Gods Will Be Watching Guide - Not easy to get by in a world where the slightest misstep can lead to certain death, where the sacrifice of one can save the life of another. Between psychological drama Point'n click and simulation survival.

Gods Will Be Watching is a unique experience, a separate title to the almost intolerable difficulty. Difficulty as DTG Reviews had to step into the breach to get you out of there! In A Guide to Gods Will Be Watching, you will find a collection of tips and tricks that will help you save your ass in the way of original difficulty. Do not expect to find THE ultimate solution that will allow all the madness. No, our Guide Gods Will Be Watching inform you about the ins and outs of each chapter of the game in the hope that you survive one more day. But beware, the gods will monitor your movements and the slightest misstep will lead you straight to a horrible death!

Table of contents

Chapter 1: Self Justified Sacrifices
Chapter 2: 20 days of empty words
Chapter 3: Everdusk

***walkthrough in progress***

Chapter 1: Self Justified Sacrifices

In this first chapter, you should take control of Abraham to manage hostages repel response team and proceed to hacking the server. What a program, especially when we know that the slightest misstep will require you to perform a hostage or violently push the soldiers. We will try to give you some tips that will help you get away without necessarily resorting to brute force.

Note: The green actions do not consume time unit, the red hand actions will advance the adventure.

Available actions


- Talk: Action inconsequential, you can learn more about your options.

- Strengthen security: Recharge your firewall and allows you to avoid losing the connection with the server. Essential to accomplishing your mission.

- Load the Turbo Piracy: Allows you to load your software to accelerate piracy base.

- Start the Turbo Piracy: Speeds up piracy after loading. Use only from 70%.

- Hacking camera: Allows you to monitor the hallway or the restroom without traveling. Action inconsequential but indispensable.


- Talk: Action inconsequential, you can learn more about your situation.

- Attack: Shooting on the assault troops. Pushes your assailants violently but panicked hostages.

- Negotiate: Forces response team to stay in his position for 3 rounds.


- Calm down: Action to reassure the hostages. Attention hostages too relaxed may attempt a brilliant action.

- Hurler: Violent action to maintain the hostages in line.

- Hitting more violent than the previous action. Keeps the hostages overconfident at some level of fear.

- Pull: Allows you to run or injure a hostage. To be used as a last resort when all hostages were about to flee. Note that a wounded hostage dies after 9 rounds (at least for the female hostage).

- Heal: To treat a leg injury hostage. A reassures the group.

- Exchange: Action for releasing a hostage in exchange for a concession on the part of the response team. Very useful for reducing the soldiers or hack the server safely.

- Send to the rest room: You can isolate a hostage too frightened but beware, a hostage in restroom resume confidence and will try to escape more quickly than others.

What to watch

- The game ends when the response team reached the front door.

- If you run out of hostages, the response team will attack and the game ends.

- If the security level drops too low, there is a good chance that the server locks up, causing the premature end of the game.

- The hostages panic move frequently and curl up on themselves.

- Confident hostages relax their legs.

- When a hostage talks ("Forgetful"), it will attack the next round.

- The hostage brown jacket is the head of the research team. Reassure will have a positive effect on the whole team, the hit also frighten the whole group.

- A hostage placed in the break room no longer counts as a hostage for the response team. If your last hostage is sent in this piece, the soldiers will attack and kill you.


- In the early part, hack imperative camera to display images of the corridor, which will monitor the progress of the response team.

- Remember to negotiate all three towers to prevent the soldiers from moving too quickly.

- Continually monitor the hostages and act accordingly. Reassure them when they are too scared and hit them when they trust. Act primarily on the researcher brown jacket to have an impact on the entire group.

- Load the Turbo piracy when you have nothing else to do. Piracy will continue at every turn, albeit in more measured, but good things come to those who wait.

- Do not launch the Turbo Hacking with a success rate of 70%.

- Do not forget to regularly improve safety, especially before launching piracy.

- The use of the rest room is not at all necessary, prefer direct isolation rather than action.

