Echo One, do you copy? Ah, there you are! I was afraid of losing you. We need you, Echo One! Remember that it is thanks to developers inXile Entertainment and the success of their Kickstarter that we can resume service after almost 26 years of inactivity. So prepare yourself well, clean your weapons, fill up your water bottles and start your first mission.

We have developed a survival guide in hostile environments. With that, you will know at any time what to do and where to go. Well, apparently, some residents of the wasteland are ready to join your little team. Also we have compiled a list of potential candidates! 

Table of Contents

Commented video guide
 - Rangers Group Creation
 - Rangers Citadel - Entry
 - Radio tower
 - Agricultural Center

Group Creation

Arizona
- Rangers Citadel - Entry
- Radio Tower
- Highpool
- Agricultural Center devastated
- Agricultural Center
- Highpool devastated
- Infected farm
- Infected Village
- Pumphouse infected
- Fortress Wrecking
- Citadel Rangers
- Mine IXPE
- Camp nomads Rail
- Distillery Gorkinovich
- Citadel Rangers 2
- Village Darwin
- Mysterious altar
- Prison
- Motorhome Rick
- Abandoned railroad
- Canyon Titan
- Temple Titan
- Damonta
- Silo 7
- The attack on the Prison 

California

- Santa Fe Springs
- Cerritos
- Santa Fe Springs
- Cerritos
- Rodia
- The Oracle of Angels
- Brentwood Dentist
- La Cienega
- Brothel in Culver City
- Los Angeles Aqueduct
- Inglewood
- Los Alamitos
- Long Beach
- Playa Del Rey
- Baldwin Hills
- Whittier
- Santa Monica
- Hollywood
- The Bastion
- Los Feliz
- Salt Lake Park
- Seal Beach

Commented video guide

This section of the complete solution Wasteland 2 includes several Commented videos for you to follow the game from beginning to end, discovering all the quests and all places.

Rangers Group Creation 

This first video commented Wasteland 2 will introduce the creation of the task Rangers. We take this opportunity to give you some advice on stats and skills useful for your adventure.


Citadel Rangers - Entry

This video Playthrough commented Wasteland 2 presents the exploration of the Citadel Rangers. This is where we will get our first quests and recruit a first very interesting character: Angela More..

Main quest:
- Search near the radio tower repeaters Captain Ace carrying

Side quest:
- Search the rest of the newspaper Ace


Radio tower
This video guide commented Wasteland 2 shows you around the radio tower to recover repeaters. We will also use our weapons on some looters who settled here. Finally, we will begin several side quests.

Main quests:
- Search near the radio tower repeaters Captain Ace carrying
- Attach the relay with two radio antennas

Side quests:
- Search the rest of the newspaper Ace
- Bring the star of Ace at home
- Investigate the strange metal leg




- Agricultural Center devastated

Main quests:

- Attach the relay with two radio antennas
- Find a way to reach Damonta and install a second radio repeater

Side quest:

- Monitor the radio for any call about the spread of infection

Arriving at Agricultural Center after saving Highpool, you find that the site is at its worst. Plants and mutant creatures have completely devastated the area. Progressing a little, you find Kathy Lawson in deep trouble. Unfortunately, it is impossible to save her. Talk to her and she'll explain what happened and says he will be a risk of contamination in the communities in the surrounding area then you start the side quest Monitor the radio for any call about the spread of infection.

The goal here is to check if you can still restore the relay antenna, but also purify the area thanks to the serum created by Kathy. Start by exploring the west of the area to confront you with some enemies and to recover a herbicide and Serum Agricultural Center the ground. Now go to the north of the area to find the entrance to the building in the center of.

Inside, dying on the ground, you have Dr. Patrick Larsen. During the discussion, you understand that he is the responsible for the infection and you need to eliminate it. Then progress to the West via the only available path until you find the radio antenna destroyed. Your HQ then inform you of another plane: use the radio antenna City Damonta. The only problem is that you do not know where it is, but you get the position of Prison.

Before leaving, grab the radio control circuit on the remains of the antenna. Now you can from here.

- Agricultural Center

In these three videos guide Wasteland 2, we will choose to save the Agro centre. The goal will be to save the inhabitants of the center, to eradicate the infection that spread and help achieve a serum against the bulbonique infection. In a second step, we can turn it back on the radio antenna using a repeater that we found.




Main quests:

- Help Highpool or Agrocentre
- Activate the dish of Agrocentre
- Attach the relay with two radio antennas

Side quests:

- Cut irrigation to stop the spread of infection
- Working with Kathy Lawson to find a cure for the epidemic of Agrocentre
- Rescuing employees Agrocentre
- Rescue workers infected creatures
- Save Julio its rabbits
- Escort Skinner out mushroom caves
- Fix errors Sue and save the other three communities of infection Agricultural Center

Group Creation

On this page of the guide, we will see in detail the creation of our Rangers. Difficult to navigate for beginners seeing the multitude of possibilities to create a character. Let us review the various points.


Features:

Looking at the features presented, we tend to quickly deduce that everything is important. But alas, we must make a choice, because it is impossible to create a Ranger with 7 features to the fullest.

Coordination:

The first characteristic is essential for any Ranger who wants a lot of action points and a good chance of touching distance by the passage of heavy damage.

Chance:

The more you have, the more you get dodge bonus critical strike, action point or earn more points of life through a level.

Vigilance:

Help greatly to start the first round of combat before everyone, and makes it easier to dodge attacks.

Strength:

Very logical for this characteristic, the more, the more you can carry the equipment in your inventory. In addition, it allows more damage to the body-to-body and increase your life points of departure and the amount of hit points gained in the transition level. Finally, with a good level, you can use much more destructive than the basic weapons heavy weapons.

Speed:

Plus a Ranger, the faster it can get in a round of actions. Also affects the initiative (the speed at which you get your turn).

Intelligence:

Feature quite important. Ranger is the most intelligent, the more he will earn skill points at a level crossing. Also affects the ability to read books of higher level skills and modifies somewhat the number of action points.

Charisma:

Regulars RPG familiar with this feature! If your Ranger is charismatic, the characters encountered will have greater tendency to talk to you and help you.

What characteristics favor?

It all depends on how you want to play each character. The ideal is to create a team that is full. In any case, try to encourage maximum Intellect, because you get more skill points per level, and you can learn new skills (or control the ones you already know) faster! Consider increase the strength of a character so that it can be equipped with a big armor, carrying heavy weapons and also do some damage to the body-to-body. A Ranger with a good level Charisma is also interesting to conduct interrogations. Finally, a bit of Coordination and Speed will be a priority for characters who want to use guns.

General skills, weapons and knowledge:

A lot of skills are offered for creating a character. If you want to touch a bit of everything, we have to try to choose all. Fortunately, you can create four characters, allowing you to give them different skills each, always with the idea of building a team whose members complement each other. Keep in mind that you can recruit other members in your party: the skills of these newcomers may well be complementary to your core team.

General Skills:
Animal lover:

Very useful to charm the beasts encountered in the desert. This skill is also used to solve some quests easier and even reveal some secrets.

Command:

Are you fed your men go in the opposite direction than you show them? This skill is for you! In addition, it enhances their chance to hit.

Armory:

That's the MacGyver of the band. He can disassemble weapons and add mods on the ones you have.

Brute Force:

Too lazy to use a mat on a door? Smash it, it's faster! Also works on walls weakened by time.

Big hard, and Little Licking ass clever:

These are the skills of dialogue par excellence. Intimidate, charmed or manipulate your partner to get him to say or give what he does not want.

Bargaining:

Well, it seems logical enough, it's the skills you need to swell merchant ... well, to negotiate favorable rates for you.

Perception:

It is the ideal jurisdiction to walk into a minefield without accidentally starting in tatters. Also allows you to see hidden items.

Survival:

Serves mainly to avoid random encounters on the world map, but also to recover some items that you might not be useful.

What general skills promote?

Very good question! Most can be reached with the other characters that you recruit. For example, early on, you can enlist Angela, who already owns armory, brute force, big hard and survival. You can have animal lover if you recruit Cry vulture later, but it depends on the orientation of your game. You can choose, for example, bargaining, perception command and maybe another skill dialog. But do not forget that we must still choose weapon skills and knowledge.

Weapon skills:
What weapon skill favor?

You can choose from 10 weapon skill. The ideal is to choose different weapon skills for each Ranger. This way, you can handle almost any situation: body-to-body, long or short, ... To begin, choose one such competence, you will learn more later passing levels .

Knowledge skills:
What skills connaissanes favor?

All of these skills are important if you want to touch everything: open any safe, disarm traps or alarms, repair a bit of everything including toasters, or patch your characters. For example, choose a character that will be considered the medic of the group by putting Surgery and First Aid. However, you have the option to hire a real doctor at some point of the game, again depending on the choice you make. Then combine a character who will lockpicking / Force chests, another with alarm Disarm / Explosives, and the last with Mechanic / Repairer Toaster. From your first level crossings, choose Data for one of them, so you can cover all eventualities.

And voila, your four Rangers are ready. Choose their likeness, appearance, age, ... and embark on the adventure. We meet immediately at the entrance to the Citadel Rangers !

Arizona

Follow the entire path Wasteland 2 by choosing one of the proposed Arizona destinations. In the following pages you will find all the available quests for each zone.

Rangers Citadel - Entry

Main quest:

- Search near the radio tower repeaters Captain Ace carrying

Side quest:

- Search the rest of the newspaper Ace

You begin the adventure at the grave of Captain Ace, found dead on a mission. Exhaust all topics of conversation with General Vargas to learn more about the situation and get your first two missions: Search near the radio tower repeaters Captain Ace Search and carrying the rest of the newspaper Ace. Then collect the shovel to the ground, it will be useful at several points.

For now, you can not enter the Citadel, so leave the side entrance and proceed westward. On the side, you have the old Solveig: it can buy your junk and sell you weapons, armor and useful items, but given your meager finances at this stage of the game, simply window shopping.

Right next to the saleswoman, a goat is closely monitoring a tin. If you try to retrieve the box, the animal will attack. Just before leaving the area, you see a small pile of earth. You will find several during your adventure, and that's where your shovel will reveal its utility: Use the shovel gathered at the grave of Captain Ace to find random objects buried and often useful.

Before leaving for the Radio Tower, talk to Angela Moor, just south of the area. Angela was the girlfriend of Captain Ace, his death has greatly affected. This character will not only give you much information about the world, but it will then join your team if you wish. Of course it is recommended to recruit from the beginning of the game, a gun and more will not hurt. Angela is pretty good with assault rifles and can break down the locked doors very easily if any of your Rangers pick locks.
By cons, it tends to get a little life in battle, but his expertise covers extensively this small inconvenience.

Now you can get out of the Citadel Rangers by using the icon in the world. After a short explanation of the operation of your radio, open the world map, select the destination " Radio Tour ", then click on" Voyager "for your team automatically directs there.


Radio Tower

Main quests:

- Search near the radio tower repeaters Captain Ace carrying
- Attach the relay with two radio antennas

Side quests:

- Search the rest of the newspaper Ace
- Bring the star of Ace at home
- Investigate the strange metal leg

Arriving at the radio tower, Citadel confirms your mission to find repeaters that Captain Ace was carrying. Follow the bloodstains on the ground, then check the bushes beside the road to pick up the star Ranger Ace. Continue to meet with spoilers that require you to pay for your passage. You can either agree to pay, or you practice shooting on them or use a talent for persuasion, as desired.

