In Call of Duty: Black Ops Cold War, Quickscoping is a technique that you can use with sniper rifles. With Quickscoping you can find an enemy, quickly set your sights and shoot your enemy with a single shot.


If you learn to use Quickscoping to your own advantage in every game situation, you will have an advantage against any enemy with a different weapon. Except for shotguns and knives, which also kill you with one hit at very short distances. 


In this guide, we’ll show you everything you need to know about the Quickscoping technique.


Selecting fast sniper weapons:


Which sniper weapon should I use in Cold War? The game offers you 3 snipers to choose from, each with their own advantages and disadvantages:


Pelington 703: fastest in sight

LW3 Tundra: high damage with one-shot

M82: highest fire rate, slowly in sight


The Pelington is the best sniper riffle here, because it has a relatively low ZV (ADS) target duration and also the LW3 - Tundra, because you get a larger hit area for your Insta-Kills.


The M82 shines with its high rate of fire, as it is the only one to offer a semi-automatic fire mode and you don't have to pull a lever to push a new bullet into the chamber. But it weakens the ZV target duration, which is more important with quickscoping than a high rate of fire.


If you are a newcomer to quickscoping, then you should go for the Tundra. It offers a little more control and more leeway for your hits. However, these advantages cost you a little ZV target duration.


If you want to get in full straight away, the Pelington is recommended. It is the fastest in its sights and has a slightly better rate of fire.


Build your setup on speed and flinching resistance:


What should I look out for in a Quickscope setup? In general, it can be said that you should push your target speed and movement values to a maximum.


The faster you get in your sights, the faster you can knock down your enemies. A higher movement speed in turn helps you to go around your opponents and surprise them from behind or from the side. When flanking, muzzle flashes are also important so that the mini-map does not flash when you fire a shot at the overwhelmed enemies.


You should also pay attention to the value "twitch resistance". This allows you to reduce the movements of your character when hit, which helps when aiming under fire.


But here it also depends on how you put your loadout together. Cold War offers a strong wildcard that allows you to screw a total of 8 attachments onto your weapon instead of the usual 5. You have to decide:


Gunslinger - 3 additional attachment slots for primary weapons

Law Breaker - 2 primary weapons for your loadout


With a Quickscope style of play, you get a weapon in your hand that allows you to kill fast at all distances. But if you don't want to do without a strong second weapon, you can adapt your sniper weapons very well with 5 attachments. The MP5 is suitable as a secondary weapon, and with the right setup it goes well.


Cold War: Pelington 703 Setup / LW3-Tundra Setup - 5 attachments:


Muzzle: silencer

Run: 26.5 ″ tiger team

Underflow: infiltrator handle

Handle: air-elastic wrapping

Shaft: Looters Pad


With this setup you get almost everything you need: Maximum reduced ZV target duration, noise reduction, 90% increased twitch resistance and improved movement speed. The tiger team run is especially exciting, because it gives you a higher rate of fire and compensates for the projectile speed that you reduce from the silencer.


The essay combination is compromising and you should pack the perk "Plunder". The Tiger run is strong, but it lowers your ammunition capacity - in the magazine and the reserve. Instead of 20, you only have 12 balls here after a spawn. In addition, the gun loses its effectiveness in "no-scope" shots due to the looter's shaft, as your hipfire precision decreases.


Cold War: Pelington 703 Setup / LW3-Tundra Setup - 8 attachments:


Muzzle: silencer

Run: 26.5 ″ tiger team

Body: steady hand laser

Underflow: infiltrator handle

Magazine: 7 rounds

Handle: air-elastic wrapping

Shaft: Looters Pad


With the additional attachments you compensate for the compromises made in the first setup. The laser on the body gives you better hip fire for no-scopes and the 7-round magazine pushes you additional ammunition into the magazine. Due to the penalty of the Tiger run, you only get 6 shots and a total of 18.


You can also experiment with other visors, but the standard visor does its job at all distances.


Use a suitable loadout


With your loadout you have a certain leeway and can choose the equipment according to your preferences. Actually only the wildcard and 2 pieces of equipment are set:


The wildcard for 8 attachments or a second primary weapon

Tactics: stimulation to be ready for battle again quickly

Yellow Perk: Ghost to protect yourself from reconnaissance drones


When it comes to perks, the loadout with the “Law Breaker” wildcard has a bit of an advantage. Here you can plug in the perks "Ghost" and "Ninja". Looters help you to get the lost ammunition back through the Tiger team run.


Primary weapon: Sniper with 5 attachments

Secondary weapon: your best MP

Tactic: stimulation

Primary: C4

Field Upgrade: Proximity Mine

Wildcard: lawbreaker


As a "gunslinger" you can only take one yellow perk, but you are not so dependent on the blue "looter" perk. Select "Tracker" here. This allows you to briefly follow the footprints of nearby enemies. The red “splinter vest” protects you from damage by explosives, but here “Paranoia” is also strong, as you get signals when enemies are also aiming, even if they are not in your field of vision.