- When the response team is too close, do not hesitate to release a hostage to save time. Select the hostage more frightened or more confident.

- If your three hostages died (and free), repeat the following range of actions to get away: load-hit-negotiate.

Summary: Negotiate continuously while controlling hostages, sometimes violently for more impact. Load piracy is not essential, especially when you have 4 hostages to manage. Also keep in mind that the success of your mission is far from assured, even with these tips, the random component of the game leaving you much leeway!

Chapter 2: 20 days of empty words

In this second part, you will do face two completely crazy bastards who will torture you for days. Faced with such a situation, you will play several tricks to get away, lying where possible, beg for your life and, in the worst case, give them the information they request. The latter solution will save you much torture, but know that after four confessions, you will be summarily executed. We will try to guide you through this torture to counter your opponents while saving the life of your two characters.

Note: Jack will die at some key moments in this chapter unless the game ends (on the wall of death). However, this solution is not possible if you hope to get through the rest of the adventure in the best conditions.

Shares available

Jack / Burden

- Cause: As the name suggests, this action will cause your torturer. This is going to hurt you for a ride but it will save you time and to spend the day faster. Note that only the character that caused the executioners will be punished for his audacity.

- Supplier: Allows you to save time and rest to recover some strength before the following abuse. Note, however, that action does not work every time and, if necessary, your two characters will still be tortured. Note that you should not try to plead with Burden as his appointed executioner does not support it, therefore, it is very likely to make him suffer whatever happens

- Reflect: This action allows you to climb the success rate of your lies. Reflecting your executioner will torture your two men, but you may be able to save time in the next round by swinging a big fat lie.

- Lie: The success rate of this action is totally dependent on the previous action but also information that you obtained from Liam. Logically, the higher the percentage, the more likely you are to succeed in your shot, but it is quite possible to pass a lie with a rate of 10% at your own risk of course.

- Confess: The simplest solution to avoid the torture, however, be aware that once you have provided all the information important to your executioner that you run. After 4 confessions, death is inevitable.


- Liam will visit you the first time after two days of torture. Thereafter, you will visit every night to bring you the requested item yesterday.

- Sedatives: Allows you to better withstand the pain, however, your recovery overnight will be significantly less effective.

- Care Kit: Allows you to completely heal your wounds overnight. A good choice when you know the next day will be tough.

- Information: This item allows you to retrieve important information that will greatly increase the chances of success of your lies. A preferred choice in many cases.

What to watch

- Your characters sag more in their chairs after each sequence of torture. When positioned almost at right angles, you know it's up to you one chance before you go there.

- Your tormentors will torture you 4-5 times a day, knowing this, be sure to organize your answers.


Day 1: In this first torture session, try not confess, so prefer thinking and lies. You can also try to beg your tormentors (Jack) to gain some respite. Provocation is also a good way to save time, so try to alternate the challenge with your two characters.

Day 2: Torture intensifies but basically, the operation remains the same. Try to bring your executioners then beg, repeatedly if necessary, until the break. If you feel that your two characters are washed up, resign yourself to admit it, but only once. When Liam will visit you, forget the calming and choose instead the information or care kits, according to state and Jack Burden.

Day 3: Bleeding hearts refrain, the bastards will now tackle your teeth! Although the violence that day is unsustainable, the operation remains the same. Provoke them with your character as shaped, beg and if you can, as lie through his teeth (the last straw!). The evening of the third day, Liam will bring the item you requested yesterday.

Day 4: Today, Alexander and Irving go out torches. Yes, it's scary, but know that it will take two turns before you torture. Knowing this, you will have several times the opportunity to reflect and to lie to save time. The sequence of operations is very similar to previous days: provoke, beg and lie, but be careful not to admit! If you chose the care kits at the previous visit Liam, this time choose the information in anticipation of the terrible day # 6.