Approach then the radio antenna and watch. If you have a character with the Mechanic skill, use it over to pick up a signal in Morse.

Right next to the antenna, pick up a front page of the newspaper Ace. Continue to follow the blood, then head west to find the entrance to a cave. Inside, approach the cat statue to get a skill point for each of your Rangers. If you can also use your Repair skill toaster on the ground to pick up some items. Get out now and always follow the blood on the ground, which is oil.

Pick up the metal leg resting on the ground, then continue east to enter another cave . Inside, remove the giant toad in order to dig quietly.

Collect the radio repeaters, the second page of the newspaper Ace, then examine the remains of the robot and the last sheet of paper to discover the location of Camp nomads Rail. Using your skills in computer on the robot, you can get a piece of synth, which will be useful later.

Get out and contact the Citadel radio to complete the quest Search near the tower radio repeaters Captain Ace was carrying, and get a new one: Attach the relay with two radio antennas. You can now leave the area and you either go to the Agrocentre or to Highpool.


Highpool

Main quests:

- Help Highpool or Agrocentre
- Attach the relay with two radio antennas

Side quests:

- Protect Highpool demolishers
- Stop wreckers trying to open the trunk from Jess-Belle
- Find the Dot Jess-Belle
- Bring Alexey note to his "soul mate" to Highpool
- Restore power to the radio tower
- Talk to Kate Preston in tunnels Highpool
- Help a dog find its owner
- Helping to save a burning house
- Get rid of offenders who harasses Cry Vulture
- Help Kate Preston repairing the irrigation system Highpool

By heading Highpool, you receive a distress call from there. At the same time, another call for help comes from you Agrocentre. Both sites are attacked simultaneously. If you decide to rescue the people of Highpool, you hurry to reach the location. But know that you can not save everyone. The Agrocentre will be a mess when you have completed your business Highpool.

Your priority here is to help people, then in a second step, to connect a relay to the radio antenna. Advancing a little, you receive several calls for help from the locals, which allows you to start the quest Protect Highpool demolishers. Just a little further, you will encounter a small group of wreckers that you must eliminate. Further west, Jim Ver you can buy your junk and sells you weapons and ammo if needed.

Continue east to come across another group of wreckers to kill. Then enter the only building in this area visitable. Inside, talk to Jess- Belle who asks you for help, triggering the quest Stop the demolition trying to open the trunk from Jess-Belle. To finish, simply pass in the next room and eliminate the intruders. Then force the trunk to retrieve a message, then go back to talk to the lady. A new quest will be available: To find the "dot" Jess-Belle, we will continue later. Talk to him one last time to learn that his father used to play cards with the Red Scorpions.

Get out and keep moving through the only available path to the heights of the city. After a short passage to the West, you meet a strange character named Alexey Chuklin. After you have bathe with all his nonsense, he asks you to bring a note to his soul mate, triggering the side quest Move Alexey note to his "soul mate" to Highpool. We'll deal with when we have achieved the highest part of the city.

Turn around and continue to meet with a larger group of looters attacking some civilians. Kill them simply to advance. A little earlier, you distinguish the Wrecking attempting to access the gateway.
Among them are the famous Jackhammer, the crazy leader of these bad boys.
The fight is inevitable careful Jackhammer, it will attack the body-to-body but you can cause concussions.

When safe to do so, interact with the console to the wall, stand on the elevator, then use the console again to access the upper part Highpool. Sean Bergin welcomes you. Exhaust all dialogue for quests Restore power to the radio tower, Tell Kate Preston in tunnels Highpool and for the location of the Fortress of Wrecking Crew.

Approach the dog on the side to trigger the side quest help a dog find its owner. Do not get too close to the animal, unless you have the skill Ami beasts and you use it. Otherwise, check out his master is just north of the area and talk to him about his canine friend to give you his toy. Use the toy on the dog to follow you, then return it to its owner to complete this quest.

Come back at the elevator, and then pick up the valve floor, just behind the tree on fire. Then talk with Mark Stachowiak before the burning house. He asks you to help him put out the fire, thereby starting the side quest Helping to save a burning house. Use the valve you just pick up on the drain valve to extinguish the fire, and complete this quest.

Just above the burning house, you find a statue that gives you a point feature for each character, as well as the entrance to an underground cave. Enter the cave to find the Red Scorpions died. On one of them, you find a key. Then use your skills Forcing chests to open the safe and retrieve the famous "Dot" Jess-Belle, which is simply a very nice gun. Bring him home to complete the quest Find the "dot" Jess-Belle.

Finally, at the bottom of the cave, you find another synth that you can extract another chip with your skills in Computer Science. Exit and proceed north to cross a little dog named Laddie. In reality, she's a soul mate Alexey! It will also exchange the notes Alexey against a small gray stone. Return the stone to complete the quest Alexey Move Alexey note to his "soul mate" to Highpool.

In the center of the upper part of Highpool, you spot a woman locked in a cage, and kids screaming on it. Talk to him to open the quest.

Get rid of offender who harasses Cry Vulture. During your exploration of the lower part of Highpool you've found a slingshot and marbles in the coffers. Give them to the children to move away. Crochet the lock on the cage Cry Vulture then talk again to him. If you wish, she can join your group.

Now enter the building at the northeast to find the seller and Dr. Harold Wagner. In speaking with Harold, if you have issued Cry Vulture and you have talent Gros-Dur, you can ask him to collect materials for your new companion. In addition, he will tell you about some Sammy would have traveled with Captain Ace. Doc Wagner can heal your wounds if you need it. Come out and let's look at the last building, located in the northwest.

Inside, you get to know Kate Preston. Mention every subject with her to complete the quest Talk to Kate Preston in tunnels and Highpool for Helping Kate Preston .Even repair the irrigation system Highpool if the sight of the 10 levers on the wall can be scary It is actually very simple to walk in tunnels. Above each door, there is a number, you just have to activate the lever corresponding to the number of the door to open it.
However, if you select more than three levers at the same time, creating an over-voltage and you must start over.

So leave a character with Kate during exploration, who will only open or close the doors. In this way, get a valve in the room at the end of the airlock 2.

Now enter the airlock 5, located in the West, and interact with the valve to reduce the pressure. Do the same in room 9 at Northwestern, 4 in the East and finally at 10 North, using the valve that you picked up in the 2 lock before returning to Kate, enter the room 6 and interact with circuit breakers to restore the antenna.

Now, return to the entrance of this area and turn the valve to turn the water system state. You have completed the quest Helping Kate Preston to repair the irrigation system Highpool, but you still have to take care of the radio. Exit, then return to the antenna at the elevator. Use a radio repeater you have recovered to the radio tower on the antenna to complete the quest Restore power to the radio tower.

Get out of town and head to the Agrocentre now, to try to save the researchers. But alas, you are too late, and you can not find an Agrocentre devastated...



Attach the relay with two radio antennas
To complete this quest, you must first join in a choice of Highpool or Agrocentre. By helping the people of these two places and ending quests Protect Highpool of Wrecking and Reactivate the dish of Agrocentre.

Highpool protect the Wrecking Crew
This quest began arriving in the city of Highpool. The people are attacked by Wrecking Crew, unsavory looters who do not care a beautiful brothel in town. Proceed through the streets and battle groups of looters you meet. A little further along the only available path to the heights of the city, you come across a large group of looters attacking inhabitants. Eliminate them to continue your ascent.

Stop the demolition trying to open the trunk from Jess-Belle
In the first part of Highpool, enter the only house that you can visit. Inside, talk to Jess-Belle. She informs you that Wrecking Crew is trying to open the safe containing his Dot.

Go into the next room to find the looters. You may decide to let them or eliminate them. In the second case, force yourself the trunk of Jess-Belle to retrieve a piece of paper. Read it to learn that the father of the girl has lost Dot betting. Return to her to complete this quest and start a new one: Find the "Dot" Jess-Belle .

Find the "Dot" Jess-Belle
After completing the side quest Stop the demolition trying to open the trunk from Jess-Belle , the latter asks you to find her Dot. In talking some more with Jess, you learn that his father regularly plays cards with the Red Scorpions. When you reach the top of the city.

Move Alexey note to his "soul mate" to Highpool
In the western part of Highpool, you meet a strange character named Alexey Chuklin. After you have bathe with all his nonsense, he asks you to bring a note to his soulmate.

Agricultural Center devastated

Main quests:

- Attach the relay with two radio antennas
- Find a way to reach Damonta and install a second radio repeater

Side quest:

- Monitor the radio for any call about the spread of infection

Arriving at Agricultural Center after saving Highpool, you find that the site is at its worst. Plants and mutant creatures have completely devastated the area. Progressing a little, you find Kathy Lawson in deep trouble. Unfortunately, it is impossible to save her. Talk to her and she'll explain what happened and says he will be a risk of contamination in the communities in the surrounding area then you start the side quest Monitor the radio for any call about the spread of infection.

The goal here is to check if you can still restore the relay antenna, but also purify the area thanks to the serum created by Kathy. Start by exploring the west of the area to confront you with some enemies and to recover a herbicide and Serum Agricultural Center the ground. Now go to the north of the area to find the entrance to the building in the center of.

Inside, dying on the ground, you have Dr. Patrick Larsen. During the discussion, you understand that he is the responsible for the infection and you need to eliminate it. Then progress to the West via the only available path until you find the radio antenna destroyed. Your HQ then inform you of another plane: use the radio antenna City Damonta. The only problem is that you do not know where it is, but you get the position of Prison.

Before leaving, grab the radio control circuit on the remains of the antenna. Now you can from here.

Agricultural Center

Main quests:

- Help Highpool or Agricultural Center
- Activate the dish of Agricultural Center
- Attach the relay with two radio antennas

Side quests:

- Cut irrigation to stop the spread of infection
- Working with Kathy Lawson to find a cure for the epidemic of Agricultural Center
- Rescuing employees Agricultural Center
- Rescue workers infected creatures
- Save Julio its rabbits
- Escort Skinner out mushroom caves
- Fix errors Sue and save the other three communities of infection Agricultural Center

On their way to the Agricultural Center, you receive a distress message. But at the same time, it is you learn Highpool also been attacked. You must make a choice: If you want to rescue researchers Agricultural Center Highpool will be completely destroyed when finished.

Your main objective is to reactivate the satellite dish to attach a relay. But you notice quickly that this will be more complicated than expected as plants and giant insects attack the premises. You can go around this area to retrieve some objects in the coffers, but the real interest is to reach the entrance of the building while the North. Interact with the intercom to introduce you, then pull away on the bulb left to enter.

You then met Kathy Lawson and Matt Forrestal. Talk to Kathy that she explains the situation: when you start the quests Cut irrigation to stop the spread of infection and Working with Kathy Lawson to find a cure for the epidemic of Agricultural Center. Then talk a bit with Matt to find out what sells and to begin the quest Rescue employees Agricultural Center.

Start by exploring the east wing of the building to meet Rose. Following discussion with her, you can recruit. You can now pass through the security door at Rose who knows the codes.

Advancing a little, you see civilians trapped by monstrosities, which triggers the quest save workers infected creatures. Hurry up and open the fight to try to save them all and complete the quest. Enjoy being here to shoot the red bulbs and retrieve Fragments of explosive bulb for Kathy. If your characters are infected, do not panic, you can treat later. Once you have 10 pieces, return them to Kathy that she starts to work on a serum against the infection.

