The Australian singer Sia just introduced the new theme from the soundtrack of the upcoming film "Fifty Shades of Grey" which hits theaters on February 13th.

After the controversial video clip of one of the themes of the soundtrack for the upcoming film "Fifty Shades of Grey", in which Dakota Johnson appears in a scene from 'bondage', was presented another song from the film which was written and performed by the Australian Sia.

"Salted Wound", is the title of the new song that Sia especially made for the film adaptation of the series of EL James and is a ballad of just over 4 minutes duration in which the singer encourage the partner to confess his love for a girl.

In the ballad we hear a suggestive lyrics, considering the type of film: "Tell him how you feel," sings the Australian talent. "Give him what he needs to hear, give your heart and tell him to come and take it. You see how good a man. "

As recalled, the film adaptation of the novel "Fifty Shades of Grey" reach all theaters next February 13th.

Listen to the new theme from the soundtrack of "Fifty Shades of Grey".

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After the odd delay, the most desired speed video game in recent times approaches the grid. We have already been able to ride around the circuit Project Cars and impressions left us have been spectacular.

Nor is it necessary to be clairvoyant to predict the most likely mega success will mean Project Cars, at least within its specialty. This is the famous simulator speed has been sponsored by a huge community of players around the world and will be signed by the prestigious team of Slightly Mad, responsible among other formidable Need for Speed: SHIFT. Few dates ago we had the opportunity to take a few games to a virtually complete-Delivery to PS4 and also to a stunning edition for PC monitors compatible with 12K and one with compatibility with version Oculus . The experience was unforgettable!

We don’t usually start talking about any title from the technical side, but in this case we will make an exception because we have no choice. Project Cars will be one of those games that enter through the eyes and that surely will become the new standard of the genre in graphic matter as it goes on sale. At least, we insist on the PC version, which left us really overwhelmed, although the issue for PS4 not be left behind.

The most powerful edition we tried was the one we mentioned a moment ago, that is, which was mounted on three monitors in 12K more wheel and pedals built format, although for technical reasons, the beta was "limited" to 30 fps instead of the 60 that reached the final version. And we guarantee that the sensations transmitted Project Cars we were incredibly positive, one of the games most impressive and realistic speed we have had occasion to try.

Engines forefront

The strength showing its tracks, which incidentally were counted by tens (be the world's best known, although for reasons of foreclosures rather not get into that moment) was only comparable to the level of detail that showed all of them, really flawless. But they took palm sports cars and it will be possible to drive. Mercedes, Audi, Lotus, and many other manufacturers Pagani Top (although we missed some of them, especially Italians) give their best models, so we could check and enjoy impeccable modeling both outside ... and interior.

Indeed, in this case the Oculus technology allowed us to see the detail that will be conducted every car interiors that appear in the game. This technology certainly enjoyed an impressive sense of immersion and a good overall finish, although the definition was not similar to that shown in 12K edition and also somewhat "dizzying".

Following the technological side, we don’t want to mention the stunning quality showing precipitation. The interpretation of the effect of rain left us with wide eyes, one of the most realistic and gimmicks we've seen in any driving title. We already say what you think when you try yourself. Something similar happened with very elaborate general lighting with dynamic light effects and reflections recreated in great detail.

Total simulation

If I still had any doubts user about the type of gameplay that offer this title, once stuck in fatigues and with regard merely driving feel we can ensure that this title is a simulator above anything else. The precision must be demonstrated at the wheel for victories will be highlighted, which will surely excite scholars specialty. Despite this, it is also true that the game will allow us to calibrate a wide range of aids and driving parameters to adapt to any type of player, whether expert or novice in such productions.

The title will be an outstanding, very realistic simulator, and I anticipate it may be one of the new leaders of the genre.

During the demo we were able to lead relatively normal cars from karts, cars and "beasts" highly competitive displacement, and differences in stability, top speed, handling and other characteristics were considerable. Similarly, the sense of speed that gave off the game was more than adequate, especially since the numerous interior shots from which we can continue racing.

We were also struck by the huge number of configurable options series that will bring the game (rules, extension, conditions, number of participants, starting position, weather, difficulty, etc.) and game modes. Unfortunately we cannot speak virtually none of the latter for reasons ... yes, foreclosure, but I will notify you by what we have seen Project Cars will be one of those games that will squeeze its fans for months, something which otherwise usual in the best representatives of the genre.

Project Cars has every chance to become an exceptional driving simulator on all platforms for which it appears, imposing special edition PC which both we have spoken in this development.

Project Cars: Circuits / Locations

Mazda Raceway Laguna Seca - US
Sonoma Raceway - US
Donington Park - UK
Circuit de Spa-Francorchamps - Belgium
Brno Circuit - Czech Republic
Nürburgring - Germany
Cadwell Park - UK
Suzuka Circuit - Japan
Circuit de la Sarthe - France
Azure Coast - France
Azure Circuit - France/ Monaco
California Highway - US
Glencairn - UK
Mount Panorama Circuit - Australia
Oulton Park - UK
Road America - US
Watkins Glen International - US
Brands Hatch - UK
Dubai Autodrome - UAE
Hockenheimring - Germany
Autodromo Enzo e Dino Ferrari - Italy
Autodromo Nazionale Monza - Italy
Motorsport Arena Oschersleben - Germany
Silverstone Circuit - UK
Circuit Zolder - Belgium
Bristol Motor Speedway - US

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We present the minimum and recommended requirements to play Dying Light, new zombie game from Techland Computer.

