Oceanhorn Guide to Solve all Puzzles, Walkthrough (iPhone/iPad)

Oceanhorn, this game may not be anything to you but it is one of the best games of the year on shelves. Just like Zelda Wind Waker, you control a character to move from island to island in search of quarters of hearts, a sword, a shield, etc.. Released December 6, 2013 on the App Store, developed Cornfox & Brothers and published by FDG Mobile Games, this game includes in particular Kenji Ito and Nobuo Uematsu and composition of music, no less.

DTGReviews offers you a complete walkthrough on this exclusive title to the App Store so that you can solve all the puzzles in the game, get the magic number and quarter hearts and defeat all the bosses of the easiest way to access at the end of the game without any effort.

Table of Contents

Chapter 01: Hermit Island
Chapter 02: Tikarel
Chapter 03: The Isle bombs
Chapter 04: parched lands
Chapter 05: Large forest
Chapter 06: Back on the Island of Hermit
Chapter 07: Island of the southern wind
Chapter 08: Temple of fire and ice
Chapter 09: The Reef reflux
Chapter 10: Heavenly Island
Chapter 11: Ruins Arcadian

Chapter 01: Hermit Island

Hermit Island:

Objectives:

- Pocket money: get your first 25 pieces
- Little clever: read at least 10 panels
- Near the tree recovers the sword and shield of thy father

From the beginning of your adventure, you can retrieve a hidden safe located at the bottom left of the map. So you must make your character swim onto the small island welcoming trunk searched. In Oceanhorn, you will have many hidden areas like this where you need to use your small map in the top right of your screen to get chests can give you many pieces, experience or even quarter heart . The first box will give you so 5 rooms that allow you to more easily unlock the "pocket money" secondary objective. The money of the game you will eventually buy many items like bombs or potions you restoring life.

Then go to the right of the island to find a save point. Continue your journey to the north, take the ladder and down in a cave. Continant in your journey, you will find a new scale that will take you to the top of the Hermit Island. Get down on your right to find yourself face to face with an open chest. You will get a crystal crude explorer will give you 25 experience points and increasing the capacity of your hero.

Oceanhorn, Solve all Puzzles, Walkthrough, iPhone, iPad)
Continue your journey on the right to drop a few enemies to defeat without too much difficulty. You can either hit frantically with your stick or pressing the left to create a spinning attack with more damage action button. Then go into the abyss at the top of your position to get into a new cave. Inside it, you have to push a block to the right and down.

Then you will reach the second part of the cave. Open the chest to get a "normal key". Back at the beginning of the cave and open the locked door.

Then take your character and position on the blue switch to open the fence on your left. You will then come to another puzzle with two switches. Turn back your position, take a stone and place it on one of the switches. Then put your hero on the second switch and continue your journey on the right to get a new box.

You will find the pendant your mother just before opening the chest and get back the sword and shield of your father the famous opening trunk. This will allow you to unlock the same secondary objective "Near the tree." Using the shield, you can protect yourself from enemy attacks and especially do a lot worse with your sword. Then go north of your position and activate the mechanism that opens the door located in the south of your position.

Get out of the cave and push the block to the right to continue your progress. Scroll down and open the chest on your left to get 10 new gold coins. The wise old man will be waiting near the save point for you to learn a little more about Oceanhorn.

Then Get out of the house and go back to your camp where you started the adventure to fall asleep. When you wake up, you will see that the sage attacked by mechanical enemies. Take your sword and fight for the win that you speak of sacred emblems. You will need later in your adventure to recover the emblem of the land in the desert Owrus Pirta, the emblem of the ocean kept by Branchiens, aquatic creatures and finally the sun emblem in Arcadia.

The wise will then give you a key with the location of Tikarel. Return first in his home to open the huge box that will give you a quarter of heart. Just like in Zelda, having four quarters of heart will increase your life bar. Then go to the bottom right corner of the island to open a door that will take you to your boat, the only means of locomotion for now. Then select the destination: Tikarel.

Chapter 02: Tikarel

Tikarel:

Objectives:

- Hard at work: moving boxes and other objects 100x
- Sheriff in town: maintain peace Tikarel
- Buyer Compulsive spending 2000 pieces in the shop

During your journey leading to Tikarel, you will be contacted by Hermit through a strange shell. First go at the top right of Tikarel to find a bottle on the beach. You will find a message from a certain "Ofelia" you unlock the island: sand.

