In Mass Effect Andromeda, you have the possibility to use a number of console commands to make life easier for example, you can make screenshots easily if you turn off your HUD or display your FPS.

To open the console you have to press the tilde button (~). Now you see the input field. Here you have to enter your desired console command. Then press Enter to confirm your entry and your command will be executed. Under the console commands you will surely find also those that you cannot use. But there are also some very useful commands.

By the way, you can also display the list of console commands directly. Open the console and enter "list," you can also check out the list below.

PerfOverlay.DrawFps - With this console command, you can check how well the game is running on your system, because it permanently displays the FPS and you can draw conclusions about your performance.
GameTime.MaxVariableFps - This console command allows you to limit your FPS to a certain value to avoid ugly screen breaks.
UI.DrawEnable - Use this console command with 0 or 1 to enable or disable your user interface on the screen (ui.drawnenable0 to turn off the HUD and ui.drawnenable 1 to turn it back on).
Window.Width
Window.Height
GameTime.MaxVariableFps
UI.DrawEnable
Window.PosX
Window.PosY

Render.FrameSynthesisScaleH
Render.FrameSynthesisScaleY
Render.VSyncFlashTestEnable
Render.OutputBrightnessTestEnable
Thread.JobThreadPriority
WorldRender.TransparencyShadowmapsEnable
WorldRender.MotionBlurEnabled
WorldRender.MotionBlurRadialBlurMax
WorldRender.MotionBlurQuality
WorldRender.MotionBlurMaxSampleCount
WorldRender.FrameSynthesisMode
WorldRender.FilmicEffectsEnable
Thread.ProcessorCount
Thread.MaxProcessorCount
Thread.MinFreeProcessorCount
WorldRender.EmitterSunTransmittanceMapEnabled
WorldRender.EmitterSunTransmittanceResolution
WorldRender.LightTileCombineOutdoorLightEnable
WorldRender.SpotLightShadowmapEnable
WorldRender.SpotLightShadowmapResolution
RenderDevice.VSyncEnable
RenderDevice.TripleBufferingEnable
RenderDevice.RenderAheadLimit
RenderDevice.StereoConvergenceScale
RenderDevice.StereoSeparationScale
RenderDevice.StereoSoldierZoomConvergenceScale
RenderDevice.DxDiagDriverDetectionEnable
RenderDevice.Dx11Dot1Enable
RenderDevice.Dx11Dot1RuntimeEnable
WorldRender.LightTileCsPathEnable
WorldRender.PlanarReflectionEnable
WorldRender.InterpupillaryDistance
PerfOverlay.Enable
PerfOverlay.DrawGpuGraph
PerfOverlay.DrawFrameGraph
PerfOverlay.DrawVblankGraph
PerfOverlay.DrawFps
PerfOverlay.DrawFpsMethod
PerfOverlay.DrawFcat
PerfOverlay.FcatWidth
PerfOverlay.DrawGraph
PerfOverlay.DrawGraphMethod
PerfOverlay.DrawCpuGraph
PerfOverlay.LegendDisplayFormat
PerfOverlay.FpsTimePeriod
PerfOverlay.FpsDisplayAlpha
PerfOverlay.FpsDisplayFormat
PerfOverlay.FpsDisplayScale
PerfOverlay.FpsDisplayOffsetX
PerfOverlay.FpsDisplayOffsetY
PerfOverlay.FrameFileLogEnable
NetworkPerfOverlay.Enable
PostProcess.ForceDofEnable
PostProcess.DofMethod
PostProcess.BlurMethod
PostProcess.SpriteDofEnable
PostProcess.SpriteDofHalfResolutionEnable
Screenshot.Render
Screenshot.Format
Screenshot.LayerMode
Postprocess.ScreenSpaceRaytraceFullresEnable
PostProcess.DynamicAOEnabled
PostProcess.DynamicAOMethod
Render.DrawScreenInfo
Render.ResolutionScale
PostProcess.ScreenSpaceRaytraceEnable
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable
Postprocess.ScreenSpaceRaytraceSeparateCoverageEnable

0 comments

Post a Comment

Powered by Blogger.

Subscribe Now

Blog Archive

Follow by Email