In the following guide to classes in Divinity 3 - Original Sin you find important information at a glance.
Fighter
"Brutal warrior and melee expert."
Attributes:
- Strength +2
- Constitution +1
- Speed +1
- Perception +1
- Weapon: One-Handed
- Defense: body strengthening, defense expert, Sign expert
- Ability: Man-at-arms
- Oppurtonist
- My darling
- Melee attack posture
- Sturmbock
- Dust Devil
The fighter has the most optimal for beginners class. He is paired with other classes can not be underestimated.
Knight
"Knights are specialists in the field of military tactics and trained not only in combat, but also in the deployment of troops."
Attributes:
- Strength +3
- Kostitution +1
- Speed +1
- Weapon: Two Handed
- Defense: Body Strength, Armor Expert
- Ability: Man-at-arms
- Personality: Leadership
- Opportunist
- What a noise
- Sturmbock
- Heal wounds
- Encouragement
The knight is good in combination with other melee classes, such as the fighter and can support this with his skills. At the same time he can dish out a lot of damage itself.
Ranger
"A sniper with a legendary knack for self-preservation."
Attributes:
- Dexterity +3
- Speed +1
- Perception +1
- Weapons: Bow
- Ability: Sniper Elite
- Crafts: Crafts, teacher, forging
- Bat
- Arrow extraction
- Ricochet
- Tactical retreat
- Ranged attack posture
The Ranger is one grade from a distance a very good support for the second character is supposed to be the best melee. This class is a good choice, especially for beginners.
Robber
"The robber has many skills and a little luck, and in his eyes, the world is an open chest."
Attributes:
- Dexterity +2
- Speed +2
- Perception +1
- Weapon: One-Handed
- Ability: Villain
- Evil deeds: Stealth, pick locks, pickpocketing
- Guerrilla
- Sneaky
- Razor's Edge
- Go into the shadows
- Acceleration
The robber takes advantage of his skills to manipulate his surroundings and enemies to fall in the back. This class is recommended for more advanced players.
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Shadowblade
"A sneaky assassin whose arsenal of daggers and magic every opponent fear teaches -. When they see it coming because"
Attributes:
- Dexterity +1
- Intelligence +2
- Speed +2
- Weapon: One-Handed
- Skill: Aerotheurge, witchcraft, villain
- Evil deeds: Sneaking
- Guerrilla
- Bloodsucker
- head screw
- Razor's Edge
- Bloodshed
The Shadow Blade uses crafty agent and irrepressible tried also with magic his opponents. Difficult class to play, which is more suitable for experienced players.
Traveler
"The traveler is a survivor and a practicing magician. His ability to dodge attacks, is exceeded only by his ability to score hits."
Attributes:
- Agility +1
- Intelligence +2
- Speed +1
- Constitution +1
- Weapon: Bow
- Ability: Sniper Elite, Geomant, Hydrosophist
- Crafts: Crafts, forging
- Animal Friends
- Scientist
- Low healing
- Summon Spider
- Magic sting
The traveler, the more complex class against the Rangers. The magical abilities are extremely useful in the group and from a distance the traveler is always helpful.
Witch
"An intimidating presence, whose icy forces put friends like enemies in fear."
Attributes:
- Intelligence +3
- Speed +1
- Perception +1
- Defense: Willpower
- Ability: Geomant, witchcraft
- Personality: Charisma
- Crafts: teacher
- Animal Friends
- What does not kill us
- Bloodshed
- Oath of desecration
- Summon Spider
The witch (male also: Witch) is a good class that knows how to support different character than to stand by in the attack on the page for more experienced players.
Magician
"A learned the magic that is adept to start fights with a single hand movement and exit. From a safe distance, he destroyed in an instant his enemies."
Attributes:
- Intelligence +2
- Constitution +1
- Speed +1
- Perception +1
- Defense: Willpower
- Ability: Geomant, Pyrokinetik
- Personality: Charisma
- Crafts: teacher
- Smart Aleck
- Lifted
- Flare
- Midnight Oil
- Magic sting
The Wizard is quite interesting for beginners because talents and skills complement each other well. However, you should understand it a suitable partner (eg Warrior) on the side to have.
Battlemage
"Mix brute force with powerful magic."
Attributes:
- Strength +1
- Intelligence +2
- Constitution +1
- Speed +1
- Weapon: One-Handed
- Defense: Armor Expert
- Ability: witchcraft, Pyrokinetic, Man-at-arms
- Opportunist
- What a noise
- Crushing Fist
- Enervating touch
- Burning contact
The battle mage does what it promises. The partner choice here is relatively open, which makes this class for beginners manageable - not least because of the damage-oriented fighting style.
Cleric
"Heals allies or suggest a skull -. Depending on how the wind is just"
Attributes:
- Strength +2
- Intelligence +1
- Constitution +1
- Speed +1
- Weapon: One-Handed
- Defense: defense expert, Sign expert
- Ability: Hydrosophist, Man-at-arms
- My darling
- Anaconda
- Low healing
- Melee attack posture
- Divine Light
The cleric is the classic Supporter, which can take a lot in close combat and also dish out (albeit relatively low). Beginners should cope with this class. As a partner recommend fighter or ranger.
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