Welcome to our complete walkthrough to Splatoon for the Wii U. The game offers a colorful multiplayer mode also a campaign which is all about in this guide. The campaign consists of 27 levels and five boss battles. In each level you can also find a Sunken Scroll.

Table of Contents:

Area # 1

Level 1 ( Mission 01) - The Octotrooper Hideout
Level 2 ( Mission 02) - Lair of the Octoballs
Level 3 ( Mission 03) - Rise of the Octocopters
Boss 1 - Octostomp Boss Fight

Area # 2

Level 4 ( Mission 04) - ink fountains trail
Level 5 ( Mission 04) - Floating Sponge Garden

*** Walkthrough in progress***

Area # 1

Level 1 ( Mission 01) - The Octotrooper Hideout

In the first level make contact with the Octotrooper who wants to make you into the next mission life difficult. Many issues should pay with them but don’t have. Tricky are then already the enemy with a shield in front of the head. These have to distract with a bomb and then shoot.


Location of the scroll:

When you come to the area with the three major pillars, you will find the scroll at the left rear pillar. Splatter the column with color and swim as squid up.


Level 2 (Mission 01) - Lair of the Octoballs

In the second level the overcoming many high walls stands on. Colored puffers ensure that lit the area in your color when you shoot. New in this level are the Octoballs. Try switch role and draw defender color behind him. They shoot you do not bring success. Wait until they are pure rolled into your color, then they are helpless and suffer damage.

Watching also need in the ink killers. You eliminate your color once they are near. If you want high walls swim, you have to outsmart them by your left and right of your color. Otherwise, they are not dangerous.

Location of the scroll:

Once you have overcome the Ink killer the first wall, to your right (when you walk over the bridge) see a sign pointing down. Now look down - there is a hidden platform. As a squid you can go smoothly through the grid and the scroll out of the box.


Level 3 ( Mission 02) - Rise of the Octocopters

Octocopters are the new enemies in this level. They fly towards you, but are not particularly dangerous and done after a hit. As a squid you must jump over here greater depths and explore that bring you quickly from A to B.

Location of the scroll:

When you come to the area with the two tall columns, you will find the scroll on the right column. You must only high on the left column, then the right and jump shoot with color as squid over.


Boss 1 - Octostomp Boss Fight

The first boss is waiting! The Octostomp targeting up to you and wants to make you a flat belly flop. Differ from him in time and spray him with full of color. Then float up the dice and shoot from the tentacle. After two hits the Octostomp is significantly faster, which is why you should definitely might make to dodge a trace of color floating along it. If you defeat the Octostomp, you will receive a scroll and release the electric catfish.


Area # 2

Level 4 ( Mission 04) - ink fountains trail

This level uses ink fountains to reach new areas and defeat enemies. As new enemies you will encounter Octostomp. Similar to the previous boss jumping at you and ask you from an evasive maneuver.

Location of the scroll:

The scroll can be found after the last checkpoint. The following you use twice the ink fountain link trail to find an Octo recruit on a box - in this case is the scroll

Level 5 ( Mission 04) - Floating Sponge Garden

In this level you spray sponge with color, so to soak them and progresses in level. But be careful: take the opposing color sponge, the sponge shrink again. This is in particular dangerous when you away from the sponge only lurks the free fall.

Location of the scroll:

Throughout the level you'll find a sponge, standing on a grid. If the sponge does not reach its full size, it does not obscure the grille - there is a secret platform with a box that preserves the scroll. If the sponge is too large, direct the shot of Octo-recruit to the sponge

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We recently had the opportunity to test the Guild Wars 2: Heart of Thorns closed beta, which allowed us to get a firsthand idea of where the shots are going to go with this expansion, as well as test its new playable class: The Return.

Regarding the latter, The Return with which we could play was level 80, which took us messing with its abilities to learn about its functioning while, because as you can imagine, we had so much to choose from that we did not know where to start, but after a while killing monsters in the initial area expansion, Maguuma heart, and began to move quite easily.

It is a class that melee that has a very interesting feature compared to other professions cannot be equipped with two builds of weapons, so we can only wear a fitted. Yes, fill a special meter and pressing F1 (or key that you choose to do so) you will change combat style between one another purely offensive and defensive.