Visit now the west wing and smash the door to find a man trapped in plants. Use the skill of surgery Rose to deliver them. Continue exploration to find Julio surrounded by giant rabbits: You start the quest Save Julio his rabbits. Kill enemies to rescue them, then talk to him to complete the quest. Keep in mind this piece, it is here that the parable is that you need to activate, but it is impossible for the moment.

Return to the entrance of the building, this time to go north through a large hallway, reaching a scale that allows you to descend below. Here, empty the contents of the two chests, then you are interested in the computer. With this console, you can choose to open a three wings to explore: East, West and South. Let each of them in detail.

West Wing
Be careful, the hall is filled with poison gas. Race to the room with the corpses for a breather, then go smash or pick the door closed. Blow up the fragile wall in the hallway next to fall on creatures. After the fight, destroy another wall to engage in a new corridor after which you can turn on the fan to remove the poison. Then climb the ladder to return to the surface.

Pull the plant blocking the door, then exit. You can hear a man trying to shoot rabbits. Go talk to him to learn a little more. At the end of the conversation, it will follow you for a while. Crochet or smash the door of the room adjacent to the one where you get to find the young Sue dying on the ground. Use the skill in surgery Rose on him to treat him. You can also talk to him to get his side of the story, and with a little persuasion, getting the side quest Errors Repair Sue and save the other three infected communities. Now enter the building opposite to pick up a flow controller.

Change to the next building still in the West, to find the faulty pump. Use the flow regulator you just pick to stop the pump. You can also use your skills in IT to stop the pump from the monitor, as desired. Then leave everything to the west to remove giant rabbits at the end of the fight, Lewis leave. You're done here, go back to the computer level to open another wing.

South Wing
You enter the cave fungus. Battle your way in eliminating the creatures until a deposit where you find an energy weapon. Behind the locked door, Skinner is totally distraught. Tell him that you open and snap the conversation again to learn more about the situation. Escort Quest Skinner out mushroom caves starts at the end of the discussion. To finish it, just get out of here. Before leaving, do not forget to pick up the fungicide into the room where she had locked Skinner.

A little further south, you can issue a researcher trapped by plants using your skill in surgery. Finally, in the southwest, you find Sergio, the son of Skinner, but the poor boy turned. Kill it to end its suffering. You can leave this place to explore a new wing.

East Wing
As for the West Wing, this corridor is flooded with poison. Start by entering the room in the north to eliminate some enemies and deliver a researcher embroiled in plants. Return to the hallway and crochet or smash the door to the south to reach the controls of the fans. Separate your group, then turn off the 3 fans. Run a figure in the hallway poisoned, then head right at the bottom to access the controls of two other fans. Then press the 5 fans to get rid of the poison. Take finally the scale at the end to return to the surface.

Get out of the barn and enter the building next door to deliver another researcher. The northernmost zone, you can release another researcher. In the center, a Ryan Kornilov is trapped. Kill the enemies around him and talk to him so he could escape. The statue next door gives a skill point to each character. Also, you are a scientist imprisoned in the back of the building where Ryan was hiding. Visit now the eastern part of the area to eliminate the giant rabbits that attack cattle. Then enter the building to the Northeast.

Inside, you find Dr. Larsen hurt, surrounded by monsters. Clean the house and speak with the doctor. You discover that it is he who is the cause of all this mess, and it will attack without explanation. Interact with the valve behind him to cut irrigation to stop the spread of infection and return to Kathy. Give him the fungicide you've recovered the mushroom she cares for Matt. Talk to him again to get the quest Add anti fungal serum reservoir in the eastern Serre, an essential step if your men have been affected by the infection. Before you do that, talk to Matt that it gives you the code to open the safe. Conversing with these two characters, you turn in the quests Working with Kathy Lawson to find a cure for the epidemic of Agriculture center and Rescue employees.

Now, go down the hall to the east wing to find the reservoir of nutrients, and interact with to complete the quest Add anti fungal serum tank in Serre East. Last step before leaving, return to the western part of this area to activate the famous parable. Use a radio repeater on it to activate and complete the main quest.

You have completed everything there was to do here. Leave the area and head over to Highpool. But you find that the city is in bad shape, and there is little left to save in this Highpool devastated.

Highpool devastated

Main quests:

- Attach the relay with two radio antennas
- Find a way to reach Damonta and install a second radio repeater

Side quest:

- Find the fortress of the Wrecking Crew and annihilate

By choosing to help Agro centre, you let the people of Highpool certain death. Head still to Highpool to see if anything can be salvaged. You notice very quickly that desert wildlife took advantage of the confusion to settle in the ruins of the city. Walk towards the northwest, eliminating various enemies until you find the entrance to a house.

Inside, save Sean Bergin eliminating Jackhammer and his henchmen. Then speaking with Sean, he will of course greatly insult you, then he'll give you the location of the base of the Wrecking Crew, in case you want to avenge the town. This will start the side quest Find the fortress Wrecking and annihilate.

Leave the house to continue your exploration to the north. Apart from a few boxes to loot and a small number of enemies, there is unfortunately no one left to save. Use all the same skills in IT to extract a chip on the remains of synth ground.

Then continue to the height Highpool to interact with what's left of the radio antenna. The Citadel then inform you about the plan B: find the antenna in the city of Damonta order to install the second repeater. But to know the exact location of this city, you should seek information from the Prison, run by the Red Scorpions. Before leaving, pick up the radio antenna in the debris, and then choose your next destination: The infected farm , Infected Village , The pumping station infected , Stronghold demolition or prison .

Infected farm

Side quests:

- Fix errors Sue and save the other three communities of infection
Agro centre

OR

- Monitor the radio for any call about the spread of infection

This farm is one of three sites you need help to validate the side quest entrusted by Sue in rescuing the Agro centre, or that required by Kathy if you visit the Agro centre devastated . Infection heard well earned there, and you have to face some bulboniques and some giant flies. After the battle, go due west to find a functional hydraulic network. Interact to spread the serum of Agro centre and eliminate the infection.

You can now join the infected town or pumping station infected if you are not yet gone. If you saved the three places mentioned by Sue Return to him to Agro centre to get a reward.

Infected Village

Side quests:

- Fix errors Sue and save the other three communities of infection  Agro centre

OR

- Monitor the radio for any call about the spread of infection

You must enter this area if you want to make the side quest entrusted by Sue in Agro centre or that entrusted by Kathy visiting the Agro centre devastated. Start by entering the small building on the side of the road to find civilians trapped. Destroy the plant so they can get out. The Sheriff will give you the code MAYBERRY to open the safe and get better firepower. Move a little to meet infected.

Use the key on the door of the Sheriff of the house, loot crates and enter the code 62923779 on the dial of the safe to retrieve some weapons. Finally, use the serum of Agro centre in the hydronic system to eradicate the infection.

If you are not already going, go to the infected farm or pumping station infected to continue this quest. Otherwise, if this was the last place to visit for you, return to Agro centre to get your reward from Sue.

Pump house infected

Side quests:

- Fix errors Sue and save the other three communities of infection  Agro centre

OR

- Monitor the radio for any call about the spread of infection

If you chose to save the Agro centre, and you cared for Sue, it asks you to fix his mistakes by saving three sites of infection Agro centre. If you helped Highpool but you are returned to the devastated Agro centre, you get a similar quest from Kathy. You must in all cases have the Serum of Agro centre prepared by Kathy. Arriving at the pumping station, you notice quickly that the infection has earned this place. Head North at this area to meet new infected.

Just behind this group you find a water tank similar to the Agro centre. Interact to spread the serum and purify the place.

You're done here. If it is not already, go now to the infected farm or infected town . Otherwise, go back to Sue to Agro centre for your reward.

Fortress Wrecking

Side quests:

- Protect Highpool demolishers

OR

- Find the fortress of the Wrecking Crew and annihilate

Whether you chose to save Highpool or not a side quest will take you in all cases to remove the camp of the Wrecking Crew. You get it in both cases with Sean Bergin in Highpool. Arriving at the castle, you see a large number of enemies. Just eliminate them all! Enjoy low walls and buildings to take cover and send to hell this band of degenerates. Once the fight is over, search the area to find several boxes and a statue of skills especially in the Southeast. If you got the quest from Sean in rescuing Highpool Return to him to collect a reward.

Citadel Rangers

Side quests:

- Investigate the strange metal leg
- For the rest of the newspaper Ace
- Bring the star of Ace at home
- Gather raw materials to help fill the ammunition reserves Rangers
- Bring a letter to Katy's sister, Robert Bowling, Camp Nomads Ride
- Shit dog, cat, cow, bat, no matter; Rangers need ammonium nitrate as soon as possible!
- Find curiosities to present the museum Rangers
- Find painkillers to help Dr. Tidemann so he could take the day
- Help the Doctor Tidemann find a cure against cancer

After investigating the radio tower, and having saved Agro centre Highpool or you can return to the Citadel Rangers finally have permission to enter the large building. But before that, if you have a spray paint found in a toaster, give the Ranger Fists of Steel who is trying to clean the wall in the northwest. In return, it gives you a skill book for the body to body. Also check out the articles Solveig Sefors to buy anti-rad combinations ratty.

Inside the Citadel, you encounter the Delta team representing the Special Forces. In the first office to the left of the entrance, talking with General Vargas. It will tell you the past Rangers and you can show him the pages of the newspaper for Ace advancing side quest associated. It will also describe the various service base. Also discuss with Sergeant Wade Woodson in the same office to learn more about the mysterious signal.

In the adjacent room, Sergeant Tobias Melson sells you the excellent equipment for outings in the desert. In addition, it offers to buy your broken weapons parts at great prices. Also talk with Captain Ethil Mercapitaine in the small room next door. You can give him the leg metal found at the radio tower and use a requisition order for a special purpose.

Leaving this room, you are stopped by the Ranger Robert Bowling. He offers to buy very good weapons for not much, but they have a% of containment huge risk. Do not buy anything and dig a little discussion so that you vaguely explains that his sister has problems. He then hands you a letter that you have to bring him to Camp Nomad Rail.
You can report sales fresh from Ethil if you wish, or persuade him to leave the Rangers to join his sister with a level 4 Licking ass.

North is at the Mess. Here, you can fill your water bottles before heading out into the wilderness. Also talk with Corporal Evan Hawco. It gives you a cash bonus or experience every time you bring a new recruit to the citadel. In the eastern area of the base, you are acquainted with Lieutenant Liang Tan, explosives expert. He needs all kinds of crap (yes you read that right, shit!) to create his explosives. You already sells a bunch of explosive toys of all kinds.

In the eastern part of the Citadel, talk to Thrasher for the location of the town of Darwin. Trasher front, Corporal Musket Eggleston offers a visit to the museum. It is to him that you have to give the star of Ace and strange trinkets you find repairing a toaster.

If you found a stick of blood and you have at least 4 in Petit-smart, you exchange your stick against the one set.

In the middle of the museum is a statue of competence. You will also find a mini-game of Snake, a toaster to repair and an atomic bomb that you can trigger if you want to cut short your adventure.
Finish the tour of the Citadel with the infirmary, the room just above the museum. Talk with Sergeant Doctor Erik Tidemann if you need care. During the discussion, you learn that he is suffering from lung cancer, triggering two side quests: Find painkillers to help Dr. Tidemann so he could take the day and Help the Doctor find Tidemann a cure against cancer. To validate the first, just sell him painkillers if you have left. For the second, you have to reach the town of Darwin to find a cure against cancer.