In this city you can get to know some people, go to the adventurers guild or talk to the seller of the city to learn how to control your character. Then find accommodation in brown clothes and talk to him. This will unlock a new island (dry land) on which you can visit during your adventure following.

Finally, go into the top center of the island and let yourself fall into the hole to reach a cave inside the island. There is a character who collects stones blood in the world and asks you to search the areas you'll explore later. Get out in the cave, push the block to the right and keep your boat in the direction of a new island.

Sandbank:

The Bench sand island is extremely small. You can find two stones blood. The first is found at the top right, behind a wall and the second top left, near the cactus. Do not waste time and go back to your boat to the Island: dry land.

Parched land:

Objectives:

- Boing Boing: 10x pushes enemy with a shield
- Kill an enemy with a pot
- Free the prisoners funestians

Upon arrival, go on the top right of the area and talk to the person about two statues. It will give you the location of the bombs Island. Before leaving, leaving the bottom right of the card and enter the cave. Coming out, you will have access to a safe that will give you a "golden wheel". This gear can be sold for 50 coins to the merchant. Then walk away with your boat for the Island bombs.

Chapter 03: The Isle bombs

Island bombs:

Objectives:

- First fragment: find your first piece of heart
- Exterminator: destroy centipedes abandoned mines
- Treasury Rusty: use your instinct to find the treasure

First go at the top right of the island to discover a modest house. Inside it, the fireworks will teach you that there are more bombs for sale. Get out of the house and then push the statue in the center of the island. This will aim to make a chest appear to you while unlocking the objective "Treasury Rusty."

Continue your journey to the north of the island while avoiding the spikes near the save point. Then go to your right to find the entrance to the mine. From the beginning of the level, let yourself fall into the water and push the block to the right. Then go to the left and continue your way to the north.

Kill the enemies on your way and activate the switch located under the water on your right. This will aim to unlock the passage leading to the vault. Open the chest to get the first key of the dungeon, then use it to open the door on the far left of the first area.

You will then need to move your hero to the north and to the right of the cave until you reach a lever that you must activate. This lever will open a new path leading to the third section of the dungeon. Before that, go north of the area then kill the goblin with a wrench on the head. Then use the key on the door positioned to your right to discover a safe and a switch to operate.

Then go south of the room where four blocks. If you ever push your bad blocks, you need to activate the blue switch to the right to reposition all blocks. First push any block on your left down the right block to the right and then the first block to the left to continue your journey.

Then go to the far right of the box to come face to face with six new blocks. You will have to grow in the following order to create a path to the northern part of the zone:

- Left Bloc left
- Block all the way to the north
- Block all right to the left
- Then press the three blocks down to create a bridge

Then you come face to face with a chest that you can get a new key. Go all the way south of the area and open the locked door.

Take the pot on fire and bring it back onto the platform where you will be at the center of four torches. Turn the four torches you approach them with the pot to open a safe that will give you great dungeon key. Then go north and take the path that you opened a few minutes ago with the lever.

Open the huge door with your key and then fall into the hole to continue your journey. You will then arrive in the depths of the mine, encircled by two millipedes. If you ever decide to kill them, you will validate the success "Exterminator". Then take the right door, push the cube to the right and continue your journey until you find a huge chest that will give you bombs.

With the help of these bombs, you can destroy boxes at the top to open two chests that give you the experience and a rare sell for 5 gold shell. Then go down, use a new bomb on the crates then retract the abyss using the scale. A little higher, you need to activate the switch on your left and exit the cave by the passage of which will open. Once out of the cave, you will have the opportunity to read a letter from a prisoner claiming to be on dry land.

Chapter 04: parched lands

Parched land:

Objectives:

- Boing Boing: 10x pushes enemy with a shield
- Kill an enemy with a pot
- Free the prisoners funestians

Return to dry land to aid your boat then use one of your bombs on the block. Then push the left block to the right and the right block to the right to continue your journey in search of the prisoner.