This we changed all the skills available, including secondary, final and healing, which makes this an extremely versatile class, so we could try, very fun to play, with many different attacks, both body, midway in area, with movements of our character to place in more advantageous positions, and so on.

In fact, we offer many options and possibilities, we have to wait to see how it works in competitive matches to check if it is well balanced or not, although it seems that entry will give many headaches for more than one when you cope with hit.

In the beta we were able to play with two sets of arms. On the one hand, we had a great club two powerful and slow hands as own that at experienced seems to be more oriented to what are the work of "tank" (ie, attract the attention of enemies to set their attacks on us), while on the other our disposal an ax for each hand, offering a style of play much more offensive and intended to do much damage as possible.

Turning now to what the content we've been able to play, have only allowed us to perform the first mission of history and move a little in the starting area, so for all practical purposes we have seen between little and nothing. Of course, we found some very interesting improvements in the way of telling its script, because now the narrative is more dynamic and entertaining, without resorting to such anodyne conversation screens that we suffered in the history of the main game. In addition, returning the decisions for these missions take either way.

Highlight the entire contents of Heart of Thorns is intended for top level players, so you'll have to go up first to level 80 if you want to step into Maguuma. This also means that developers take for granted that we can play, so the enemies and the types of situations that we will not be just a walk, just as many things as we have seen in our first steps occur screen that can not sit still for even a second because of the attacks we have to avoid not to kill us. Obviously, no one will move, but also to use our skills properly and head.

In fact, to the design of the scenarios will test us. After the story mission, we reached a village of terraced houses in the trees where everything is connected by narrow bridges. Here there are many enemies, some of them quite hard, and we were surprised how easily we could end up falling into the void if we took care of our steps and our position in the battle. But of course, with such a limited space, our mobility was very low, so this was easier said than done.

Not that it is an impossible challenge, let alone simply is demanding, but it is also true that for certain objectives need to have several players in the area dividing the tasks. For example, one of them had to fill baskets of food with worms, but monsters constantly tried to approach them to eat what we collected, forcing us to defend while others were engaged in search for grubs and bring to them.

Another interesting detail is the domain points, which will use the experience we get (a priori, useless at level 80). These will get them fulfilling certain objectives, missions or finding them on the stage, and are linked to the areas where we get them. The more we have, the more skills we can "train" in a special list that will have. To this end, we simply select the one we want and keep playing, which turned back on our experience bar. When we fill, rather than go up a level, we get that skill.

Contrary to what might seem, these are not intended for combat, but exploration. Thanks to them we can use specific elements of the scenarios that will give us access to new areas, will allow us to take shortcuts and even discover the most interesting information. There are many possibilities offered and we are convinced that they will give much play in the final version, so we are looking forward to testing this system in depth.


May Guild Wars 2: Heart of Thorns will not increase the maximum limit, but apparently so far, promises to give us every reason to thank them, a lot of very well organized and raised content. Furthermore, seen here we must add its new and fun competitive game mode, the mode Fortaleza, plus everything we still have to discover, so now we just have to wait for its release to see if these initial good feelings they are just moving into the final version.

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Leader:

- Small Mario
- Little Luigi
- Super Mario
- Super Luigi
- Ice Mario
- Ice Luigi
- Raccoon Mario
- Fox Luigi

Competitors:

- Gumba
- Green Koopa
- Yellow Koopa

Small Mario

Name: Small Mario [Leader]

Maximum Level: 99

Skill:

- Mario’s Rotating (Tornado) Attack - Increases the ATK of your team 3 laps by 20%

Leader Skill:

- Mario Combo - Increases ANG your team slightly after a minimum of 2 times Combo

Little Luigi

Name: Little Luigi [Leader]

Maximum Level: 99

Skill:

- Luigi's Bat - Reduces damage suffered 3 laps

Leader Skill:

- Luigi's Aura - Increases ANG your team slightly after a minimum of 2 times Combo

Super Mario

Name: Super Mario [Leader]

Maximum Level: 99

Skill:

- Super Jump - Increases ANG your fellow light 1 round by 50%

Leader Skill:

- Super strength - Increases ANG your team slightly after a minimum of 3 times Combo

