DLC is an acronym increasingly present in the gaming world. It has a very simple meaning: downloadable content. They are nothing more than extra files, add-ons, users can download (and most often, buy) for their games.
Typically, the DLCs are paid, and consist of several updates to the game, as characters, maps, clothes and even different game modes. Game developers are increasingly using this feature in the new generation of consoles.
The reasons are simple. Obviously, the economic factor weighs, but the goal is also to keep the user playing a game as long as possible. Independent campaign to end the traditional game, the gamer will also have new challenges to meet.
There are many games that use these resources today. In addition to new game modes and customization options, the DLCs can also be coins and credits for in-game purchases, such as the Virtual Currency NBA 2k14 and Fifa 14 Fifa Points.
The most famous DLCs, however, are even in fighting games such as Mortal Kombat, which offers different clothes and characters via download, adventure, and game modes, weapons and clothes in GTA 5 and The Last of Us, beyond FPS like CoD and Battlefield.
The "season passes" signatures developers launch for users to download all DLCs for a particular game, are also doing quite successfully in today's gaming industry.
Emerged as the DLCs
The Dreamcast was the first to support online DLCs, but yet a very limited size. The popularization occurred even in the Xbox when Microsoft began offering a number of varied extra content for their games like Splinter Cell, Halo 2 and Ninja Gaiden. All available from Xbox Live, and most of them are still free.
However, with the arrival of the Xbox 360, the company has integrated further that content with an entire session from the console to the Xbox Live Marketplace. The point system (Microsoft Points) and the use of codes of cards systems were born. Subsequently, Nintendo and Sony have adopted similar models with Wii Points in the Wii Shop Channel and PSN Cards PlayStation Store, respectively.
In recent years known DLCs
Many DLCs gained fame and became even more popular games in recent years. The Blood Dragon expansion for Far Cry 3, giving a futuristic air to your traditional game, is one of them.
GTA IV: The Ballad of Gay Tony expansion is another fondly remembered by gamers. Launched in 2010, was a continuation of the main game, but with several new features, such as different weapons and vehicles, plus a new protagonist.
Fallout 3 : Point Lookout, LA Noire : The Naked City, Assassin's Creed: Brotherhood - The Da Vinci Disappearance, Mass Effect 3 : The Citadel and Skyrim: Dragonborn are also in this list of expansions acclaimed by gamers.
All these DLCs are great changes in the games, expanding them with several new challenges. Besides them, there are also a number of downloads of more basic add-ons, clothes, new characters, clothes and so on.
Criticisms of DLCs
Many users do not like DLCs and make harsh criticism to manufacturers because of this type of content is becoming increasingly common. According to them, this type of marketing is just another way to raise money.
Some say those who have more money to buy the contents do better, and others criticize the fact that many parts that make the most interesting in games are being sold separately.
There are several mounts mocking the question of expansions and content to be downloaded with relatively high current prices. Some say that in the old games, the characters were secret. Today, they are purchasable.
The future of DLCs
Despite criticism, the tendency is that the DLCs will continue to have a large presence in the new generation of consoles. In own PlayStation 3, the "best game of 2013", The Last of Us will have an expansion launched in February this year.