercom. You will need to duplicate what the Slig will ask you to unblock the passage.

Back in possession of Abe, go to your left and ask the four Mudokons to follow you to the right. Then open the gate to release it. You can then continue your journey to the left by putting you into a ball. Once in the new section of Zulag 1, you must stay on the right platform and use your enchantment to make the mine near the Slig explode. This will release the passageway to keep moving to the left.

Stand on the right platform and distract the Slig to kill a few seconds later. You will then ask the Mudokons to follow you to the left, ask them to stay here then drop a bomb on the mine blocking your path to the right. Then ask Mudokons to follow you to the right and then you wait again. Drop down into the hole and use the lever as shown in the.

Then ask all Mudokons to follow you down the level and open the portal to free them and get the same time a new power.

Take home to the left and jump onto the platform with a lever. Descend directly before you shoot the Slig! You will then use your enchantment to kill the enemy who will then appeared on the screen.

Before leaving the area, activating the left lever and letting yourself fall into the abyss, you will go in the first secret area of Zulag 1. After completing this secret passage and released all Mudokons, keep moving to the left. Then you will come across three Sligs that you need to captivate derat zone. Tip: Be afraid to Mudokons so they fall so they do not end up taking a stray bullet in the battle.

Back with Abe, go to the left and activate the red beam so that it makes its appearance Slig. Direct run to the right and return to the platform to kill the Slig in the bewitching. Once all the enemies killed, it will do more than ask the Mudokons to follow you and open the gate on your left. Then enter the door on the left that takes you to the third section of Zulag 1.

Zulag 1: Area 03
You are now in the third zone Zulag 1 First activate the lever on the left to call the elevator. Going up to the first floor, run directly on your left without looking back and jump on the platform before you get eaten by slugs. You can then take possession of a Slig and make a huge carnage. Tip: Do not forget the Slig at the far left who will make his nap.

Then ask all Mudokons to follow you, take the elevator to the right and activate the portal to free them. Starting on the left, where the Slig sleeping, you will find the second secret area of Zulag one behind the barrels. Then turn your steps to find where the huge sign indicating the number of Mudokons released. Here you have to activate the left lever and jump off the cliff right to access the third secret area of Zulag 1.

After completing these two secret areas, go left of the level and use the lever to unlock the electrical area. You will then take control of the Slig on the upper platform and kill all three Sligs which will be located on your left. Abe then resume control, stand on the platform and drop down into the hole. By lifting the door you will enter the fourth secret area of Zulag 1.

Then go to your left, go through the door that takes you into the background and continue your journey on your left to return at the beginning of RuptureFarms where you started Oddworld New 'N' Tasty. Ask all Mudokons to follow you to the right and open the portal to the release. You will then find a hatch behind the barrels, taking you directly to the fifth and final secret area of Zulag 1.

After freeing the last Mudokons in the area, you should reach a total of 208 Take the gate on your left to take you back a little earlier in Zulag 1. Go to the far right and use the lever. It will aim to open a door that leads directly to Zulag 2 where you will have lots of Mudokons to release!

Zulag 1 Secret No. 01
To access the first secret passage, you will need to activate the lever in the second section of Zulag 1 and let you fall into the abyss. This takes you to the secret area. From the start you can take possession of the Slig on your left and kill him. Then, step off the platform to see two new Sligs where you will need to use your enchantment to deal with them.

Tip: Do not forget to scare Mudokons when you take possession of the Slig, this will save you having to repeat this secret area if ever a Mudokon gets a lost ball. Then ask the Mudokon left to get away from the mine and run a bomb on it to make it explode. Eventually you know it: Have Mudokons to follow you at the bottom right of the box, open the portal to free them and jump into the portal at the top left to return to Zulag 1.

Zulag 1 Secret No. 02
To access this secret area, you should take the secret passage behind the barrels of the third section of Zulag 1. Once inside you will first need to take control of Sligs bottom and realize carnage. After all defeated enemies, then go back down immediately. Indeed, while two Sligs arrive and descend to the ground floor. Get back on the platform and take possession of the first to kill the second. Following flow source: Run back down the platform and open the right portal to free all Mudokons. Then go right at the top level to put an end to this rather simple compared to previous secret area.

Zulag 1 Secret No. 03
To reach this new secret area, you will operate the lever on the left panel indicator Mudokons located in the third zone of Zulag 1. Then let yourself fall into that chasm to come face to face with two Sligs. Take possession of one of them with your enchantment, kill the second and let you down on the ground floor of the area. Once at the bottom, kill the other Sligs that will block the passage. Abe then repossessed and ask all Mudokons to follow you to the discharge gate at the bottom right of the box. It then all you have to take your own portal at the top left of the area and thus return to Zulag 1.

Zulag 1 Secret No. 04
You access this area by letting you fall into the abyss where there was previously at game start mining. Once inside, go down directly on the platform at the bottom before you get killed and possess the Slig at the bottom of your position. You can then go down and kill other Sligs.

Tip: Do not forget to ask the Mudokons to bend or you can kill one by mistake. Once the area dératisée, pull the lever at the bottom left of the area to remove the electrical fields and ask all Mudokons to follow you to the gate at the bottom left. Then go right at the top level to return to Zulag 1.

Zulag 1 Secret No. 05
Once in the first room of RuptureFarms, you should use the hatch behind the barrels to reach the fifth and final secret area of the level. Once inside, use your call to take possession of the Slig low. Then let down and kill his comrades on the ground floor.

Back to Abe's orders, just ask all the Mudokons to follow you and open the gate at the bottom right of the box. Coming out of the secret passage, you can directly borrow a gate on your left so you do not have to redo any part of the inverse level and thus faster access Zulag 2.


Zulag 2

In Zulag 2, you must enable multiple mechanisms that lead you to Zulag 3 You will take ownership of particular Sligs and talk into the intercom to unlock new paths. This complete walkthrough will show you the location of all the Mudokons (29) and how to pass the simplest way.


Zulag 4 and ending

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