Super Luigi

Name: Super Luigi [Leader]

Maximum Level: 99

Skill:

- Super Sprint - Decreases Shadow damage 1 round on long 0

Leader Skill:

- Super Aura - Increases ANG your team slightly after a minimum of 3 times Combo

Ice Mario

Name: Ice Mario [Leader]

Maximum Level: 99

Skill:

- Ice ball - Increases ANG your fellow water 1 round by 50%

Leader Skill:

- Ice Force - Increases ATK and HLG your team members with water element to 50%

Ice Luigi

Name: Ice Luigi [Leader]

Maximum Level: 99

Skill:

- Ice Punch - Reduces damage suffered Wood 1 round on long 0

Leader Skill:

- Ice Aura - Increases ATK and LP your team members with water element to 50%

Raccoon Mario

Name: Raccoon Mario [Leader]

Maximum Level: 99

Skill:

- Tail attack - Increases ANG your wood fellow Round 1 by 50%

Leader Skill:

- Tail Power - Increases ATK and HLG your team members with wood element by 50%


Fox Luigi

Name: Fox Luigi [Leader]

Maximum Level: 99

Skill:

- Tail jump - Reduces Fire damage 1 round on long 0

Leader Skill:

- Tail Aura - Increases ATK and LP your team members with wood element by 50%

Gumba

Name: Gumba [fellow]

Maximum Level: 25

Skill:

- Bump - Aimed at an opponent 10 times timber damage

Convertible

Green Koopa

Name: Green Koopa [fellow]

Maximum Level: 25

Skill:

- Green tank - Transforms wood spheres in water spheres

Convertible

Yellow Koopa

Name: Yellow Koopa [fellow]

Maximum Level: 25

Skill:

- Yellow tanks - Turns fire spheres into spheres of light

Convertible

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If anyone still doubts the ability to create new Nintendo video game sagas, this May change his mind, entertained with titles like Code Name: STEAM and now Splatoon, probably one of the most fun shooters fresh and original that we have played in recent years, which is saying a lot when talking about as saturated as is the multiplayer online action genre.

A Paint!

For those who track him to the game during its development, to say that this is a title that we will face Team duels four against four with one goal in mind: to paint everything we can color our group. Yes, Splatoon our weapons don’t fire bullets, but ink, and the key to victory is not only to eliminate the opposing team members.

But its peculiarities do not end there, because in the new Nintendo will control beings called inklings, a sort of humanoid squid able to change at will between their way of mollusk and human. With the first we can hide in our color ink to make us less visible, swim through it at full speed (which will also allow us to scale walls) and recharge our reserves of paint. However, to attack, shoot and use our arsenal, we must resort to the human form.

As we say, the change from one to another is done instantly and is a very intuitive movement, so it will not take even two games in adapting their controls to move with complete ease on the stage. There are also small advanced techniques that we will discover as we play and that will allow us to make a difference. Easy to play, hard to master: a very usual and Nintendo games here strictly follows high.

In regard to our armamentarium, we can carry three different weapons equipped in each item: a primary, a secondary and a special, although the latter two will depend on the first, so it can not be selected individually. Thus, what we are actually equip weapons packs, forcing us to have to adapt to all possible to take full advantage of our character.

The main weapons defines our style of fighting and is now divided into three types: Machine Gun, Sniper, and Roller. The first amount to machine guns and rifles of other games, allowing us to shoot ink at full speed and in all directions. Moreover, the rollers allow us to crush our opponents and kill them with one blow with a somewhat slow-moving, with little range and very powerful. Their main problem is precisely how limited is their reach, so despite its power, we become an easy target. At first it may seem easy to use, but while our rivals are better, the more we realize its limitations and the many "tricks" we have to use to take advantage.

Finally, the sniper resembles to any game: a somewhat cumbersome gigantic scope, enormous power of attack and maneuverability will force us to have to sharpen our shots carefully, forcing us to have to keep everything short distances possible.

