It takes at least a year until the next "Legend of Zelda" is released. Meanwhile, fans have to make do with "Hyrule warriors" whose selling point is that players get to fight like heroes from the classic adventure series.
But this is far from a "Zelda" game, although "Hyrule Warriors" admittedly borrows both the framework and characters from the game series. This is a pure action game where it is to fight in the big battleground against myriads of enemies.
The story is a compact version of the standard "Zelda": the kingdom of Hyrule is threatened by an ancient evil and the green-clad hero Link and Princess Zelda, taken together with other well-known characters from the "Zelda" series defending the country.
The big difference is that there is some puzzle solving, exploration, or anything to any great extent treasure searching. "Hyrule Warriors" is completely out of the man in the role of one of the heroes must fight together with his army into battle against the evil armies. There is intense flailing in real time with all sorts of weapons, which at least initially is relatively fun. Each character has his own thought-out fighting style derived from the "Zelda" series, and these flashes are nice.
But soon makes itself painfully apparent problems. The characters combat techniques are varied and not get it right tiresome to see the same animations repeated. This is not a game that requires some kind of technology to fight - a dull hammering on the attack button does the trick against almost all enemies. The offer is not any resistance, but most are still - still seems impossible to limit their progress. New enemies rushes how many I may turn down and it makes me never feel any satisfaction.
World Party was simply becomes repetitive and boring, and the rest of the game also has the same problem. Story missions are too long and additionally constructed in the same way. Despite the familiar environments of "Zelda" - as the Deku Tree and the floating island of Skyloft - change these battlefields very little. It's meandering corridors and various bases to be conquered. The same mission will return: protect a certain character, defeat a particular enemy three times and take over enemy bases. At the conquest of bases used for solving all sorts of problems and it becomes very monotonous.
There are other game modes, including an adventure mode where the assignment form is different, as is the ability to play together. But the gameplay is basically repetitive and frustrating, which is also valid for these game modes.
The story is a thin width flat with equally thin character portrait - far worse than in the "Zelda" series. A female villain also stand out in all the wrong ways: over sexualized with giant breasts and deep cleavage. This objectifying design is beneath contempt.
Sure it's fun to be able to play as the classic "Zelda", but it is not considering the feeling that they are only used to milk the "The Legend of Zelda". "Hyrule Warriors" is a real disappointment.
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