Continue forward up until the save point and kill the enemies on your way. Beware of goblins and ogres as you can easily remove a heart with their swords and hammers. You will then enter the cave at the top left of the island.. Inside, push the block down and then push it up to put it on the gray platform. This will aim to open a new passage to the desert Pirta.

Go to the top of the area and activate the blue switch. Take the path that will open up to you then continue to the left while avoiding enemies. You will then push the block on the hill and then down the two blocks up to open the cage prisoner. Then talk to the prisoner who will tell you that they are leaving the other side of the desert, in hiding. Rigger will give you the following information: "The statues are the key to access"

Once you have saved the prisoner, go to your right while avoiding the two ogres on your way. You will then push the block to the floor then go up north to reach the Watch tower. It will do more to activate the lever to open a new section of the island.

You will arrive in an area containing three statues. You simply push each statues on the pavement with grass.

You will then arrive at the house and Rigger Boldwing. Go directly to your left Rigger talk to that will give you your first magic set. This will allow you to invoke an object that can be dropped on the enemy to inflict damage or activate remote switches. Rigger take the opportunity to give you the location of the next island to visit: Large forest.


Then go to your left to enter the last area of the island. Inside kill the cockroaches that will get you in trouble and continue your journey. Then push the second block to the left and continue to move forward. Continuing to move towards the left, you will come face to face with a quarter of heart.

Then go down the area to fall on an inaccessible switch. Just use your first magic given by Rigger to activate the switch and continue your journey to get out of the cave. It then all you have to take your boat to the Great Forest, located just off the dry land.

Chapter 05: Large forest

Large forest:

Objectives:

- Secret Technique: try the special attack for the first time
- Explosive Way: 10x using bombs to break walls
- Lift the Curse of Sylvan Sanctuary

On arrival, you can read a message in a bottle located just to your right to learn a little more about this mystical island. Then continue your journey to the right until you reach the stirred Grove where find a new save point.

Grove:

Continue your journey to the right and open the chest to get a normal key. Then open the door on your left with the same key. Then you will come across two blocks. Push the first bottom to the right and the top down and the right to access the following levels.

Move the hero to the right and go up until you find yourself in front of a block, push it down in order to continue your journey. At the end of the road found a lever to activate to open a new passage, it will give you access to the sanctuary of the grove.

Go to the right of the box, select the switch and take the passage that will come open. You will arrive in front of many boxes that you must destroy with a bomb. Then push the block to the right you create a path through the many spikes. You go out in the grove agitated.

Kill the skeleton in front of you to get a normal key that will open the door to the end of the zone. You will then defeat a half-Boss pretty easy to beat. Just use your shield while turning him around. When the Boss makes his attack, dodge it and hit it with your sword just after to inflict damage. Then continue your journey to the north.

Then go to the first floor area and take the platforms until you get in front of a lever to activate. This will aim to open a door leading to the Sanctuary sylvain you. Go straight ahead until you get in front of a block. Push it to the right until the slab. Continue forward in the area until you find a chest open, and you will get a normal key.

Return to the top level to open the door that was previously locked. Once in the crypt, turn the lever all the way north to increase the water level. You can then access the upper part of the zone.

Open the chest to the north of the room to retrieve a new normal key used to open a door, having emerged from the area to the right.

You will be in front of a second mini-Boss: Rhizome Turmos. To defeat him, dodge his attacks with your shield and run it bombs to inflict a lot of damage. Once the battle is over, you will get a key that will allow you to open the door on your left.

Then take the stairs to return to the outside part of this vast dungeon. Go now to the left and use the ladder to get in the "tunnels" sanctuary sylvain section. Then you have to put your hero on the blue switch located north of the room to open the door. At the top is found to activate a lever to lower the water level.

Return to the top of the zone and push the block to the left to continue your journey. You will arrive in the crypt of the dungeon. Directly open the huge box in front of you for the mistress of the dungeon key. Coming out of this room, you can open the chest to get the dungeon arc.

Then use your bow on target on your left, so you can use the ladder on your right. As before, take out your bow and shoot the target to open the door. Take the ladder and continue your journey north to get across many bushes. Destroy the bushes to find a switch to activate.

You will arrive in front of a fall with many wooden planks. Take a bomb and leave it there to destroy the floor. You will arrive in front of the Boss of the dungeon.