Within these three types of arms we will find many different variants, since, for example, not all equally potent ink guns have the same extent and have the same rate of fire. This manages to give a surprising depth to the game as it does not only have to find a main weapon that suits our needs and style of play, but also come equipped with a secondary weapon and a special that we like. Our advice is to learn to use all you can to be as versatile as possible.
Continuing our arsenal, saying that secondary weapons are usually very powerful, but spend a lot of ink, so we need to calculate well the right time to use them. These are usually grenades, bombs and mines, but there are some other more or less original, as a kind of shower that serves as a shield.

As for the special weapons, these are the most powerful in the game and have to be used to fill an energy meter based paint. Having done this, we simply turn them to launch missiles painting (by selecting the location on the map of the GamePad), use devastating bazookas, become a super squid able to rampage or become invincible for a few seconds, to name a few examples.

Squid Fashion

To end our customization options, we have the clothes we can wear our inkling. This is divided into accessories (hats, sunglasses, bandanas ...), shirts and shoes and just let us equip ourselves with a piece of each type. Besides the obvious aesthetic function they have, correctly selecting our clothing will be very important in the battle, as they have different passive skills, and more attack, defense or speed ink refill.

Some pieces will get them with blocked skills, so we will be playing several games with them equipped to level up so we can access that extra improvement, although grace is that this is selected randomly, so that we spend some time to get to our dream team.

All the clothes and the weapons we buy in stores in the main city of the game, site from which you will access them and their different ways. An interesting detail is that all NPCs we see around here are in fact replicas of the characters of other players that we have encountered during our games. This will allow us to inspect, view and value their Miiverse messages, and even select parts of your computer to bring us the next day to a special shop.

Competing against the world

As mentioned, the "heart" of Splatoon and its very raison d'ĂȘtre lies in its online multiplayer. Currently it is divided into two modes: Territorial and painted areas . The first becomes the main mode of the game and participate in battles it four against four with a maximum of three minutes. Our objective? Stage paint color of our team. When time runs out the game, the team that territory has painted that color will bring victory.


This approach encourages everyone to have fun, and you do not need to kill a lot to make a good score and stand up as winners. In fact, it is perfectly possible to make a negative in our relationship casualties / deaths and earn equal. If we focus only on killing and forgot to paint and take territory on the contrary, probably end up losing.

Mind you, eliminate opposing team members will give us much benefit, as we will be taking away seconds of play between what slow to return and rejoin the fray, while we use to keep painting. All this results in a very fast games, very dynamic (come to produce truly epic comebacks in seconds), extremely hectic and most importantly hilarious.

So much so, that surprising ability to hook that has the game. Thanks to the last three minutes of every round, it has achieved a perfect balance so they do not come in long and heavy, but we will pass the time as fast during the battle that will leave us wanting to come back for more.

While the Territorial style could be considered as one of "friendly" designed to offer carefree fun, games the way Paint Zones comes to represent the opposite, that is, more competitive and fierce his side. In fact, to enter here will have to get first level 10, which prevent novice players begin directly with this method and we can ruin the experience.


Unlike Territorial, here only we have to worry about painting the specific areas that make us on the map. There may be one or two and we have to get hold of their control (our color painting them, obviously) to reduce our counter points. If our counter reaches zero, we win.

As you can imagine, this gives rise to very intense and constant battles, because we end up collecting all the players of both teams on the same point on the stage. Furthermore, in cases where there are two areas we not begin to "rate" until the two are under our control, intensifying the fight considerably.


While the number of players is held in four against four, the time limit is extended to five minutes, which makes sense considering that sometimes long power struggle in which it is very difficult to score occur. Another important feature of this method is that we will go up and down range as our victories and defeats, an attractive incentive to play hard and try to move up. Of course, the more we go, we will find better players because we will match users with a range similar to ours, so staying at the top will be increasingly difficult.

As for the maps that will battle, currently there are only five available, although Nintendo has promised to launch new venues over the weeks totally free, so if you think this little number, know that it will increase. The five that we could play quickly and easily memorized, because they have a fairly small size, besides being symmetrical, which favors much fighting and constant action.

Of course, they are all very well studied and designed, offering different strategies and courses of action, with specific points that we will soon realizing its importance and those who fight tirelessly. And thanks to the possibilities our characters for "plataformear" and climbing walls have been equipped with a grateful verticality, leading to battles of all kinds and pure skill (in duels against other players is as important to aim well as namely secondary move and take our weapons and our way of squid).