You're done here for now, so go back to the desert to continue your exploration.

Mine IXPE

Side quest:

- Rescue the trapped miners

On the world map, if you go to the West Agro centre, Citadel asks you to investigate the mine and its location appears. Arriving there, talk to Denis Semenov to entry. It will ask you to save the miners and gives you primers. Then enter the mine right behind him.

Inside, you hear the trapped miners ask for help. Advance in the gallery by removing bugs in it. They are quite strong, so if you are having trouble defeating them, buy the best equipment at the Citadel before you engage in the mine. At the far end of the gallery, you find minors. Talk to Max Zhukov what to do. Then place the primers on the device behind him, then saute the rock with the detonator.

Get out of the mine to speak with Denis Semenov that you recompose three grenades and 100 scrap. Before leaving this area, talk with Takayuki. It will be so grateful for saving his mother he wants with you.

Camp nomads Rail

Main quest:

- Find a way to resolve the conflict between Topekans and Atchisons

Side quests:

- Help save Jessie Ralphy
- Talk to Kekkahbah victim of the bomb
- Get rid of the bandits rail Kekkahbah
- Search the rest of the newspaper Ace
- Find the missing load of hooch Gorkinovich
- Resume provisions stolen from Holliday to junkies
- Locate an old machine named "CD-i"
- Find radioactive mushrooms to the dealer
- Show the mysterious diary overall Vargas

Through the Citadel Rangers , you could buy anti-rad combinations ratty.

They are sufficient to cross the significant radioactive surface that separates you from the Nomads Camp Rail. Just arrived, you are stopped by Jessie asking you to help. Follow it to a bridge and cross it to identify Ralphy by drowning. Dropping the smallest pillar in front of him to get him out. If you drop one, you'll kill him. Enjoy to ask him some questions about the area.

Near the bridge, you find Jessie waiting Ralphy. Defuse the bomb at the rusty bike to get extra experience points. Continuing towards the northwest, you find an injured man on the ground. Use your skills in surgery to retype it and you will entrust the side quest Kekkahbah Talking to the victim of the bomb during the discussion.

Go forward a bit to find a train station transformed into a village.

Enter the house to the south (image5), to find Katy, sister of Robert Ranger. If the Ranger gave you the letter to his sister at the Citadel Rangers , give. But if you do not have level 4 in Licking ass, she will commit suicide if you leave her home. Therefore prefer to push the conversation that she owes money to a thug. At the end of the discussion, the guy in question happens. You can choose to pay its debts or simply eliminate the bastard. You just now to go back to the Ranger Robert to complete this quest.

Search the largest car center, which is used as a library.

Inside, you find a dead body on the ground and an explosive skill book on a shelf. The car in front is the home of Ralphy. Talk with Libby to complete the quest Help Jessie save Ralphy and reward, the woman offers to join her son. Ralphy can be part of your team now.

Following the path past the village to the south, use your skills Ami animals on the statue to get a rat as a companion. Just a little further, enter the building Meeting Hall to meet the head Topekan Kekkahbah. By talking, you start the main quest Find a way to resolve the conflict between Topekans and Atchisons and the side quest Get rid of bandits rail Kekkahbah.

Get out and go all south of the area to find the entrance to the camp Atchison, but we shall return later. Still continue to pick up the Aethelwulf's Utopia near an overturned car. Visit now to find the western corner bar.

Inside, talk to Samuel who is none other than the merchant who accompanied Ace. Let it speak for it tells you what happened and he gives you the Ace journal. Enraged, Angela then kills the man. In talking twice with Gorkinovich, and using the skill Licking ass at level 4, the bartender shows you the location of its distillery on your card and you entrusted the side quest Search loading lacking of hooch Gorkinovich.

In the car next door, talk with the explosive merchant Holliday. He complains that he was robbed of the goods, which begins the quest Resume provisions stolen from Holliday to junkies. In the near wagon in front of which are arranged arcade, talk Quarex. It offers the side quest Locate an old machine named "CD-i." In the car the further west you can pick up the book Do Androids Dream of Electric Sheep? On a shelf, known for his book adaptation "Blade Runner"!

From there, progress northwards to fall on hostile junkies, then enter the next car once the fighting ended. The junkie inside will ask you to bring him radioactive mushrooms, we will go in no time.

Now, put it all in the northwest of the area to find a homeless camp. In one corner you find the remains of Hell Razor, another Ranger.

Collect the star and the newspaper in hand, we should bring them back to the Citadel. a little further, a little turtle is on the back.

Use your skills Ami animals to get back on feet, then follow it so it reveals a small cache equipment. Please note that the track is very long!

Also in the camp of tramps, you can recruit Scotchmo if you wish. It is located to the right of where you found the corpse of Hell Razor.

East of the homeless camp, you find a cemetery. Digging graves, you can pick up various objects, including a medal of honor in a toaster. Go now to the northeast of the area. Disarm the trap on the car and continue to reach another camp junkies. Right at the end, you find the famous radioactive mushrooms requested by the cameo earlier.

Finally, just to the southeast of the area, you will find The Provost stashed on the other side of the river. Talking to him (even if you do not understand what he says), it will follow you a bit and help you in battle. Continue to reach a wide hostile camp junkies.

Eliminate them! Further, you come across an extremely damaged radio antenna. Keep location in mind yet.

Enter now in the court Atchison out through the South. In this new area, go immediately to the east and follow the path, taking care to mines, until it fell upon the camp of bandits Rail. After cleaning, pick up supplies store Hollyday. Continue the exploration south to finally find the camp Atchisons after fighting several other groups of looters.

Start by talking with Melissa at the entrance of the camp.

Tell him that you will try to reconcile the two camps. Enter the second hut in the South to find the Honest Jon. Amid all the antiquities he wants to sell you, buy the CD-i for the quest Quarex.
Show him the Medal of Honor also found in the cemetery for a small XP bonus. The hut in the East, a strange character named Burin claims to be a dangerous criminal.

Enter the large hut at the top of the camp to speak with Casey. Although it is quite rebounded against the enemy camp, he also wants peace. There are several options: You can steal the gold nail and bring it to Casey or to threaten that it give you brake the train.

But the best way is still to bring a true peace between the two tribes.

For this you need to have defused the bomb on the bike right next to Jessie at the entrance of the camp Topekan. Then say to Casey that her daughter almost died because of him. He then accepted an appointment with his enemy. Top up layer by proposing to use the nail or on track.

For those who want to play otherwise, know that the brake is hidden in the swing outside his hut: destroy it to get it.

Go back to Kekkahbah to propose conditions for Casey. He agrees on the condition that his rival is a cut arm. Return to Casey at the entrance of the camp to offer him the new agreement. He agrees! Speak again to Kekkahbah to finally close the deal, and both sides make peace.

Leaving this area, Burin intervenes and asks, in a strange way, to join your team. Before engaging in another area, return to the Citadel Rangers for new information.

Distillery Gorkinovich

Side quest:

- Find the missing load of hooch Gorkinovich

The camp of Nomads Rail, you encounter Gorkinovich the Barman. He asks you to pick up the load of hooch missing and indicates the location of its distillery. When you arrive you will see a band of tramps guards gathered around the distillery. Talk to Larry to try to resolve this problem without violence: you can use your rhetoric or buy a barrel for bums.

Then talk with Ivan at the gate. It offers a discount on the booze if you eliminate the honey badgers in the area. Just play around the area to eliminate these undesirable.

Citadel Rangers 2 

Side quests:

- Show the mysterious diary overall Vargas
- Bring a letter to Katy's sister, Robert Bowling, the CAAMP Nomads Ride
- Search the rest of the newspaper Ace

After solving the conflict between Topekans and Atchisons at Camp Nomads Ride , return to the Citadel Rangers to give the items you have found and to obtain new information. Start with the star and journal Hell Razor in General Vargas. Entrust also the newspaper that Ace would suggest you talk with Thrasher. If this is not done, return with Robert Bowling to tell him the good news about his sister.

Give the Ethil the Aethelwulf you found at Camp Nomads Ride box. It will allow you to get a requisition. Musket Refourguez to the book The Androids Dream.

Finally, talk with Thrasher and show him the newspaper Ace. He will learn about new destinations. That's all for now, head to the town of Darwin for the future.

Village Darwin

Side quests:

- Show the mysterious diary overall Vargas
- Help the Doctor Tidemann find a cure against cancer
- Healing the infected mutants

After a second visit to the Citadel Rangers, head to the town of Darwin. You will quickly encounter mutants that have little points. However, do not allow them to approach, as they are quite wrong.

Crochet or smash the door on the side, or simply go around fighting new mutants to access another locked door. If Rose is in your team, it will open and you can access a passage to the basement. Otherwise, use your skills in IT to open.

Advancing in the complex, your characters will catch the plague. Open the safe in the room to find a blacklist. A little further, you meet a friendly mutant named Jan. By talking she tells you the secondary cure infected mutant quest. Now go through the door across from the cell from Jan to find another door.

Start by picking up the display in the trash on the ground. To minimize casualties, use your skills in Computer on the west door. Cross the corridor trapped and crochet the next door. After another trapped corridor, destroy the tank by pulling away.

Make use of IT to pass behind the lock and remove the guns.

Incidentally, you can open the cell Terror Nocturne for it to follow you.

Again, thanks to computers, go to the next lock and enter the pipe. On the other side, turn off the alarm on the door and interact with the machine to stop the epidemic.

Before returning from January to tell him the news, try the complex to find a room containing the cure against cancer. You will also find a Wasteland disk into the computer. Speaking with Jan, it rewards you for not having killed anyone while unveiling the mysterious altar.

She then asks you to hide their existence to the world. If you refuse, you must remove it and its guards. If you choose to keep secret, you can go without a hitch.

You can return to the Citadel to inform them of the existence of these mutants (or not) in general Vargas. Also give the disk to Wasteland Musket for a badge that increases by 1 point the Licking ass skill. Also enjoy talking with Thrasher for information on Los Angeles. Finally, give the remedy against cancer Tidemann.

Mysterious altar

Helping Jan in the town of Darwin , it will reward you by providing the location of this mysterious altar. This is a small area where you can interact with an altar that gives you experience points. Also, look behind to find a locked box containing ammunition lot of useful items.

Prison

Main quest:

- Find Poyen achieve Damonta and install a second radio repeater

Side quests:

- Repair wells Celia
- Recover the stolen pigs William Brown
- Release Rick Baychowski prison ... or not
- Kill the Commander Danforth and release the Valley of Happiness from the yoke of Red Scorpions

Depending on your previous choices, you could not activate a single radio antenna: either that of Highpool or that of Agrocentre. But there may be another antenna is in the city of Damonta. So you go to Prison to find information about the city. Soon, you encounter Fred Darvis and his goat. Ask him some questions about the area, then help him free his cart with your skill Brute Force.

To the east, speak with Celia. She asks you to fix the well.

Use your repair skills to restore the well state. It rewards you with a FAMAS. Also talk with Tim Messer a little higher.

To the west of the area, you cross William Brown. It will ask you to bring his pigs which begins side quest Get pigs stolen from William Brown. Just above the farm of William, a woman is lying, dying. You can choose to end suffering, but let's for the moment.