To defeat him, first destroy all its tentacles while dodging his attacks with the help of your shield and launch a bomb in the mouth of the Boss who will try to suck you. After four try the Boss eventually abdicated and get the first emblem of the game. You will get the same time the objective "Gardener legendary." Then go back to your boat back to your island home: Hermit Island.

Chapter 06: Back on the Island of Hermit

Hermit Island:

Objectives:

- Pocket money: get your first 25 pieces
- Little clever: read at least 10 panels
- Near the tree recovers the sword and shield of thy father

Go straight north of the area on the right of the house of the Hermit. Get out of the cave and go to the left to jump in the well. Inside continue your journey to the left and down to the north to push the middle block to the south. Opening the chest you get the first normal key here.

Then open the locked door in the center of the area with the help of the key found a few minutes ago. Going far right of the level, you will have a centipede to overcome. Then open the chest in front of you to get a quarter of heart. Continue your journey south until you see a sign telling you not to move the statue. Do not follow the directions and push the statue to the left to open a new passage.

Then move an object on the switch to open the door on your left. You will arrive in a room where you will activate a switch, then quickly run to the northern part of the area. Then dodge traps to the next area. You will then take a bomb and destroy the wall between the two torches to discover a new trunk.

Open the chest to get a key that you will use on the next door. In the next room, activate the blue switch on your right and open the chest will appear. So you get the cube lost Archimedes bringing you at the same time in front of the wise that you take a little time to read.

Tikarel:

Objectives:

- Hard at work: moving boxes and other objects 100x
- Sheriff in town: maintain peace Tikarel
- Buyer Compulsive spending 2000 pieces in the shop

Then return to the island of Tikarel. Use a bomb on the wall and enter the lobster cave where you can pick up two stones at the moment of blood. First take the path on your right, kill the enemies and then let an object hidden by the bushes to open a new passage switch.

You can at the same time open a chest in the north of the area. To do this, destroy wooden crates with a bomb and then move the box left to the left to open a chest that will give you an item to sell for 150 gold from the merchant. Then get out of the cave and read the bottle on the beach to the location of the reef  island.

Reef on the island you will have two stones blood to recover. But before that, go talk to the girl Tikarel near the tree upon arrival. It will ask you to accompany him to the top of the hill to light the fireworks. So go at the top right of the island and use the key that it will give you the locked door.

Enter the cave then retract the other output. You will then arrive at the top of the hill and a dark apostle will confront you. As for the old Boss, you can simply hide behind your shield and then hit it with your sword after dodging their attack. After the perilous fight, the girl will give you the location of two new islands that you will then explore.

Chapter 07: Island of the southern wind

Fosse Gill:

Objectives:

- Frutti di terra: transporting an object to another island
- Power of Fire: 15 am to melt objects with the fire spell
- Like a fish: swim 500 meters

Once in the Fosse Gill, position yourself above the stairs and take out your bow to shoot the target on your right. It will aim to bring down the door. Then go straight north of the area and read the small bottle on the beach to the location of the island: Rock.

Walk into the center of the island where you will find yourself facing a closed door. Use your spell to invoke an object on the switch. Then enter the cave where you will find a character on your left. It will ask a honeypot to let you pass. So go back to your boat to the island of the southern wind.

Island southern wind

Objectives:

- Avarice: 1000 pieces recovered
- Skewer: spit an enemy with a flaming arrow
- Faith beekeeper: discover what happened to the beekeeper

Appointment nearly two wind turbines respectively south of the door to open. Then hit with your sword on the wind to rotate. This will open the door, allowing you to access more of the island. Then go to the top right of the course and push the block down to continue to grow. Now enter the cave at the bottom right of your position.

In the cave, you will actuate the switch on your right with your magic by invoking an object. Then continue your journey to fall in front of five blocks to grow. To solve this puzzle, you must move the blocks as follows: push the left block to the left, the right block to the right, the bottom two blocks down and the last center to the right. Then take the stairs to continue your progress.