One detail that caught our attention and that may not be to everyone's taste dish is its unique selection system map. Every four hours a new rotation of scenarios for each game mode is entered, so you always have two available for Territorial and another two for paint zones. Once those four hours passed, a new rotation will be selected, so we will never have access to all the maps.

Regarding its online structure, saying that the matchmaking system has served us very effectively, finding relatively quick games (although we have had enormous difficulties to play Paint zones mode by the low number of players with level 10 in the test version ). In addition, during battles stability we have enjoyed has been total: no lag without any falls.

Absences

One of the main problems is found in Splatoon sparing content is, at least initially. Yes, this problem will alleviating the months thanks to the many free updates are planned, but the truth is that today we lack such basic things as the ability to team up with our friends, as the only way we play with them will be joining their games in the Territorial mode (which also ensure we fall into the same group).

This is something that until August will not change (upgrade that also will be used to include private and personal items) and is very much lacking in the Pintazonas way, and we'll never know who is going to play in the team, which can be very frustrating when rank up.

Something similar happens with voice chat. Or rather, his absence, since we have no way of communicating with our partners beyond a few indications that the moment of truth are useless. We can understand that this feature is not present when playing with strangers, although we fail to understand the reasons which led to Nintendo not enable it when you play with friends, forcing us to have to pull external programs to communicate and properly organize our known . Worst of all is that the company has already said it does not plan to include voice chat in the future, so we can only hope to change their minds.

Another detail that we found something disturbing is the inability to change our team when we are in an online room, forcing us to get out of it every time we make a small change. In fact, as we will never know who is going to be in our group (they change teams after each round), nor do we know what we most needed weapon in every battle to balance the team, which almost nullifies any possibility of trying to create good strategies, so just choose your weapon, your clothes, the gameplay and play.

Controversial decisions aside, the other big concern we had with Splatoon was with his long-term fun, because two game modes and five maps, at least in numerical terms, we obviously fancied scarce. But the fact is that after three weeks giving daily have not yet felt any trace of monotony or boredom, which speaks highly of the work that has been done with the gameplay.

We have always had the itch to want to throw us another game and all have enjoyed almost like the first time, or even more, since we have been polishing our skills and noticing a remarkable progression in our form of gambling, which has allowed us to Doing more with different gameplay mechanics. As we have said several times, is a hilarious title, costing tired, and you have multiple ways to bite us to always want more, either to level up, get a certain team or scale ranges in the competitive mode. Or just for the sheer pleasure of playing.

Maybe after the first day did not you go to spend many hours, but we assure you that constantly return unto him, if only to play half an hour (a figure that may increase significantly, of course). If we add the promise of new maps, modes, weapons and even temporary events as festivals, it is clear that we have squid battles for a long time to just let ourselves be seduced by its proposal.

The war against the octopus

Despite its clear focus on online gambling, Splatoon not forget those who like to play alone, so they introduced a single-player campaign that already I advised that it is simply a bonus. Of course, as an extra juicy. Here we have to overcome thirty levels as we make our way through them battling an army of octopus.

The design of each screen is very similar to a 3D platform game, looking to offer unique mechanical will not see in its multiplayer, as invisible platforms we have to paint for viewing or sponges that become larger with the ink of our color. This helps to provide some variety to their development, but there are ideas that were just repeating what your second half a little less surprising than it suggests the first levels.

The screens are very short and rare it is the passing of five minutes, so if you do the accounts, you will realize that there is a long way indeed. In fact, we have completed 100% in just four hours. We say 100% because in each level you have to find a secret scroll, which will allow us to know more about the game world and its background (I advised it has some surprising details that we liked a lot), but to find them is and hardly a snap with the leaping you go to little attention.

Before ending this way, we would like to highlight the genius of his final battle: probably one of the best bosses who designed Nintendo itself in recent years. Along with many different, frantic, spectacular and fun stages. We encourage you to overdo this mode if only to get here, and well worth it. The other bosses are good, but they are extremely simple and easy (as the other levels, actually), which does not mean that they are very entertaining.