Come a little bit back to head to the North. You will encounter a highly detestable person: Chris van overbake. Starting eastward from here, you will find a statue of competence.

Just above, having exploded the weakened wall, deliver poor women locked. If you have removed the camp Pitbul Nomads rail, inform women.

A little further, use your skills in Computer on the crane to move the container, allowing you to reach Prison. Keep this output side for the moment.

The northernmost zone, you find an outpost of Red Scorpions in which you installed the famous Chris van Overbrake. If you paid the tax, they leave you alone. Take the opportunity to recover Juniper Berries dry in the toaster to the east of the outpost.

Before entering the prison, explore just west of the outpost to see the camp entrance Red. The locals you have provided passwords to enter, but none are valid. Instead, enter the cave near the deathbed Anna.

Go through the cave to go directly inside the camp and talk to Red. You learn that a Ranger is held at the Citadel, and he knows where you can find anti-rad combinations.

Before engaging further in Prison, get out on the map. Vargas asks you to investigate the radio tower. Return here to find robots around the antenn. Kill them. Now go back to the Citadel Rangers and enter the jail to speak with Rick Baychowski. Agree to release him in exchange for what it gives you the position of the motor home in which he hid the anti-rad combinations.

After having recovered, return to Prison to continue exploration. Get out of the first card in the Northeast out if you want some more fights, or directly by the North, the result is the same: to fight a large group of Red Scorpions.

Continue advanced westward to the area to find the Auwaeter farm. Upon entering, Jim calls you. After the discussion, search the farm to meet Jobe. He'll let you in a new quest: Kill the Commander Danforth and release the Valley of Happiness yoke Skorpion Reds.

Just off Jobe, you spot the pigs William Brown. Destroy the barricades so they can join their master, but beware that the guards will attack you. Once the cleaned area, go north-east to find the entrance of the Prison. You can not go any further at this time.

Get back on the world map and head north-east of the Prison to receive a radio message. You will find the entrance to the Canyon of Titan.

Motorhome Rick

During your exploration in Prison, you learn that the Ranger Rick held in Citadel Rangers knows where to find anti-rad combinations. Promising him freedom, you communicate the location of his camper, where he hid combinations. Arriving at destination, Rick asks you to let him go: agree or not, as you wish, but if you do not bring Rick to the Citadel, Vargas is not very satisfied. Here you have a few lizards that should not annoy you.

In the vault below, use the 733 code to retrieve anti-radiation suits. You can also get a tarnished photograph repairing the toaster. Finally bring Rick to the base, then return to the prison to complete the exploration, if it is not already.

Abandoned railroad

Just south of the Prison , you will find this old railway. Here, you will face several small robots in the East and larger robots in the South. But apart from these enemies and a few scattered cases, there is nothing special here.

Canyon Titan

Side quest:

- Help a dealer to find his wife ... or not
- Consider offering Militia of Rattlesnakes
- Tell the Servants of the Mushroom Atomic Brother Chavez needs help
- Make an offering to enter the Hall of Titan
- Bring a cowboy companions
- Escort looter safely
- Scramble computer targeting monks on behalf of the Militia of Rattlesnakes
- Rescuing the water seller
- Get the warhead silo # 7 nerds monks
- Brother Staal wants three containers of mud to make atomic grenades

Advancing a little in the canyon, Angela Vargas recalls if it is in your team. So you lose a companion momentarily. A little further, talk to the group on the side of the road. Be careful when talking with Howdy, if you make too much of an issue, you attack. Treat the two injured men, especially Doc, then talk again to Jill to win some scrap.

You can also calm the cows with the talent Friend of animals.

To the east of this group, talk with Tom. With a level 5 Licking ass or hard Gros, you can ask him to help him find his wife.

Follow it to find the camp raiders invaded by honey badgers.

Kill them all, but you find that his wife died. Speak again to Tom for it gives you a key.

Just north of where you met Tom, follow the dark character to talk to him. It is part of a militia that wants to fuck a beating monks tainted. To prove your worth, it asks you to find their stash. With a little persuasion, he gives you a key and a small indication. Proceed east to cross a group of looters, accompanied by a monk. They will ask you to pay a fee to enter. Simply bypass the South if you want to move forward.

In the north, you find Brother Chavez digging. He asks you to inform the outpost one that needs help. Continue the path north to witness the sacrifice of a monk live. Then talk with Sarah mortally wounded on the ground, then kill it. You retrieve his medallion in passing that it will given to a man Damonta. Look no further for the moment, because you need a monk to escort you, otherwise all the looters in the area will attack you.

Take home at Salt and his band, bypass them by the South, then head east to find the outpost 1, and talk with Brother Franks. Inform him that Brother Chavez needs help, rock salt and his band and finally agree to make an offering for escorting a monk. However, you must recover the radioactive sludge to pay for your offering. You find a first barrel of mud after a closed by a gate you cross before you get to the outpost 1 path. Use the vacuum vessel above mud to recover the mud.

Now go to the front line 1, then advance through the only way to fight the members of the Rattlesnake hostile militia. At the intersection, turn south to find another radioactive barrel. Later, after a camp robbers, you meet Bart, a man locked. Crochet door to release it and it follows you. Do not try to recover the mud on the side of looters unless you want to start a fight. By turning back toward the intersection, Bart from his side.

Follow the same road as him to meet peccary on the edge of the road. He wants you to escorting the outpost 1 do it to end his quest. Return to the junction with peccary then continue the road to reach another camp looters in which a man and his wife are attacked. 'll Quickly talk to the looter to convince him to let them go.

Cross the camp then head south to get to the outpost 2 Talk with Gary then Niger. Then climb the ladder on the side and move a bit to find a statue of competence.

Cross camp near looters, remove the lowest hostile raiders, then reap the last portion of mud. Following the path available, you cross two caravans in arguing. With a level 4 or level hard Big 5 Small smart, you can resolve the conflict between the two.

Continuing towards the Southwest, you reach the entrance to the base of the Militia of Rattlesnakes. You can operate the alarm and eliminate everyone if you want to try, but better come to terms with them. If the shadowy figure met at the beginning of the area gave you a key, use it on the gray cabinet and then hack the console to bring Lieutenant Bridewell. However, it will lower your guide.

Agree to drop your arms to get in, and talk with Sadler. He'll ask you to infiltrate the base of the monks and blur the computer targeting. Get out and go to the southeast to cross Clyde on the edge of the road after a bridge. He asks you to tell the monks forward nearest station to come and help. Moreover, it seems to be the Rattlesnakes officials in his state ...

A little more to the east, you find the outpost in question 3.

Inform the monk to the water vendor and attacked the outpost 2, and you can also balance the Rattlesnakes if that is your wish. Just behind the outpost 3, you will find access to the temple of Titan.

Temple Titan

Side quests:

- Make an offering to enter the Hall of Titan
- Scramble computer targeting monks on behalf of the Militia of  Rattlesnakes
- Get the warhead silo # 7 nerds monks
- Brother Staal wants three containers of mud to make atomic grenades

If you have lost your monk, Raiders of the sector will shoot at sight.

Start by talking with Dale on the side. Scraping a little, you understand that you are lying, but it's not a bad guy, so you can give him a container of radioactive sludge, but you'll have to either go back and get another one in a camp raiders or recover in a barrel south of this area. Then progress eastward to find a vendor, cowboys and above the entrance to the temple of Titan.

Speak with Brother Roy Parsons and give an offering if you have gotten the three containers of radioactive sludge. If you do not, there is another way to enter the temple. Not far from the entrance to this area, members of Rattlesnakes offer to infiltrate in the temple by a line. But by choosing this option, you must fight against the monks inside. Finally, if you helped Dale to enter the camp, you entrust the code to access the basement.

Instead, opt for fresh method to get new quests. First, talk with Staal brother in the camp, then go back for the radioactive sludge, against which it will give atomic grenades. While in the East, the Enola father wants you to secure nuclear warhead at Silo 7. Head also to Silo 7 before anything more here. Otherwise, if you want to take part of Rattlesnakes, get into the temple and scramble the computer.

Damonta

Main quests:

- Find a way to reach Damonta and install a second radio repeater
- We return to the Citadel Rangers for a new mission. Unless something forces us to make a detour

Side quests:

- Help Jill to find his cows
- Help Red Baychowski
- Investigate the source of the infestation robotics Damonta
- Search for survivors Silent Springs
- Help Hector and Carla find their daughter, Binh

You'll find the location of Damonta on the road between the temple of Titan and Silo 7 primary objective here is to identify the sector antenna and install the second radio repeater. Start by visiting the western part to find Jill and some of his men in a building.

She asks you to bring him his cows, with or without the help of Bart. Go north, after facing some robots to find Red, the junkyard. He also needs help, then agree to remove bots if you wish.

Take a tour of the plane crash to find the door and enter.

Eliminate the robots, then talk with Red will offer you a small treasure hunt with you: you have to bring it to Silo 7 for the future. Just north-east of the plane, you see the radio antenna. But alas, you can not access it. Then interact with the intercom on the building next door to talk to Wally the werewolf.

During the conversation, you can exchange it against a platinum disc. It also asks you to investigate the appearance of robots in exchange for which he will give you access to the antenna. However, with a little persuasion, you can get the key before his mission and directly attach the repeater.

Now explore the North East to meet with Hopi. Help her get rid of the robots to access what it sells. You can also exchange of heavy weapons against Magee a weapon in your possession. Finally, repair the robot with Computers For that you follow.

Back slightly to the south to pass under the tanker. Talk with Clyde behind. Enter the building through the entrance bloody.

Kill all the machinery inside, then check a little to see that no one has survived. Go back to Clyde to tell him.

Continue exploring westward to cross other robots. In a slightly lower building, talk with Carla and Hector Nguyen. Hector asks you find their daughter, Binh. Climb the small hill right next to a statue of competence.

Continue west to still other fights. The northernmost zone, you end up finding the cows, just right of the exit to the Wasteland. A little further east, in a large hangar, you spot Binh who was captured by Tinker, a synth.

Wait until the robot making his rounds to go away to go hack the major appliance, and then clear the small against the wall. Then pull Tinker until he surrenders. Do not trust him and finish him before he thought to do so.

Deliver finally Binh and Lexcanium who propose to join your team. Return to parents Binh and Jill respective quests to complete, then exit to reach the Silo 7 .

Silo 7

Side quests:

- Help Red Baychowski
- Get the warhead silo # 7 nerds monks
- Scramble computer targeting monks on behalf of the Militia of  Rattlesnakes
- Get the warhead silo # 7 nerds monks

Once you arrive at Silo 7, if you took the quest to Red Damonta, slightly forward to find a small passage in the rock. On the other side, enter the plane crashed. Search the lockers to find a screwdriver. Use it on the floor grate to find the treasure.

Finally agree to share with Red to complete his quest.

Continue exploring the Silo 7 to the Northeast to find the entrance. Be careful, the road is undermined. Inside, talk with Brother Wright. He asks you to destroy the missile or kill him if you want to give it to one of the groups. Use defusing the missile or choose to send it, and then return with stakeholders to complete the quest.

The attack on the Prison

Main quest:

- We return to the Citadel Rangers for a new mission. Unless something forces us to make a detour

Side quest:

- Kill the Commander Danforth and release the Valley of Happiness from the yoke of Red Scorpions

After the events of Damonta while you drive to the Citadel Rangers Vargas asks you to attack the base of the Red Scorpions. Return to Prison. Of course, a small welcoming committee awaits.