Outside the cave, push the first block to the left and the second down and the left. You will then be in a huge room where you need to talk to the character in the center of the room so it gives you a honey pot. To access it, you must move the blocks as follows:

- The upper block to the left and down.
- The left block down and right
- Return to your starting point
- Push the two blocks to the left
- Then push the top block up
- Turn left and push the block to the right
- Push the block to the left and the second down and left

You will then speak to the individual who will give you a pot of honey. Take the pot and return to the island: Septic gill already visited to give to the NPC which you called a honeypot. You will receive a key to use the lock to continue your journey. Go talk to the character located at the top right of the village so that it tells a story. You will then receive a second key to unlock a ladder to access more of the island you.

Back outside the island, swim to your left and then to the north of the map. Then press the switch, stand on the edge of right and pull your bow. You have to shoot the target to open the door. Then you will find a bottle giving you the location of a new island: ancient fortress. Take your boat and head towards this new location!

Ancient fortress:

Objectives:

- Warlock: Master the power of 5 lots
- Enemy ancestral Sends 100 funestians the taps
- Blade RAM: 10 combos performed successfully

Upon your arrival on the island, move to the top of the area to find a chest to open. And you will get a normal key which will allow you to open a locked door on the right side of the well.

Enter the house, you can come out very quickly by the scale on the right and have access to a safe that will give you 150 gold. Then continue your journey to the right to access the "hideout funestians." Press the left mechanism to open jails. Then go to jail left and open the chest to get a new normal key.

Then pull the lever on your journey to continue your journey. You will find an ogre with a yellow key on the head in the central hall. Go north and push the block down to access this room. Then kill the ogre to retrieve the golden key and open the locked door located in the south of your position with the recovered a few minutes before normal key.

In the next stage, activate the mechanism left to retrieve a key that will allow you to open the left door. Then hit the thorny ball to actuate the mechanism right and drop down into the hole as shown in the image. This takes you to the chest of the dungeon! Open the chest to get the ice out. This spell allows you to freeze enemies and target objects.

Chapter 08: Temple of fire and ice

Fosse Gill:

Objectives:

- Frutti di terra: transporting an object to another island
- Power of Fire: 15 am to melt objects with the fire spell
- Like a fish: swim 500 meters

Return to the Pit gills and enter the cave fire. Lift the stone on your left to continue your journey. You find on your way to avoid spikes, statues spitting fire and enemies to hit with your magic and / or arrows to inflict damage. Then you will come to three blocks. Push the block left and right to the north and the central block to the left or right to continue your progress.

Take the door at the top right and put a bomb inside the corridor to access a new section of the dungeon. Take the ladder, activate the blue switch located north of the room and push the block down the bottom. Then turn right at the beginning of the level, nearly two torches. You will pull out your bow and shoot an arrow to ignite the two torches.

Then push the block to the right and push the block located just down right then right to continue your progress. Continue your path and open the chest to retrieve a new normal key. Then open the locked door near the blocks. You will arrive in front of a huge chest that will give you the fire spell.

Now take the door at the bottom of the previous room and climb the stairs. Then you have to use your new spell on the torch to activate the mechanism. You will find yourself at the beginning of the dungeon near a safe. Opening the chest, you will get a necklace worth 100 gold. Then get out of the cave and head towards the temple of ice.

To open the Ice Temple, you must use your fire magic on the ice. Then push the four blocks into the holes by pushing the first left and then the small amount left wall to get to the right of the room. Then push the other three blocks into the holes to open the door.

Continuing your journey, you will discover a frozen lever. Use your fire magic on the lever and activate it. You will then enter the frozen Palace. Thaw the person at the center of the large room then do the same with the two blocks. Then push down the blocks to show a chest that will give you a normal key. Open the door with the key on the right.

In the right area, you need to activate a mechanism to clear green water and then push the block to the left until the next mechanism. This will open the left door so you can continue your progress. In the new room, take items that you put the two switches at the top of the zone. Then you come to a room where you will turn all chandeliers.

Push the block just right up and then pull the lever. In this new room, use your fire magic to light the torch on your left and then climb on the chest wall to the right to recover a normal key. Then go back to the previous room, use your fire magic on the ice then open the huge box that will give you a new normal key.

Returning to the main room, light the torch in the north of the area. A second torch will also be on your left to turn. It will aim to bring down a box that will give you a third normal key. Then use your three keys to the locks of the room and let yourself fall into the bottomless pit.