Day 5: Watch the real fun begins! Today, one of your characters will be attached to the wall, ready to be quartered. You only have a very tight margin since at second spin mistake, the poor victim will be cut in half. Knowing this, provoke your tormentors with the remaining character and cash as hard! Here, information and falsehood will be of great help. In the worst case, you can give them a little info but beware!

Day 6: This is where it all will play out! Irving gets reported and for the occasion, he brought his favorite gun to a game of Russian Roulette. While overall the principle remains the same as in previous days, you're likely to die each time you press the trigger ... It'll just pray that the 3-4 Irving attempts fail, the Otherwise, back to square one!

Day 7: This day looks like two drops of water at first, so you do have to worry that the punches of Alexander and Irving. A good opportunity to make up the wall and the cause, especially if you asked Kits Liam care at the end of the sixth day.

Day 8: And you're back on the wall of death! As before, you can have only one chance before that one of your characters dies horribly. If you are healed overnight, provoke your tormentors until the end of the day!

Day 9: You are nearing the end of this ordeal, for the occasion, Irving will this time bring an ax. His goal: Cut Jack's arm! Never mind, it will take two good shots before succeeding his dirty work and Jack to another spare arm, so play fine, if possible or lying provoke them. The end of this day also marks the end of your ordeal!

Summary: Alternate between provocation, reflection and lying to the picnic to your tormentors. Does admit that when absolutely necessary and never more than 3 times. During visits Liam, forget the calming and rather prefer care kits and information. Information that you must definitely ask at the end of the 4th day if you want a chance to see the end of the sixth day of this ordeal!

Chapter 3: Everdusk

In this chapter you will be caulked in a laboratory in the company of your team. Your goal: To develop a cure to the virus and clear debris blocking the tunnel. Despite much left to chance, this chapter is relatively "easy" if you are able to organize properly. We'll just give you lots of tips to help you get by saving all your team members.

Note: The green actions do not consume time unit, the red hand actions will advance the adventure.

Available actions


- Talk: Action inconsequential, allows you to get information about your situation.

- Dig: Action needed for clearing the tunnel. More the character is rested, he will dig more quickly.

- Charge the defibrillator: Loads the defibrillator to counter the effects of the virus when one of your characters is infected. A charge will ask two rounds of preparation.

- Repair BR4N-DON: You can repair the robot 10% per turn.

- Inject: This action allows you to inject the medicine or any other drug to a character.

- Analyze the blood: Allows you to analyze the blood of the character after the injection of the remedy.

- S e rest: The character rests and regains 10% health per turn.


- Talk: Action inconsequential, allows you to get information about your situation.

- Dig: Action needed for clearing the tunnel. More the character is rested, he will dig more quickly.

- Charge the defibrillator: Loads the defibrillator to counter the effects of the virus when one of your characters and infected. A charge will ask two rounds of preparation.

- Connect the electric cables: Has the effect of charging the battery an hour sequence of play pump energy BR4N-DON 10% per turn..

- Request information: Action inconsequential but very useful that you can get information about your entire team (health, body mass ...) and on the progress of excavation.

- Rest: Place the robot at rest but unlike humans, it should be repaired by Donald to regain health.

Sarah / Dr. Zenész

- Talk: Action inconsequential, allows you to get information about your situation.

- Using computer: as the name suggests, this action allows you to work on the computer to develop a cure or other products.

- Ask about: Action inconsequential, provides basic information on your team.

- Inject: This action allows you to inject the medicine or any other drug to a character.

- Analyze the blood: Allows you to analyze the blood of the character after the injection of the remedy.

- Rest: The character rests and regains 10% health per turn.

Burden / Jack / Marvin

- Talk: Action inconsequential, allows you to get information about your situation.

- Dig: Action needed for clearing the tunnel. More the character is rested, he will dig more quickly.

- Inject: This action allows you to inject the medicine or any other drug to a character.

- Rest: The character rests and regains 10% health per turn.


- Search for a remedy: Action needed to develop a vaccine against the virus. More mortality rate, the higher the rate of development is rapid (from 0% to 100%).

