Updated: Patch 1.3.2 – January 2026
There’s nothing quite like the satisfaction of watching your Anno 117: Pax Romana settlement hum with purpose—warehouses steadily filling and your treasury swelling. But that harmony can vanish instantly when a production chain breaks down.
Following the January 2026 Update (Patch 1.3.2), both the economic and military balance have shifted. With higher goods prices and more aggressive AI rivals, efficient production is no longer optional—it’s essential.
This updated guide covers:
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The best production chains and ratios
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Advanced optimization techniques
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Patch 1.3.2–specific considerations
…so your province runs like a well-oiled Roman machine.
🛠️ Production Fundamentals: Why “Perfect Ratios” Aren’t Enough
Chasing clean 1:1 production ratios is a classic Anno habit—but in Anno 117, true efficiency requires understanding hidden mechanics.
🚚 The Travel Time Tax
Official production timers ignore cart travel time.
Example:
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A Wheat Farm with a 60-second cycle may effectively take 70 seconds if placed at the edge of its radius
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This silently breaks a 2:1 Wheat → Flour ratio
Solutions:
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Use warehouses as central collection hubs
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Slightly overproduce raw materials to compensate
💧 The Aqueduct & Buff Paradox
Productivity boosts can destroy perfect ratios if applied unevenly.
Example:
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Wheat Farms boosted to 150%
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Flour Mill remains at 100%
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Result: Grain overflow and stalled processing
Rule:
Always recalculate production ratios after applying buffs, decrees, or research bonuses.
🧮 Use Digital Calculators (Seriously)
Once buffs enter the picture, manual math becomes unreliable.
Recommended community tools:
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anno.land
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anno-calculator.org
These calculators let you:
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Input productivity bonuses
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Get exact, real-world building counts
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Avoid waste and bottlenecks
⚖️ Best Production Chains & Ratios (Post-Patch 1.3.2)
Patch 1.3.2 increased the base value of many goods, making efficient chains and profitable surplus trading more important than ever.
🏛️ Latium Province Production Chains
| Citizen Tier | Good | Perfect Production Ratio |
|---|---|---|
| Liberti | Timber | 1 Woodcutter : 1 Sawmill |
| Liberti | Pileus (Felt Cap) | 1 Sheep Farm : 2 Pileus Felters |
| Plebeians | Roof Tiles | 1 Clay Pit : 1 Charcoal Burner : 2 Tilers |
| Plebeians | Bread | 2 Wheat Farms : 1 Flour Mill : 1 Charcoal Burner : 2 Bakeries |
| Equites | Concrete | 2 Limestone Quarries : 3 Sand Refineries : 6 Concrete Mixers |
| Equites | Togas | 3 Flax Farms : 3 Snaileries : 4 Weavers : 4 Dye Works : 2 Loom Weaveries |
🌍 Albion Province Production Chains
| Citizen Tier | Good | Perfect Production Ratio |
|---|---|---|
| Mercators | Bread (Albion) | 2 Wheat Farms : 2 Donkey Mills : 1 Charcoal Burner : 2 Bakeries |
| Mercators | Sausages (Salsicium) | 1 Pig Farm : 3 Herb Gardens : 1 Charcoal Burner : 2 Salsicium |
| Mercators | Brooches (Fibularium) | 1 Silver Mine : 2 Silver Forges : 2 Charcoal Burners : 4 Fibularium |
| Smiths | Cheese | 1 Ochs Farm : 2 Dairies |
💡 Strategic Note: Building Materials vs. Trade
Some high-level players stop self-producing materials like:
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Tiles
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Concrete
Instead, they:
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Maintain 50–100 units via passive NPC trade
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Free workforce and space for luxury goods
⚠️ Important:
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Self-production is still critical early game
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Essential for rapid expansion and monument construction
🏙️ Advanced Optimization: Layouts, Buffs & Risk Control
🧱 Use Pre-Built Layouts for Perfect Flow
Designing from scratch is inefficient.
Use community-tested layouts from Anno Companion:
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Tile-perfect building placement
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Shortest possible cart paths
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Integrated warehouses and services
Examples:
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Compact Timber x4
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Industrial-scale Pilei x28 factories
🧬 Strategic Buff Stacking
Plan production around research and Patron Gods:
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Research Woodland Rebirth before scaling Timber
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Switch to:
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Ceres → agriculture expansion
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Minerva → textile and industrial bursts
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Buffs should define your layout planning, not be added later.
🚨 Proactive Risk Management (Patch 1.3.2)
Major Incidents are now:
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More frequent
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More punishing
High-risk buildings include:
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Bakeries (Fire risk)
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Garum Works (Unhappiness)
Mitigation Strategies:
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Embed Vigiles (Firefighters) into industrial zones
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Place Medici (Doctors) nearby
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Move Charcoal Burners to outskirts, downwind of housing
⚔️ Patch 1.3.2 Meta Shift: A More Dangerous World
🤝 Tougher AI Rivals
Aggressive rivals like Neferneru and Concordia:
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Declare war more frequently
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Form alliances against the player
A strong economy is now:
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A defensive necessity
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A prerequisite for Weapons & Armor production
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Essential for maintaining a powerful fleet
💰 Price & Balance Changes
With increased good values:
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Efficient chains are more profitable
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Wasteful overproduction is more damaging
Identify:
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Which goods fuel your trade economy
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Which chains to scale
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Which to outsource via NPC trade
🧭 From Efficient Chains to Imperial Prosperity
Mastering production in Anno 117 is a process of constant refinement:
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Start with perfect ratios
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Adjust for travel time and buffs
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Optimize with layouts and services
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Protect chains from incidents and war
With the added pressure of Patch 1.3.2, only governors who build resilient, efficient economies will rise as true Caesars of the Mediterranean.
💬 Community Discussion
What production chain has given you the most trouble since the update?
Have you discovered new high-profit trades with the adjusted prices?
Share your strategies below and help refine the empire-building meta.

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