In Anthem combos allow players to combine their attacks and skills. With this system, you can unleash all your potential in combat. Our guide shows you how Combos system works in Anthem.
The combination of two different attacks Primer and Detonator abilities is a combo. This leads to additional damage and an effect that depends on the Javelin you are playing.
Such combos can be caused either by your team or by yourself:
Primer abilities: Primers place negative status effects on the target and cause elemental damage - they are marked in the game by a "circle icon" in the skill description.
Detonator abilities: Detonators trigger the combo effect when they hit an opponent who was previously hit by a primer attack - they are marked by an "exploded" icon in the game.
So, if someone in your team is constantly dealing primer attacks, you can use detonator attacks to make a combo. These combos are one of the most effective ways to deal high damage.
What is the advantage of combos? There are also skills that are neither primer nor detonator, which then do more damage on their own. But who uses combos will ultimately do more damage than someone who uses only normal skills.
Depending on which of the 4 Javelins detonates a combo, there are additional bonus effects:
- Ranger deals damage to a single target
- Colossus inflicts surface damage around the target,
- Storm transfers the elemental effect to nearby enemies
- Interceptor gets a kind of buff aura that depends on the elemental effect it uses to attack the target. Enemies around him receive damage and effects from the aura, so you can freeze them for example.
Which Javelin is particularly suitable for combos? In principle, each of the four different javelin is suitable. But the Storm-Javelin gives a good example of the different possibilities.
This Javelin uses elemental attacks and can use freeze, lightning and fire attacks on the enemies. This gives him a wide range of possible combos.