- Produce a sedative: Develops a powerful sedative accelerating the recovery rate during the rest of the characters. Makes the user unavailable for several laps.

- Produce adrenaline: This action allows you to produce useful adrenaline for convulsion during your experiments on the vaccine. If you are afraid that your test subject remains, inject him adrenaline but beware, you can not analyze the patient's blood after having awakened in this way.

- Inventory: Open your inventory and display your stock of medicines.


- Working for 30 minutes: This action allows you to move to the next sequence.

What to watch

- Always keep an eye on the clock, your choices will be reduced as time goes on and it would be stupid to lose the game just because you do not have enough time to clear the tunnel.

- As for the clock, watch absolutely the charging rate of the battery. If you fall to 0, you can not use the computer to develop the vaccine.

- If one of your characters moves to the middle of the screen shouting "I'm infected", you will need to use the defibrillator to use it again.

- Request regular BR4ND-ON information on your team to more efficient organization.


- Charge the defibrillator to the max with Donald, it will take 6 turns. Once charged defibrillator, let Donald rest in anticipation of future repairs on the robot.

- Ask BR4ND-On digging until it reaches 1 hour charge at the battery. From there, ask him to recharge by connecting son. When it reaches 10% of maximum health, put it to rest and repair it 100% with Donald. Repeat this throughout the game.

- With Sarah and Doctor, develop a first remedy inherently unstable (20% mortality). In this first test, you will select three random elements and analyze the subject's blood to see if these items are placed. Note that it is impossible for an item to appear twice in the formula.

- Make dig Jack Burden and Marvin the side of the robot, run it up the 50% of their energy before to make them rest up, and then repeat the process.

- Once the remedy developed, inject it to Jack. Its body weight will allow him to quickly evacuate the product and, if things go wrong, you can still see the end of the adventure without him.

- Once you have found the first part of the formula, you'll start over again but with 4 different elements. At this point, you may need to take more risks by choosing a potentially more lethal to guinea pigs.

- During the development of the vaccine, you can use the computer to produce an adrenaline rush, just in case.

- When you are able to identify the right elements and place them correctly in the formula, expand the vaccine with a mortality rate of 100% to save time. The formula is good, your character will not pass from life to death.

- For your convenience in vaccine research, write your formulas on a piece of paper, just to remember the elements used and most importantly, to remind you of their position.

In summary: Use the robot to dig and charge the battery and Donald to fix it and charge the defibrillator to its fullest. The two scientists absolutely must use all their time to the development of the remedy while the other team members will take turns to dig the tunnel (even Marvin). Jack is an all designated guinea pig, the other members of the team are perfectly indispensable (except Marvin course). With good organization, you will get away without too much difficulty, despite the large element of uncertainty in the development of the vaccine.

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"Naughty Boy” revealed in an interview with The Independent that a track composed with Zayn Malik will be the first single of the forthcoming One Direction’s new album.

The single will be titled "One Chance To Dance", and according to the producer, Malik will lead vocals.

"I was very impressed with him and his ability to compose," said Naughty Boy on the member of the boyband. "I think Zayn will sing most of the song because his voice is great in it."

"I have not recorded with the other boys, but I'm looking forward to this. Guess that will change their perception a bit. Yet One Direction, but a little more grand," said the musician." I spoke to Simon Cowell about the song recently, and it seems to be the single."

It will be the fourth album from the quintet, following the success of "Midnight Memories", released last year.

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The HBO broadcasted the fifth episode of the series of performances by singer Beyoncé, the channel show every Sunday.

The program, entitled "Beyoncé: X10", released the performance of the song "Blow". The special broadcast a four-minute performance of the star, taken from "The Mrs. Carter World Tour." all in all, ten shows were filmed in various parts of the world.

The channel has already aired the performances of "Haunted","Run The World (Girls)","Flawless *** (Feat. Chimamanda Ngozi Adichie)" and "Get Me Bodied".