Remember Dying Light is a first person action horror title where we can use techniques of parkour-style movement to survive the zombie apocalypse. The title came out today for consoles PlayStation 4, Xbox One and PC (via Steam).

Dying Light, Techland title that will lead to a new zombie apocalypse, is already on sale. That is why we present the requirements of the game for PC.

Minimum requirements:

Operating System: Ubuntu 14.04
CPU: Intel® Core ™ i5-2500 3.3 GHz / AMD FX-8320 3.5 GHz
Memory: 4 GB DDR3 RAM
Drive: 40 GB
Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon ™ HD 6870 (1GB VRAM)

Recommended requirements:

Operating System: Ubuntu 14.04
CPU: Intel® Core ™ i5-4670K 3.4 GHz / AMD FX-8350 4.0 GHz
Memory: 8 GB DDR3 RAM
Drive: 40 GB
Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon ™ R9 290 (2GB VRAM)

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The L7 announced its return to the stage after a hiatus of nearly 15 years. The female quartet will perform in three major European festivals in June, including Download Festival 2015 in England and the Hellfest Festival 2015 in France. More tour dates will be announced soon.

Formed in 1985, the L7 had its commercial peak in 1992 and 1993, when the grunge and alternative rock hit the mainstream.

The most successful work of Los Angeles girls was "Bricks Are Heavy", their third album, which featured the hit " Pretend We're Dead" that played for the radio and especially on MTV.

This success ended up bringing the band to Brazil in January 1993 to perform at the Hollywood Rock before Nirvana. By the end of the decade they launched three other albums, but none of them repeated the same success and the group ended up separating.

The L7 also wants to commemorate their history on film. A campaign on Kickstarter collective funding site was started to "L7: Pretend We're Dead" can be performed. The film will be directed by award-winning documentary filmmaker Sarah Price.

Get L7 playing "Pretend We're Dead" in Brazil in January 1993

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Lady Gaga was confirmed yesterday (27) as one of the artists who will perform on the stage of the 57th edition of the Grammy. The singer will perform together with Tony Bennett, his partner on the album "Cheek To Cheek", nominated for a Gramophone "Best Jazz Album".

Another duo that will make a performance during the award ceremony is Adam Levine and Gwen Stefani . The duo has collaborated in the Maroon 5’s new album "V."

Ed Sheeran, Ariana Grande, Sam Smith, Miranda Lambert, AC / DC, Pharrell Williams, John Legend, Madonna, Usher and Eric Church are also part of the event's attractions list, which takes place on 8 February in Los Angeles. The pay channel TNT will broadcast the ceremony on Brazilian television.

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Grim Fandango back to life thanks to this remastering of Double Fine. An adventure regarded by many as one of the best, finally again to be enjoyed in PC without patches or emulations while open in PS4 and PS Vita.

In our Retro Memories , plus tell you the benefits of Grim Fandango, one of the most memorable adventure games from LucasArts history, we said that it is virtually impossible to play the title of Tim Schafer today. Not only it is difficult to get an original copy (the price paid by the board of one of these issues is of offense, even the reissue of Activision is hard to find), but run on a modern operating system involves a mixture of patches and crossing fingers that are not at all comfortable. The unique formula, in fact, was to use the ResidualVM, an emulator for the engine used in Grim Fandango and The Curse of Monkey Island: the GrimE.

This is why resurrect a classic adventure games from the dead, give choices to players who don’t want to deal with speculators or emulators, already justifies Grim Fandango again in a remastering. I wish I had also made in physical format to boot all the root problem. And thanks also to its mechanical based on a pad, considered almost a heresy for the time, it has also been seen adapted to PS Vita PlayStation 4 and naturally.

Salvador Limones ... and a friend

As in the remakes of Monkey Island, Grim Fandango has a button to change at any time of the remastered original version. The first time you try, hoping that change brings, may seem a disappointment: funds not change and only 3D models seem to have better definition, also adjusting to the behavior of the stage lighting. But that would not fully see the whole because, for example, all funds have been rescued from the original files from LucasArts to fit better definition.

This is the meaning of a remastering. Just like in the movies they go to film to adapt to higher quality formats, Grim Fandango has been fortunate to retain its original material in good condition. This has been applied very subtle improvements, most notably the new control system. We can choose between a relative movement of the camera or on the character called "tank mode".

Grim Fandango is attractive

The control seems very similar to what we've seen recently with Resident Evil HD Remaster since both titles use a set of cameras for pre-rendered scenarios, characters recreated in three dimensions. If the tank was being so rude in his turns and changes of direction, the new mode on the camera better solves these problems, but carries other. For example, when the camera is completely bypasses the shaft to offer the opposite perspective, the direction you are moving the stick becomes the contrary, is back and forth. It can be cumbersome at times, but one ends up getting used and is more comfortable than the original motion.

