Fallout 4: Vault-Tec Workshop - Experiments and results

In the latest DLC for Fallout 4, Vault-Tec Workshop you can carry out four experiments in various ways, and the results are different. They consequently have other consequences. As a precaution before you start the experiments, you can create a save file, because once you have made a decision, it can not be undone.

To perform the experiments in the quest for Vault-Tec Workshop, you need various building materials to build the prototypes and must connect these units with terminals, because without power, they don’t work. Then, in the experiments you can add further materials to improve production and consequently to obtain better results. The table below gives you the necessary scrap to build all types of experiments and also reveals all the results and consequences, so that you can take your decision wisely. Bear in mind that the power in operation cycle can only hold 1000 from 6:00 am to 20:00 pm.


Experiments
Variant
Construction Materials
Results
Power Wheel 1000 Additional Power • 4x Steel
• 3x Screw
• 2x Rubber
• 4x Copper
• Assign 1x residents
• Produce 4 energy.
• Add the residents to electric shock to drive him.
• Can kill the inhabitants.
Power Wheel 1000 Incentives for longer use • 4x Steel
• 3x Screw
• 2x Rubber
• 2x Copper
• 4x BUFFOUT
• 1x Residents
• Produce 2 energy.
• Add the residents BUFFOUT, so he holds out longer.
• Can kill the inhabitants.
Power Wheel 1000 Area optimization • 4x Steel
• 3x Screw
• 2x Rubber
• 2x Copper
• 1x Residents
• Produce 2 energy.
• Distribute essential oils in the room and motivate the residents by good smells.
• Resident may live.
Soda fountain Generic Caffeination • 6x Steel
• 3x Glass
• 2x Energy (in conjunction with Power Cycle usable)
• 1x Residents
• Produce 5 satisfaction.
• Add the drink caffeine.
Soda fountain Appetite • 6x Steel
• 3x Glass
• 2x Energy (in conjunction with Power Cycle usable)
• 1x Residents
• Produce 1 food.
• Can be fatal for residents 
Soda fountain Mood  • 6x Steel
• 3x Glass
• 2x Energy
• 1x Residents
• Produce 15 satisfaction.
• Add the residents hallucinogenic drugs.
Phoropter Subliminal Messages • 4x Steel
• 5x Nuclear material
• 2x Aluminum
• 3x Glass
• 2x Circuits
• 6x Energy
• 1x Residents
• Produce 15 satisfaction through brainwashing.
•  Can be fatal for residents 
Phoropter Eye Exam • 4x Steel
• 2x Nuclear material
• 2x Aluminum
• 3x Glass
• 3x Energy
• 1x Residents
• Produce 10 satisfaction through simple eye examination.
Phoropter Vault Monitoring • 4x Steel
• 25x Nuclear material
• 2x Aluminum
• 3x Glass
• 3x Energy
• 1x Residents
• Produce 5 satisfaction through mind reading.
• Can be fatal for residents.
Slot Machine Lost Revenue • 4x Steel
• 2 Screws
• 3x Plastic
• 2x Gears
• 2x Circuits
• 500 Capsules
• 1x Energy
Produce 15 satisfaction.
Slot Machine Bondage • 4x Steel
• 2 Screws
• 3x Plastic
• 2x Gears
• 2x Circuits
• 1x Energy
Produce 29 Capsules per day.
Slot Machine Customer Profiles • 4x Steel
• 2 Screws
• 3x Plastic
• 2x Gears
• 2x Circuits
• 2x Glass
• 1x Energy
Produce 5 satisfaction and occasionally 10 Capsules.


After completion of all experiments, the guard leaves the Vault and gives you the overseer suit with the number 88. This reduces the damage by 15%. Depending on whether you have liked the results of experiments, it has good or bad mood when leaving. Want to see the outcome of individual experiments in video, then check out this YouTube Guide.


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