Check out the song "Blow" :

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Shortly after announcing that she was free of her contract with record label Universal, Azealia Banks surprised fans with a new track.

Entitled "Heavy Metal and Reflective", the song was scheduled to be officially released tomorrow, the 29th, but leaked on the internet last weekend. The rapper did not give much importance to the leak and encouraged fans to dance to the song.

"'Heavy Metal and Reflective 'leaked! Okay, because you need all of this newness same! Go search it and start messing asses", Azealia wrote on her Twitter.

The track was produced by Lil Internet, also responsible for "Yung Rapunxel" single from her debut album"Broke With Expensive Taste", which continues with no release date.

Listen to "Heavy Metal and Reflective":

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Naughty Dog's highly-anticipated zombie drama is not only technically brilliant but also well produced. It is also filled with emotions, live people, shades and a story that grabs and then never let go.

The Last of Us begins with the protagonist Joel's closest neighbors break in through his balcony door while the living room-the TV notifies you that some kind of virus escaped loose and provoked chaos in the country. The neighbors are infected. They throw themselves against Joel and before you know it has fired the starting gun for what is undoubtedly one of the best games I had the pleasure of rate during the current console generation.

The United States is paralyzed by an epidemic more serious and deadly than what anyone in their wildest dreams could have imagined. Nature has had enough of all the pollution, plants and trees have started to drop off an infection in the form of an airborne mold and the purchase will mutated humans, murder, death, violence and a reality not far from it in the best of post-apocalyptic zombie movies.

The studio behind the Uncharted games blends and borrows freely from inspirations like Dawn of the Dead, The Road, The Walking Dead and I Am Legend. The result is a surface rather ordinary adventure about a group of survivors intends traveling from Boston to Salt Lake City. That's the way this story is told, and the means used that makes it so incredibly moving, so awfully entertaining.

After a fantastic start, as without being too long or protracted connect a hard brutal stranglehold on me, we jump 20 years into the future. United States has not recovered, the military has barricaded selected neighborhoods in major cities where those who survived the disaster now guarded like prisoners incarcerated. Joel's life in the "zone" is reminiscent of a concentration camp. Here is a curfew, ID checks, oppression and an overbearing police state that executes those who defy the rules instituted by the fungal virus paralyzed the entire modern world. It smells Children of Men before Naughty Dog jumps on and borrows a little from I Am Legend, again. All is done with incredible dexterity and The Last of Us is really chock full of originality.

The first mission in the game revolves around a lawless looters named Robert who not only seized on Joel's arms but also angered Joel's girlfriend Tess, who quickly proves to be a grater of seldom seen. After walking through a few neighborhoods crammed with wonderful details, life, dynamism and movement lulled you into adventure's first real chapter that works a bit like a tutorial. We will not be flashing messages of how the game controller works and that more than the clarity that many of today's game productions spotted down with.

The journey takes a few unexpected twists and before you know it, Joel and Tess worn with the rebel forces' violent plans and messed up so they can not return to his apartment in the "zone". You have time to just catch your breath and recharge the gun before the game world opens up, and before The Last of Us really rattling started. After that you have to concentrate on slick survival. The Last Of Us is more challenging, demanding and merciless designed than all three Uncharted games, and it fits the tone perfectly.

Here is joy, sorrow, regret, warmth and compassion. Meanwhile the world that Joel and companion Ellie lives in brutal, uncompromising, dark and violent. The contrast between the beautiful outdoor Quarter, stuffed by lush ivy elegantly winds along the shattered house fronts, and the infected sewer parties countless zombies, is part of the fascination with The Last of Us. Another is how stylishly Naughty Dog has taken the best lessons learned from the Uncharted games, both game mechanics and narrative themes, and ultimately completed a product whose brilliance cements them as one of history's foremost game creator.