Gloria Fuertes
Maybe the obvious changes of Grim Fandango not do so very different from the original version, which says a lot of great work done in 1998, but the best surprise is within the "additional content". To hear the comments of Tim Schafer about the development of the title, all while you play, it is a pleasure for the quantity and quality of its explanations and anecdotes that are an essential feature in any reissue to be provided.

Moreover, in Spain we have a delicious extra touch, is that the original dubbing is coupled to this version. A task that should not be easy, because this kind of translation and dubbing often lost over the years or wrong in a legal tide in which the producer of the game is not the same as the local editor. The boys GoG platform, for example, always talk about it when not wearing the Spanish editions to their store, and we appreciate the work of Double Fine to remember that, for many, a man shaped balloon Smoking a pipe is Gloria Fuertes. As if that were not enough, has even done work for adjusting lip-sync (figuratively) into our language.

The last of the most notable differences is proportion. The original is 4: 3 and Double Fine wanted respect, and to convert the whole game 16: 9 would have been recreated again all the mythical scenes, virtually remake task while zooming to fill the edges would have ended his definition and would not have been able to recreate the original frames. The solution, therefore, is to give the option of playing on a 16: 9 whoever forced to completely fill the image, while the 4: 3 can be played with bands or with a decorative designs on both sides.

We believe that Double Fine has perfectly understood the philosophy of a remastering: restoring a historical work, preserving the how it was designed and built

The main negative aspect is given by the own debugging versions. During our games the game came to hang on three occasions while at another time a bug prevented us from continuing. In all of them we lost enough progress as Grim Fandango has no autosave, but requires manual saved. Once you get used to it you can get to solve the problem slightly, but not easy after years of accepting that videogames perform this task for us. Hopefully this problem will be solved as soon as possible crashes because it is really frustrating having to reload a previous game and repeat your latest developments.

The glimmer of the sea, I'll let it shine

These are the major differences between versions, but for those who have never played Grim Fandango, what are the reasons to get to it in the 2015? What remains today? We are talking about one of the best adventure games considered in history, but that's just grades. Grim Fandango is attractive mainly because it is written and decorated in the few games they were and few games are. Each of his dialogues makes you laugh, delve more into his world, one of the best exercises that Tim Schafer has signed over his career.

The story takes us to the Land of the Dead, where our hero Manny Calavera is a travel agent, responsible for providing transportation to those who have recently died. But things are not going well in the Department of Death, as Domino, her partner and competition is getting the best customers (those who have been good in life) stealing all the good sales.

The recreation of the world of the dead, with its base in the Mexican folklore and Aztec mythology, created a microcosm that has never been seen nor in the game or in other arts. His jokes and inspirations in the black film are not mere references, but the adventure fit like a glove. Even recreating the world of the living, as a kind of Picasso's collage is an overwhelming brilliance. Play it today continues to attract through this imaginary; remains fresh, new and continues to conquer our hearts.

The puzzles are another story. They are original and making the pagan sacrifice of eliminating the combination of items, Grim Fandango has the best interface for inventory, making Manny Calavera long as possible and the impossible of his jacket and take the object in his own hand. This, coupled with its 3D mechanical puzzle makes many were simpler than the "pixel hunting" of the early 90s, but at times may be warped, as in the Petrified Forest and moments where we have to interact just time.

Grim Fandango was once a unique game. We justified its remastering having become a game of difficult access to the original title, and its price goes pretty, but it's a shame that has not been gone for a limited edition physical version come down a peg who wants to box based on nostalgia. News appear slim, but fair and necessary to enjoy the work following the original conception and saving some bugs and unnecessary burdens among some scenarios, it is an issue with which not to worry about patches and emulators. If you're adventurous of the time it's a perfect opportunity to pay bills and taxes; If you're new, I play it. Even if you get stuck, even if you have to pull guide, do not worry: here everyone is as dead as you.

I honestly don’t know how to react to the new player who is curious about this work, but is reluctant to classic adventure genre. What is perhaps more used to film Telltale adventure that classic puzzles and in some absurd moments, the adventures of LucasArts. But if it is attracted by its history, its humor and its setting, don’t hesitate to play with the guidebook in hand. Even without the factor of puzzle solving, Grim Fandango is still a must.

We understand some of the criticisms made to the title: "They could have redesigned the funds", "could have converted to 16: 9", "could have improved modeling of the characters" ... In the art of restoring classics said the basic principle is to touch as little as possible, preserve the soul of the work without adding your own interpretation. It's not about making a better background for the Mona Lisa because now there are other techniques or remodel the monolith in 2001: A Space Odyssey because now you can do 3D. That, indeed, is the reason why fans Star Wars George Lucas wanted to stop tinkering with the original trilogy. We believe that Double Fine has perfectly understood the philosophy of a remastering: restoring a historical work, preserving the how it was designed and built. And Grim Fandango is video game history.

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