Battle your way with your arms reaching toward the entrance of their base.

On the way you pass Jobe, the guy who you asked to eliminate the Red Scorpions first. It turns out that it was he who started the conflict between the Rangers and the MSR poisoning dogs and stating that it is the Rangers wrongdoers. Continue to finally find the entrance to the base of the MSR, and interact with the intercom.

Tell Danforth you have a cure for his dogs and he lets you into the prison. During the conversation with Commander, you have several options to resolve this conflict: of course you can eliminate everyone, or find a two peace solutions. The first solution is to provide care for dogs, using the remedy Jobe Queen, then the other dogs at the kennel.

But the second option is probably the most interesting. If you have a level 6 in Little clever, you can easily convince Danforth to ally with the Rangers. Still treat their dogs and then let you go. By choosing not to eliminate Danforth, Jobe will not be very happy and will launch the attack on the prison alone ...

Turn now to the Citadel Rangers to speak with Vargas. After following a radio exchange with Rangers sent in California, you have to go you. If you have completed all you had to do here, talk again with Vargas near the helicopter to point you in California.

California

Follow the path by choosing one of the proposed California destinations. In the following you will find all the available quests for each zone.

- Santa Fe Springs

Main quests:

- Helping at the base Ranger Santa Fe Springs
- Securing the Perimeter in Santa Fe Springs
- To increase the transmission range of the Rangers in Los Angeles
- Investigate the attack suffered by Foxtrot Team
- Test the radio communications with Lieutenant Woodson
- Improved combi. anti-rad.
- Restoring contact with the Citadel Base in Arizona

Side quest:

- Determine the level of threat mysterious emissions

The trip to Los Angeles by helicopter did not go as planned and your machine crashes to the ground. Your goal is to find the Delta team and rescue. Advancing slightly, you find Dave attacked by mutant dogs. Kill the pooches, and then speak with the Ranger. He will ask you to find Woodson. You can use your skills in surgery to try to retype it. Ranger Woodson is in the building just a little north.

After the discussion, pick up the stack of slightly north of the building. Go now while the West to find a cracked wall on what you need to use the boards.

Do the same with cracked at Southern area next to the exit at the north-east and finally north walls. For your repairs, you learn the location of Hollywood. When you repair the five walls come again to Dave that he tells you what he knows before he died. Then discuss with Woodson, then use the key he gives you on the door at South to reach the world map.

You wander a bit on this new card to receive calls. The second is a call for help from Cerritos , just south of Santa Fe. Go help the people there.

Once you have retrieved the bags of cat litter needed by visiting Rodia , the Oracle of the Angels , Los Alamitos , Long Beach , Baldwin Hills and Playa Del Rey , report them to Lieutenant Wade Woodson that prepares you for your anti-rads combinations. Continue the adventure until he contacts you via radio to inform you that they are ready. Then go back to see it to obtain combinations allowing you to reach Hollywood. But when you get your hands on the combinations, robots attack you. Defend yourself, then leave the area to continue exploration.


After the events in Hollywood at Bastion and Los Feliz , and once the bags of zeolite in your possession, return it to you Woodson manufactures new anti-rads combinations. With this new equipment on the back, you can finally overcome the radiation to reach Seal Beach.

Cerritos

Side quests:

- Bring the cows stolen an old dame
- The city of Rodia needs your help

Arriving in Cerritos, talk with the old woman. She tells you that cyborgs stole his cows. Go north to find the famous cyborgs and cows. Talk a bit with them to learn more about Matthias and to obtain the position of Seal Beach.

If you mention that you are the Rangers, they attack you. Kill them in order to get the cows to the old dame. Return to her to complete the quest. Upon leaving, Woodson tells you that someone has come to Santa Fe. Turn there to meet with several merchants. Talk to Pete that he asks you to remove the thugs in the city of Rodia. Accept for a new quest. Also note that you can join Pete in your team.

Rodia

Main quest:

- To increase the transmission range of the Rangers in Los Angeles

Side quests:

- The city of Rodia needs your help
- Pat Poison Axe
- Help Dr. Horchata has cure the disease that affects Rodia
- Convince the farmer Jess planting agaves
- Persuade Beatrice Dante meet his hut
- Find the favorite Virgil Satan opossum, and bring the
- Convince Dante that Beatrice is out to hurt
- Take the secret recipe tequila Chris van Graas
- Find out where Dante hide his fortune
- Tell the Angels Oracle Rodia that is open to trade

You can quickly see that the atmosphere is a bit tense in the city. Start by talking with the soldier in pink. Of course you can go for like oxen and all traces of this group in town, but you would lose several good opportunities to make you experience points. So play the game and agree to pay to enter.

Barely into town, you just plug taps. Talk to him a bit to get rid of. In front of you, you see the mayor cage. Leave it for now, anyway you can not access it.

Go west and enter the casino to talk with Ulric. It will offer you poison the bouncer, but it needs an element that is in the hospital. Said the hospital is right next to the casino. Inside, you can open the safe to find the Chloral Hydrate for Ulric, but if you can not open it, it will first help the doctor. In any case, talk with Dr. Horchata to learn that an epidemic hits the city. He asks you to bring a microscope and gives you the location of the Oracle of Angels to find him. He also promises to give you cat litter to improve your rad-suits when it's all finished.

In the mayor's house in the southwest, talk with May. It offers to lock men Dengler to give you the time of the murder. Keep it below the elbow at the moment and will be discussing with Dengler in the room next door. We'll do a few missions for him history give him confidence. For the first mission he entrusts to you, you must force a farmer to plant agaves.

Just in front of the mayor's house, try to pick the lock to enter the distillery. You can use your talents in Licking ass for the Greek let you pass. If you can, open the safe to retrieve the key and sewer log Chris. In the next room, the famous Chris is enjoying himself with a prostitute. By talking, you understand that the mayor's son is the only one who knows the recipe for tequila, and this recipe is locked in the bank.

After a while, you hear the intercom that cyborgs have returned to the entrance of the city. Return here to clean. Continue your exploration of the city by entering the home of Dante, in the northern part. He asks you to convince his wife to enter a hut for shelter. Finally, you also promises litter as soon as you helped the doctor with the disease in the city.

You can open an account in the bank just west of Dante's House, but it is not very useful. Visit rather plantations that are all in the northern area. In the western corner, you meet Jess. Dengler has asked you to get him to plant agaves. Offer her to pretend to take cuttings and pay the 40 rounds in his place. A little further up, converse with Virgil. The old man wants his possum and gives you food for tame.

On the east side of the plantations is Willa. It has a very sick possum at risk of dying, but no one can eat at the risk of death. This is interesting, buy her meat from opossum that we will use later. Just behind it, pick up the kitty litter on the ground.

Passing by the well, you receive a transmission in which you get the location of Santa Monica. At North, interact with the statue of competence. Not far away, you see Satan, opossum Virgil. Use Snacks opossum on it and return it to its owner. Note that you can also use the skill Ami animals.

Continuing the conversation, Virgil agrees to repair the antenna provided Beatrice, Dante's wife, away from him. For now, go back to complete the quest Dengler about Jess. It then asks you to retrieve the recipe for tequila. If you followed the walkthrough, you already have the key to the sewers and journal Chris. Does a small break bank tempting?

Leave just north of the city, in the crater to find the entrance to drains. Use the key or crochet in order to enter. Do not forget to pick up kitty litter into drains. After passing through, you just go out to the vault of the bank. Disarm the alarm on the door, and then force it to access the coffers. Use the code 2369 or your skills on the first chest right as you enter to retrieve the recipe. Take it back to Dengler.

For the last mission, he asks you to find where Dante hide his fortune. From there, you can not please everybody, but as Dengler betrays you in all cases, we will get rid of. The only thing to do before, is to decide if you want to Beatrice where not safe, but if you do, it will not appeal to Virgil. Give the steak rotten opossum O' Groflingue. If you have the Chloral Hydrate, give it to Ulric to be a poisoned booze for Pat.

Go home and tell Dante the conspiracy against him. Dengler and his men arrive and then you have to kill. Note that in this scenario, we do not put Beatrice to the shelter, so she gets killed by Dante. At the end of the fight, Dante gives you a powerful explosive. Return to Virgil agrees to repair the radio tower.

Now that you have cleared the city hard in leather, deliver the Mayor of his cage at the entrance. Connect a radio repeater on the air just behind the repair of Virgil. Then return home to see the mayor. If May has promised a reward, talk to him to get the location of Santa Monica.

During the discussion with the Mayor, he asks you to go to the Angels Oracle to create a new trade route. This is great, because it is there that we will find a microscope for the Doctor to stem the disease. Once you have completed the events in Oracle Angels, return to Rodia.

Give the microscope found in Angels doctor so that it searches for an explanation to the disease. Then go to the crater and use the hook on the well. Return from Horchata to inform him of your discovery in the well. It then gives you a disinfectant for use on the well. Do it and then return to him one last time to complete his quest and get a bag of kitty litter. Turn finally see the mayor to inform him of the possibility of exchange with the Angels.

You can go back to the doctor later in the adventure to complete his quest and finally for future care in the clinic for free.

The Oracle of Angels

Main quest:

- To increase the transmission range of the Rangers in Los Angeles

Side quests:

- Saving a convicted ... or not
- Inform the Oracle of Angels that Rodia is open to trade
- Help Dr. Horchata has cure the disease that affects Rodia
- Help the girl on the shaft - or not
- Help Darla to have a glass of water
- The nurse needs Flinkman ingredients
- Find dental glue for Mr. Paladino
- Anti-dandruff
- Help Johnathan Gitlin to prove his innocence
- Help Lindy Lou to find parts for the ventilation system
- Ethan White has a problem goat
- Helping Mr. Manners to find another source of meat.
- Bring the head of Tori Robbinson Mr. Manners

At Oracle angels, start by heading west to find a statue of competence. Return to the entrance and pick up the rope on the ground. To the east, approach the tree to talk to a girl in distress. Use the rope on the tree to get it down.

Farther east, Darla is dying of thirst and water demand. Now talk with the guard at the entrance. Talk to him the fugitive, the girl stuck in the tree and Darla. It also tells you a bottle of water to keep it.

Then answer politely to the guards to be able to speak with the Sheriff. You live and learn more about the person. Starting east, you find Sandra accompanied by her parents that reward you with a ticket rationing.

Right at the end, enter the building that happens to be an infirmary. Inside, you can pick up the microscope for Dr. Horchata to Rodia. In talking with the nurse Flinkman, it offers you buy tails ratel, abdomens cockroaches, eyes frog and lizard eggs for a good price. Sell ​​him these items if you have them on you or come back later. Dr. Edwinson suggest you destroy the cooling system as you probably saw on the way here: the Mannerist are actually cannibals. Finally, Sam tells you about a thief in the community.

Visit now the center of the area to meet with Mr. Paladino. He needs dental glue and gives you the location of Brentwood dentist to find. A little further, Arjuna is facing execution because he has dandruff. It also implore you to find a dandruff shampoo. If you have already found the shampoo to Rodia , give it, otherwise, return to Rodia to retrieve the object by fixing the toaster.

In the center, talk to Fletcher, the famous sentenced to death. He maintains his innocence and asks to speak with Mr. Manners. Just west, talking to the MP Mona Shera you can give her the picture you found in Arizona to obtain experience points and projector neutron reward.