Unlike Uncharted, Joel is no acrobatic hopping that with a huge sneers easily jump between ledges and ledges. No, The Last of Us is serious (unlike Nathan Drake glossy matinee adventure), and several times during the adventure, I felt genuinely bad about the amount of violence and above all the moral difficulties that the main characters face. Over time, they get used to the idea that having to kill to survive, and with having to rely on each other and follow each other to reach their goals. At the same rate as the player builds up a resistance to the broken game world framework and rules Joel and Ellie grow into their roles as lawless, desperate, hungry and crippled.

The relationship between the two characters are believable, well-written, incredibly well played and with the interaction between Booker and Elizabeth in BioShock Infinite the best I have experienced in years. I felt an almost intrusive big responsibility for Ellie prosperous during the 13 hours that The Last of Us lasted. And unlike other games with stealth elements, I was more focused and careful than ever when the atmosphere, the elaborate and human characters, and the insanely efficient atmosphere constantly motivated me.

I crept through more than half the game without so much as picking at the passers guards, hunters, police, brigands, zombies or mutants. This is because both Joel and Ellie are much more delicate and fragile human than most protagonists in most games. It is enough to disclose their own position at one point where two to three guards patrolling to quickly and ruthlessly to be forced to start from the last save point. Precisely because, thanks to the vivid, believable characters, built up a mood. An atmosphere that got me to experience the worst sweating of hands and armpits since I was playing Condemned, and that created a desperation where I repeatedly screamed straight out of excited dread-stress, when Joel attacked from behind by a seemingly invisible enemy.

There has been talk surprisingly little about the ingredients in this game before its premiere, with surprises and amazement as a result. I have been surprised by what the game is basically about, been shocked at how incredibly well made some game-related news has been, things that were not part of the Uncharted games. Although The Last of Us live entirely on its own merits labeled it that said that the same developer and the same graphics technology is the basis for both adventures.

The enemies are smarter than any one of Naughty Dog's previous game and actually cleverer than many pure stealth games like The Last of Us compete. If patrolling looters feel inferior Joel and Ellie, it is not uncommon for them to run away from the player, rather than against, in order to fetch reinforcements and to inform their companions about the threat from the player. The enemies are communicating intelligently, they respond logically and humanly at Joel's behavior and they are all shameless aggressive.

In order to survive unscathed through several of the game's larger environments you have to wait the enemies, look at their patrol patterns and how they move. Everywhere are the stones, bottles and other debris that Joel can use to confuse enemies. To throw a bottle in one direction and then, while the enemy soldier / zombie examines the resulting sound, is hardly unique to this game. Said to be that it works better here than in a huge number of other games with stealth focus.

Naughty dog mixes exciting stealth with pure fright more efficiently and awfully than in all of the last five Resident Evil games are. They combine unpleasant panic and concentrated with Smart executed, challenging and demanding action games and exploration, ingenious puzzles, and a large amount of endangerment. The Last of Us is in other words a very impressive genremix and a story with simplicity outshines everything else I tested in years, and most likely all I played in 2012.

The most memorable chapter in the whole adventure is for me a passage through an abandoned, old treatment plant just outside the city limits. Joel and Ellie sneak up in the grimy basement corridors and subterranean corridors, distant roar from drifting mutants and zombies scared me more than all the enemies together in Resident Evil 5 and 6 and the puzzles that I forced to figure out in order to get the plant's power to finally be able to climb out through a broken door on the other side of the building stands out as the year without a doubt the best chapter, regardless of game, and regardless of platform.

Enemy monsters called Clickers is zombies been infected by the virus mold for a longer time. They can no longer see their faces since mutated into the tear, spongy flesh wound and thus rely solely on their hearing. They walk around like spastic ghosts and use a loud, guttural clicking sound to sense the environment and communicate with each other. Each time you put on these deadly monsters applies it to Joel and Ellie sneak in a very slow pace. The gravel crunching under Joel's shoe soles may be sufficient for up to five Clickers while going to rip the two main characters in chunks, making these horror elements to some of the scariest I have experienced, ever.

In a specific chapter sneaks one through a burned-down subway station lousy with Clickers and while clicking the mutants through seeking every nook for human flesh, making Joel and Ellie of course his utmost to try to be as silent as possible.