Then you come face to face with a chest that will give you the object of the dungeon: spiked boots. These boots will help you to make roulades, avoid traps and jump! Equip yourself directly from these boots and jump from platform to platform until you reach the right side of the room. Then mount on the wall and take a pot. Run this magic pot or the switch to reach the upper part of the room. Do you then feel the breath of ice to reveal a chest that will give you a new common key.

Exit the room and use your boots on platforms located at the top right of the ice palace in the room where you had to activate two switches to open the gate. You will get the mistress of the castle key. Then go back in the first room and use your key to the main door to access the Dungeon Boss.

Cursed body: Fire King Angler Boss will be a fairly easy to overcome once likened his paternal. You will initially melt the ice block on the main switch of the room. Then press the same switch that will aim to make the platforms down. Go to one of the platforms, wait for it back and press the switch located next door. This will aim to spit a stream of fire on the Boss which can then getting hit for. Inflict maximum damage to the Boss and repeat the process until his death. Once the boss defeated, you will get the emblem of the ocean.

Chapter 09: The Reef reflux

Reef reflux:

Objectives:

- At boot breaks a box with the boots with crampons
- Collector finds bloodstones worldwide
- Like a stone drown an enemy in the resulting water

First, use all your boots to go to the right of the island. Then push the block down. Then push your block to the left, down, right and down.

Then use one of your bombs to destroy all the crates that will be below the statue in order to move to the right. Take the statue on the left and made the down down until it stick to the other statue. It will do more than put them in opposition to unlock the riddle of "Reef reflux".

Then go to the far right of the island and drop a bomb near the tombstone. This will reveal a chest giving you the mistress of the island key. Open it with the huge door to the north of the statues and continue your journey until arriving in front of the sword to recover. A cinematic will show you in the process of recovering. Then open the chest to your right to recover a quarter of heart then resume the boat toward the first island of the game

Hermit Island:

Objectives:

- Pocket money get your first 25 pieces
- Small smart read at least 10 panels
- Near the tree recovers the sword and shield of thy father

Back on the Hermit Island, go talk to the sage waiting for you on the right. It will ask you first of all to get a place and rest a means to sit. Take the first down near your tent on the top left of the island and take the stool near the house of the wise.

Then go to the cave where you have picked up your sword and shield at the beginning of the adventure and take the torch located at the beginning of the cave before bringing the hermit. Finally, you need to bring him a weathervane. So go to Tikarel and mount near the second house to recover. Make the journey with the wind on your boat and give it to the hermit object that you build a flying boat. And you will reach the last island before the game.

Chapter 10: Heavenly Island

Objectives:

- Let The Beat: kill an enemy with the laser beam
- Historian: studying History of Arcadia
- Heroes below: gives access to Primacoeur

In this new island, go top right and put yourself on the small railing. Then pull out your bow and shoot the target to open the following level. Then you will reach the village of the island. Tell all the people and enter into the office of grand master to learn a little more about the history of Oceanhorn.

On leaving the ladder, press the telescope to explore the island of the dead. Then read all the books in the library to pass the "historian" secondary objective. On returning to the house of the great master, go to the right of the second statue to reveal a chest that will give you a normal key. Get out of town and then use the key on the lock which gives you access to the cave of the island.

Once in the cave, go right into the huge room and destroy the debris near the statue with your bombs. Then push the statue to the left to make a chest appear. And you will get a normal key allows you to open the left door. In the next room, you have to destroy the rocks. Then push all the blocks to the switches to access the next area.

Then activate the switch and use your boots to jump from platform to platform. Get out of the cave and follow the mysterious adventurer in the new section that will come to open. Here you are now in the Primacoeur incidentally the most difficult area of the game with many puzzles and enemies. First go on your left towards the "Zone warehouses." Take a bomb and destroy the body in order to progress with your boots.

In the new room, you will push all the blocks on the gray boxes. Then push the right block on the switch in order to continue your journey. And you get a new normal key. Return to the top level and open the door. Dodge the enemies that will draw the eye up to a light beam on you.

