Fix Grounded Game Stuttering with Frame Rate Drops

In this guide, we’ll show you how to fix Stuttering with Frame Rate Drops and increase the performance of Grounded Game.  

 So first of all, we’ll start with optimizing windows after that we will go inside of the game. Here we’ll show you a couple of new tricks and then we’ll finish with the config file because you don't have a lot of options in the game. And in the config file, you can optimize a lot of different graphic pyramiders. So I will show you on steam and also on Xbox.

So, the first thing that you want to do is removing the game modes or write game mode put the game mode app off, the game bar at off, the capture background recording app off and the recorded audio app off.

Then remove all those overlay that you're using. I know a lot of different people are using the Discord one remove that it's causing a lot of issue in a lot of game. Also the overly from Nvidia you can keep stuff like msi afterburner like a software that you're using for your fps, that's fine, but not like a huge overlay with a lot of different options. Also make sure that you're drivers are up-to-date. So if you have Nvidia, AMD or Intel make sure that you have the latest drivers.  

So that's about it for windows.

Now we’ll go inside of the game. I will show you a couple of tricks. Here, we’ll do a lot of stuff in the config file because you don't have all the graphic parameter in the game. In the game go in option display, in the window mode make sure that you're using the full screen one. Don't use the window full screen you’ll have some stuttering because of this one so really important to use full screen resolution. It really depends on your monitor. But again after my guide if you're still struggling with your FPS then probably you will need to lower your resolution.

The thing is right now you don't have a lot of option it's just like epic eye medium and low, so you can't really change your shadow foliage and stuff like that. You have to do it in the config file. I will show you how to do it but the weird part is when you go with epic everything would be a tree. So for example shadows equal tree, that means your shadow are at epic. So that's why I'm using epic because all the graphic parameter will be actually when you use something like I medium or low it's pretty random. I'm putting I and I see some 2 some 1 some 0 so it's very inconsistent. So that's why just put epic and after that we’ll change whatever we need to change.

Another weird thing is the frame rate limit. If you have a 144 earth screen and you want 144 fps you need to put 160 to have 144 they have some kind of bug over there. It's really weird if you put 165 it will be at 160. So just put 160 and you should be fine. But anyway again in the config file, you can write the amount of fps that you want.

Fix Grounded Game, Stuttering, Frame Rate Drops

Vsync put this one out off.

Motion blur put this one at zero. Maybe if you like motion blur you can put some but honestly, it's really intense motion blur in this game. You can go higher if you want to see more in front of you.

Render scale, just don't touch it. If you decide to downscale this game, you will see that the game looks blurry and you’ll see even some pixel in it. So don't do it. Just like lower your resolution if you need more fps. So that's pretty much it with.

Now we will go in the config file. You need to go where you installed the game. So for me, it was the F drive WPsystem AppData… So you really need to open this one the GameUserSettings over there and this is pretty much where you have all your

Graphic parameter, you have a lot of a different option over there. They are really important because you put the game at epic. Everything will be a tree here. This is pretty much what I'm currently using to optimize my game.

So let's start with the ViewDistanceQuality. This one takes a lot of resources. So just by the way three equal epic, 2 equal I, 1 is medium and Zero is low. So if you have like an integrated video card and stuff like that just go with one though don't go with two or even zero because it will take a lot of resources. It's three to four fps. So if I compare three to zero you can gain a lot of fps with that so really depends where you're at right now and how many fps that you currently have.

AntiAliasingQuality - put it at one. I feel I don't see a big difference between one and three here. Honestly and I'm getting more fps. So that's why I'm using one.

ShadowQuality - this one is the most important. It's four percent for each bracket. So if you put your ShadowQuality at low, you will gain a lot of fps like 12, so it's really good.

PostProcessQuality - this one I'm putting out one didn't see a big difference between a one and two and I'm getting two percent more in my fps. So that's why I'm using one for this one texture quality.

TextureQuality - here, I feel like if you have 3GB and more you can go with a epic if you want or if you have something like with 2 GB go with medium. And for sure if you have like just one GB of VRAM go with zero low.

EffectsQuality -  I'm using I for this one. I didn't see a huge increase in my fps but if you have some struggling with stuttering even after all the change that I show you, go with one or even zero. So if you have a lot of issue with it, just go with zero for this one.

FoliageQuality. This is probably the second most important graphic parameter after ShadowQuality. This one gives you like three to four fps. So again go with zero if you really need a boost in your fps. You will gain like 10 percent so really good to boost your fps with the foliage.

ShadingQuality. I did a couple of tests with this one. It's a little bit weird my game is just more stable when I go with one. I didn't see a big increase. It's like one to two percent for each bracket. But my game is a lot smoother when my shading quality is at one

So that's about it guys.