When it comes to the technical part, there is nothing to complain about. Nada, zip, zero, Zulch. Here it remains only a juicy pile of towering tributes to the wizards at Naughty Dog. The Last of Us is namely the undoubtedly best looking console game of all times. It is technically more impressive than titles like Uncharted 3, Gears of War 3, Killzone 3 and God of War 3rd It is a masterpiece with great clarity across cements spot PlayStation 3 has that the current generation undisputed graphics king. There is no game to the nearest competitor the Xbox 360 that is even close to equally alluring from a technical perspective as this.

Leaving aside the insanely detailed and vibrant surroundings as stylishly builds up the illusion of actually traveling through a ruined, abandoned the United States, is the ingredients that dynamic lighting, shadows, particle effects and different types of mapping techniques that shout loudest in this game. Along with great design formed a whole that not only outshines the Uncharted games but also many of the past year's PC-exclusive boasting titles.

The sound stage is unlike in Uncharted games exactly as impressive as the graphical part. The acoustics are of Crysis 2 -class and it's amazing how well the pan and surround mix of The Last of Us is working. The voice cast is also consistently superb and the weapon sounds and guitar-focused soundtrack leaves something to be desired course hardly makes things worse. In fact, Troy Baker (who does the voice of Joel and voiced Booker in Bioshock Infinite) with simplicity sailed up to the top on my personal top ten list of voice actor favorites.

A part of the game that we really did not know anything about before review version arrived was multiplayer component. I had pre-tipped on something like deathmatch in Uncharted and it's almost exactly what is on offer. The best is the game mode "Survivor" which is very reminiscent of "Elimination" in Uncharted 2, a game mode that I really had fun with. Even "Supply Raid" feels successful with good level design, brilliant graphics, and decent balance.

To try to summarize this text, I would of course advise you to pick up a copy of what I consider to be the year so far by far the best game. I loved Bioshock Infinite , but The Last of Us peaks Irrationals hyped shooter on virtually every point. Joel and Ellie's journey is one that I will never forget and it is of course fantastic to see that the game can actually be much, much more than all these perfunctory sequel that rained upon us in recent years.

Opinions about The Last of Us : Remastered (PlayStation 4)

To see again Joel, Tess, Tommy and Ellie in the Playstation 4 graphically enhanced version of last year's by far the best game has been a very pleasant experience. Naughty Dog has hardly worked hurdles by themselves but this conversion, then the visual differences are not very big, but a brilliant game just got even better thanks to several times higher native resolution, polished textures without compression, better lighting, proper ant aliasing; higher screen refresh and more dynamic and powerful surround mix. Remastered version also offers a photo mode, the downloadable expansion "Left Behind" and a multiplayer component. Same game, same wonderful story of humanity, regret, loyalty and love - new console. Small details like that it clicks into the DualShock 4 when I light the torch Joel makes his course.

If you already own this game for the PlayStation 3 and have played the DLC chapter Left Behind - then you absolutely need not purchase the PlayStation 4 release. However, if you waited to enjoy this timeless masterpiece is obviously remastered edition of The Last of Us that you should purchase. For this is the best version of the best game since Half-Life 2 .

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Destiny has three races of characters, besides the hundreds of possibilities of visual customization, as hairstyles, face painting and different types of faces. One possibility is to use more than one character to experience the differences between classes. Check out the tutorial on how to create a new hero.

Step 1: In any part of the game, press Start to access the main menu.

Step 2: Use the R1 / RB button to go to the "Settings" tab, select "Disconnect" and then click "Change Character".

Step 3: Under your main character, click the "+" to create a new hero.

Step 4: Choose from one of three classes. A good idea is to try something that has not yet tested.

Step 5: Customize your character as you wish, using hair, makeup and races.

Step 6: After that just start the game and play normally. Remember that the tasks, skills and equipment obtained in other characters can not be used by the new hero.

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