The art of painting

Graphically, Splatoon is a game that shows a lot of personality thanks to a very careful artistic and original style. From the design stage and inklings until the enemies of the campaign mode itself, all it shows good performance. In addition, the modeled are really solid and very worked, and animations are also quite good and the paint effect on impact on the map is tremendously satisfying. To all this we have to add that the title is moved to a flawless rate 60 frames per second which does not break down at any time, even things that happen on screen, something we think is important in any good self-respecting shooter be.

Despite all this, we are sure that Wii U can still give something more of himself. Unfortunately, the game suffers from some very noticeable teeth saw that disfigure a product which, moreover, is very accomplished both technically and artistically pleasing and getting our sight at all times.

Finally, with regard to sound, we have a very good and surprisingly catchy soundtrack, those that cost out of his head. His compositions are very hectic, helping to acclimate perfectly every battle and still give them more pace if possible. The downside is that it is not particularly varied and extensive, so just repeating too, though not to bother at any time. The effects we also liked, especially the sound they make weapons to shoot paint on impact and the inklings to be dissolved in ink much. Variety and quality.


Conclusions

Splatoon stands for pure and direct fun. Since we catch the knob until it let go what we spend a great time playing with him thanks to a completely original, unique and innovative proposal that gets breathe new life into a genre too stagnant and saturated today.

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In The Witcher 3: Wild Hunt, the player controls the warlock Geralt of Rivia. In a world ravaged by a terrible evil, the protagonist must survive, carry out works and accumulate money. But what are the best ways to make gold (crowns) in the game?

Check out how to be successful in this endeavor.

Accepting Contracts / Quests

Without a doubt, one of the most profitable ways to get money for The Witcher 3 is finalizing contracts. The Sidemissions of the game where you perform tasks for the villagers in exchange for good exchanged. To make a contract, just go to the Bulletin Board in any town and see what's available and accept them.

Street Fighting 

In The Witcher 3, there are several clandestine fights. Geralt fight against opponents and receives in return the money wagered in combat. You can decide how much to invest, but you are encouraged to bet as much as possible because the enemies are very easy to defeat, provided you know how to dodge and counterattack.


Horse Racing

He likes to ride the roach, Geralt horse? Like gold? How about joining business with pleasure and participate in some Horse Racing?

You can find disputes at various points distributed on the game map. The advantage of these races is that they are short. This allows obtaining some loose change very quickly, but as soon as the street fights, they can only be made once.

Selling Items

Many traders around the game sporting for goods and try to attract customers. But these vendors are also willing to pay for items. If you are one of those players who did not lose a reward This is a good way to sell the items unused and sometimes without.

Playing Gwent

Gwent is the famous Card Game between the characters of The Witcher 3. You must use strategy and have a little luck in the card game. You can bet before matches a reasonable amount of gold coins, you will win or lose at the end of the rally. Gwent players can be found almost anywhere, from sitting on a bench up in a bar.

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Gold Coins

If you have found 10 gold coins, the remaining 90 coins are displayed on the Map.

Once you have gathered all of 100 gold coins, then you have to toss them in the wishing well. This lies to the west of the field 40 at the coordinates [220, 1715].

As a reward you will receive:

- 200.000L wheat
- 200.000L barley
- 200.000L rape
- 200.000L potatoes
- 200.000L chips
- 200.000L beet
- 200.000L grain corn

Change Capacity of Vehicles

You can change the capacity of vehicles and trailers to change by making the following:

1. Go into the game folder

2. Data - open vehicles folder

3. Now you have to look for the vehicle / trailer you want to change (the name of the file always contains the designation of the vehicle

4. Then open the "??????. Xml" file (?????? = vehicle name)

5. Addiction in the file by "capacity". Below you will find a number, which is the capacity.

6. Now you can freely change this value!

7. Save only more and completed

Above you will also find the tank capacity ("fuel capacity")

Important: The first game completely finish !!!!!


More Fields Possess Without Spending a Penny!

You navigate as usual to documents - My Games - Farming Simulator2015 - Savagame? (The number of your savegames). Then look for the file Economy - right-click - Edit.

You open the file with Notepad then press Ctrl + F and give a field number, you can of course also looking! Then there is, for example:

Field number = "2" ownedByPlayer = "false" means something like you don’t possess the number 2 field. You change the value from "false" to "true" save and start the game and already the field is yours!

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