Just before the MP, talk a bit with Johnathan who is charged with theft. He claims not to be a thief and you can serve him to find the real culprit. In the cabin a little further up is Mr. Manners, but he does not want to see you right now, so do not stay too long inside. Instead, move the gate next to enter the farm. Start by discussing with Elizaveta, wife of Fletcher. You understand that he was trapped and a power struggle between the Robinson and Mannerists.

A little further up, converse with Lindy Lou. The latter tells you that the thief was injured and sends you to the doctor Edwinson to learn more. Also, waiting for spare parts to repair the fan and asks you to pick them up at the store. Finally, look for Ethan White explains that he can not milk the goats because of his cold hands. You must bring her gloves that you find in Playa del Rey .

Now, talk to the vendor to recover Osmond spare fan. Bring them to Lindy Lou. Returning to the entrance of the area, you get a radio call from your basic suggest you go take a trip to hell in Culver City . Right after, you learn that Fletcher has escaped and you are suspected. Submit one of your characters hostage and you are free to investigate his escape.

Return to the hospital to talk to the nurse Flinkman, Sam and Dr. Edwinson about the thief. Get out and go now on the west side to get into the toilet. Go through the pipe to access a new area overrun with cockroaches. You pick up in a room in the South, a bag of cat litter. In a room in the northwest, you find the corpse of the real thief accompanied the remains of a synthesizer, and the stolen door objects. Pick it off, then get out of here by taking the scale while in the East. If you do not speak with anyone, you can already install a repeater antenna relay Oracle of Angels.

Get out of pipes, and notify the Sheriff Marshall your findings. Enjoy it as to bring the stolen items to their owners.

Return to the farm to see footprints leading to breakdowns. Also help Slargos out manure for climbing boots. You can now talk with Mr. Manners in his office. During the conversation, talk to him about the possible exchange between Rodia and community. You can also get them to stop eating human flesh, and then tell him about the coup Robinson so he abandons the pursuit of Fletcher and frees your partner. If not already done, install the radio repeater on the air in the room next door to increase the signal range of the Rangers.

Speaking to him again, you can ask him to find a farmer could sell beef to the Angels. You find a Curly Bill in the area of Brentwood Dentist. Then return the view to end the quest. It informs you when Tori fled to the Los Angeles Aqueduct and asks you to bring back his head. It also shows the location of the area on your map. After having brought the head and helping to repair the toaster cook, you can pick up two bags of cat litter in his office.

You could get the dental glue for Mr. Paladino to the dentist, return also seen to be rewarded.

Brentwood Dentist

Side quest:

- Find dental glue for Mr. Paladino
- Help Mr. Manners to find another source of meat

During your visit to the Oracle of the Angels , Mr. Paladino asked you to come here to find dental glue. Just arrived, you're attacked by robots. Move then to the west to find a community that lives here.

You can enjoy the articles of the seller, but especially talk with Curly Bill who is willing to sell his cows to the Oracle of Angels. Then discuss with Bill Dentist asking for dental adhesive. He agrees to give you against painkillers. If you do not have one, simply crochet the crate behind him to get the denture paste for Mr. Paladino.

La Cienega

During your exploration on the world map, you receive a distress call from that area. Once there, you find fanatics currently executing civilians. You can of course let you insert and remove or fanatics. On the corpse of the chief religious, you find a bag of zeolite.

A little further, you can repair a toaster to find an electric bass.

Brothel in Culver City

Move into this new area to find a statue of competence. Next door, talk with DOE and Zoe. Courtesans you explain that God's militia landed in a mess and eliminates all customers. In addition, they want to bring the other prostitutes to their base. Enter the building to resolve this matter. Inside, you are immediately attacked by nuns and priests very well armed. Kill those fanatics, then return to Zoe to tell her that her sisters are safe.

Los Angeles Aqueduct

Side quest:

- Bring the head of Tori Robbinson Mr. Manners

With the Angels Oracle , Mr. Manners asks you to bring him the head of Tori Robbinson who fled to Los Angeles Aqueduct. Tread carefully avoiding or defusing mines. A little further on, repair the toaster to find a heater toaster, you can give the cook to the Oracle of Angels.

Then you see Tori and the gang. Talk to Tori she offers to close his eyes and let her go. Make your choice: either you eliminate her and her band, or you let it go. But in the second case, expect that Mr. Manners is not so satisfied.

Inglewood

Strolling on the world map, you receive a distress message from Inglewood. Once you know the location, go to help the people. Arriving a couple informs you that a giant synth is destroying everything. Move a little to find yourself face to face with a Scorpitron! The struggle may be a bit long but it is not very difficult.

Especially try to stay away and away behind the scenes to make the least possible risk. Then talk with the people to tell them that the synth is dead. The man also rewards you by marking you the location of a mysterious altar.

Los Alamitos

Side quest:

- Help Dekkar Firehawk find his dogs, Maniac Jake and Luke Cool

Exploring the South of Cerritos, you'll find the location of this place. You notice quickly that the ground shakes at regular intervals. Starting westward, you find

Dekkar Firehawk wounded on the ground. In talking with him, he asks you to find his two dogs. If you have a doctor in your team, use your skills in surgery to treat the poor man. Then go east and clear the robots in order to scavenge.

A little to the west, talk to the Provost that you follow. You find the first dog in the North East Zone. Use your skill Friend of Animals for it with you.

Incidentally, you can repair a toaster for a cassette. Also pick up a bag of kitty litter near the toaster.

The second dog is in the northwestern area. Once you have retrieved the two, go back to their master to get a reward.

Long Beach

Southwest of Rodia, you'll find the location of Long Beach. Talk to the old man at the entrance. If you have found the tape in the toaster to Los Alamitos , give him a little reward.

Continuing south, you come across children Citadel. He asks you to remove robots that attack their camp further. You can ask questions, but if you say you're the

Rangers, they attack you. Just west, repair the toaster to get a dog whistle.

Continue south to find the robots that made ​​children run away from the Citadel. If you are missing bags of cat litter, you find one at the end. That's it for here, you can return to the world map and choose a new destination.

Playa Del Rey

When traveling on the world map, you pick up a distress message from Playa Del Rey. Arriving here, you notice that everyone died recently. Advancing eastward agents Police Decorum challenge you. You can eliminate or explain that you are not for nothing.

If you still have the display screen, start by using your skills in Computer on GPS installed on the side. Then place the display screen for the location of a mysterious altar. If you are really good at Mechanic, you can attempt a repair to get you to the display.

Before leaving, go up to the top of the small tower and repair the toaster to get gloves. These gloves are to report to Ethan White in the farm of the Oracle of Angels. Finally, if you still need cat litter, a bag is placed on the floor, behind the soldiers.

Baldwin Hills

Shortly after your visit to the Playa Del Rey, you receive a distress call from Baldwin Hills. Arriving there, go into the alley to see children Citadel attack civilians. After the battle, talk to Roger Lee.

Then talk with the captain happens. Finally talk again with Roger that he offers to try to open in the eastern part of the village safe. Inside, you will find, among other things, a bag of cat litter. Now that honor is restored Rangers out of here to direct you to another destination.

Whittier

When you go on the map of California, you receive a radio call that sounds a little too simple: a single synth attack zone Whitter. By directing there, you quickly realize that it was a question of an ambush. Several enemies out of the field and attack you. Kill them all! When the battle is over, you can leave.

Santa Monica

By accessing the center of this area, you will see members of the militia of God threaten civilians. You can stay and watch what happens to see all civilians to be executed. If you want to save, kill all the fanatics. A corpse, you find a bag of zeolite that will be useful later.

Hollywood

Side quests:

- My Brown said his restaurant, the Brown Crown, was unfairly closed. She wants us to go talk to the officer Lam HSP, and we see if we can convince him to sign a statement that the restaurant is clean and ready for reopening
- Kill the dangerous beasts at Hollywood Cemetery
- Flo does not like how the restaurant Chez Schwag catches the bad guys in Hollywood. Flo does not trust people like Swifty and wants something to be done to solve the problem
- Help Heidi Hollander discover if Mistress Veronica is in love
- Find Raji's friend Josie
- Bring back the stolen chips Manny
- George and Martha Helping to rid their new store vermin
- Join the Children of the Citadel and reach transcendence
- Find out who is the broken man Veronica
- Gather votes for Veronica
- Rambeau were told that if we wanted him to vote for Veronica, we must help him find his flying weapons. We promised to investigate.
- Consolidate peace between Hollywood and the Bastion releasing penitents and removing salt dealer and slavery
- Stop Heidi before it has a chance to take revenge
- Help the former aspirants to find a place to live
- Find Ascension McDade in Hollywood
- Help Ascension McDade regain Bastion

At the center of the area in front of a closed restaurant, you meet Ma Brown. She believes that her business was unfairly closed: you can propose to try to resolve the problem. Starting westward, a child of the Citadel named Alex Falk will offer you a questionnaire to assess whether you can be part of the group or not. It is not mandatory that all your answers are not important, but you can get some information on Mathias.

Just opposite, Mary asks for help. Agree to help and enter in the cemetery behind her to remove three pigs. Prostitutes can then finish the burial of Darlene and then return to their workplace.

Also in the cemetery, you can interact with a statue of competence. Nearby, you can give the electric guitar found in La Cienega Raji. It also talking about a particularly bad drug traffic: Salt.

A little south of Raji, Johnny Maloney has problems with animals that dig the graves. Agree to help and head to the western part of the cemetery to find and eliminate.

Return on Main Street and continue west. Not far from Alex Falk, you find the officer Lam. If you have a skill Petit clever at 8, you can easily persuade him to sign the letter to Ma Brown. Do not provoke or above you will have the whole city against you! My return to Brown to complete his quest.

Continue to the far west to find the entrance of a building. Inside, talk to Flo. This dialog prompts you for help because she does not like Swifty, his boss. You can also talk a bit before finding Swifty Flo in the cemetery.

Progress to the northwest of the city for the building of Heidi. Inside, talk a bit with it. It will give you a first quest: to discover if his employee Mistress Veronica is in love.

Spend the north door to find the Dominatrix Veronica in a room. With a level 8 Small smart, then Licking ass or hard Gros, you can make him admit his concern over Heidi. It also asks you to find evidence of slavery in Hollywood.

At Northwestern Hollywood, converse with Manny Wong. He informs you that a thief stole her chips and would like them back. This thief is hiding Los Feliz. Opposite the casino Manny, talk with George. You can help rid its store of critters. Enter also in the shop behind them to notice that all the cockroaches died. Talk to the dog to follow you, then grab the Bang Gecko glass in the toaster. Come back George for a reward.

In the small park in the north of the area, pick up the photos of Manny Wong in the safe, and the star on the Walk of Fame in the toaster. In the building next saw

John Rambeau, the arms dealer. It has an excellent choice, so if you have the means, do not deprive yourself. Go to the North East to speak with Matthias through a screen. It will ask you to remove people of Rodia and the Oracle of Angels in order to enter his order. Do it if you wish, but as a Ranger, it is not recommended to endorse extermination.

Move or blow the rubble next to the screen to access Griffith Park in the basement. We'll go there later. Go on now to the east of the area to find access to Los Feliz and the entry of a building. Do not leave the area immediately and do not enter either in the building yet.