Move to the right and left jumping until the light beam of the eye reaches the left switch. Then continue to progress in the labyrinthine zone where you can find many blocks up and down. You are now in front of the room the harder the game! Lower first of all then hit the lever on the right mechanism to lift the blocks on the right. Then go to the lower blocks and activate the lever using your magic or a pot to jump on the right side of the room.

Then press the right switch and run on your left, turn right mechanism, once again jump on the platforms and go to the left of the room. This will be quite difficult to perform because of the rapidity of action. In fact, if you take too long to execute, platforms left will subside and you will then be unable to access the left door of the room.

Continue your journey at the top right of the room, to the three mechanisms. Take out your bow and shoot the target on your right. This will aim to reveal a chest that gives you access to a new normal key. Then use your key on the lock to the right of the switch. Go to the new section of the level of which will be opened to retrieve the shield Chronos!

Then go to the right side of Primacoeur. Push the block left or right until the statue spitting fire to continue your adventure. You will arrive in front of an eye surrounded by wooden crates. Made all explode with a bomb and then directed its light beam with your new shield on switches left and right.

Then take an object and put it on the switch. Then you come to a room where, to actuate the switch will raise the water level. Quickly press the switch and go to your right. You will access to safe giving you the mistress of the dungeon key. Then open the yellow door which takes you directly to the Boss clearly referring to some of Zelda Ganon ...

To overcome Spiritus Ex Machina: Spectral Mesmeroth, you will first of all send his fireballs with your shield and then hit when it will go into a ball. You will still need to hit the ball good or it will not inflict any damage. Once done, Mesmeroth activate machines. Hit the to disable it and try to launch his fireballs. The fight should not drag on with your new sword.

Chapter 11: Ruins Arcadian

Island of the dead:

Objectives:

- What talent: kill three enemies with a single sword
- Accidental death: crushing an enemy by pushing a box
- Osteopath: 50 skeletons reduce it to pieces

After completing the dungeon Primacoeur two new islands will offer you: the island of the dead and the Arcadian ruins. It is in this second island you face the final boss of the game so go directly to the island of the dead to retrieve the last magical power of the game Upon arrival, open the chest at the top right of the box to recover a normal key. Then open the locked door and activate both switches that will give you access to a new trunk.

Open the chest to get a new normal key. Enter the small abandoned and use your power switch located on the top of the room home. Then enter the ladder to reach the Tomb of the brave: the Crypt. Unfortunately, you will not progress without the master key. So get out of the hut and go on the bottom left of the island. Then open the locked door with the normal key recovered a few minutes earlier.

Use a bomb on the right wall to open a new passage. Then push the penultimate box on your right to the top, climb and jump on the ledge to your right. Activate the switch and push the box to the right to continue your path.

You will again use a bomb on a wall. Then a third time to use the scale. This takes you to the entrance of the Tomb of Preux.

Kill the ogre at the top right of the box to retrieve a key that will allow you to open the door in front of you. Continue your journey to the north, down the stairs, activate the switch and open the chest that will give you the master of the island key.

Then go up the area, hit the switch that surélèvera platforms and open the huge box that will give you the healing spell! With it, you can heal without the need to recover hearts in jars, lot essential that you should use against the last boss of the game more time to lose, go back to your boat for the last island of the game: the Arcadian Ruins.

Arcadian ruins

Objectives:

- Carnage kills 50 Spawns
- Snuff: Destroy 100 wooden crates
- Vitality: get 8 containers Hearts

Go to the right of the box, use your boots to jump from platform to platform, get the flute and use the ladder to enter the final area of the game. Inside, you will discover a badly injured then you will find yourself directly in front of the first form of living fortress adventurer Oceanhorn! To defeat him, you'll first need to target his legs with your shield reflecting the laser.

Once done, hit the two blue switches on the left and right of the Boss. Once destroy, it will do more than hit on his head to inflict damage. Repeat the same procedure until his death. However, beware of bombs that Boss you launch and use your healing spell recovered on the island of the dead without private.

Once the Boss defeated, then you get out of the cave and you will find in front of the second form of the Boss. How to overcome? Activate the switch in the combat zone to shock the Boss then hit the apostle dark. When it tries to join the Oceanhorn, use the flute recovered a few minutes earlier to defeat ... It'll just admire the drive end, bravo!

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