As a secondary weapon, you can take a shotgun with you, which will support you in battles at the lowest distances. Pistols or a knife are also worth considering. With it you can run much faster and bridge areas in the sprint, but have little firepower on the second hand.


Primary weapon: Sniper with 5 attachments

Secondary weapon: strong or fast melee weapon

Tactic: stimulation

Primary: C4

Field Upgrade: Proximity Mine

Wildcard: Gunslinger


If you have other preferences when it comes to field upgrade or primary equipment, pack Semtex or a directional microphone. For a Quickscope style of play, other equipment in these slots will work just fine as well. But with C4 and the mine you can secure areas behind, which is very helpful.


Find your technique


Now, it goes to the practical implementation. Quickscoping is basically about quickly taking an opponent in your big visor and sending one shot to his one-shot areas in the impressive kill cam. There are 2 proven techniques: Drag scoping and Center scoping.


If you want to get into the sniper business, concentrate on one technique at the beginning, but also look at the other variant. A mixture of the two makes you more flexible and an even better sniper.


How does center scoping work? With center scanning, you try right from the start to take your opponent directly in the crosshairs, aim at them and set the fatal shot. You don't have to pay much attention and you can just run off and fire visible enemies over the pile.


But this technique is prone to errors. If the shot doesn't go well, you're at a direct disadvantage in combat at short and medium range. In addition, jerks reduce your accuracy if you take hits while you are taking your sights.


Center scoping is the "pure" form of quickscoping - crosshairs on the opponent, scoping, firing. However, the higher the distance, the more difficult it is to center-scope.


How does drag scoping work? This technique is particularly exciting for controller players. Because you can benefit from the Aim Assist from Cold War with a controller.


Instead of relying on the fact that you have the enemy perfectly in your sights straight away, aim next to the enemy and draw your crosshairs over the enemy. At the right moment you pull the trigger.


This shifts your focus from precise aiming to your reaction speed with the fire trigger. It takes a little practice, but when you have it, you are a little slower than the center scope, but your hit rate increases.


Stop for a moment while aiming to increase your accuracy even further. An analysis of the technology from “CoD MW” times can be found here.


What about no-scoping? This means hits and kills that you land from the hip fire of your sniper. So you completely save yourself the gear in your sights and fire at an enemy in the crosshairs. However, this technique is not very reliable. But all the more satisfying when the hit is right. Generally not recommended.


Flanking brings great success


How should I proceed with the quickscope? Be aware at all times of your strengths with Quickscope loadouts and when you are at a disadvantage.


Your greatest strength: You can kill enemies with one shot

Your biggest weakness: You are generally a bit slower than with other weapon classes


If your opponent sees you first and if the first hit has already hit you, take cover again immediately. With an MP and quick headshot hits you can sometimes tear something here. But with the sniper rifles you need longer to target than the time-to-kill (TTK) of many automatic weapons. Your advantage is that your TTK basically only consists of your target duration and the time you need to pull the trigger.


It is also important that you set the correct settings so that no annoying filters distort your image. 


How can I take advantage of that? Try to go the long way with Quickscope loadouts and flank your enemies. This is particularly strong with goal-based modes such as “position” or “rule”. Keep a close eye on enemy movements and try to predict the routes. It works more and more easily the more often you run into the flanks on a map. If you catch several opponents in a pile from the side without being detected, you crack the jackpot. If you do it right and sink your shots, you've blown all of you before the enemies even understand what's going on.


If you advance together with your team or as a duo, you tend to stay in the second row. You are also strong in hand-to-hand combat, but if you can aim and fire unhindered, you kill oncoming enemies in rows, because they often only focus on the opponents who are closer to them.


You also still have a range weapon in your hand. Quickscope setups are not optimally adapted to the long distances, but strong hits and longshot kills are still possible. But stick with your Quickscope style - take a quick look, fire at the enemy and then quickly behind cover again.


What else do I have to pay attention to? Don't let your opponents get too close. Play together with your team when you storm the target objects and only go hunting alone if you notice a good opportunity to flank.


Staying cool is essential


Sniping and especially quickscoping are among the top disciplines of weapon control in Call of Duty. Here it means practice, practice, practice before constant success is achieved. But it can be worth it.


Whether you are a beginner or an advanced player - keeping calm and precision are the most important skills if you want to be a good quickscoper. Do not let defeat get you down and learn from your losses. Practice the techniques and when you land the first, really hot hits, you don't want to put the sniper down. But it is often a long way to get there.

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