Rather continue to the southeast to return to the entrance of Hollywood and enter the sewers. You see people locked in cells. Retrieve the backlog Swifty in the trunk, then release the prisoners. Thugs are coming to attack you: remove them and return to Veronica to show him the book. Show it then Heidi, then return to Veronica says she vows to be in love with a client. She even ask you to find it for her. Expect to find the love of Veronica before informing Heidi.

Before continuing actions here will make a trip to Griffith Park. Go through the sewers to the north of the area, next to the screen Matthias, for access. You reach directly into the living McDade. Inspect the mask on his desk to discover that he is the broken man. Tell McDade his secret identity so he asks you to survey

Veronica if she would be likely to accept. Veronica accept it anyway and a new mission is available. To restore peace between Hollywood and the Bastion, you must ensure that the majority of members of the CHC vote for Veronica to Heidi instead. In addition, you must ensure that McDade is in power at the Bastion.

You can already take care of the area Los Feliz if you like before you continue here. Then go see Manny Wong and do sing through the compromising photos that you have found for a vote for Veronica. Talk to George in his shop that will accept no problem voting for Veronica after getting the puppy in his store.

Check Rambeau in his shop. Against his vote, he asks you to find who stole his weapons. Meanwhile, his assistant fate. Follow it to see chat with a synth. Kill them both, then return Rambeau to get his vote.

Go back into the restaurant and speak with Duke Flo. Duke never want to give his vote to Veronica. Do not you take the lead: smash the door of his office and kill him.

Delve then its safe to find a record of Duke Schwag. Give it to Flo for it to take the direction of the restaurant. You can now go back to Veronica to tell her that you got 3 votes. Now that you have prepared the ground for Hollywood, you have to ensure that McDade took power in Bastion .

Once done, Veronica can gather everyone for voting. After that, Veronica asks Heidi to remove and dispose of any Hollywood scum to save penitents held prisoner at Bastion.

Start by entering the office of Heidi, right next to the chamber Veronica. Push the statue to the side to access it. Search the safe to retrieve an access card at the Laboratory Salt, then go through the hole in the bottom.

In the sewers, start by heading to the Northwest to meet Vilpula. If you have not been able to recover the access card in the safe Heidi, repair the toaster Vilpula to get one. Follow the path and use the card on the locked door to find Heidi accompanied by a synth and several enemies. Slay everyone but do not forget to destroy the tanks bottom before continuing.

Continue the exploration eastwards to find other enemies, especially a camp junkies. Josie Treat your jurisdiction surgery, and you must bring with Raji at Hollywood Cemetery. Exit through the south of the area to achieve closed by a code door. Type the code 12345 and eliminate enemies in the next two rooms to get back into the streets of Hollywood.

Return to Veronica to announce that Heidi is dead. She then asks you to find McDade at the entrance of Los Feliz. During the discussion, you learn that Jones took over at Bastion. Take the secret passage to the North to enter directly into the Bastion and get rid of enemies.

After witness the signing of the peace treaty and released penitents, return to the bar of Los Feliz to find the two brothers. Now that all is quiet in Hollywood, you can return to Santa Fe Springs to receive better anti-rad combinations. But on the way, a distress call from Salt Lake Park reaches you.

The Bastion

Main quests:

- Restoring contact with the Citadel Base in Arizona
- Investigate the attack suffered by Foxtrot Team

Side quests:

- Help Ascension McDade to find evidence against Mayweather Curse
- Help Punishment Jones to find evidence against Mayweather Curse
- Kill Jones and McDade to curse, and to ensure that one has killed the other
- Help the former aspirants to find a place to live
- Help Maggie releasing penitents
- Help Alex Bermudez to find his brother Luis Bermudez
- Help Ascension McDade regain Bastion

Arriving at Bastion by the manhole north of Hollywood , you come directly near Ascension McDade. You can offer him a deal: you find evidence against

Mayweather and in return, it gives you access to the antenna necessary to contact the Arizona. If it is not already, check out the mask on his desk to understand that this is the man whose love is Veronica. Continuing exploration to the South, you meet Punishment Jones who also wants evidence to bring down the current leader.

Finally enter the large room to the west to speak with the wife of Mayweather. When you ask to return to their order, Curse Mayweather arrives and asks to speak to you. During the discussion, he explains that he knows that his men are plotting against him and he asks you to remove and conceal evidence to believe that they killed each other. All this promises to fuck a beautiful mess in religious! But ideally, our goal is to McDade in power instead of Mayweather.

Exit through the east door to gain access to the gardens. Interact with the statue of competence. Enter the slave pen for Alex finds his brother, but you must find a way to get them released. Now get out of the base to retrieve Galileo's telescope in a toaster.

Continue all the way to the east to meet Billy and his companions. You can run, pay 12000 scrap to help them get back to Hollywood or offer them to try to talk about their situation to the HSP. If you choose the last option, check out the officer Lam in Hollywood and pay him 10,000 scrap or find him a rabbit's foot, lipstick and a purse of badger to accept to take the group.

Return to the Bastion and do you have with Maggie. The young woman did not seem happy here and wants to run away, but she needs you, you must release the penitent for her to go. If you own schedules passage of 761 bus found in a toaster in Baldwin Hills, give him a reward. The conversation with her is very interesting and you learn about leadership.

Talk now with White, not far from Maggie. To be a little more cordial, give him a beer that you find on the roof of the Bastion. It will then confess the murder of Simms, the former husband of Loyalty. It will even tell you that the eye almost in the window is that of Simms. Retrieve the eye by crocheting the window.

Now that you know the truth, go back inside the Bastion. Give the eye of Simms at Fidelity to obtain evidence against Curse Mayweather, then give them to McDade. The latter will then remove curse and take power. Collect the key to Curse and use it on the gate outside.

Follow the path until you find one of the guards let you pass. Collect the bags of zeolite on the table, and try to force the safe to find two more. Finally, use your last repeater antenna on the bottom. Finally you receive new base in Arizona.

If you want to deliver the penitents, return Veronica to tell her that McDade is in charge of the Bastion, which triggers the council vote. You will then find Heidi and eliminate scum Hollywood . Later, Jones took control of Bastion and you have to clean it. Advance taking care to eliminate the resistance. Go in the southern part of the building to find Jones and his gang, and kill them.

Enter the large room to the west to attend the peace agreement between the Bastion and Hollywood. But it's not finished yet! Come out to the gardens to confront new threats. Then destroy the gate controls and speak with one of penitents so they can escape.

Los Feliz

Side quests:

- Bring back the stolen chips Manny
- Help Alex Bermudez to find his brother Luis Bermudez

Walk towards the center of the area to find a statue of competence. Then enter the building to the east.

Inside, search the closed room, then checkout to find a briefcase full of Poker Chips. Then discuss with Chris that he explains that these chips belong to him. Choose to restore or return them to Manny.

Also talk with Alex Bermudez, discovers his brother. You can agree to help him and he follows you. Finally repair the toaster to find a menu of home pies, you can give the cemetery caretaker Hollywood. The northernmost zone, speak with the guard to let you pass into the Bastion. Pass this or the basement of Hollywood does not change much as a result.

Salt Lake Park

On the way back to Santa Fe Springs, you receive a distress call from this location. On site, follow the only path to find speakers. Interact to meet Alex Dupre. If you have Galileo's telescope found in Griffith Park , you can give him. If you ask him about his troubles, he asks you to exterminate the honey badgers who attack his cows.

Go west on the intercom to find. Return inform Alex of your success to get a discount on the weapons he sells. In wanting to get out of the area, you are attacked by some robots. Destroy these scrap heaps to continue.

Seal Beach

Main quest:
- Investigate the attack suffered by Foxtrot Team

Side quest:
- Determine the level of threat mysterious emissions

Upon arriving, talk to the merchant who will run shortly thereafter. Head east to talk with the disciple to the toilet. If you still have baby wipes, give them for a reward. If you enter the rally a little higher, everyone will attack you. Similarly, if you approach the camp to the north, you are attacked.

Go rather to the West to meet Johnie seams and Dweezle. Both claim to be on your side and you warn an ambush if you enter the building. The liar is Dweezle: kill him. Johnie you will open doors, and advises you to lock the enemies in the room to avoid them. You can also remove them by taking advantage of the element of surprise, then take the ladder to the bottom.

You have infiltrated New Citadel. Move a little to an intersection. The North and the South, you have to face multiple enemies to pass. The goal is to reach the door in the far north of the area. Crochet it to enter a large room.

After this room, you encounter Dugan. You learn while Dugan and Matthias in fact work together to bring AI Cochise! Dugan escaped and you need to get rid of several robots before you can follow. Then move the front door to return to the surface.

You will have to undo a delicate situation. Several enemies, including Dugan and Scorpitron, will block the road. Get rid of them, then interact with the helicopter to return to Arizona.

Back at the Citadel, Vargas explains that the army of Matthias killed most of the Rangers and they took possession of the premises. All the people you have helped during your party gathered here and you can ask them to accompany you to the last battle.

Once you're ready, go to the rest of the Citadel to tackle a Flayer. Then progress to the entrance to destroy a group of robots (image13). Finally walk through the doors to enter the Citadel.

You can take a tour of the floor to pick up some ammo in crates, but there is nothing special to see. Instead, enter the elevator down to the center in the basement. At the far end of the room, you find Matthias whose mind is being replaced by that of Cochise. From there, if you have an ally with bodily increases, it will become an enemy. So kill all the robots there to get rid of this threat.

Then climb the stairs to the east to find yourself on the floor. Unlock the door with Computer or forcing locks, then talk with Ethil. Do not go away, leaving more in the laboratory Min to find the atomic bomb. Alas, there is no timing on that bomb, and you must choose to sacrifice one or blow everyone.

It'll just look at the consequences of your many choices. Well done, Rangers, you just finished Wasteland 2!

Recruitable characters

Angela More

Location: Citadel Rangers
Condition: a conversation
Skills: Assault rifles, Manufacture of weapons, brute force, blunt weapons, survival, hard Gros

Cry Vulture

Location: Highpool
Status: Save Highpool, send off the kids who insult him and deliver his cage
Skills: Friend of animals, guns accuracy, Survival, Vigilance

Pink

Location: Agrocentre
Status: Saving the Agrocentre and talk to him in his lab
Skills: Handguns, Computer Surgery

Takayuki

Location: Mine IXPE
Status: Save her mother in the mine and talk to him
Skills: Swords, Explosives, Mechanical

Burin

Location: Camp of the Nomads Rail
Status: talk to Him in his hut, then accept it out of the box
Skills: Weapons blunt, hard Gros, Brute Force

Ralphy

Location: Camp of the Nomads Rail
Condition: save them from drowning and then talk to his mother asking you to recruit
Skills: Repair toaster, friend of animals, body to body

Scotchmo

Location: Camp of the Nomads Rail
Condition: a conversation in the camp of tramps
Skills: Shotguns, Skeleton Key, Priority chests

Lexcanium

Location: Damonta
Condition: The issue of his cell
Skills: IT, Mechanical, First Aid, Disarm alarm, body-to-body

Pete the pop-guns

Location: Santa Fe Springs
Condition: Helping people of Cerritos and agree to help by talking to Santa Fe Springs
Skills: Handguns, Haggle, Survival

Brother Thomas

Location: Santa Fe Springs
Condition: Appears when you bring the litter to Woodson
Skills: Blunt Weapons, submachine guns, First Aid, Surgery

Ertan

Location: Santa Fe Springs
Condition: Appears after several missions in California
Skills: Swords, Big Guns, Big hard

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